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A field "index" is not particularly precise and also might conflict with libc's
index() function definition. Also, pretty much everywhere else we call this
concept "ifindex", including in networkd, the primary user of these libraries.
Hence, let's fix this up and call this "ifindex" everywhere here too.
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Let's always check for errno being EAGAIN/EINTR the same way, and always log if
we receive weirdly short packets.
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From the issue #2004 we are receiving packet even if this
packet is not intended for this interface.
This can be reproduced.
lp3s0: Updating address: 2001:db8:1:0:7e7a:91ff:fe6d:ffe2/64 (valid for 1d)
wlp3s0: Updating address: fe80::7e7a:91ff:fe6d:ffe2/64 (valid forever)
NDisc CLIENT: Received RA from non-link-local address ::. Ignoring.
NDisc CLIENT: Received RA on wrong interface: 2 != 6. Ignoring.
NDisc CLIENT: Received RA on wrong interface: 2 != 3. Ignoring.
enp0s25: Updating address: 2001:db8:1:0:2ad2:44ff:fe6a:ae07/64 (valid for 1d)
enp0s25: Updating address: fe80::2ad2:44ff:fe6a:ae07/64 (valid forever)
NDisc CLIENT: Sent Router Solicitation
NDisc CLIENT: Sent Router Solicitation
NDisc CLIENT: Sent Router Solicitation
NDisc CLIENT: Received RA on wrong interface: 3 != 2. Ignoring.
NDisc CLIENT: Received RA on wrong interface: 3 != 6. Ignoring.
NDisc CLIENT: Received RA from non-link-local address ::. Ignoring.
NDisc CLIENT: Received RA on wrong interface: 2 != 6. Ignoring.
NDisc CLIENT: Received RA on wrong interface: 2 != 3. Ignoring.
enp0s25: Updating address: 2001:db8:1:0:2ad2:44ff:fe6a:ae07/64 (valid for 1d)
enp0s25: Updating address: fe80::2ad2:44ff:fe6a:ae07/64 (valid forever)
Add SO_BINDTODEVICE to socket
fixes #2004
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This is a follow-up to cf447cb62d01137f4cbd1cd14b83b88823542bbf.
Let's generally follow the rule to not use read() on SOCK_DGRAM sockets, let's
always use recv() on that.
Also, don't abort IPV4ACD logic in case we read a short packet. Simply log and
ignore.
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we already have ether_addr_is_null() in ether-addr-util.h, let's use it here,
too.
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According to recv(2) these should be the same, but that is not true.
Passing a buffer of length 0 to read is defined to be a noop according
to read(2), but passing a buffer of length 0 to recv will discard the
pending pacet.
We can easily hit this as we allocate our buffer size depending on
the size of the incoming packet (using FIONREAD). As pointed out in
issue #3299 simply sending an empty UDP packet to the DHCP client
port will trigger a busy loop in networkd as we are polling on the
socket but never discarding the empty packet.
This reverts ad5ae47a0d159ea473c9730d7e0298a3e5d31cf6 but fixes the
same issue.
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minor improvements for dealing with MAC Addresses
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Add an option to disable appending DHCP option 3 (Router) to the DHCP
OFFER and ACK packets.
This commit adds the boolean option EmitRouter= for the [DHCPServer]
section in .network files.
Rationale: On embedded devices, it is very useful to have a DHCP server
running on an USB OTG ethernet gadget interface to avoid manual setup on
the client PCs, but it should only serve IP addresses, no route(r)s.
Otherwise, Windows clients experience network connectivity issues, due
to them using the address set in DHCP option 3 as default gateway.
Signed-off-by: Clemens Gruber <clemens.gruber@pqgruber.com>
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Also adjust indentation in various places.
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Fix-up for 93e2822684b37a4eeef03775a7a1f44a3055d7b2
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It wasn't used for anything after the recent changes.
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Both versions of the code are changed to allow the caller to override
DUID using simple rules: duid type and value may be specified, in
which case the caller is responsible to providing the contents,
or just duid type may be specified as DUID_TYPE_EN, in which case we
we fill in the values. In the future more support for other types may
be added, e.g. DUID_TYPE_LLT.
There still remains and ugly discrepancy between dhcp4 and dhcp6 code:
dhcp6 has sd_dhcp6_client_set_duid and sd_dhcp6_client_set_iaid and
requires client->state to be DHCP6_STATE_STOPPED, while dhcp4 has
sd_dhcp_client_set_iaid_duid and will reconfigure the client if it
is not stopped. This commit doesn't touch that part.
This addresses #3127 § 2.
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After all it is used in more than one place and is not that short.
Also tweak the test a bit:
- do not check that duid_len > 0, because we want to allow unknown
duid types, and there might be some which are fine with 0 length data,
(also assert should not be called from library code),
- always check that duid_len <= MAX_DUID_LEN, because we could overwrite
available buffer space otherwise.
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1. Replace strtol with unhexchar, verified with valid and invalid DUID strings.
