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+/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
+
+#ifndef foounithfoo
+#define foounithfoo
+
+/***
+ This file is part of systemd.
+
+ Copyright 2010 Lennart Poettering
+
+ systemd is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ systemd is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with systemd; If not, see <http://www.gnu.org/licenses/>.
+***/
+
+#include <stdbool.h>
+#include <stdlib.h>
+
+typedef struct Unit Unit;
+typedef struct UnitVTable UnitVTable;
+typedef enum UnitType UnitType;
+typedef enum UnitLoadState UnitLoadState;
+typedef enum UnitActiveState UnitActiveState;
+typedef enum UnitDependency UnitDependency;
+typedef struct UnitRef UnitRef;
+
+#include "set.h"
+#include "util.h"
+#include "list.h"
+#include "socket-util.h"
+#include "execute.h"
+#include "condition.h"
+#include "install.h"
+
+enum UnitType {
+ UNIT_SERVICE = 0,
+ UNIT_SOCKET,
+ UNIT_TARGET,
+ UNIT_DEVICE,
+ UNIT_MOUNT,
+ UNIT_AUTOMOUNT,
+ UNIT_SNAPSHOT,
+ UNIT_TIMER,
+ UNIT_SWAP,
+ UNIT_PATH,
+ _UNIT_TYPE_MAX,
+ _UNIT_TYPE_INVALID = -1
+};
+
+enum UnitLoadState {
+ UNIT_STUB,
+ UNIT_LOADED,
+ UNIT_ERROR,
+ UNIT_MERGED,
+ UNIT_MASKED,
+ _UNIT_LOAD_STATE_MAX,
+ _UNIT_LOAD_STATE_INVALID = -1
+};
+
+enum UnitActiveState {
+ UNIT_ACTIVE,
+ UNIT_RELOADING,
+ UNIT_INACTIVE,
+ UNIT_FAILED,
+ UNIT_ACTIVATING,
+ UNIT_DEACTIVATING,
+ _UNIT_ACTIVE_STATE_MAX,
+ _UNIT_ACTIVE_STATE_INVALID = -1
+};
+
+static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
+ return t == UNIT_ACTIVE || t == UNIT_RELOADING;
+}
+
+static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
+ return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_RELOADING;
+}
+
+static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
+ return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
+}
+
+static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
+ return t == UNIT_INACTIVE || t == UNIT_FAILED;
+}
+
+enum UnitDependency {
+ /* Positive dependencies */
+ UNIT_REQUIRES,
+ UNIT_REQUIRES_OVERRIDABLE,
+ UNIT_REQUISITE,
+ UNIT_REQUISITE_OVERRIDABLE,
+ UNIT_WANTS,
+ UNIT_BIND_TO,
+
+ /* Inverse of the above */
+ UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
+ UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
+ UNIT_WANTED_BY, /* inverse of 'wants' */
+ UNIT_BOUND_BY, /* inverse of 'bind_to' */
+
+ /* Negative dependencies */
+ UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
+ UNIT_CONFLICTED_BY,
+
+ /* Order */
+ UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
+ UNIT_AFTER,
+
+ /* On Failure */
+ UNIT_ON_FAILURE,
+
+ /* Triggers (i.e. a socket triggers a service) */
+ UNIT_TRIGGERS,
+ UNIT_TRIGGERED_BY,
+
+ /* Propagate reloads */
+ UNIT_PROPAGATE_RELOAD_TO,
+ UNIT_PROPAGATE_RELOAD_FROM,
+
+ /* Reference information for GC logic */
+ UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
+ UNIT_REFERENCED_BY,
+
+ _UNIT_DEPENDENCY_MAX,
+ _UNIT_DEPENDENCY_INVALID = -1
+};
+
+#include "manager.h"
+#include "job.h"
+#include "cgroup.h"
+#include "cgroup-attr.h"
+
+struct Unit {
+ Manager *manager;
+
+ UnitType type;
+ UnitLoadState load_state;
+ Unit *merged_into;
+
+ char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
+ char *instance;
+
+ Set *names;
+ Set *dependencies[_UNIT_DEPENDENCY_MAX];
+
+ char *description;
+
+ char *fragment_path; /* if loaded from a config file this is the primary path to it */
+ usec_t fragment_mtime;
+
+ /* If there is something to do with this unit, then this is
+ * the job for it */
+ Job *job;
+
+ usec_t job_timeout;
+
+ /* References to this */
+ LIST_HEAD(UnitRef, refs);
+
+ /* Conditions to check */
+ LIST_HEAD(Condition, conditions);
+
+ dual_timestamp condition_timestamp;
+
+ dual_timestamp inactive_exit_timestamp;
+ dual_timestamp active_enter_timestamp;
