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/*-*- Mode: C; c-basic-offset: 8; indent-tabs-mode: nil -*-*/
#ifndef foounithfoo
#define foounithfoo
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <stdbool.h>
#include <stdlib.h>
typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
typedef enum UnitType UnitType;
typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
typedef struct UnitRef UnitRef;
#include "set.h"
#include "util.h"
#include "list.h"
#include "socket-util.h"
#include "execute.h"
#include "condition.h"
#include "install.h"
enum UnitType {
UNIT_SERVICE = 0,
UNIT_SOCKET,
UNIT_TARGET,
UNIT_DEVICE,
UNIT_MOUNT,
UNIT_AUTOMOUNT,
UNIT_SNAPSHOT,
UNIT_TIMER,
UNIT_SWAP,
UNIT_PATH,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -1
};
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
UNIT_ERROR,
UNIT_MERGED,
UNIT_MASKED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
enum UnitActiveState {
UNIT_ACTIVE,
UNIT_RELOADING,
UNIT_INACTIVE,
UNIT_FAILED,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
_UNIT_ACTIVE_STATE_INVALID = -1
};
static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_RELOADING;
}
static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_RELOADING;
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
return t == UNIT_INACTIVE || t == UNIT_FAILED || t == UNIT_DEACTIVATING;
}
static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) {
return t == UNIT_INACTIVE || t == UNIT_FAILED;
}
enum UnitDependency {
/* Positive dependencies */
UNIT_REQUIRES,
UNIT_REQUIRES_OVERRIDABLE,
UNIT_REQUISITE,
UNIT_REQUISITE_OVERRIDABLE,
UNIT_WANTS,
UNIT_BIND_TO,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'requires_overridable' and 'requisite_overridable' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
UNIT_BOUND_BY, /* inverse of 'bind_to' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicted_by' */
UNIT_CONFLICTED_BY,
/* Order */
UNIT_BEFORE, /* inverse of 'before' is 'after' and vice versa */
UNIT_AFTER,
/* On Failure */
UNIT_ON_FAILURE,
/* Triggers (i.e. a socket triggers a service) */
UNIT_TRIGGERS,
UNIT_TRIGGERED_BY,
/* Propagate reloads */
UNIT_PROPAGATE_RELOAD_TO,
UNIT_PROPAGATE_RELOAD_FROM,
/* Reference information for GC logic */
UNIT_REFERENCES, /* Inverse of 'references' is 'referenced_by' */
UNIT_REFERENCED_BY,
_UNIT_DEPENDENCY_MAX,
_UNIT_DEPENDENCY_INVALID = -1
};
#include "manager.h"
#include "job.h"
#include "cgroup.h"
#include "cgroup-attr.h"
struct Unit {
Manager *manager;
UnitType type;
UnitLoadState load_state;
Unit *merged_into;
char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
char *instance;
Set *names;
Set *dependencies[_UNIT_DEPENDENCY_MAX];
char *description;
char *fragment_path; /* if loaded from a config file this is the primary path to it */
usec_t fragment_mtime;
/* If there is something to do with this unit, then this is the installed job for it */
Job *job;
/* JOB_NOP jobs are special and can be installed without disturbing the real job. */
Job *nop_job;
usec_t job_timeout;
/* References to this */
LIST_HEAD(UnitRef, refs);
/* Conditions to check */
LIST_HEAD(Condition, conditions);
dual_timestamp condition_timestamp;
dual_timestamp inactive_exit_timestamp;
dual_timestamp active_enter_timestamp;
dual_timestamp active_exit_timestamp;
dual_timestamp inactive_enter_timestamp;
/* Counterparts in the cgroup filesystem */
CGroupBonding *cgroup_bondings;
CGroupAttribute *cgroup_attributes;
/* Per type list */
LIST_FIELDS(Unit, units_by_type);
/* Load queue */
LIST_FIELDS(Unit, load_queue);
/* D-Bus queue */
LIST_FIELDS(Unit, dbus_queue);
/* Cleanup queue */
LIST_FIELDS(Unit, cleanup_queue);
/* GC queue */
LIST_FIELDS(Unit, gc_queue);
/* Used during GC sweeps */
unsigned gc_marker;
/* When deserializing, temporarily store the job type for this
* unit here, if there was a job scheduled.
