Age | Commit message (Collapse) | Author |
|
|
|
|
|
Now that objects of all unit types are allocated the exact amount of
memory they need, the Unit union has lost its purpose. Remove it.
"Unit" is a more natural name for the base unit class than "Meta", so
rename Meta to Unit.
Access to members of the base class gets simplified.
|
|
When we merge units that some kind of object points to, those pointers
might become invalidated, and needs to be updated. Introduce a UnitRef
struct which links up all the unit references, to ensure corrected
references.
At the same time, drop configured_sockets in the Service object, and
replace it by proper UNIT_TRIGGERS resp. UNIT_TRIGGERED_BY dependencies,
which allow us to simplify a lot of code.
|
|
|
|
path_*() functions operate on "Path *p" and they do not touch PathSpec
internals directly.
pathspec_*() functions operate on "PathSpec *s". The PathSpec class will
be useful outside of path.c.
|
|
|
|
|
|
actually changed on disk
|
|
|
|
|
|
Don't try to merge devices that have been created via dependencies when
they appear in the system and can be recognized as the same. Instead,
simply continue to maintain them independently of each other, however
with the same state cycle. Why? Because otherwise we'd have a hard time
to seperate the dependencies after the devices are unplugged again and
we hence cannot be sure anymore that next time the device is plugged in
it will carry the same names.
Example: if one depndency refers to dev-sda.device and another one to
dev-by-id-xxxyyy.device we only learn at time of plug in of the device
that it is actually the same device that was ment. In the moment the
device is unplugged again we won't know anymore their relation to each
other and the next time the harddisk is plugged it might even appear as
dev-by-id-xxxyyy.device and dev-sdb.service. To ensure the dependencies
continue to have the meaning they were intended to have let's hence keep
the .device objects seperate all the time, even when they are plugged
in.
This patch also introduces a new Following= property which points from
the various .device units of a specific device to the main .device unit
for it. This can be used by the client side to figure out the relation
of the .device units to each other and even filter units from display.
|
|
|
|
|