Age | Commit message (Collapse) | Author |
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This patch adds support to remote checksum checksum offload to VXLAN.
This patch adds RemoteCheckSumTx and RemoteCheckSumRx vxlan configuration
to enable remote checksum offload for transmit and receive on the VXLAN tunnel.
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Header files were organized in a way where the includer would add various
typedefs used by the includee before including it, resulting in a tangled
web of dependencies between files.
Replace this with the following logic:
networkd.h
/ \
networkd-link.h \
networkd-ipv4ll.h--\__\
networkd-fdb.h \
networkd-network.h netword-netdev-*.h
networkd-route.h \
networkd-netdev.h
If a pointer to a structure defined in a different header file is needed,
use a typedef line instead of including the whole header.
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Usually, we place the #pragma once before the copyright blurb in header files,
but in a few cases we didn't. Move those around, so that we do the same thing
everywhere.
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This should be handled fine now by .dir-locals.el, so need to carry that
stuff in every file.
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This patch add support to configure port
PortRange:
VXLAN bases source UDP port based on flow to help the
receiver to be able to load balance based on outer header flow.
DestinatinPort:
Allow configuring the default destination port on a per-device basis.
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This is a continuation of the previous include sort patch, which
only sorted for .c files.
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Add support to configures maximum number of FDB entries.
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This patch add support for vxlan VXLAN Group Policy Option.
https://tools.ietf.org/html/draft-smith-vxlan-group-policy-00
http://lwn.net/Articles/628683/
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move config_parse_vxlan_group_address from
networkd.h to networkd-netdev-vxlan.h
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Add UDPCheckSum option to enable transmitting UDP checksums when doing
VXLAN/IPv4. Add UDP6ZeroChecksumRx, and UDP6ZeroChecksumTx
options to enable sending zero checksums and receiving zero
checksums in VXLAN/IPv6
[tomegun: rebase manpage due to whitespace changes]
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V3: fix copy paste error
V4: Make manual and config more readable
Add vxlan paramertes to config.
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Similarly to how unit types work.
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Split each netdev kind into its own .h/.c.
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