blob: 9cd131d5adb5eb87bda2837878d03e3e31923d2b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foomanagerhfoo
#define foomanagerhfoo
#include <stdbool.h>
#include <inttypes.h>
typedef struct Manager Manager;
#include "name.h"
#include "job.h"
#include "hashmap.h"
#include "list.h"
#include "set.h"
struct Manager {
uint32_t current_job_id;
/* Active jobs and names */
Hashmap *names; /* name string => Name object n:1 */
Hashmap *jobs; /* job id => Job object 1:1 */
/* Names that need to be loaded */
LIST_HEAD(Meta, load_queue); /* this is actually more a stack than a queue, but uh. */
/* Jobs to be added resp. removed. */
Hashmap *jobs_to_add; /* Name object => Job object 1:1 */
Set *jobs_to_remove;
bool dispatching_load_queue:1;
};
Manager* manager_new(void);
void manager_free(Manager *m);
Job *manager_get_job(Manager *m, uint32_t id);
Name *manager_get_name(Manager *m, const char *name);
int manager_load_name(Manager *m, const char *name, Name **_ret);
int manager_add_job(Manager *m, JobType job, Name *name, JobMode mode, Job **_ret);
#endif
|