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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foonamehfoo
#define foonamehfoo
#include <stdbool.h>
#include <stdlib.h>
typedef union Name Name;
typedef struct Meta Meta;
typedef struct NameVTable NameVTable;
typedef enum NameType NameType;
typedef enum NameLoadState NameLoadState;
typedef enum NameActiveState NameActiveState;
typedef enum NameDependency NameDependency;
#include "job.h"
#include "manager.h"
#include "set.h"
#include "util.h"
#include "list.h"
#include "socket-util.h"
#include "execute.h"
#include "util.h"
#define NAME_MAX 32
#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
enum NameType {
NAME_SERVICE = 0,
NAME_TIMER,
NAME_SOCKET,
NAME_TARGET,
NAME_DEVICE,
NAME_MOUNT,
NAME_AUTOMOUNT,
NAME_SNAPSHOT,
_NAME_TYPE_MAX,
_NAME_TYPE_INVALID = -1,
};
enum NameLoadState {
NAME_STUB,
NAME_LOADED,
NAME_FAILED,
_NAME_LOAD_STATE_MAX
};
enum NameActiveState {
NAME_ACTIVE,
NAME_ACTIVE_RELOADING,
NAME_INACTIVE,
NAME_ACTIVATING,
NAME_DEACTIVATING,
_NAME_ACTIVE_STATE_MAX
};
static inline bool NAME_IS_ACTIVE_OR_RELOADING(NameActiveState t) {
return t == NAME_ACTIVE || t == NAME_ACTIVE_RELOADING;
}
static inline bool NAME_IS_ACTIVE_OR_ACTIVATING(NameActiveState t) {
return t == NAME_ACTIVE || t == NAME_ACTIVATING || t == NAME_ACTIVE_RELOADING;
}
static inline bool NAME_IS_INACTIVE_OR_DEACTIVATING(NameActiveState t) {
return t == NAME_INACTIVE || t == NAME_DEACTIVATING;
}
enum NameDependency {
/* Positive dependencies */
NAME_REQUIRES,
NAME_SOFT_REQUIRES,
NAME_WANTS,
NAME_REQUISITE,
NAME_SOFT_REQUISITE,
/* Inverse of the above */
NAME_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
NAME_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
NAME_WANTED_BY, /* inverse of 'wants' */
/* Negative dependencies */
NAME_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
/* Order */
NAME_BEFORE, /* inverse of before is after and vice versa */
NAME_AFTER,
_NAME_DEPENDENCY_MAX,
_NAME_DEPENDENCY_INVALID = -1
};
struct Meta {
Manager *manager;
NameType type;
NameLoadState load_state;
char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
Set *names;
Set *dependencies[_NAME_DEPENDENCY_MAX];
char *description;
/* If there is something to do with this name, then this is
* the job for it */
Job *job;
bool in_load_queue:1;
usec_t active_enter_timestamp;
usec_t active_exit_timestamp;
/* Load queue */
LIST_FIELDS(Meta, load_queue);
};
#include "service.h"
#include "timer.h"
#include "socket.h"
#include "target.h"
#include "device.h"
#include "mount.h"
#include "automount.h"
#include "snapshot.h"
union Name {
Meta meta;
Service service;
Timer timer;
Socket socket;
Target target;
Device device;
Mount mount;
Automount automount;
Snapshot snapshot;
};
struct NameVTable {
const char *suffix;
int (*init)(Name *n);
void (*done)(Name *n);
void (*dump)(Name *n, FILE *f, const char *prefix);
int (*start)(Name *n);
int (*stop)(Name *n);
int (*reload)(Name *n);
bool (*can_reload)(Name *n);
/* Boils down the more complex internal state of this name to
* a simpler one that the engine can understand */
NameActiveState (*active_state)(Name *n);
void (*fd_event)(Name *n, int fd, uint32_t events);
void (*sigchld_event)(Name *n, pid_t pid, int code, int status);
void (*timer_event)(Name *n, int id, uint64_t n_elapsed);
void (*retry)(Name *n);
};
extern const NameVTable * const name_vtable[_NAME_TYPE_MAX];
#define NAME_VTABLE(n) name_vtable[(n)->meta.type]
/* For casting a name into the various name types */
#define DEFINE_CAST(UPPERCASE, MixedCase) \
static inline MixedCase* UPPERCASE(Name *name) { \
if (!name || name->meta.type != NAME_##UPPERCASE) \
return NULL; \
\
return (MixedCase*) name; \
}
/* For casting the various name types into a name */
#define NAME(o) ((Name*) (o))
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
DEFINE_CAST(TARGET, Target);
DEFINE_CAST(DEVICE, Device);
DEFINE_CAST(MOUNT, Mount);
DEFINE_CAST(AUTOMOUNT, Automount);
DEFINE_CAST(SNAPSHOT, Snapshot);
NameType name_type_from_string(const char *n);
bool name_is_valid(const char *n);
Name *name_new(Manager *m);
void name_free(Name *name);
int name_add_name(Name *n, const char *text);
int name_add_dependency(Name *n, NameDependency d, Name *other);
void name_add_to_load_queue(Name *n);
int name_merge(Name *name, Name *other);
int name_load_fragment_and_dropin(Name *n);
int name_load(Name *name);
const char* name_id(Name *n);
const char *name_description(Name *n);
NameActiveState name_active_state(Name *name);
void name_dump(Name *n, FILE *f, const char *prefix);
bool name_can_reload(Name *n);
bool name_can_start(Name *n);
int name_start(Name *n);
int name_stop(Name *n);
int name_reload(Name *n);
void name_notify(Name *n, NameActiveState os, NameActiveState ns);
int name_watch_fd(Name *n, int fd, uint32_t events);
void name_unwatch_fd(Name *n, int fd);
int name_watch_pid(Name *n, pid_t pid);
void name_unwatch_pid(Name *n, pid_t pid);
int name_watch_timer(Name *n, usec_t delay, int *id);
void name_unwatch_timer(Name *n, int *id);
char *name_change_suffix(const char *t, const char *suffix);
bool name_job_is_applicable(Name *n, JobType j);
#endif
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