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diff --git a/src/libsystemd-terminal/term-charset.c b/src/libsystemd-terminal/term-charset.c
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-/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
-
-/***
- This file is part of systemd.
-
- Copyright (C) 2014 David Herrmann <dh.herrmann@gmail.com>
-
- systemd is free software; you can redistribute it and/or modify it
- under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- systemd is distributed in the hope that it will be useful, but
- WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with systemd; If not, see <http://www.gnu.org/licenses/>.
-***/
-
-/*
- * VTE Character Sets
- * These are predefined charactersets that can be loaded into GL and GR. By
- * default we use unicode_lower and unicode_upper, that is, both sets have the
- * exact unicode mapping. unicode_lower is effectively ASCII and unicode_upper
- * as defined by the unicode standard (I guess, ISO 8859-1).
- * Several other character sets are defined here. However, all of them are
- * limited to the 96 character space of GL or GR. Everything beyond GR (which
- * was not supported by the classic VTs by DEC but is available in VT emulators
- * that support unicode/UTF8) is always mapped to unicode and cannot be changed
- * by these character sets. Even mapping GL and GR is only available for
- * backwards compatibility as new applications can use the Unicode functionality
- * of the VTE.
- *
- * Moreover, mapping GR is almost unnecessary to support. In fact, Unicode UTF-8
- * support in VTE works by reading every incoming data as UTF-8 stream. This
- * maps GL/ASCII to ASCII, as UTF-8 is backwards compatible to ASCII, however,
- * everything that has the 8th bit set is a >=2-byte haracter in UTF-8. That is,
- * this is in no way backwards compatible to >=VT220 8bit support. Therefore, if
- * someone maps a character set into GR and wants to use them with this VTE,
- * then they must already send UTF-8 characters to use GR (all GR characters are
- * 8-bits). Hence, they can easily also send the correct UTF-8 character for the
- * unicode mapping.
- * The only advantage is that most characters in many sets are 3-byte UTF-8
- * characters and by mapping the set into GR/GL you can use 2 or 1 byte UTF-8
- * characters which saves bandwidth.
- * Another reason is, if you have older applications that use the VT220 8-bit
- * support and you put a ASCII/8bit-extension to UTF-8 converter in between, you
- * need these mappings to have the application behave correctly if it uses GL/GR
- * mappings extensively.
- *
- * Anyway, we support GL/GR mappings so here are the most commonly used maps as
- * defined by Unicode-standard, DEC-private maps and other famous charmaps.
- *
- * Characters 1-32 are always the control characters (part of CL) and cannot be
- * mapped. Characters 34-127 (94 characters) are part of GL and can be mapped.
- * Characters 33 and 128 are not part of GL and always mapped by the VTE.
- * However, for GR they can be mapped differently (96 chars) so we have to
- * include them. The mapper has to take care not to use them in GL.
- */
-
-#include "term-internal.h"
-
-/*
- * Lower Unicode character set. This maps the characters to the basic ASCII
- * characters 33-126. These are all graphics characters defined in ASCII.
- */
-term_charset term_unicode_lower = {
- [0] = 32,
- [1] = 33,
- [2] = 34,
- [3] = 35,
- [4] = 36,
- [5] = 37,
- [6] = 38,
- [7] = 39,
- [8] = 40,
- [9] = 41,
- [10] = 42,
- [11] = 43,
- [12] = 44,
- [13] = 45,
- [14] = 46,
- [15] = 47,
- [16] = 48,
- [17] = 49,
- [18] = 50,
- [19] = 51,
- [20] = 52,
- [21] = 53,
- [22] = 54,
- [23] = 55,
- [24] = 56,
- [25] = 57,
- [26] = 58,
- [27] = 59,
- [28] = 60,
- [29] = 61,
- [30] = 62,
- [31] = 63,
- [32] = 64,
- [33] = 65,
- [34] = 66,
- [35] = 67,
- [36] = 68,
- [37] = 69,
- [38] = 70,
- [39] = 71,
- [40] = 72,
- [41] = 73,
- [42] = 74,
- [43] = 75,
- [44] = 76,
- [45] = 77,
- [46] = 78,
- [47] = 79,
- [48] = 80,
- [49] = 81,
- [50] = 82,
- [51] = 83,
- [52] = 84,
- [53] = 85,
- [54] = 86,
- [55] = 87,
- [56] = 88,
- [57] = 89,
- [58] = 90,
- [59] = 91,
- [60] = 92,
- [61] = 93,
- [62] = 94,
- [63] = 95,
- [64] = 96,
- [65] = 97,
- [66] = 98,
- [67] = 99,
- [68] = 100,
- [69] = 101,
- [70] = 102,
- [71] = 103,
- [72] = 104,
- [73] = 105,
- [74] = 106,
- [75] = 107,
- [76] = 108,
- [77] = 109,
- [78] = 110,
- [79] = 111,
- [80] = 112,
- [81] = 113,
- [82] = 114,
- [83] = 115,
- [84] = 116,
- [85] = 117,
- [86] = 118,
- [87] = 119,
- [88] = 120,
- [89] = 121,
- [90] = 122,
- [91] = 123,
- [92] = 124,
- [93] = 125,
- [94] = 126,
- [95] = 127,
-};
-
-/*
- * Upper Unicode Table
- * This maps all characters to the upper unicode characters 161-254. These are
- * not compatible to any older 8 bit character sets. See the Unicode standard
- * for the definitions of each symbol.
