/*** This file is part of systemd. See COPYING for details. systemd is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. systemd is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with systemd; If not, see . ***/ /* * RB-Tree Implementation * This implements the insertion/removal of elements in RB-Trees. You're highly * recommended to have an RB-Tree documentation at hand when reading this. Both * insertion and removal can be split into a handful of situations that can * occur. Those situations are enumerated as "Case 1" to "Case n" here, and * follow closely the cases described in most RB-Tree documentations. This file * does not explain why it is enough to handle just those cases, nor does it * provide a proof of correctness. Dig out your algorithm 101 handbook if * you're interested. * * This implementation is *not* straightforward. Usually, a handful of * rotation, reparent, swap and link helpers can be used to implement the * rebalance operations. However, those often perform unnecessary writes. * Therefore, this implementation hard-codes all the operations. You're highly * recommended to look at the two basic helpers before reading the code: * c_rbtree_swap_child() * c_rbtree_set_parent_and_color() * Those are the only helpers used, hence, you should really know what they do * before digging into the code. * * For a highlevel documentation of the API, see the header file and docbook * comments. */ #include #include #include "c-rbtree.h" enum { C_RBNODE_RED = 0, C_RBNODE_BLACK = 1, }; static inline unsigned long c_rbnode_color(CRBNode *n) { return (unsigned long)n->__parent_and_color & 1UL; } static inline _Bool c_rbnode_is_red(CRBNode *n) { return c_rbnode_color(n) == C_RBNODE_RED; } static inline _Bool c_rbnode_is_black(CRBNode *n) { return c_rbnode_color(n) == C_RBNODE_BLACK; } /** * c_rbnode_leftmost() - return leftmost child * @n: current node, or NULL * * This returns the leftmost child of @n. If @n is NULL, this will return NULL. * In all other cases, this function returns a valid pointer. That is, if @n * does not have any left children, this returns @n. * * Worst case runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to leftmost child, or NULL. */ CRBNode *c_rbnode_leftmost(CRBNode *n) { if (n) while (n->left) n = n->left; return n; } /** * c_rbnode_rightmost() - return rightmost child * @n: current node, or NULL * * This returns the rightmost child of @n. If @n is NULL, this will return * NULL. In all other cases, this function returns a valid pointer. That is, if * @n does not have any right children, this returns @n. * * Worst case runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to rightmost child, or NULL. */ CRBNode *c_rbnode_rightmost(CRBNode *n) { if (n) while (n->right) n = n->right; return n; } /** * c_rbnode_next() - return next node * @n: current node, or NULL * * An RB-Tree always defines a linear order of its elements. This function * returns the logically next node to @n. If @n is NULL, the last node or * unlinked, this returns NULL. * * Worst case runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to next node, or NULL. */ CRBNode *c_rbnode_next(CRBNode *n) { CRBNode *p; if (!c_rbnode_is_linked(n)) return NULL; if (n->right) return c_rbnode_leftmost(n->right); while ((p = c_rbnode_parent(n)) && n == p->right) n = p; return p; } /** * c_rbnode_prev() - return previous node * @n: current node, or NULL * * An RB-Tree always defines a linear order of its elements. This function * returns the logically previous node to @n. If @n is NULL, the first node or * unlinked, this returns NULL. * * Worst case runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to previous node, or NULL. */ CRBNode *c_rbnode_prev(CRBNode *n) { CRBNode *p; if (!c_rbnode_is_linked(n)) return NULL; if (n->left) return c_rbnode_rightmost(n->left); while ((p = c_rbnode_parent(n)) && n == p->left) n = p; return p; } /** * c_rbtree_first() - return first node * @t: tree to operate on * * An RB-Tree always defines a linear order of its elements. This function * returns the logically first node in @t. If @t is empty, NULL is returned. * * Fixed runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to first node, or NULL. */ CRBNode *c_rbtree_first(CRBTree *t) { assert(t); return c_rbnode_leftmost(t->root); } /** * c_rbtree_last() - return last node * @t: tree to operate on * * An RB-Tree always defines a linear order of its elements. This function * returns the logically last node in @t. If @t is empty, NULL is returned. * * Fixed runtime (n: number of elements in tree): O(log(n)) * * Return: Pointer to last node, or NULL. */ CRBNode *c_rbtree_last(CRBTree *t) { assert(t); return c_rbnode_rightmost(t->root); } /* * Set the color and parent of a node. This should be treated as a simple * assignment of the 'color' and 'parent' fields of the node. No other magic is * applied. But since both fields share its backing memory, this helper * function is provided. */ static inline void c_rbnode_set_parent_and_color(CRBNode *n, CRBNode *p, unsigned long c) { assert(!