+ dual_timestamp active_exit_timestamp;
+ dual_timestamp inactive_enter_timestamp;
+
+ /* Counterparts in the cgroup filesystem */
+ CGroupBonding *cgroup_bondings;
+ CGroupAttribute *cgroup_attributes;
+
+ /* Per type list */
+ LIST_FIELDS(Unit, units_by_type);
+
+ /* Load queue */
+ LIST_FIELDS(Unit, load_queue);
+
+ /* D-Bus queue */
+ LIST_FIELDS(Unit, dbus_queue);
+
+ /* Cleanup queue */
+ LIST_FIELDS(Unit, cleanup_queue);
+
+ /* GC queue */
+ LIST_FIELDS(Unit, gc_queue);
+
+ /* Used during GC sweeps */
+ unsigned gc_marker;
+
+ /* When deserializing, temporarily store the job type for this
+ * unit here, if there was a job scheduled */
+ int deserialized_job; /* This is actually of type JobType */
+
+ /* Error code when we didn't manage to load the unit (negative) */
+ int load_error;
+
+ /* Cached unit file state */
+ UnitFileState unit_file_state;
+
+ /* Garbage collect us we nobody wants or requires us anymore */
+ bool stop_when_unneeded;
+
+ /* Create default dependencies */
+ bool default_dependencies;
+
+ /* Refuse manual starting, allow starting only indirectly via dependency. */
+ bool refuse_manual_start;
+
+ /* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */
+ bool refuse_manual_stop;
+
+ /* Allow isolation requests */
+ bool allow_isolate;
+
+ /* Isolate OnFailure unit */
+ bool on_failure_isolate;
+
+ /* Ignore this unit when isolating */
+ bool ignore_on_isolate;
+
+ /* Ignore this unit when snapshotting */
+ bool ignore_on_snapshot;
+
+ /* Did the last condition check suceed? */
+ bool condition_result;
+
+ bool in_load_queue:1;
+ bool in_dbus_queue:1;
+ bool in_cleanup_queue:1;
+ bool in_gc_queue:1;
+
+ bool sent_dbus_new_signal:1;
+
+ bool no_gc:1;
+
+ bool in_audit:1;
+};
+
+struct UnitRef {
+ /* Keeps tracks of references to a unit. This is useful so
+ * that we can merge two units if necessary and correct all
+ * references to them */
+
+ Unit* unit;
+ LIST_FIELDS(UnitRef, refs);
+};
+
+#include "service.h"
+#include "timer.h"
+#include "socket.h"
+#include "target.h"
+#include "device.h"
+#include "mount.h"
+#include "automount.h"
+#include "snapshot.h"
+#include "swap.h"
+#include "path.h"
+
+struct UnitVTable {
+ const char *suffix;
+
+ /* How much memory does an object of this unit type need */
+ size_t object_size;
+
+ /* Config file sections this unit type understands, separated
+ * by NUL chars */
+ const char *sections;
+
+ /* This should reset all type-specific variables. This should
+ * not allocate memory, and is called with zero-initialized
+ * data. It should hence only initialize variables that need
+ * to be set != 0. */
+ void (*init)(Unit *u);
+
+ /* This should free all type-specific variables. It should be
+ * idempotent. */
+ void (*done)(Unit *u);
+
+ /* Actually load data from disk. This may fail, and should set
+ * load_state to UNIT_LOADED, UNIT_MERGED or leave it at
+ * UNIT_STUB if no configuration could be found. */
+ int (*load)(Unit *u);
+
+ /* If a a lot of units got created via enumerate(), this is
+ * where to actually set the state and call unit_notify(). */
+ int (*coldplug)(Unit *u);
+
+ void (*dump)(Unit *u, FILE *f, const char *prefix);
+
+ int (*start)(Unit *u);
+ int (*stop)(Unit *u);
+ int (*reload)(Unit *u);
+
+ int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
+ bool (*can_reload)(Unit *u);
+
+ /* Write all data that cannot be restored from other sources
+ * away using unit_serialize_item() */
+ int (*serialize)(Unit *u, FILE *f, FDSet *fds);
+
+ /* Restore one item from the serialization */
+ int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
+
+ /* Boils down the more complex internal state of this unit to
+ * a simpler one that the engine can understand */
+ UnitActiveState (*active_state)(Unit *u);
+
+ /* Returns the substate specific to this unit type as
