Age | Commit message (Collapse) | Author |
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The lovely libvirtd goes into crazy mode if it receives broadcasts that
it didn't subscribe to. With bus-proxyd, this might happen in 2 cases:
1) The kernel passes us an unmatched signal due to a false-positive
bloom-match.
2) We generate NameOwnerChanged/NameAcquired/NameLost locally even
though the peer didn't subscribe to it.
dbus-daemon is reliable in what signals it passes on. So make sure we
follow that style. Never ever send a signal to a local peer if it doesn't
match an installed filter of that peer.
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If the local peer does not dispatch its incoming queue, the bus-proxy will
slowly fill its outgoing queue. Once its full, it will continously
complain that it cannot forward its messages.
As it turns out, pulseaudio does have an idle background dbus connection
that is not integrated into any mainloop (and given that gdbus and
libdbus1 both support background shared connections, PA is probably not
the only example), therefore, the bus-proxy will loudly complain if it
cannot forward NameOwnerChanged events once the queue is full.
This commit makes the proxy track queue-state and complain only once the
queue runs full, not if it is already full.
A PA bug-report (and patch) has been filed, and other applications should
be fixed similarly. Hence, lets keep the error message, instead of
dropping it. It's unused resources we really want to get rid of, so
silencing the message does not really help (which is actually what
dbus-daemon does).
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This patch removes includes that are not used. The removals were found with
include-what-you-use which checks if any of the symbols from a header is
in use.
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It's fine to abbreviate local variables, but it's not OK to abbreviate
function names needlessly. This is not an excercise in writing
unreadable code.
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This implements a shared policy cache with read-write locks. We no longer
parse the XML policy in each thread.
This will allow us to easily implement ReloadConfig().
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Move all the proxy code into a "struct Proxy" object that can be used
from multiple binaries.
We now dropped SMACK as we have to refactor it to work properly. We can
introduce it later on.
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