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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foounithfoo
#define foounithfoo
/***
This file is part of systemd.
Copyright 2010 Lennart Poettering
systemd is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
systemd is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with systemd; If not, see <http://www.gnu.org/licenses/>.
***/
#include <stdbool.h>
#include <stdlib.h>
typedef union Unit Unit;
typedef struct Meta Meta;
typedef struct UnitVTable UnitVTable;
typedef enum UnitType UnitType;
typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
#include "set.h"
#include "util.h"
#include "list.h"
#include "socket-util.h"
#include "execute.h"
#define UNIT_NAME_MAX 128
#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
typedef enum KillMode {
KILL_CONTROL_GROUP = 0,
KILL_PROCESS_GROUP,
KILL_PROCESS,
KILL_NONE,
_KILL_MODE_MAX,
_KILL_MODE_INVALID = -1
} KillMode;
enum UnitType {
UNIT_SERVICE = 0,
UNIT_SOCKET,
UNIT_TARGET,
UNIT_DEVICE,
UNIT_MOUNT,
UNIT_AUTOMOUNT,
UNIT_SNAPSHOT,
UNIT_TIMER,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -1
};
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
UNIT_FAILED,
UNIT_MERGED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
enum UnitActiveState {
UNIT_ACTIVE,
UNIT_ACTIVE_RELOADING,
UNIT_INACTIVE,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
_UNIT_ACTIVE_STATE_INVALID = -1
};
static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
}
static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
}
enum UnitDependency {
/* Positive dependencies */
UNIT_REQUIRES,
UNIT_REQUIRES_OVERRIDABLE,
UNIT_REQUISITE,
UNIT_REQUISITE_OVERRIDABLE,
UNIT_WANTS,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
UNIT_REQUIRED_BY_OVERRIDABLE, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
/* Order */
UNIT_BEFORE, /* inverse of before is after and vice versa */
UNIT_AFTER,
_UNIT_DEPENDENCY_MAX,
_UNIT_DEPENDENCY_INVALID = -1
};
#include "manager.h"
#include "job.h"
#include "cgroup.h"
struct Meta {
Manager *manager;
UnitType type;
UnitLoadState load_state;
Unit *merged_into;
char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
char *instance;
Set *names;
Set *dependencies[_UNIT_DEPENDENCY_MAX];
char *description;
char *fragment_path; /* if loaded from a config file this is the primary path to it */
/* If there is something to do with this unit, then this is
* the job for it */
Job *job;
bool in_load_queue:1;
bool in_dbus_queue:1;
bool in_cleanup_queue:1;
bool sent_dbus_new_signal:1;
/* If we go down, pull down everything that depends on us, too */
bool recursive_stop;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
usec_t active_enter_timestamp;
usec_t active_exit_timestamp;
/* Counterparts in the cgroup filesystem */
CGroupBonding *cgroup_bondings;
/* Load queue */
LIST_FIELDS(Meta, load_queue);
/* Per type list */
LIST_FIELDS(Meta, units_per_type);
/* D-Bus queue */
LIST_FIELDS(Meta, dbus_queue);
/* Cleanup queue */
LIST_FIELDS(Meta, cleanup_queue);
};
#include "service.h"
#include "timer.h"
#include "socket.h"
#include "target.h"
#include "device.h"
#include "mount.h"
#include "automount.h"
#include "snapshot.h"
union Unit {
Meta meta;
Service service;
Timer timer;
Socket socket;
Target target;
Device device;
Mount mount;
Automount automount;
Snapshot snapshot;
};
struct UnitVTable {
const char *suffix;
/* Can units of this type have multiple names? */
bool no_alias:1;
/* If true units of this types can never have "Requires"
* dependencies, because state changes can only be observed,
* not triggered */
bool no_requires:1;
/* Instances make no sense for this type */
bool no_instances:1;
/* Execlude this type from snapshots */
bool no_snapshots:1;
/* This should reset all type-specific variables. This should
* not allocate memory, and is either called with 0
* initialized data, or with data left from done() */
void (*init)(Unit *u);
/* Actually load data from disk. This may fail, and should set
* load_state to UNIT_LOADED, UNIT_MERGED or leave it at
* UNIT_STUB if no configuration could be found. */
int (*load)(Unit *u);
/* This should free all type-specific variables. It should be
