Age | Commit message (Collapse) | Author |
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This drops the libsystemd-terminal and systemd-consoled code for various
reasons:
* It's been sitting there unfinished for over a year now and won't get
finished any time soon.
* Since its initial creation, several parts need significant rework: The
input handling should be replaced with the now commonly used libinput,
the drm accessors should coordinate the handling of mode-object
hotplugging (including split connectors) with other DRM users, and the
internal library users should be converted to sd-device and friends.
* There is still significant kernel work required before sd-console is
really useful. This includes, but is not limited to, simpledrm and
drmlog.
* The authority daemon is needed before all this code can be used for
real. And this will definitely take a lot more time to get done as
no-one else is currently working on this, but me.
* kdbus maintenance has taken up way more time than I thought and it has
much higher priority. I don't see me spending much time on the
terminal code in the near future.
If anyone intends to hack on this, please feel free to contact me. I'll
gladly help you out with any issues. Once kdbus and authorityd are
finished (whenever that will be..) I'll definitely pick this up again. But
until then, lets reduce compile times and maintenance efforts on this code
and drop it for now.
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Instead of adding matches per device, we now add logind matches per
session. This reduces the number of matches considerably and saves
resources.
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The idev-keyboard object provides keyboard devices to the idev interface.
It uses libxkbcommon to provide proper keymap support.
So far, the keyboard implementation is pretty straightforward with one
keyboard device per matching evdev element. We feed everything into the
system keymap and provide proper high-level keyboard events to the
application. Compose-features and IM need to be added later.
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The evdev-element provides linux evdev interfaces as idev-elements. This
way, all real input hardware devices on linux can be used with the idev
interface.
We use libevdev to interface with the kernel. It's a simple wrapper
library around the kernel evdev API that takes care to resync devices
after kernel-queue overflows, which is a rather non-trivial task.
Furthermore, it's a well tested interface used by all other major input
users (Xorg, weston, libinput, ...).
Last but not least, it provides nice keycode to keyname lookup tables (and
vice versa), which is really nice for debugging input problems.
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The idev-interface provides input drivers for all libsystemd-terminal
based applications. It is split into 4 main objects:
idev_context: The context object tracks global state of the input
interface. This will include data like system-keymaps,
xkb contexts and more.
idev_session: A session serves as controller for a set of devices.
Each session on an idev-context is independent of each
other. The session is also the main notification object.
All events raised via idev are reported through the
session interface. Apart of that, the session is a
pretty dumb object that just contains devices.
idev_element: Elements provide real hardware in the idev stack. For
each hardware device, one element is added. Elements
have no knowledge of higher-level device types, they
only provide raw input data to the upper levels. For
example, each evdev device is represented by a different
element in an idev session.
idev_device: Devices are objects that the application deals with. An
application is usually not interested in elements (and
those are hidden to applications), instead, they want
high-level input devices like keyboard, touchpads, mice
and more. Device are the high-level interface provided
by idev. Each device might be fed by a set of elements.
Elements drive the device. If elements are removed,
devices are destroyed. If elements are added, suitable
devices are created.
Applications should monitor the system for sessions and hardware devices.
For each session they want to operate on, they create an idev_session
object and add hardware to that object. The idev interface requires the
application to monitor the system (preferably via sysview_*, but not
required) for hardware devices. Whenever hardware is added to the idev
session, new devices *might* be created. The relationship between hardware
and high-level idev-devices is hidden in the idev-session and not exposed.
Internally, the idev elements and devices are virtual objects. Each real
hardware and device type inherits those virtual objects and provides real
elements and devices. Those types will be added in follow-up commits.
Data flow from hardware to the application is done via idev_*_feed()
functions. Data flow from applications to hardware is done via
idev_*_feedback() functions. Feedback is usually used for LEDs, FF and
similar operations.
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