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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#include "unit.h"
#include "target.h"
#include "load-fragment.h"
#include "log.h"
static const UnitActiveState state_translation_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = UNIT_INACTIVE,
[TARGET_ACTIVE] = UNIT_ACTIVE
};
static const char* const state_string_table[_TARGET_STATE_MAX] = {
[TARGET_DEAD] = "dead",
[TARGET_ACTIVE] = "active"
};
static void target_dump(Unit *u, FILE *f, const char *prefix) {
Target *t = TARGET(u);
assert(t);
assert(f);
fprintf(f,
"%sTarget State: %s\n",
prefix, state_string_table[t->state]);
}
static void target_set_state(Target *t, TargetState state) {
TargetState old_state;
assert(t);
old_state = t->state;
t->state = state;
log_debug("%s changed %s → %s", unit_id(UNIT(t)), state_string_table[old_state], state_string_table[state]);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state]);
}
static int target_start(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_DEAD);
target_set_state(t, TARGET_ACTIVE);
return 0;
}
static int target_stop(Unit *u) {
Target *t = TARGET(u);
assert(t);
assert(t->state == TARGET_ACTIVE);
target_set_state(t, TARGET_DEAD);
return 0;
}
static UnitActiveState target_active_state(Unit *u) {
assert(u);
return state_translation_table[TARGET(u)->state];
}
const UnitVTable target_vtable = {
.suffix = ".target",
.init = unit_load_fragment_and_dropin,
.dump = target_dump,
.start = target_start,
.stop = target_stop,
.active_state = target_active_state
};
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