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author | David Herrmann <dh.herrmann@gmail.com> | 2013-11-20 07:54:24 +0100 |
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committer | David Herrmann <dh.herrmann@gmail.com> | 2013-11-20 16:19:58 +0100 |
commit | 0cc1125ae10a216f2b27cb2828849ac1beb6a1b1 (patch) | |
tree | 5c4ef38dc230fdbd80f27a12581e773f9f3b2a75 /src/shared/label.h | |
parent | 6c1508b871965b2eba46d477e81a9c4e85b2bd00 (diff) |
event: clear pending-state when re-arming timers
If a timer fires and is marked pending, but an application re-arms it
before it is dispatched, we now clear the pending state.
This fixes a bug where an application arms a timer, which fires and is
marked pending. But before it is dispatched, the application loses
interest in it and disables it. Now if the timer is re-armed and
re-enabled later, it will be immediately dispatched as it is still marked
pending.
This behavior is unexpected, so avoid it by clearing pending state when
re-arming timers. Note that applications have no way to clear pending
state themselves, so there's no current workaround.
Diffstat (limited to 'src/shared/label.h')
0 files changed, 0 insertions, 0 deletions