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authorLennart Poettering <lennart@poettering.net>2015-11-17 20:13:36 +0100
committerLennart Poettering <lennart@poettering.net>2015-11-17 20:48:23 +0100
commit3e0c30ac56269c6fe7b6c0105e7ad826a27d21c6 (patch)
tree86910d551dad425c918de2a4534a8a51342f92da /src/core/machine-id-setup.h
parentdf446f96031e281ed676052ccdede0c774cb1e0c (diff)
core: add RemainAfterElapse= setting to timer units
Previously, after a timer unit elapsed we'd leave it around for good, which has the nice benefit that starting a timer that shall trigger at a specific point in time multiple times will only result in one trigger instead of possibly many. With this change a new option RemainAfterElapse= is added. It defaults to "true", to mimic the old behaviour. If set to "false" timer units will be unloaded after they elapsed. This is specifically useful for transient timer units.
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