diff options
author | Lennart Poettering <lennart@poettering.net> | 2010-04-10 17:53:17 +0200 |
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committer | Lennart Poettering <lennart@poettering.net> | 2010-04-10 18:00:34 +0200 |
commit | e537352b9bfffe6f6286483bff2c7601c78407e3 (patch) | |
tree | be1a46883f8a1bc6b666bd680adda2d309979c15 /unit.h | |
parent | 108736d0d34d7b74a61a6ac7b99d4d4fec81ce09 (diff) |
mount: implement mounting properly
This also includes code that writes utmp/wtmp records when applicable,
making use the mount infrastructure to detct when those files are
accessible.
Finally, this also introduces a --dump-configuration-items switch.
Diffstat (limited to 'unit.h')
-rw-r--r-- | unit.h | 29 |
1 files changed, 26 insertions, 3 deletions
@@ -196,8 +196,31 @@ union Unit { struct UnitVTable { const char *suffix; - int (*init)(Unit *u, UnitLoadState *new_state); + /* Can units of this type have multiple names? */ + bool no_alias:1; + + /* If true units of this types can never have "Requires" + * dependencies, because state changes can only be observed, + * not triggered */ + bool refuse_requires:1; + + /* This should reset all type-specific variables. This should + * not allocate memory, and is either called with 0 + * initialized data, or with data left from done() */ + void (*init)(Unit *u); + + /* Actually load data from disk. This may fail, and should set + * load_state to UNIT_LOADED, UNIT_MERGED or leave it at + * UNIT_STUB if no configuration could be found. */ + int (*load)(Unit *u); + + /* This should free all type-specific variables. It should be + * idempotent. There's no need to reset variables that deal + * with dynamic memory/resources. */ void (*done)(Unit *u); + + /* If a a lot of units got created via enumerate(), this is + * where to actually set the state and call unit_notify(). */ int (*coldplug)(Unit *u); void (*dump)(Unit *u, FILE *f, const char *prefix); @@ -285,8 +308,8 @@ int unit_merge_by_name(Unit *u, const char *other); Unit *unit_follow_merge(Unit *u); -int unit_load_fragment_and_dropin(Unit *u, UnitLoadState *new_state); -int unit_load_fragment_and_dropin_optional(Unit *u, UnitLoadState *new_state); +int unit_load_fragment_and_dropin(Unit *u); +int unit_load_fragment_and_dropin_optional(Unit *u); int unit_load(Unit *unit); const char* unit_id(Unit *u); |