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-rw-r--r--src/core/unit.c21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/core/unit.c b/src/core/unit.c
index 229bd0f73a..7311c5804d 100644
--- a/src/core/unit.c
+++ b/src/core/unit.c
@@ -278,21 +278,32 @@ int unit_set_description(Unit *u, const char *description) {
}
bool unit_check_gc(Unit *u) {
+ UnitActiveState state;
assert(u);
- if (UNIT_VTABLE(u)->no_gc)
+ if (u->job)
return true;
- if (u->no_gc)
+ if (u->nop_job)
return true;
- if (u->job)
+ state = unit_active_state(u);
+
+ /* If the unit is inactive and failed and no job is queued for
+ * it, then release its runtime resources */
+ if (UNIT_IS_INACTIVE_OR_FAILED(state) &&
+ UNIT_VTABLE(u)->release_resources)
+ UNIT_VTABLE(u)->release_resources(u);
+
+ /* But we keep the unit object around for longer when it is
+ * referenced or configured to not be gc'ed */
+ if (state != UNIT_INACTIVE)
return true;
- if (u->nop_job)
+ if (UNIT_VTABLE(u)->no_gc)
return true;
- if (unit_active_state(u) != UNIT_INACTIVE)
+ if (u->no_gc)
return true;
if (u->refs)