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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#include "name.h"
#include "timer.h"
static NameActiveState timer_active_state(Name *n) {
static const NameActiveState table[_TIMER_STATE_MAX] = {
[TIMER_DEAD] = NAME_INACTIVE,
[TIMER_WAITING] = NAME_ACTIVE,
[TIMER_RUNNING] = NAME_ACTIVE
};
return table[TIMER(n)->state];
}
static void timer_free_hook(Name *n) {
Timer *t = TIMER(n);
assert(t);
if (t->service)
t->service->timer = NULL;
}
const NameVTable timer_vtable = {
.suffix = ".timer",
.load = name_load_fragment_and_dropin,
.dump = NULL,
.start = NULL,
.stop = NULL,
.reload = NULL,
.active_state = timer_active_state,
.free_hook = timer_free_hook
};
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