/*-*- Mode: C; c-basic-offset: 8 -*-*/ #include "unit.h" #include "target.h" #include "load-fragment.h" static void target_done(Unit *u) { Target *m = TARGET(u); assert(m); /* Nothing here for now */ } static UnitActiveState target_active_state(Unit *u) { return TARGET(u)->state == TARGET_DEAD ? UNIT_INACTIVE : UNIT_ACTIVE; } const UnitVTable target_vtable = { .suffix = ".target", .init = unit_load_fragment_and_dropin, .done = target_done, .active_state = target_active_state };