/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foomanagerhfoo #define foomanagerhfoo #include #include #include typedef struct Manager Manager; typedef enum ManagerEventType ManagerEventType; #include "unit.h" #include "job.h" #include "hashmap.h" #include "list.h" #include "set.h" enum ManagerEventType { MANAGER_SIGNAL, MANAGER_FD, MANAGER_TIMER }; struct Manager { uint32_t current_job_id; /* Note that the set of units we know of is allowed to be * incosistent. However the subset of it that is loaded may * not, and the list of jobs may neither. */ /* Active jobs and units */ Hashmap *units; /* name string => Unit object n:1 */ Hashmap *jobs; /* job id => Job object 1:1 */ /* Units that need to be loaded */ LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */ /* Jobs that need to be run */ LIST_HEAD(Job, run_queue); /* more a stack than a queue, too */ /* Jobs to be added */ Hashmap *transaction_jobs; /* Unit object => Job object list 1:1 */ JobDependency *transaction_anchor; bool dispatching_load_queue:1; bool dispatching_run_queue:1; Hashmap *watch_pids; /* pid => Unit object n:1 */ int epoll_fd; int signal_fd; }; Manager* manager_new(void); void manager_free(Manager *m); Job *manager_get_job(Manager *m, uint32_t id); Unit *manager_get_unit(Manager *m, const char *name); int manager_load_unit(Manager *m, const char *path_or_name, Unit **_ret); int manager_add_job(Manager *m, JobType type, Unit *unit, JobMode mode, bool force, Job **_ret); void manager_dump_units(Manager *s, FILE *f, const char *prefix); void manager_dump_jobs(Manager *s, FILE *f, const char *prefix); void manager_transaction_unlink_job(Manager *m, Job *j); void manager_clear_jobs(Manager *m); void manager_dispatch_run_queue(Manager *m); int manager_loop(Manager *m); #endif