2. Fix logging to use log_syntax instead of log_error.
3. On error reading DUID, ignore read and preserve previous state.
4. Fix man-pages to use markup, remove options not yet implemented.
5. Remove spurious header line in new files.
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Callers of dhcp_validate_duid_len() know that they must not pass
a zero duid_len. Thus asserting against that is appropriate.
On the other hand, they are not aware of the maximum allowed length
of a duid, as that is the reason why they call dhcp_validate_duid_len()
in the first place. So dhcp_validate_duid_len() should just signal a
regular error.
Thereby, change assert_return() to an assert() as this is an internal
function.
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lldp.h contains definitions of LLDP types, subtypes and capabilities which
should be exposed in public headers. Get rid of the file and move those
definitions to sd-lldp.h with the SD_ prefix.
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lldp_start_timer() was only called during sd_lldp_get_neighbors().
Ensure that the timer is (re-)started when a new neighbor appears.
Otherwise, the timer is not started when relying on the events alone.
Fixes: 34437b4f9c9c51b0a6f93788bdb9a105b8e46b66
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in_addr_to_string returned 0, which was treated as error by the calling
code, which expects 1 on success.
CID #1351757, #1351758.
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Initialize auto variables with cleanup attribute, otherwise we
get a compiler warning with -fexceptions.
./configure CFLAGS='-Wmaybe-uninitialized -fexceptions -O2'
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RFC 2131 Section 4.1 says that
"If the ’giaddr’ field in a DHCP message from a client is non-zero,
the server sends any return messages to the ’DHCP server’ port on the
BOOTP relay agent whose address appears in ’giaddr’."
Fix this by adding a destination port when sending unicast UDP packets
and provide the server port when a BOOTP relay agent is being used.
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Throughout the tree there's spurious use of spaces separating ++ and --
operators from their respective operands. Make ++ and -- operator
consistent with the majority of existing uses; discard the spaces.
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Instead of just notifying about the fact that something changed in the
database, actually inform the callback what precisely changed. This is useful,
so that the LLDP tx logic can be put into "fast" mode as soon as a previously
unknown peer appears, as suggested by the LLDP spec.
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Let's not get confused should we be connected to some bridge that mirrors back
our packets.
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This reworks the sd-lldp substantially, simplifying things on one hand, and
extending the logic a bit on the other.
Specifically:
- Besides the sd_lldp object only one other object is maintained now,
sd_lldp_neighbor. It's used both as storage for literal LLDP packets, and for
maintainging info about peers in the database. Separation between packet, TLV
and chassis data is not maintained anymore. This should be a major
simplification.
- The sd-lldp API has been extended so that a couple of per-neighbor fields may
be queried directly, without iterating through the object. Other fields that
may appear multiple times, OTOH have to be iterated through.
- The maximum number of entries in the neighbor database is now configurable
during runtime.
- The generation of callbacks from sd_lldp objects is more restricted:
callbacks are only invoked when actual data changed.
- The TTL information is now hooked with a timer event, so that removals from
the neighbor database due to TTLs now result in a callback event.
- Querying LLDP neighbor database will now return a strictly ordered array, to
guarantee stability.
- A "capabilities" mask may now be configured, that selects what type of LLDP
neighbor data is collected. This may be used to restrict collection of LLDP
info about routers instead of all neighbors. This is now exposed via
networkd's LLDP= setting.
- sd-lldp's API to serialize the collected data to text files has been removed.
Instead, there's now an API to extract the raw binary data from LLDP neighbor
objects, as well as one to convert this raw binary data back to an LLDP
neighbor object. networkd will save this raw binary data to /run now, and the
client side can simply parse the information.
- support for parsing the more exotic TLVs has been removed, since we are not
using that. Instead there are now APIs to extract the raw data from TLVs.
Given how easy it is to parse the TLVs clients should do so now directly
instead of relying on our APIs for that.
- A lot of the APIs that parse out LLDP strings have been simplified so that
they actually return strings, instead of char arrays with a length. To deal
with possibly dangerous characters the strings are escaped if needed.
- APIs to extract and format the chassis and port IDs as strings has been
added.
- lldp.h has been simplified a lot. The enums are anonymous now, since they
were never used as enums, but simply as constants. Most definitions we don't
actually use ourselves have eben removed.
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Specifiy the ethernet family, and make sure we se the O_CLOEXEC and O_NONBLOCK
bits how we should for all fds.
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Usually, we place the #pragma once before the copyright blurb in header files,
but in a few cases we didn't. Move those around, so that we do the same thing
everywhere.
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Let's constify the filter program, drop a few includes and structure
definitions.
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After all, most ETHERTYPE variables are defined in the system headers, hence
define these where we defined all other fill-ins for system headers.
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as such
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Let's just keep the few parts we actually need of it in the main sd_lldp
object, so that we can simplify things quite a bit.
While we are at it, remove ifname and mac fields which we make no use of
whatsoever.
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We don't expose them, and they are only of questionnable use.
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This isn't an excercise in creating APIs that are hard to understand, hence
let's call a callback a callback.
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There's really no point in maintaining a state, the state machine is trivial,
and we actually never look at the state anyway, we just keep updating it.
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