diff options
-rw-r--r-- | src/libsystemd-terminal/grdev-internal.h | 4 | ||||
-rw-r--r-- | src/libsystemd-terminal/grdev.c | 28 |
2 files changed, 16 insertions, 16 deletions
diff --git a/src/libsystemd-terminal/grdev-internal.h b/src/libsystemd-terminal/grdev-internal.h index ee182695ce..f455dd4172 100644 --- a/src/libsystemd-terminal/grdev-internal.h +++ b/src/libsystemd-terminal/grdev-internal.h @@ -60,7 +60,7 @@ enum { }; struct grdev_tile { - LIST_FIELDS(grdev_tile, childs_by_node); + LIST_FIELDS(grdev_tile, children_by_node); grdev_tile *parent; grdev_display *display; @@ -79,7 +79,7 @@ struct grdev_tile { } leaf; struct { - size_t n_childs; + size_t n_children; LIST_HEAD(grdev_tile, child_list); } node; }; diff --git a/src/libsystemd-terminal/grdev.c b/src/libsystemd-terminal/grdev.c index e34112ee7c..c5ea524c69 100644 --- a/src/libsystemd-terminal/grdev.c +++ b/src/libsystemd-terminal/grdev.c @@ -54,10 +54,10 @@ static inline grdev_tile *tile_leftmost(grdev_tile *tile) { } #define TILE_FOREACH(_root, _i) \ - for (_i = tile_leftmost(_root); _i; _i = tile_leftmost(_i->childs_by_node_next) ? : _i->parent) + for (_i = tile_leftmost(_root); _i; _i = tile_leftmost(_i->children_by_node_next) ? : _i->parent) #define TILE_FOREACH_SAFE(_root, _i, _next) \ - for (_i = tile_leftmost(_root); _i && ((_next = tile_leftmost(_i->childs_by_node_next) ? : _i->parent), true); _i = _next) + for (_i = tile_leftmost(_root); _i && ((_next = tile_leftmost(_i->children_by_node_next) ? : _i->parent), true); _i = _next) static void tile_link(grdev_tile *tile, grdev_tile *parent) { grdev_display *display; @@ -73,8 +73,8 @@ static void tile_link(grdev_tile *tile, grdev_tile *parent) { assert(!display || !display->enabled); - ++parent->node.n_childs; - LIST_PREPEND(childs_by_node, parent->node.child_list, tile); + ++parent->node.n_children; + LIST_PREPEND(children_by_node, parent->node.child_list, tile); tile->parent = parent; if (display) { @@ -105,10 +105,10 @@ static void tile_unlink(grdev_tile *tile) { assert(parent->type == GRDEV_TILE_NODE); assert(parent->display == display); - assert(parent->node.n_childs > 0); + assert(parent->node.n_children > 0); - --parent->node.n_childs; - LIST_REMOVE(childs_by_node, parent->node.child_list, tile); + --parent->node.n_children; + LIST_REMOVE(children_by_node, parent->node.child_list, tile); tile->parent = NULL; if (display) { @@ -127,14 +127,14 @@ static void tile_unlink(grdev_tile *tile) { * we must take care to not leave them around. Therefore, whenever we * unlink any part of a tree, we also destroy the parent, in case it's * now stale. - * Parents are stale if they have no childs and either have no display + * Parents are stale if they have no children and either have no display * or if they are intermediate nodes (i.e, they have a parent). * This means, you can easily create trees, but you can never partially * move or destruct them so far. They're always reduced to minimal form * if you cut them. This might change later, but so far we didn't need * partial destruction or the ability to move whole trees. */ - if (parent->node.n_childs < 1 && (parent->parent || !parent->display)) + if (parent->node.n_children < 1 && (parent->parent || !parent->display)) grdev_tile_free(parent); } @@ -207,7 +207,7 @@ grdev_tile *grdev_tile_free(grdev_tile *tile) { case GRDEV_TILE_NODE: assert(!tile->parent); assert(!tile->display); - assert(tile->node.n_childs == 0); + assert(tile->node.n_children == 0); break; } @@ -472,10 +472,10 @@ static void display_cache_targets(grdev_display *display) { assert(display); - /* depth-first with childs before parent */ + /* depth-first with children before parent */ for (tile = tile_leftmost(display->tile); tile; - tile = tile_leftmost(tile->childs_by_node_next) ? : tile->parent) { + tile = tile_leftmost(tile->children_by_node_next) ? : tile->parent) { if (tile->type == GRDEV_TILE_LEAF) { grdev_pipe *p; @@ -504,7 +504,7 @@ static void display_cache_targets(grdev_display *display) { } else { grdev_tile *child, *l; - /* We're now at a node with all it's childs already + /* We're now at a node with all its children already * computed (depth-first, child before parent). We * first need to know the size of our tile, then we * recurse into all leafs and update their cache. */ @@ -512,7 +512,7 @@ static void display_cache_targets(grdev_display *display) { tile->cache_w = 0; tile->cache_h = 0; - LIST_FOREACH(childs_by_node, child, tile->node.child_list) { + LIST_FOREACH(children_by_node, child, tile->node.child_list) { if (child->x + child->cache_w > tile->cache_w) tile->cache_w = child->x + child->cache_w; if (child->y + child->cache_h > tile->cache_h) |