Age | Commit message (Collapse) | Author |
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This hopefully makes this a bit more expressive and clarifies that the
fd is not used for the DNS TCP socket. This also mimics how the LLMNR
UDP fd is named in the manager object.
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Let's simplify things and only maintain a single RR key per transaction
object, instead of a full DnsQuestion. Unicast DNS and LLMNR don't
support multiple questions per packet anway, and Multicast DNS suggests
coalescing questions beyond a single dns query, across the whole system.
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With the exponential backoff, we can perform more requests in the same amount of time,
so bump this a bit.
In case of large RTT this may be necessary in order not to regress, and in case
of large packet-loss it will make us more robust. The latter is particularly
relevant once we start probing for features (and hence may see packet-loss
until we settle on the right feature level).
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Rather than fixing this to 5s for unicast DNS and 1s for LLMNR, start
at a tenth of those values and increase exponentially until the old
values are reached. For LLMNR the recommended timeout for IEEE802
networks (which basically means all of the ones we care about) is 100ms,
so that should be uncontroversial. For unicast DNS I have found no
recommended value. However, it seems vastly more likely that hitting a
500ms timeout is casued by a packet loss, rather than the RTT genuinely
being greater than 500ms, so taking this as a startnig value seems
reasonable to me.
In the common case this greatly reduces the latency due to normal packet
loss. Moreover, once we get support for probing for features, this means
that we can send more packets before degrading the feature level whilst
still allowing us to settle on the correct feature level in a reasonable
timeframe.
The timeouts are tracked per server (or per scope for the multicast
protocols), and once a server (or scope) receives a successfull package
the timeout is reset. We also track the largest RTT for the given
server/scope, and always start our timouts at twice the largest
observed RTT.
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This function emits the UDP packet via the scope, but first it will
determine the current server (and connect to it) and store the
server in the transaction.
This should not change the behavior, but simplifies the code.
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With access to the server when creating the socket, we can connect()
to the server and hence simplify message sending and receiving in
follow-up patches.
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A transaction can only have one socket at a time, so no need to distinguish these.
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We used to have one global socket, use one per transaction instead. This
has the side-effect of giving us a random UDP port per transaction, and
hence increasing the entropy and making cache poisoining significantly
harder to achieve.
We still reuse the same port number for packets belonging to the same
transaction (resent packets).
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We want to discover information about the server and use that in when crafting
packets to be resent.
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This patch removes includes that are not used. The removals were found with
include-what-you-use which checks if any of the symbols from a header is
in use.
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