* Only for deserializing from a legacy version. New style uses full
* serialized jobs. */
int deserialized_job; /* This is actually of type JobType */
/* Error code when we didn't manage to load the unit (negative) */
int load_error;
/* Cached unit file state */
UnitFileState unit_file_state;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
/* Create default dependencies */
bool default_dependencies;
/* Refuse manual starting, allow starting only indirectly via dependency. */
bool refuse_manual_start;
/* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */
bool refuse_manual_stop;
/* Allow isolation requests */
bool allow_isolate;
/* Isolate OnFailure unit */
bool on_failure_isolate;
/* Ignore this unit when isolating */
bool ignore_on_isolate;
/* Ignore this unit when snapshotting */
bool ignore_on_snapshot;
/* Did the last condition check suceed? */
bool condition_result;
bool in_load_queue:1;
bool in_dbus_queue:1;
bool in_cleanup_queue:1;
bool in_gc_queue:1;
bool sent_dbus_new_signal:1;
bool no_gc:1;
bool in_audit:1;
};
struct UnitRef {
/* Keeps tracks of references to a unit. This is useful so
* that we can merge two units if necessary and correct all
* references to them */
Unit* unit;
LIST_FIELDS(UnitRef, refs);
};
#include "service.h"
#include "timer.h"
#include "socket.h"
#include "target.h"
#include "device.h"
#include "mount.h"
#include "automount.h"
#include "snapshot.h"
#include "swap.h"
#include "path.h"
struct UnitVTable {
const char *suffix;
/* How much memory does an object of this unit type need */
size_t object_size;
/* Config file sections this unit type understands, separated
* by NUL chars */
const char *sections;
/* This should reset all type-specific variables. This should
* not allocate memory, and is called with zero-initialized
* data. It should hence only initialize variables that need
* to be set != 0. */
void (*init)(Unit *u);
/* This should free all type-specific variables. It should be
* idempotent. */
void (*done)(Unit *u);
/* Actually load data from disk. This may fail, and should set
* load_state to UNIT_LOADED, UNIT_MERGED or leave it at
* UNIT_STUB if no configuration could be found. */
int (*load)(Unit *u);
/* If a a lot of units got created via enumerate(), this is
* where to actually set the state and call unit_notify(). */
int (*coldplug)(Unit *u);
void (*dump)(Unit *u, FILE *f, const char *prefix);
int (*start)(Unit *u);
int (*stop)(Unit *u);
int (*reload)(Unit *u);
int (*kill)(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
bool (*can_reload)(Unit *u);
/* Write all data that cannot be restored from other sources
* away using unit_serialize_item() */
int (*serialize)(Unit *u, FILE *f, FDSet *fds);
/* Restore one item from the serialization */
int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
/* Returns the substate specific to this unit type as
* string. This is purely information so that we can give the
* user a more fine grained explanation in which actual state a
* unit is in. */
const char* (*sub_state_to_string)(Unit *u);
/* Return true when there is reason to keep this entry around
* even nothing references it and it isn't active in any
* way */
bool (*check_gc)(Unit *u);
/* Return true when this unit is suitable for snapshotting */
bool (*check_snapshot)(Unit *u);
void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
/* Check whether unit needs a daemon reload */
bool (*need_daemon_reload)(Unit *u);
/* Reset failed state if we are in failed state */
void (*reset_failed)(Unit *u);
/* Called whenever any of the cgroups this unit watches for
* ran empty */
void (*cgroup_notify_empty)(Unit *u);
/* Called whenever a process of this unit sends us a message */
void (*notify_message)(Unit *u, pid_t pid, char **tags);
/* Called whenever a name thus Unit registered for comes or
* goes away. */
void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner);
/* Called whenever a bus PID lookup finishes */
void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid);
/* Called for each message received on the bus */
DBusHandlerResult (*bus_message_handler)(Unit *u, DBusConnection *c, DBusMessage *message);
/* Return the unit this unit is following */
Unit *(*following)(Unit *u);
/* Return the set of units that are following each other */
int (*following_set)(Unit *u, Set **s);
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
* inactive state. It is the job of the coldplug() call above
* to put the units into the initial state. */
int (*enumerate)(Manager *m);
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
/* When sending out PropertiesChanged signal, which properties