((unsigned long)p & 1)); assert(c < 2); n->__parent_and_color = (CRBNode*)((unsigned long)p | c); } /* same as c_rbnode_set_parent_and_color(), but keeps the current parent */ static inline void c_rbnode_set_color(CRBNode *n, unsigned long c) { c_rbnode_set_parent_and_color(n, c_rbnode_parent(n), c); } /* same as c_rbnode_set_parent_and_color(), but keeps the current color */ static inline void c_rbnode_set_parent(CRBNode *n, CRBNode *p) { c_rbnode_set_parent_and_color(n, p, c_rbnode_color(n)); } /* * This function partially replaces an existing child pointer to a new one. The * existing child must be given as @old, the new child as @new. @p must be the * parent of @old (or NULL if it has no parent). * This function ensures that the parent of @old now points to @new. However, * it does *NOT* change the parent pointer of @new. The caller must ensure * this. * If @p is NULL, this function ensures that the root-pointer is adjusted * instead (given as @t). */ static inline void c_rbtree_swap_child(CRBTree *t, CRBNode *p, CRBNode *old, CRBNode *new) { if (p) { if (p->left == old) p->left = new; else p->right = new; } else { t->root = new; } } static inline CRBNode *c_rbtree_paint_one(CRBTree *t, CRBNode *n) { CRBNode *p, *g, *gg, *u, *x; /* * Paint a single node according to RB-Tree rules. The node must * already be linked into the tree and painted red. * We repaint the node or rotate the tree, if required. In case a * recursive repaint is required, the next node to be re-painted * is returned. * p: parent * g: grandparent * gg: grandgrandparent * u: uncle * x: temporary */ /* node is red, so we can access the parent directly */ p = n->__parent_and_color; if (!p) { /* Case 1: * We reached the root. Mark it black and be done. As all * leaf-paths share the root, the ratio of black nodes on each * path stays the same. */ c_rbnode_set_parent_and_color(n, p, C_RBNODE_BLACK); n = NULL; } else if (c_rbnode_is_black(p)) { /* Case 2: * The parent is already black. As our node is red, we did not * change the number of black nodes on any path, nor do we have * multiple consecutive red nodes. */ n = NULL; } else if (p == p->__parent_and_color->left) { /* parent is red, so grandparent exists */ g = p->__parent_and_color; gg = c_rbnode_parent(g); u = g->right; if (u && c_rbnode_is_red(u)) { /* Case 3: * Parent and uncle are both red. We know the * grandparent must be black then. Repaint parent and * uncle black, the grandparent red and recurse into * the grandparent. */ c_rbnode_set_parent_and_color(p, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(u, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(g, gg, C_RBNODE_RED); n = g; } else { /* parent is red, uncle is black */ if (n == p->right) { /* Case 4: * We're the right child. Rotate on parent to * become left child, so we can handle it the * same as case 5. */ x = n->left; p->right = n->left; n->left = p; if (x) c_rbnode_set_parent_and_color(x, p, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(p, n, C_RBNODE_RED); p = n; } /* 'n' is invalid from here on! */ n = NULL; /* Case 5: * We're the red left child or a red parent, black * grandparent and uncle. Rotate on grandparent and * switch color with parent. Number of black nodes on * each path stays the same, but we got rid of the * double red path. As the grandparent is still black, * we're done. */ x = p->right; g->left = x; p->right = g; if (x) c_rbnode_set_parent_and_color(x, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(p, gg, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(g, p, C_RBNODE_RED); c_rbtree_swap_child(t, gg, g, p); } } else /* if (p == p->__parent_and_color->left) */ { /* same as above, but mirrored */ g = p->__parent_and_color; gg = c_rbnode_parent(g); u = g->left; if (u && c_rbnode_is_red(u)) { c_rbnode_set_parent_and_color(p, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(u, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(g, gg, C_RBNODE_RED); n = g; } else { if (n == p->left) { x = n->right; p->left = n->right; n->right = p; if (x) c_rbnode_set_parent_and_color(x, p, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(p, n, C_RBNODE_RED); p = n; } n = NULL; x = p->left; g->right = x; p->left = g; if (x) c_rbnode_set_parent_and_color(x, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(p, gg, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(g, p, C_RBNODE_RED); c_rbtree_swap_child(t, gg, g, p); } } return n; } static inline void c_rbtree_paint(CRBTree *t, CRBNode *n) { assert(t); assert(n); while (n) n = c_rbtree_paint_one(t, n); } /** * c_rbtree_add() - add node to tree * @t: tree to operate one * @p: parent node to link under, or NULL * @l: left/right slot of @p (or root) to link at * @n: node to add * * This links @n into the tree given as @t. The caller must provide the exact * spot where to link the node. That is, the caller must traverse the tree * based on their search order. Once they hit a leaf where to insert the node, * call this function to link it and rebalance the tree. * * A typical insertion would look like this (@t is your tree, @n is your node): * * CRBNode **i, *p; * * i = &t->root; * p = NULL; * while (*i) { * p = *i; * if (compare(n, *i) < 0) * i = &(*i)->left; * else * i = &(*i)->right; * } * * c_rbtree_add(t, p, i, n); * * Once the node is linked into the tree, a simple lookup on the same tree can * be coded like this: * * CRBNode *i; * * i = t->root; * while (i) { * int v = compare(n, i); * if (v < 0) * i = (*i)->left; * else if (v > 0) * i = (*i)->right; * else * break; * } * * When you add nodes to a tree, the memory contents of the node do not matter. * That is, there is no need to initialize the node via c_rbnode_init(). * However, if you relink nodes multiple times during their lifetime, it is * usually very convenient to use c_rbnode_init() and c_rbtree_remove_init(). * In those cases, you should validate that a node is unlinked before you call * c_rbtree_add(). */ void c_rbtree_add(CRBTree *t, CRBNode *p, CRBNode **l, CRBNode *n) { assert(t); assert(l); assert(n); assert(!p || l == &p->left || l == &p->right); assert(p || l == &t->root); c_rbnode_set_parent_and_color(n, p, C_RBNODE_RED); n->left = n->right = NULL; *l = n; c_rbtree_paint(t, n); } static inline CRBNode *c_rbtree_rebalance_one(CRBTree *t, CRBNode *p, CRBNode *n) { CRBNode *s, *x, *y, *g; /* * Rebalance tree after a node was removed. This happens only if you * remove a black node and one path is now left with an unbalanced * number or black nodes. * This function assumes all paths through p and n have one black node * less than all other paths. If recursive fixup is required, the * current node is returned. */ if (n == p->left) { s = p->right; if (c_rbnode_is_red(s)) { /* Case 3: * We have a red node as sibling. Rotate it onto our * side so we can later on turn it black. This way, we * gain the additional black node in our path. */ g = c_rbnode_parent(p); x = s->left; p->right = x; s->left = p; c_rbnode_set_parent_and_color(x, p, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(s, g, c_rbnode_color(p)); c_rbnode_set_parent_and_color(p, s, C_RBNODE_RED); c_rbtree_swap_child(t, g, p, s); s = x; } x = s->right; if (!x || c_rbnode_is_black(x)) { y = s->left; if (!y || c_rbnode_is_black(y)) { /* Case 4: * Our sibling is black and has only black * children. Flip it red and turn parent black. * This way we gained a black node in our path, * or we fix it recursively one layer up, which * will rotate the red sibling as parent. */ c_rbnode_set_parent_and_color(s, p, C_RBNODE_RED); if (c_rbnode_is_black(p)) return p; c_rbnode_set_parent_and_color(p, c_rbnode_parent(p), C_RBNODE_BLACK); return NULL; } /* Case 5: * Left child of our sibling is red, right one is black. * Rotate on parent so the right child of our sibling is * now red, and we can fall through to case 6. */ x = y->right; s->left = y->right; y->right = s; p->right = y; if (x) c_rbnode_set_parent_and_color(x, s, C_RBNODE_BLACK); x = s; s = y; } /* Case 6: * The right child of our sibling is red. Rotate left and flip * colors, which gains us an additional black node in our path, * that was previously on our sibling. */ g = c_rbnode_parent(p); y = s->left; p->right = y; s->left = p; c_rbnode_set_parent_and_color(x, s, C_RBNODE_BLACK); if (y) c_rbnode_set_parent_and_color(y, p, c_rbnode_color(y)); c_rbnode_set_parent_and_color(s, g, c_rbnode_color(p)); c_rbnode_set_parent_and_color(p, s, C_RBNODE_BLACK); c_rbtree_swap_child(t, g, p, s); } else /* if (!n || n == p->right) */ { /* same as above, but mirrored */ s = p->left; if (c_rbnode_is_red(s)) { g = c_rbnode_parent(p); x = s->right; p->left = x; s->right = p; c_rbnode_set_parent_and_color(x, p, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(s, g, C_RBNODE_BLACK); c_rbnode_set_parent_and_color(p, s, C_RBNODE_RED); c_rbtree_swap_child(t, g, p, s); s = x; } x = s->left; if (!x || c_rbnode_is_black(x)) { y = s->right; if (!y || c_rbnode_is_black(y)) { c_rbnode_set_parent_and_color(s, p, C_RBNODE_RED); if (c_rbnode_is_black(p)) return p; c_rbnode_set_parent_and_color(p, c_rbnode_parent(p), C_RBNODE_BLACK); return NULL; } x = y->left; s->right = y->left; y->left = s; p->left = y; if (x) c_rbnode_set_parent_and_color(x, s, C_RBNODE_BLACK); x = s; s = y; } g = c_rbnode_parent(p); y = s->right; p->left = y; s->right = p; c_rbnode_set_parent_and_color(x, s, C_RBNODE_BLACK); if (y) c_rbnode_set_parent_and_color(y, p, c_rbnode_color(y)); c_rbnode_set_parent_and_color(s, g, c_rbnode_color(p)); c_rbnode_set_parent_and_color(p, s, C_RBNODE_BLACK); c_rbtree_swap_child(t, g, p, s); } return NULL; } static inline void c_rbtree_rebalance(CRBTree *t, CRBNode *p) { CRBNode *n = NULL; assert(t); assert(p); do { n = c_rbtree_rebalance_one(t, p, n); p = n ? c_rbnode_parent(n) : NULL; } while (p); } /** * c_rbtree_remove() - remove node from tree * @t: tree to operate one * @n: node to remove * * This removes the given node from its tree. Once unlinked, the tree is * rebalanced. * The caller *must* ensure that the given tree is actually the tree it is * linked on. Otherwise, behavior is undefined. * * This does *NOT* reset @n to being unlinked (for performance reason, this * function *never* modifies @n at all). If you need this, use * c_rbtree_remove_init(). */ void c_rbtree_remove(CRBTree *t, CRBNode *n) { CRBNode *p, *s, *gc, *x, *next = NULL; unsigned long c; assert(t); assert(n); assert(c_rbnode_is_linked(n)); /* * There are three distinct cases during node removal of a tree: * * The node has no children, in which case it can simply be removed. * * The node has exactly one child, in which case the child displaces * its parent. * * The node has two children, in which case there is guaranteed to * be a successor to the node (successor being the node ordered * directly after it). This successor cannot have two children by * itself (two interior nodes can never be successive). Therefore, * we can simply swap the node with its successor (including color) * and have reduced this case to either of the first two. * * Whenever the node we removed was black, we have to rebalance the * tree. Note that this affects the actual node we _remove_, not @n (in * case we swap it). * * p: parent * s: successor * gc: grand-...-child * x: temporary * next: next node to rebalance on */ if (!n->left) { /* * Case 1: * The node has no left child. If it neither has a right child, * it is a leaf-node and we can simply unlink it. If it also * was black, we have to rebalance, as always if we remove a * black node. * But if the node has a right child, the child *must* be red * (otherwise, the right path has more black nodes as the * non-existing left path), and the node to be removed must * hence be black. We simply replace the node with its child, * turning the red child black, and thus no rebalancing is * required. */ p = c_rbnode_parent(n); c = c_rbnode_color(n); c_rbtree_swap_child(t, p, n, n->right); if (n->right) c_rbnode_set_parent_and_color(n->right, p, c); else next = (c == C_RBNODE_BLACK) ? p : NULL; } else if (!n->right) { /* * Case 1.1: * The node has exactly one child, and it is on the left. Treat * it as mirrored case of Case 1 (i.e., replace the node by its * child). */ p = c_rbnode_parent(n); c = c_rbnode_color(n); c_rbtree_swap_child(t, p, n, n->left); c_rbnode_set_parent_and_color(n->left, p, c); } else { /* * Case 2: * We are dealing with a full interior node with a child not on * both sides. Find its successor and swap it. Then remove the * node similar to Case 1. For performance reasons we don't * perform the full swap, but skip links that are about to be * removed, anyway. */ s = n->right; if (!s->left) { /* right child is next, no need to touch grandchild */ p = s; gc = s->right; } else { /* find successor and swap partially */ s = c_rbnode_leftmost(s); p = c_rbnode_parent(s); gc = s->right; p->left = s->right; s->right = n->right; c_rbnode_set_parent(n->right, s); } /* node is partially swapped, now remove as in Case 1 */ s->left = n->left; c_rbnode_set_parent(n->left, s); x = c_rbnode_parent(n); c = c_rbnode_color(n); c_rbtree_swap_child(t, x, n, s); if (gc) c_rbnode_set_parent_and_color(gc, p, C_RBNODE_BLACK); else next = c_rbnode_is_black(s) ? p : NULL; c_rbnode_set_parent_and_color(s, x, c); } if (next) c_rbtree_rebalance(t, next); }