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authorLennart Poettering <lennart@poettering.net>2016-11-24 18:47:48 +0100
committerLennart Poettering <lennart@poettering.net>2017-02-14 13:38:24 +0100
commit631b676bb7636971c2e1c42528f49378d8970696 (patch)
treed7af017ec6e44c95f63fd9e14db30162ac9cab1b /src
parent290f0ff9aa4fa184de6810344415959e0b466cdb (diff)
core: explicitly verify that BindsTo= deps are in order before dispatch start operation of a unit
Let's make sure we verify that all BindsTo= are in order before we actually go and dispatch a start operation to a unit. Normally the job queue should already have made sure all deps are in order, but this might not have been sufficient in two cases: a) when the user changes deps during runtime and reloads the daemon, and b) when the user placed BindsTo= dependencies without matching After= dependencies, so that we don't actually wait for the bound to unit to be up before upping also the binding unit. See: #4725
Diffstat (limited to 'src')
-rw-r--r--src/core/job.c2
-rw-r--r--src/core/unit.c33
2 files changed, 35 insertions, 0 deletions
diff --git a/src/core/job.c b/src/core/job.c
index 00f7d7998f..07f4b74c5c 100644
--- a/src/core/job.c
+++ b/src/core/job.c
@@ -627,6 +627,8 @@ int job_run_and_invalidate(Job *j) {
r = job_finish_and_invalidate(j, JOB_ASSERT, true, false);
else if (r == -EOPNOTSUPP)
r = job_finish_and_invalidate(j, JOB_UNSUPPORTED, true, false);
+ else if (r == -ENOLINK)
+ r = job_finish_and_invalidate(j, JOB_DEPENDENCY, true, false);
else if (r == -EAGAIN)
job_set_state(j, JOB_WAITING);
else if (r < 0)
diff --git a/src/core/unit.c b/src/core/unit.c
index 5e4b1567d8..0b680e9544 100644
--- a/src/core/unit.c
+++ b/src/core/unit.c
@@ -1527,6 +1527,7 @@ int unit_start_limit_test(Unit *u) {
}
bool unit_shall_confirm_spawn(Unit *u) {
+ assert(u);
if (manager_is_confirm_spawn_disabled(u->manager))
return false;
@@ -1537,6 +1538,31 @@ bool unit_shall_confirm_spawn(Unit *u) {
return !unit_get_exec_context(u)->same_pgrp;
}
+static bool unit_verify_deps(Unit *u) {
+ Unit *other;
+ Iterator j;
+
+ assert(u);
+
+ /* Checks whether all BindsTo= dependencies of this unit are fulfilled — if they are also combined with
+ * After=. We do not check Requires= or Requisite= here as they only should have an effect on the job
+ * processing, but do not have any effect afterwards. We don't check BindsTo= dependencies that are not used in
+ * conjunction with After= as for them any such check would make things entirely racy. */
+
+ SET_FOREACH(other, u->dependencies[UNIT_BINDS_TO], j) {
+
+ if (!set_contains(u->dependencies[UNIT_AFTER], other))
+ continue;
+
+ if (!UNIT_IS_ACTIVE_OR_RELOADING(unit_active_state(other))) {
+ log_unit_notice(u, "Bound to unit %s, but unit isn't active.", other->id);
+ return false;
+ }
+ }
+
+ return true;
+}
+
/* Errors:
* -EBADR: This unit type does not support starting.
* -EALREADY: Unit is already started.
@@ -1545,6 +1571,7 @@ bool unit_shall_confirm_spawn(Unit *u) {
* -EPROTO: Assert failed
* -EINVAL: Unit not loaded
* -EOPNOTSUPP: Unit type not supported
+ * -ENOLINK: The necessary dependencies are not fulfilled.
*/
int unit_start(Unit *u) {
UnitActiveState state;
@@ -1590,6 +1617,12 @@ int unit_start(Unit *u) {
if (!unit_supported(u))
return -EOPNOTSUPP;
+ /* Let's make sure that the deps really are in order before we start this. Normally the job engine should have
+ * taken care of this already, but let's check this here again. After all, our dependencies might not be in
+ * effect anymore, due to a reload or due to a failed condition. */
+ if (!unit_verify_deps(u))
+ return -ENOLINK;
+
/* Forward to the main object, if we aren't it. */
following = unit_following(u);
if (following) {