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Diffstat (limited to 'src/core/socket.c')
-rw-r--r--src/core/socket.c25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/core/socket.c b/src/core/socket.c
index 7eeed068bd..d3d4866fe6 100644
--- a/src/core/socket.c
+++ b/src/core/socket.c
@@ -2057,6 +2057,7 @@ fail:
static int socket_start(Unit *u) {
Socket *s = SOCKET(u);
+ int r;
assert(s);
@@ -2101,6 +2102,12 @@ static int socket_start(Unit *u) {
assert(s->state == SOCKET_DEAD || s->state == SOCKET_FAILED);
+ r = unit_start_limit_test(u);
+ if (r < 0) {
+ socket_enter_dead(s, SOCKET_FAILURE_START_LIMIT_HIT);
+ return r;
+ }
+
s->result = SOCKET_SUCCESS;
s->reset_cpu_usage = true;
@@ -2735,17 +2742,26 @@ static void socket_trigger_notify(Unit *u, Unit *other) {
assert(u);
assert(other);
- /* Don't propagate state changes from the service if we are
- already down or accepting connections */
- if (!IN_SET(s->state, SOCKET_RUNNING, SOCKET_LISTENING) || s->accept)
+ /* Filter out invocations with bogus state */
+ if (other->load_state != UNIT_LOADED || other->type != UNIT_SERVICE)
+ return;
+
+ /* Don't propagate state changes from the service if we are already down */
+ if (!IN_SET(s->state, SOCKET_RUNNING, SOCKET_LISTENING))
+ return;
+
+ /* We don't care for the service state if we are in Accept=yes mode */
+ if (s->accept)
return;
+ /* Propagate start limit hit state */
if (other->start_limit_hit) {
socket_enter_stop_pre(s, SOCKET_FAILURE_SERVICE_START_LIMIT_HIT);
return;
}
- if (other->load_state != UNIT_LOADED || other->type != UNIT_SERVICE)
+ /* Don't propagate anything if there's still a job queued */
+ if (other->job)
return;
if (IN_SET(SERVICE(other)->state,
@@ -2818,6 +2834,7 @@ static const char* const socket_result_table[_SOCKET_RESULT_MAX] = {
[SOCKET_FAILURE_EXIT_CODE] = "exit-code",
[SOCKET_FAILURE_SIGNAL] = "signal",
[SOCKET_FAILURE_CORE_DUMP] = "core-dump",
+ [SOCKET_FAILURE_START_LIMIT_HIT] = "start-limit-hit",
[SOCKET_FAILURE_TRIGGER_LIMIT_HIT] = "trigger-limit-hit",
[SOCKET_FAILURE_SERVICE_START_LIMIT_HIT] = "service-start-limit-hit"
};