- */
-term_charset term_unicode_upper = {
- [0] = 160,
- [1] = 161,
- [2] = 162,
- [3] = 163,
- [4] = 164,
- [5] = 165,
- [6] = 166,
- [7] = 167,
- [8] = 168,
- [9] = 169,
- [10] = 170,
- [11] = 171,
- [12] = 172,
- [13] = 173,
- [14] = 174,
- [15] = 175,
- [16] = 176,
- [17] = 177,
- [18] = 178,
- [19] = 179,
- [20] = 180,
- [21] = 181,
- [22] = 182,
- [23] = 183,
- [24] = 184,
- [25] = 185,
- [26] = 186,
- [27] = 187,
- [28] = 188,
- [29] = 189,
- [30] = 190,
- [31] = 191,
- [32] = 192,
- [33] = 193,
- [34] = 194,
- [35] = 195,
- [36] = 196,
- [37] = 197,
- [38] = 198,
- [39] = 199,
- [40] = 200,
- [41] = 201,
- [42] = 202,
- [43] = 203,
- [44] = 204,
- [45] = 205,
- [46] = 206,
- [47] = 207,
- [48] = 208,
- [49] = 209,
- [50] = 210,
- [51] = 211,
- [52] = 212,
- [53] = 213,
- [54] = 214,
- [55] = 215,
- [56] = 216,
- [57] = 217,
- [58] = 218,
- [59] = 219,
- [60] = 220,
- [61] = 221,
- [62] = 222,
- [63] = 223,
- [64] = 224,
- [65] = 225,
- [66] = 226,
- [67] = 227,
- [68] = 228,
- [69] = 229,
- [70] = 230,
- [71] = 231,
- [72] = 232,
- [73] = 233,
- [74] = 234,
- [75] = 235,
- [76] = 236,
- [77] = 237,
- [78] = 238,
- [79] = 239,
- [80] = 240,
- [81] = 241,
- [82] = 242,
- [83] = 243,
- [84] = 244,
- [85] = 245,
- [86] = 246,
- [87] = 247,
- [88] = 248,
- [89] = 249,
- [90] = 250,
- [91] = 251,
- [92] = 252,
- [93] = 253,
- [94] = 254,
- [95] = 255,
-};
-
-/*
- * The DEC supplemental graphics set. For its definition see here:
- * http://vt100.net/docs/vt220-rm/table2-3b.html
- * Its basically a mixture of common European symbols that are not part of
- * ASCII. Most often, this is mapped into GR to extend the basci ASCII part.
- *
- * This is very similar to unicode_upper, however, few symbols differ so do not
- * mix them up!
