/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foojobhfoo #define foojobhfoo #include #include typedef struct Job Job; typedef struct JobDependency JobDependency; typedef enum JobType JobType; typedef enum JobState JobState; typedef enum JobMode JobMode; #include "manager.h" #include "name.h" #include "hashmap.h" #include "list.h" enum JobType { JOB_START, /* if a name does not support being started, we'll just wait until it becomes active */ JOB_VERIFY_ACTIVE, JOB_STOP, JOB_RELOAD, /* if running reload */ JOB_RELOAD_OR_START, /* if running reload, if not running start */ /* Note that restarts are first treated like JOB_STOP, but * then instead of finishing are patched to become * JOB_START. */ JOB_RESTART, /* if running stop, then start unconditionally */ JOB_TRY_RESTART, /* if running stop and then start */ _JOB_TYPE_MAX, _JOB_TYPE_INVALID = -1 }; enum JobState { JOB_WAITING, JOB_RUNNING, _JOB_STATE_MAX }; enum JobMode { JOB_FAIL, JOB_REPLACE, _JOB_MODE_MAX }; struct JobDependency { /* Encodes that the 'subject' job needs the 'object' job in * some way. This structure is used only while building a transaction. */ Job *subject; Job *object; bool matters; LIST_FIELDS(JobDependency, subject); LIST_FIELDS(JobDependency, object); }; struct Job { Manager *manager; uint32_t id; Name *name; JobType type; JobState state; bool installed:1; bool in_run_queue:1; bool matters_to_anchor:1; bool forced:1; LIST_FIELDS(Job, transaction); LIST_FIELDS(Job, run_queue); LIST_HEAD(JobDependency, subject_list); LIST_HEAD(JobDependency, object_list); /* Used for graph algs as a "I have been here" marker */ Job* marker; unsigned generation; }; Job* job_new(Manager *m, JobType type, Name *name); void job_free(Job *job); void job_dump(Job *j, FILE*f, const char *prefix); JobDependency* job_dependency_new(Job *subject, Job *object, bool matters); void job_dependency_free(JobDependency *l); void job_dependency_delete(Job *subject, Job *object, bool *matters); bool job_is_anchor(Job *j); int job_merge(Job *j, Job *other); const char* job_type_to_string(JobType t); int job_type_merge(JobType *a, JobType b); bool job_type_is_mergeable(JobType a, JobType b); bool job_type_is_superset(JobType a, JobType b); bool job_type_is_conflicting(JobType a, JobType b); void job_schedule_run(Job *j); int job_run_and_invalidate(Job *j); int job_finish_and_invalidate(Job *j, bool success); #endif