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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#include "unit.h"
#include "target.h"
#include "load-fragment.h"
static void target_done(Unit *u) {
Target *m = TARGET(u);
assert(m);
/* Nothing here for now */
}
static UnitActiveState target_active_state(Unit *u) {
return TARGET(u)->state == TARGET_DEAD ? UNIT_INACTIVE : UNIT_ACTIVE;
}
const UnitVTable target_vtable = {
.suffix = ".target",
.init = unit_load_fragment_and_dropin,
.done = target_done,
.active_state = target_active_state
};
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