* shall be invalidated? This is a NUL separated list of
* strings, to minimize relocations a little. */
const char *bus_invalidating_properties;
/* The interface name */
const char *bus_interface;
/* Can units of this type have multiple names? */
bool no_alias:1;
/* Instances make no sense for this type */
bool no_instances:1;
/* Exclude from automatic gc */
bool no_gc:1;
/* Show status updates on the console */
bool show_status:1;
};
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
#define UNIT_VTABLE(u) unit_vtable[(u)->type]
/* For casting a unit into the various unit types */
#define DEFINE_CAST(UPPERCASE, MixedCase) \
static inline MixedCase* UPPERCASE(Unit *u) { \
if (_unlikely_(!u || u->type != UNIT_##UPPERCASE)) \
return NULL; \
\
return (MixedCase*) u; \
}
/* For casting the various unit types into a unit */
#define UNIT(u) (&(u)->meta)
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
DEFINE_CAST(TARGET, Target);
DEFINE_CAST(DEVICE, Device);
DEFINE_CAST(MOUNT, Mount);
DEFINE_CAST(AUTOMOUNT, Automount);
DEFINE_CAST(SNAPSHOT, Snapshot);
DEFINE_CAST(SWAP, Swap);
DEFINE_CAST(PATH, Path);
Unit *unit_new(Manager *m, size_t size);
void unit_free(Unit *u);
int unit_add_name(Unit *u, const char *name);
int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_reference);
int unit_add_two_dependencies(Unit *u, UnitDependency d, UnitDependency e, Unit *other, bool add_reference);
int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
int unit_add_two_dependencies_by_name_inverse(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
int unit_add_exec_dependencies(Unit *u, ExecContext *c);
int unit_add_cgroup(Unit *u, CGroupBonding *b);
int unit_add_cgroup_from_text(Unit *u, const char *name);
int unit_add_default_cgroups(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
int unit_add_cgroup_attribute(Unit *u, const char *controller, const char *name, const char *value, CGroupAttributeMapCallback map_callback);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
bool unit_check_gc(Unit *u);
void unit_add_to_load_queue(Unit *u);
void unit_add_to_dbus_queue(Unit *u);
void unit_add_to_cleanup_queue(Unit *u);
void unit_add_to_gc_queue(Unit *u);
int unit_merge(Unit *u, Unit *other);
int unit_merge_by_name(Unit *u, const char *other);
Unit *unit_follow_merge(Unit *u);
int unit_load_fragment_and_dropin(Unit *u);
int unit_load_fragment_and_dropin_optional(Unit *u);
int unit_load(Unit *unit);
const char *unit_description(Unit *u);
bool unit_has_name(Unit *u, const char *name);
UnitActiveState unit_active_state(Unit *u);
const char* unit_sub_state_to_string(Unit *u);
void unit_dump(Unit *u, FILE *f, const char *prefix);
bool unit_can_reload(Unit *u);
bool unit_can_start(Unit *u);
bool unit_can_isolate(Unit *u);
int unit_start(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
int unit_kill(Unit *u, KillWho w, KillMode m, int signo, DBusError *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
void unit_unwatch_fd(Unit *u, Watch *w);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
void unit_unwatch_timer(Unit *u, Watch *w);
int unit_watch_bus_name(Unit *u, const char *name);
void unit_unwatch_bus_name(Unit *u, const char *name);
bool unit_job_is_applicable(Unit *u, JobType j);
int set_unit_path(const char *p);
char *unit_dbus_path(Unit *u);
int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
int unit_get_related_unit(Unit *u, const char *type, Unit **_found);
char *unit_name_printf(Unit *u, const char* text);
char *unit_full_printf(Unit *u, const char *text);
char **unit_full_printf_strv(Unit *u, char **l);
bool unit_can_serialize(Unit *u);
int unit_serialize(Unit *u, FILE *f, FDSet *fds);
void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_attr_(4,5);
void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
int unit_add_node_link(Unit *u, const char *what, bool wants);
int unit_coldplug(Unit *u);
void unit_status_printf(Unit *u, const char *status, const char *format, ...);
bool unit_need_daemon_reload(Unit *u);
void unit_reset_failed(Unit *u);
Unit *unit_following(Unit *u);
bool unit_pending_inactive(Unit *u);
bool unit_pending_active(Unit *u);
int unit_add_default_target_dependency(Unit *u, Unit *target);
int unit_following_set(Unit *u, Set **s);
UnitType unit_name_to_type(const char *n);
bool unit_name_is_valid(const char *n, bool template_ok);
void unit_trigger_on_failure(Unit *u);
bool unit_condition_test(Unit *u);
UnitFileState unit_get_unit_file_state(Unit *u);
Unit* unit_ref_set(UnitRef *ref, Unit *u);
void unit_ref_unset(UnitRef *ref);
#define UNIT_DEREF(ref) ((ref).unit)
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
#endif
|