- */
-term_charset term_dec_supplemental_graphics = {
- [0] = -1, /* undefined */
- [1] = 161,
- [2] = 162,
- [3] = 163,
- [4] = 0,
- [5] = 165,
- [6] = 0,
- [7] = 167,
- [8] = 164,
- [9] = 169,
- [10] = 170,
- [11] = 171,
- [12] = 0,
- [13] = 0,
- [14] = 0,
- [15] = 0,
- [16] = 176,
- [17] = 177,
- [18] = 178,
- [19] = 179,
- [20] = 0,
- [21] = 181,
- [22] = 182,
- [23] = 183,
- [24] = 0,
- [25] = 185,
- [26] = 186,
- [27] = 187,
- [28] = 188,
- [29] = 189,
- [30] = 0,
- [31] = 191,
- [32] = 192,
- [33] = 193,
- [34] = 194,
- [35] = 195,
- [36] = 196,
- [37] = 197,
- [38] = 198,
- [39] = 199,
- [40] = 200,
- [41] = 201,
- [42] = 202,
- [43] = 203,
- [44] = 204,
- [45] = 205,
- [46] = 206,
- [47] = 207,
- [48] = 0,
- [49] = 209,
- [50] = 210,
- [51] = 211,
- [52] = 212,
- [53] = 213,
- [54] = 214,
- [55] = 338,
- [56] = 216,
- [57] = 217,
- [58] = 218,
- [59] = 219,
- [60] = 220,
- [61] = 376,
- [62] = 0,
- [63] = 223,
- [64] = 224,
- [65] = 225,
- [66] = 226,
- [67] = 227,
- [68] = 228,
- [69] = 229,
- [70] = 230,
- [71] = 231,
- [72] = 232,
- [73] = 233,
- [74] = 234,
- [75] = 235,
- [76] = 236,
- [77] = 237,
- [78] = 238,
- [79] = 239,
- [80] = 0,
- [81] = 241,
- [82] = 242,
- [83] = 243,
- [84] = 244,
- [85] = 245,
- [86] = 246,
- [87] = 339,
- [88] = 248,
- [89] = 249,
- [90] = 250,
- [91] = 251,
- [92] = 252,
- [93] = 255,
- [94] = 0,
- [95] = -1, /* undefined */
-};
-
-/*
- * DEC special graphics character set. See here for its definition:
- * http://vt100.net/docs/vt220-rm/table2-4.html
- * This contains several characters to create ASCII drawings and similar. Its
- * commonly mapped into GR to extend the basic ASCII characters.
- *
- * Lower 62 characters map to ASCII 33-64, everything beyond is special and
- * commonly used for ASCII drawings. It depends on the Unicode Standard 3.2 for
- * the extended horizontal scan-line characters 3, 5, 7, and 9.
- */
-term_charset term_dec_special_graphics = {
- [0] = -1, /* undefined */
- [1] = 33,
- [2] = 34,
- [3] = 35,
- [4] = 36,
- [5] = 37,
- [6] = 38,
- [7] = 39,
- [8] = 40,
- [9] = 41,
- [10] = 42,
- [11] = 43,
- [12] = 44,
- [13] = 45,
- [14] = 46,
- [15] = 47,
- [16] = 48,
- [17] = 49,
- [18] = 50,
- [19] = 51,
- [20] = 52,
- [21] = 53,
- [22] = 54,
- [23] = 55,
- [24] = 56,
- [25] = 57,
- [26] = 58,
- [27] = 59,
- [28] = 60,
- [29] = 61,
- [30] = 62,
- [31] = 63,
- [32] = 64,
- [33] = 65,
- [34] = 66,
- [35] = 67,
- [36] = 68,
- [37] = 69,
- [38] = 70,
- [39] = 71,
- [40] = 72,
- [41] = 73,
- [42] = 74,
- [43] = 75,
- [44] = 76,
- [45] = 77,
- [46] = 78,
- [47] = 79,
- [48] = 80,
- [49] = 81,
- [50] = 82,
- [51] = 83,
- [52] = 84,
- [53] = 85,
- [54] = 86,
- [55] = 87,
- [56] = 88,
- [57] = 89,
- [58] = 90,
- [59] = 91,
- [60] = 92,
- [61] = 93,
- [62] = 94,
- [63] = 0,
- [64] = 9830,
- [65] = 9618,
- [66] = 9225,
- [67] = 9228,
- [68] = 9229,
- [69] = 9226,
- [70] = 176,
- [71] = 177,
- [72] = 9252,
- [73] = 9227,
- [74] = 9496,
- [75] = 9488,
- [76] = 9484,
- [77] = 9492,
- [78] = 9532,
- [79] = 9146,
- [80] = 9147,
- [81] = 9472,
- [82] = 9148,
- [83] = 9149,
- [84] = 9500,
- [85] = 9508,
- [86] = 9524,
- [87] = 9516,
- [88] = 9474,
- [89] = 8804,
- [90] = 8805,
- [91] = 960,
- [92] = 8800,
- [93] = 163,
- [94] = 8901,
- [95] = -1, /* undefined */
-};