+ * string. This is purely information so that we can give the
+ * user a more fine grained explanation in which actual state a
+ * unit is in. */
+ const char* (*sub_state_to_string)(Unit *u);
+
+ /* Return true when there is reason to keep this entry around
+ * even nothing references it and it isn't active in any
+ * way */
+ bool (*check_gc)(Unit *u);
+
+ /* Return true when this unit is suitable for snapshotting */
+ bool (*check_snapshot)(Unit *u);
+
+ void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
+ void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
+ void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
+
+ /* Check whether unit needs a daemon reload */
+ bool (*need_daemon_reload)(Unit *u);
+
+ /* Reset failed state if we are in failed state */
+ void (*reset_failed)(Unit *u);
+
+ /* Called whenever any of the cgroups this unit watches for
+ * ran empty */
+ void (*cgroup_notify_empty)(Unit *u);
+
+ /* Called whenever a process of this unit sends us a message */
+ void (*notify_message)(Unit *u, pid_t pid, char **tags);
+
+ /* Called whenever a name thus Unit registered for comes or
+ * goes away. */
+ void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner);
+
+ /* Called whenever a bus PID lookup finishes */
+ void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid);
+
+ /* Called for each message received on the bus */
+ DBusHandlerResult (*bus_message_handler)(Unit *u, DBusConnection *c, DBusMessage *message);
+
+ /* Return the unit this unit is following */
+ Unit *(*following)(Unit *u);
+
+ /* Return the set of units that are following each other */
+ int (*following_set)(Unit *u, Set **s);
+
+ /* This is called for each unit type and should be used to
+ * enumerate existing devices and load them. However,
+ * everything that is loaded here should still stay in
+ * inactive state. It is the job of the coldplug() call above
+ * to put the units into the initial state. */
+ int (*enumerate)(Manager *m);
+
+ /* Type specific cleanups. */
+ void (*shutdown)(Manager *m);
+
+ /* When sending out PropertiesChanged signal, which properties
+ * shall be invalidated? This is a NUL separated list of
+ * strings, to minimize relocations a little. */
+ const char *bus_invalidating_properties;
+
+ /* The interface name */
+ const char *bus_interface;
+
+ /* Can units of this type have multiple names? */
+ bool no_alias:1;
+
+ /* Instances make no sense for this type */
+ bool no_instances:1;
+
+ /* Exclude from automatic gc */
+ bool no_gc:1;
+
+ /* Show status updates on the console */
+ bool show_status:1;
+};
+
+extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
+
+#define UNIT_VTABLE(u) unit_vtable[(u)->type]
+
+/* For casting a unit into the various unit types */
+#define DEFINE_CAST(UPPERCASE, MixedCase) \
+ static inline MixedCase* UPPERCASE(Unit *u) { \
+ if (_unlikely_(!u || u->type != UNIT_##UPPERCASE)) \
+ return NULL; \
+ \
+ return (MixedCase*) u; \
+ }
+
+/* For casting the various unit types into a unit */
+#define UNIT(u) (&(u)->meta)
+
+DEFINE_CAST(SOCKET, Socket);
+DEFINE_CAST(TIMER, Timer);
+DEFINE_CAST(SERVICE, Service);
+DEFINE_CAST(TARGET, Target);
+DEFINE_CAST(DEVICE, Device);
+DEFINE_CAST(MOUNT, Mount);
+DEFINE_CAST(AUTOMOUNT, Automount);
+DEFINE_CAST(SNAPSHOT, Snapshot);
+DEFINE_CAST(SWAP, Swap);
+DEFINE_CAST(PATH, Path);
+
+Unit *unit_new(Manager *m, size_t size);
+void unit_free(Unit *u);
+
+int unit_add_name(Unit *u, const char *name);
+
+int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_reference);
+int unit_add_two_dependencies(Unit *u, UnitDependency d, UnitDependency e, Unit *other, bool add_reference);
+
+int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
+int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
+
+int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
