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/*-*- Mode: C; c-basic-offset: 8 -*-*/
#ifndef foounithfoo
#define foounithfoo
#include <stdbool.h>
#include <stdlib.h>
typedef union Unit Unit;
typedef struct Meta Meta;
typedef struct UnitVTable UnitVTable;
typedef enum UnitType UnitType;
typedef enum UnitLoadState UnitLoadState;
typedef enum UnitActiveState UnitActiveState;
typedef enum UnitDependency UnitDependency;
#include "set.h"
#include "util.h"
#include "list.h"
#include "socket-util.h"
#include "execute.h"
#define UNIT_NAME_MAX 128
#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
enum UnitType {
UNIT_SERVICE = 0,
UNIT_TIMER,
UNIT_SOCKET,
UNIT_TARGET,
UNIT_DEVICE,
UNIT_MOUNT,
UNIT_AUTOMOUNT,
UNIT_SNAPSHOT,
_UNIT_TYPE_MAX,
_UNIT_TYPE_INVALID = -1,
};
enum UnitLoadState {
UNIT_STUB,
UNIT_LOADED,
UNIT_FAILED,
_UNIT_LOAD_STATE_MAX,
_UNIT_LOAD_STATE_INVALID = -1
};
enum UnitActiveState {
UNIT_ACTIVE,
UNIT_ACTIVE_RELOADING,
UNIT_INACTIVE,
UNIT_ACTIVATING,
UNIT_DEACTIVATING,
_UNIT_ACTIVE_STATE_MAX,
_UNIT_ACTIVE_STATE_INVALID = -1
};
static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
}
static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
}
static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
}
enum UnitDependency {
/* Positive dependencies */
UNIT_REQUIRES,
UNIT_SOFT_REQUIRES,
UNIT_WANTS,
UNIT_REQUISITE,
UNIT_SOFT_REQUISITE,
/* Inverse of the above */
UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
UNIT_WANTED_BY, /* inverse of 'wants' */
/* Negative dependencies */
UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
/* Order */
UNIT_BEFORE, /* inverse of before is after and vice versa */
UNIT_AFTER,
_UNIT_DEPENDENCY_MAX,
_UNIT_DEPENDENCY_INVALID = -1
};
#include "manager.h"
#include "job.h"
struct Meta {
Manager *manager;
UnitType type;
UnitLoadState load_state;
char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
Set *names;
Set *dependencies[_UNIT_DEPENDENCY_MAX];
char *description;
char *load_path; /* if loaded from a config file this is the primary path to it */
/* If there is something to do with this unit, then this is
* the job for it */
Job *job;
bool in_load_queue:1;
/* If we go down, pull down everything that depends on us, too */
bool recursive_stop;
/* Garbage collect us we nobody wants or requires us anymore */
bool stop_when_unneeded;
usec_t active_enter_timestamp;
usec_t active_exit_timestamp;
/* Load queue */
LIST_FIELDS(Meta, load_queue);
/* Per type list */
LIST_FIELDS(Meta, units_per_type);
};
#include "service.h"
#include "timer.h"
#include "socket.h"
#include "target.h"
#include "device.h"
#include "mount.h"
#include "automount.h"
#include "snapshot.h"
union Unit {
Meta meta;
Service service;
Timer timer;
Socket socket;
Target target;
Device device;
Mount mount;
Automount automount;
Snapshot snapshot;
};
struct UnitVTable {
const char *suffix;
int (*init)(Unit *u);
void (*done)(Unit *u);
int (*coldplug)(Unit *u);
void (*dump)(Unit *u, FILE *f, const char *prefix);
int (*start)(Unit *u);
int (*stop)(Unit *u);
int (*reload)(Unit *u);
bool (*can_reload)(Unit *u);
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
UnitActiveState (*active_state)(Unit *u);
void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
/* This is called for each unit type and should be used to
* enumerate existing devices and load them. However,
* everything that is loaded here should still stay in
* inactive state. It is the job of the coldplug() call above
* to put the units into the initial state. */
int (*enumerate)(Manager *m);
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
};
extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
#define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
/* For casting a unit into the various unit types */
#define DEFINE_CAST(UPPERCASE, MixedCase) \
static inline MixedCase* UPPERCASE(Unit *u) { \
if (!u || u->meta.type != UNIT_##UPPERCASE) \
return NULL; \
\
return (MixedCase*) u; \
}
/* For casting the various unit types into a unit */
#define UNIT(u) ((Unit*) (u))
DEFINE_CAST(SOCKET, Socket);
DEFINE_CAST(TIMER, Timer);
DEFINE_CAST(SERVICE, Service);
DEFINE_CAST(TARGET, Target);
DEFINE_CAST(DEVICE, Device);
DEFINE_CAST(MOUNT, Mount);
DEFINE_CAST(AUTOMOUNT, Automount);
DEFINE_CAST(SNAPSHOT, Snapshot);
UnitType unit_name_to_type(const char *n);
bool unit_name_is_valid(const char *n);
char *unit_name_change_suffix(const char *n, const char *suffix);
Unit *unit_new(Manager *m);
void unit_free(Unit *u);
int unit_add_name(Unit *u, const char *name);
int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
int unit_choose_id(Unit *u, const char *name);
int unit_set_description(Unit *u, const char *description);
void unit_add_to_load_queue(Unit *u);
int unit_merge(Unit *u, Unit *other);
int unit_load_fragment_and_dropin(Unit *u);
int unit_load(Unit *unit);
const char* unit_id(Unit *u);
const char *unit_description(Unit *u);
UnitActiveState unit_active_state(Unit *u);
void unit_dump(Unit *u, FILE *f, const char *prefix);
bool unit_can_reload(Unit *u);
bool unit_can_start(Unit *u);
int unit_start(Unit *u);
int unit_stop(Unit *u);
int unit_reload(Unit *u);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
void unit_unwatch_fd(Unit *u, Watch *w);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
void unit_unwatch_timer(Unit *u, Watch *w);
bool unit_job_is_applicable(Unit *u, JobType j);
const char *unit_path(void);
int set_unit_path(const char *p);
char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix);
const char *unit_type_to_string(UnitType i);
UnitType unit_type_from_string(const char *s);
const char *unit_load_state_to_string(UnitLoadState i);
UnitLoadState unit_load_state_from_string(const char *s);
const char *unit_active_state_to_string(UnitActiveState i);
UnitActiveState unit_active_state_from_string(const char *s);
const char *unit_dependency_to_string(UnitDependency i);
UnitDependency unit_dependency_from_string(const char *s);
char *unit_dbus_path(Unit *u);
#endif
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