* idempotent. There's no need to reset variables that deal
* with dynamic memory/resources. */
void (*done)(Unit *u);
/* If a a lot of units got created via enumerate(), this is
* where to actually set the state and call unit_notify(). */
int (*coldplug)(Unit *u);
void (*dump)(Unit *u, FILE *f, const char *prefix);
int (*start)(Unit *u);
int (*stop)(Unit *u);
int (*reload)(Unit *u);
bool (*can_reload)(Unit *u);
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
/* Returns the substate specific to this unit type as
* string. This is purely information so that we can give the
* user a more finegrained explanation in which actual state a
* unit is in. */
const char* (*sub_state_to_string)(Unit *u);
void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
/* Called whenever any of the cgroups this unit watches for
* ran empty */
void (*cgroup_notify_empty)(Unit *u);
/* Called whenever a name thus Unit registered for comes or
* goes away. */
void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner);
/* Called whenever a bus PID lookup finishes */
void (*bus_query_pid_done)(Unit *u, const char *name, pid_t pid);
/* Called for each message received on the bus */
DBusHandlerResult (*bus_message_handler)(Unit *u, DBusMessage *message);
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
* inactive state. It is the job of the coldplug() call above
* to put the units into the initial state. */
int (*enumerate)(Manager *m);
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
};
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
#define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
/* For casting a unit into the various unit types */
#define DEFINE_CAST(UPPERCASE, MixedCase) \
static inline MixedCase* UPPERCASE(Unit *u) { \
if (!u || u->meta.type != UNIT_##UPPERCASE) \
return NULL; \
\
return (MixedCase*) u; \
}
/* For casting the various unit types into a unit */
#define UNIT(u) ((Unit*) (u))
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
DEFINE_CAST(TARGET, Target);
DEFINE_CAST(DEVICE, Device);
DEFINE_CAST(MOUNT, Mount);
DEFINE_CAST(AUTOMOUNT, Automount);
DEFINE_CAST(SNAPSHOT, Snapshot);
Unit *unit_new(Manager *m);
void unit_free(Unit *u);
int unit_add_name(Unit *u, const char *name);
int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename);
int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename);
int unit_add_exec_dependencies(Unit *u, ExecContext *c);
int unit_add_cgroup(Unit *u, CGroupBonding *b);
int unit_add_cgroup_from_text(Unit *u, const char *name);
int unit_add_default_cgroup(Unit *u);
CGroupBonding* unit_get_default_cgroup(Unit *u);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
void unit_add_to_load_queue(Unit *u);
void unit_add_to_dbus_queue(Unit *u);
void unit_add_to_cleanup_queue(Unit *u);
int unit_merge(Unit *u, Unit *other);
int unit_merge_by_name(Unit *u, const char *other);
Unit *unit_follow_merge(Unit *u);
int unit_load_fragment_and_dropin(Unit *u);
int unit_load_fragment_and_dropin_optional(Unit *u);
int unit_load(Unit *unit);
const char *unit_description(Unit *u);
bool unit_has_name(Unit *u, const char *name);
UnitActiveState unit_active_state(Unit *u);
const char* unit_sub_state_to_string(Unit *u);
void unit_dump(Unit *u, FILE *f, const char *prefix);
bool unit_can_reload(Unit *u);
bool unit_can_start(Unit *u);
int unit_start(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
void unit_unwatch_fd(Unit *u, Watch *w);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
void unit_unwatch_timer(Unit *u, Watch *w);
int unit_watch_bus_name(Unit *u, const char *name);
void unit_unwatch_bus_name(Unit *u, const char *name);
bool unit_job_is_applicable(Unit *u, JobType j);
int set_unit_path(const char *p);
char *unit_dbus_path(Unit *u);
int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
char *unit_name_printf(Unit *u, const char* text);
char *unit_full_printf(Unit *u, const char *text);
char **unit_full_printf_strv(Unit *u, char **l);
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
const char *kill_mode_to_string(KillMode k);
KillMode kill_mode_from_string(const char *s);
#endif
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