/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foomanagerhfoo #define foomanagerhfoo #include #include #include typedef struct Manager Manager; #include "name.h" #include "job.h" #include "hashmap.h" #include "list.h" #include "set.h" struct Manager { uint32_t current_job_id; /* Note that the set of names we know of is allowed to be * incosistent. However the subset of it that is loaded may * not, and the list of jobs may neither. */ /* Active jobs and names */ Hashmap *names; /* name string => Name object n:1 */ Hashmap *jobs; /* job id => Job object 1:1 */ /* Names that need to be loaded */ LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */ /* Jobs to be added */ Hashmap *transaction_jobs; /* Name object => Job object list 1:1 */ JobDependency *transaction_anchor; bool dispatching_load_queue:1; }; Manager* manager_new(void); void manager_free(Manager *m); Job *manager_get_job(Manager *m, uint32_t id); Name *manager_get_name(Manager *m, const char *name); int manager_load_name(Manager *m, const char *name, Name **_ret); int manager_add_job(Manager *m, JobType type, Name *name, JobMode mode, bool force, Job **_ret); void manager_dump_names(Manager *s, FILE *f, const char *prefix); void manager_dump_jobs(Manager *s, FILE *f, const char *prefix); void manager_transaction_unlink_job(Manager *m, Job *j); void manager_clear_jobs(Manager *m); #endif