/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foounithfoo #define foounithfoo #include <stdbool.h> #include <stdlib.h> typedef union Unit Unit; typedef struct Meta Meta; typedef struct UnitVTable UnitVTable; typedef enum UnitType UnitType; typedef enum UnitLoadState UnitLoadState; typedef enum UnitActiveState UnitActiveState; typedef enum UnitDependency UnitDependency; #include "set.h" #include "util.h" #include "list.h" #include "socket-util.h" #include "execute.h" #define UNIT_NAME_MAX 128 #define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC) #define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC) enum UnitType { UNIT_SERVICE = 0, UNIT_TIMER, UNIT_SOCKET, UNIT_TARGET, UNIT_DEVICE, UNIT_MOUNT, UNIT_AUTOMOUNT, UNIT_SNAPSHOT, _UNIT_TYPE_MAX, _UNIT_TYPE_INVALID = -1, }; enum UnitLoadState { UNIT_STUB, UNIT_LOADED, UNIT_FAILED, _UNIT_LOAD_STATE_MAX, _UNIT_LOAD_STATE_INVALID = -1 }; enum UnitActiveState { UNIT_ACTIVE, UNIT_ACTIVE_RELOADING, UNIT_INACTIVE, UNIT_ACTIVATING, UNIT_DEACTIVATING, _UNIT_ACTIVE_STATE_MAX, _UNIT_ACTIVE_STATE_INVALID = -1 }; static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) { return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING; } static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) { return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING; } static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) { return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING; } enum UnitDependency { /* Positive dependencies */ UNIT_REQUIRES, UNIT_SOFT_REQUIRES, UNIT_WANTS, UNIT_REQUISITE, UNIT_SOFT_REQUISITE, /* Inverse of the above */ UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */ UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */ UNIT_WANTED_BY, /* inverse of 'wants' */ /* Negative dependencies */ UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */ /* Order */ UNIT_BEFORE, /* inverse of before is after and vice versa */ UNIT_AFTER, _UNIT_DEPENDENCY_MAX, _UNIT_DEPENDENCY_INVALID = -1 }; #include "manager.h" #include "job.h" struct Meta { Manager *manager; UnitType type; UnitLoadState load_state; char *id; /* One name is special because we use it for identification. Points to an entry in the names set */ Set *names; Set *dependencies[_UNIT_DEPENDENCY_MAX]; char *description; char *load_path; /* if loaded from a config file this is the primary path to it */ /* If there is something to do with this unit, then this is * the job for it */ Job *job; bool in_load_queue:1; /* If we go down, pull down everything that depends on us, too */ bool recursive_stop; /* Garbage collect us we nobody wants or requires us anymore */ bool stop_when_unneeded; usec_t active_enter_timestamp; usec_t active_exit_timestamp; /* Load queue */ LIST_FIELDS(Meta, load_queue); /* Per type list */ LIST_FIELDS(Meta, units_per_type); }; #include "service.h" #include "timer.h" #include "socket.h" #include "target.h" #include "device.h" #include "mount.h" #include "automount.h" #include "snapshot.h" union Unit { Meta meta; Service service; Timer timer; Socket socket; Target target; Device device; Mount mount; Automount automount; Snapshot snapshot; }; struct UnitVTable { const char *suffix; int (*init)(Unit *u); void (*done)(Unit *u); int (*coldplug)(Unit *u); void (*dump)(Unit *u, FILE *f, const char *prefix); int (*start)(Unit *u); int (*stop)(Unit *u); int (*reload)(Unit *u); bool (*can_reload)(Unit *u); /* Boils down the more complex internal state of this unit to * a simpler one that the engine can understand */ UnitActiveState (*active_state)(Unit *u); void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w); void (*sigchld_event)(Unit *u, pid_t pid, int code, int status); void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w); /* This is called for each unit type and should be used to * enumerate existing devices and load them. However, * everything that is loaded here should still stay in * inactive state. It is the job of the coldplug() call above * to put the units into the initial state. */ int (*enumerate)(Manager *m); /* Type specific cleanups. */ void (*shutdown)(Manager *m); }; extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX]; #define UNIT_VTABLE(u) unit_vtable[(u)->meta.type] /* For casting a unit into the various unit types */ #define DEFINE_CAST(UPPERCASE, MixedCase) \ static inline MixedCase* UPPERCASE(Unit *u) { \ if (!u || u->meta.type != UNIT_##UPPERCASE) \ return NULL; \ \ return (MixedCase*) u; \ } /* For casting the various unit types into a unit */ #define UNIT(u) ((Unit*) (u)) DEFINE_CAST(SOCKET, Socket); DEFINE_CAST(TIMER, Timer); DEFINE_CAST(SERVICE, Service); DEFINE_CAST(TARGET, Target); DEFINE_CAST(DEVICE, Device); DEFINE_CAST(MOUNT, Mount); DEFINE_CAST(AUTOMOUNT, Automount); DEFINE_CAST(SNAPSHOT, Snapshot); UnitType unit_name_to_type(const char *n); bool unit_name_is_valid(const char *n); char *unit_name_change_suffix(const char *n, const char *suffix); Unit *unit_new(Manager *m); void unit_free(Unit *u); int unit_add_name(Unit *u, const char *name); int unit_add_dependency(Unit *u, UnitDependency d, Unit *other); int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name); int unit_choose_id(Unit *u, const char *name); int unit_set_description(Unit *u, const char *description); void unit_add_to_load_queue(Unit *u); int unit_merge(Unit *u, Unit *other); int unit_load_fragment_and_dropin(Unit *u); int unit_load(Unit *unit); const char* unit_id(Unit *u); const char *unit_description(Unit *u); UnitActiveState unit_active_state(Unit *u); void unit_dump(Unit *u, FILE *f, const char *prefix); bool unit_can_reload(Unit *u); bool unit_can_start(Unit *u); int unit_start(Unit *u); int unit_stop(Unit *u); int unit_reload(Unit *u); void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns); int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w); void unit_unwatch_fd(Unit *u, Watch *w); int unit_watch_pid(Unit *u, pid_t pid); void unit_unwatch_pid(Unit *u, pid_t pid); int unit_watch_timer(Unit *u, usec_t delay, Watch *w); void unit_unwatch_timer(Unit *u, Watch *w); bool unit_job_is_applicable(Unit *u, JobType j); const char *unit_path(void); int set_unit_path(const char *p); char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix); const char *unit_type_to_string(UnitType i); UnitType unit_type_from_string(const char *s); const char *unit_load_state_to_string(UnitLoadState i); UnitLoadState unit_load_state_from_string(const char *s); const char *unit_active_state_to_string(UnitActiveState i); UnitActiveState unit_active_state_from_string(const char *s); const char *unit_dependency_to_string(UnitDependency i); UnitDependency unit_dependency_from_string(const char *s); #endif