+int unit_add_two_dependencies_by_name_inverse(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
+
+int unit_add_exec_dependencies(Unit *u, ExecContext *c);
+
+int unit_add_cgroup(Unit *u, CGroupBonding *b);
+int unit_add_cgroup_from_text(Unit *u, const char *name);
+int unit_add_default_cgroups(Unit *u);
+CGroupBonding* unit_get_default_cgroup(Unit *u);
+int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
+
+int unit_choose_id(Unit *u, const char *name);
+int unit_set_description(Unit *u, const char *description);
+
+bool unit_check_gc(Unit *u);
+
+void unit_add_to_load_queue(Unit *u);
+void unit_add_to_dbus_queue(Unit *u);
+void unit_add_to_cleanup_queue(Unit *u);
+void unit_add_to_gc_queue(Unit *u);
+
+int unit_merge(Unit *u, Unit *other);
+int unit_merge_by_name(Unit *u, const char *other);
+
+Unit *unit_follow_merge(Unit *u);
+
+int unit_load_fragment_and_dropin(Unit *u);
+int unit_load_fragment_and_dropin_optional(Unit *u);
+int unit_load(Unit *unit);
+
+const char *unit_description(Unit *u);
+
+bool unit_has_name(Unit *u, const char *name);
+
+UnitActiveState unit_active_state(Unit *u);
+
+const char* unit_sub_state_to_string(Unit *u);
+
+void unit_dump(Unit *u, FILE *f, const char *prefix);
+
+bool unit_can_reload(Unit *u);
+bool unit_can_start(Unit *u);
+bool unit_can_isolate(Unit *u);
+
+int unit_start(Unit *u);
+int unit_stop(Unit *u);
+int unit_reload(Unit *u);
+
+int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
+
+void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
+
+int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
+void unit_unwatch_fd(Unit *u, Watch *w);
+
+int unit_watch_pid(Unit *u, pid_t pid);
+void unit_unwatch_pid(Unit *u, pid_t pid);
+
+int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
+void unit_unwatch_timer(Unit *u, Watch *w);
+
+int unit_watch_bus_name(Unit *u, const char *name);
+void unit_unwatch_bus_name(Unit *u, const char *name);
+
+bool unit_job_is_applicable(Unit *u, JobType j);
+
+int set_unit_path(const char *p);
+
+char *unit_dbus_path(Unit *u);
+
+int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
+int unit_get_related_unit(Unit *u, const char *type, Unit **_found);
+
+char *unit_name_printf(Unit *u, const char* text);
+char *unit_full_printf(Unit *u, const char *text);
+char **unit_full_printf_strv(Unit *u, char **l);
+
+bool unit_can_serialize(Unit *u);
+int unit_serialize(Unit *u, FILE *f, FDSet *fds);
+void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr_(4,5);
+void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
+int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
+
+int unit_add_node_link(Unit *u, const char *what, bool wants);
+
+int unit_coldplug(Unit *u);
+
+void unit_status_printf(Unit *u, const char *status, const char *format, ...);
+
+bool unit_need_daemon_reload(Unit *u);
+
+void unit_reset_failed(Unit *u);
+
+Unit *unit_following(Unit *u);
+
+bool unit_pending_inactive(Unit *u);
+bool unit_pending_active(Unit *u);
+
+int unit_add_default_target_dependency(Unit *u, Unit *target);
+
+int unit_following_set(Unit *u, Set **s);
+
+UnitType unit_name_to_type(const char *n);
+bool unit_name_is_valid(const char *n, bool template_ok);
+
+void unit_trigger_on_failure(Unit *u);
+
+bool unit_condition_test(Unit *u);
+
+UnitFileState unit_get_unit_file_state(Unit *u);
+
+Unit* unit_ref_set(UnitRef *ref, Unit *u);
+void unit_ref_unset(UnitRef *ref);
+
+#define UNIT_DEREF(ref) ((ref).unit)
+
+const char *unit_load_state_to_string(UnitLoadState i);
+UnitLoadState unit_load_state_from_string(const char *s);
+
+const char *unit_active_state_to_string(UnitActiveState i);
+UnitActiveState unit_active_state_from_string(const char *s);
+
+const char *unit_dependency_to_string(UnitDependency i);
+UnitDependency unit_dependency_from_string(const char *s);
+
+#endif