Age | Commit message (Collapse) | Author |
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a) use memcmp() to compare bitmaps efficiently
b) use UINT64_C() macro instead of ULL suffixes to get right suffix for
uint64_t constants
c) add a few assert()s
d) when comparing integers with 0 we generally try to make this explicit
with "!= 0".
e) remove redundant bitmap_isset() if check, as we don't have it in
bitmap_isset() either.
f) It should be fine to invoke bitmap_unset() on a NULL bitmap
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long long unsigned is always 64 bit wide, so use a more readable type.
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No need to actually reset the bitmap, we can just truncate it back zero
size. That not only makes bitmap_clear() quicker, but also subsequent
bitmap_isclear().
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The bug found by David existed in several places, fix them all. Also
extend the tests to cover these cases.
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We really must use 64bit integers to calculate long-long shifts.
Otherwise, we will never get higher masks than 2^31.
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Make sure we properly treat NULL bitmaps as empty. Right now, we don't
(which really looks like a typo).
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Reuse the Iterator object from hashmap.h and expose a similar API.
This allows us to do
{
Iterator i;
unsigned n;
BITMAP_FOREACH(n, b, i) {
Iterator j;
unsigned m;
BITMAP_FOREACH(m, b, j) {
...
}
}
}
without getting confused. Requested by David.
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For when a Hashmap is overkill.
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