diff options
Diffstat (limited to 'extra/glamor-egl/glamor_priv.h')
-rw-r--r-- | extra/glamor-egl/glamor_priv.h | 1016 |
1 files changed, 1016 insertions, 0 deletions
diff --git a/extra/glamor-egl/glamor_priv.h b/extra/glamor-egl/glamor_priv.h new file mode 100644 index 000000000..6e80ebdf9 --- /dev/null +++ b/extra/glamor-egl/glamor_priv.h @@ -0,0 +1,1016 @@ +/* + * Copyright © 2008 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ +#ifndef GLAMOR_PRIV_H +#define GLAMOR_PRIV_H + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "compiler.h" + +#include <xorg-server.h> +#ifndef DEBUG +#define NDEBUG +#endif +#include "glamor.h" +#include "compat-api.h" + +#define GL_GLEXT_PROTOTYPES + +#ifdef GLAMOR_GLES2 +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n" +#include "glamor_glext.h" +#else +#include <GL/gl.h> +#include <GL/glext.h> +#define GLAMOR_DEFAULT_PRECISION +#endif + +#ifdef RENDER +#include "glyphstr.h" +#endif + +#include "glamor_debug.h" + +#include <list.h> +/* The list.h rename all the function to add xorg_ prefix. + We add hack here to avoid the compile error when using + old version xserver header file. + These will be removed in future. */ +#ifndef xorg_list_entry +#define xorg_list list +#define xorg_list_for_each_entry list_for_each_entry +#define xorg_list_for_each_entry_safe list_for_each_entry_safe +#define xorg_list_del list_del +#define xorg_list_add list_add +#define xorg_list_append list_append +#define xorg_list_init list_init +#endif + +struct glamor_pixmap_private; + +typedef struct glamor_composite_shader { + GLuint prog; + GLint dest_to_dest_uniform_location; + GLint dest_to_source_uniform_location; + GLint dest_to_mask_uniform_location; + GLint source_uniform_location; + GLint mask_uniform_location; + GLint source_wh; + GLint mask_wh; + GLint source_repeat_mode; + GLint mask_repeat_mode; + union { + float source_solid_color[4]; + struct { + struct glamor_pixmap_private *source_priv; + PicturePtr source; + }; + }; + + union { + float mask_solid_color[4]; + struct { + struct glamor_pixmap_private *mask_priv; + PicturePtr mask; + }; + }; +} glamor_composite_shader; + +enum shader_source { + SHADER_SOURCE_SOLID, + SHADER_SOURCE_TEXTURE, + SHADER_SOURCE_TEXTURE_ALPHA, + SHADER_SOURCE_COUNT, +}; + +enum shader_mask { + SHADER_MASK_NONE, + SHADER_MASK_SOLID, + SHADER_MASK_TEXTURE, + SHADER_MASK_TEXTURE_ALPHA, + SHADER_MASK_COUNT, +}; + +enum shader_in { + SHADER_IN_SOURCE_ONLY, + SHADER_IN_NORMAL, + SHADER_IN_CA_SOURCE, + SHADER_IN_CA_ALPHA, + SHADER_IN_COUNT, +}; + +struct shader_key { + enum shader_source source; + enum shader_mask mask; + enum shader_in in; +}; + +struct blendinfo { + Bool dest_alpha; + Bool source_alpha; + GLenum source_blend; + GLenum dest_blend; +}; + +typedef struct { + INT16 x_src; + INT16 y_src; + INT16 x_mask; + INT16 y_mask; + INT16 x_dst; + INT16 y_dst; + INT16 width; + INT16 height; +} glamor_composite_rect_t; + + +enum glamor_vertex_type { + GLAMOR_VERTEX_POS, + GLAMOR_VERTEX_SOURCE, + GLAMOR_VERTEX_MASK +}; + + +enum gradient_shader { + SHADER_GRADIENT_LINEAR, + SHADER_GRADIENT_RADIAL, + SHADER_GRADIENT_CONICAL, + SHADER_GRADIENT_COUNT, +}; + +enum gradient_shader_prog { + SHADER_GRADIENT_VS_PROG, + SHADER_GRADIENT_FS_MAIN_PROG, + SHADER_GRADIENT_FS_GETCOLOR_PROG, + SHADER_GRADIENT_PROG_COUNT, +}; + +struct glamor_screen_private; +struct glamor_pixmap_private; + +enum glamor_gl_flavor { + GLAMOR_GL_DESKTOP, // OPENGL API + GLAMOR_GL_ES2 // OPENGL ES2.0 API +}; + +#define GLAMOR_CREATE_PIXMAP_CPU 0x100 +#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101 +#define GLAMOR_CREATE_FBO_NO_FBO 0x103 +#define GLAMOR_CREATE_PIXMAP_MAP 0x104 + +#define GLAMOR_CREATE_TEXTURE_EXACT_SIZE 0x104 + +#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2 + +#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024) + +typedef struct { + PicturePtr picture; /* Where the glyphs of the cache are stored */ + GlyphPtr *glyphs; + uint16_t count; + uint16_t evict; +} glamor_glyph_cache_t; + +#include "glamor_gl_dispatch.h" + +struct glamor_saved_procs { + CloseScreenProcPtr close_screen; + CreateGCProcPtr create_gc; + CreatePixmapProcPtr create_pixmap; + DestroyPixmapProcPtr destroy_pixmap; + GetSpansProcPtr get_spans; + GetImageProcPtr get_image; + CompositeProcPtr composite; + CompositeRectsProcPtr composite_rects; + TrapezoidsProcPtr trapezoids; + GlyphsProcPtr glyphs; + ChangeWindowAttributesProcPtr change_window_attributes; + CopyWindowProcPtr copy_window; + BitmapToRegionProcPtr bitmap_to_region; + TrianglesProcPtr triangles; + AddTrapsProcPtr addtraps; + CreatePictureProcPtr create_picture; + DestroyPictureProcPtr destroy_picture; + UnrealizeGlyphProcPtr unrealize_glyph; +}; + +#ifdef GLAMOR_GLES2 +#define CACHE_FORMAT_COUNT 3 +#else +#define CACHE_FORMAT_COUNT 2 +#endif + +#define CACHE_BUCKET_WCOUNT 4 +#define CACHE_BUCKET_HCOUNT 4 + +#define GLAMOR_TICK_AFTER(t0, t1) \ + (((int)(t1) - (int)(t0)) < 0) + +#define IDLE_STATE 0 +#define RENDER_STATE 1 +#define BLIT_STATE 2 +#define RENDER_IDEL_MAX 32 + +typedef struct glamor_screen_private { + struct glamor_gl_dispatch _dispatch; + int yInverted; + unsigned int tick; + enum glamor_gl_flavor gl_flavor; + int has_pack_invert; + int has_fbo_blit; + int max_fbo_size; + + struct xorg_list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT]; + unsigned long fbo_cache_watermark; + + /* glamor_solid */ + GLint solid_prog; + GLint solid_color_uniform_location; + + /* vertext/elment_index buffer object for render */ + GLuint vbo, ebo; + int vbo_offset; + int vbo_size; + char *vb; + int vb_stride; + Bool has_source_coords, has_mask_coords; + int render_nr_verts; + glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT] + [SHADER_MASK_COUNT] + [SHADER_IN_COUNT]; + glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS]; + Bool glyph_cache_initialized; + + /* shaders to restore a texture to another texture.*/ + GLint finish_access_prog[2]; + GLint finish_access_revert[2]; + GLint finish_access_swap_rb[2]; + + /* glamor_tile */ + GLint tile_prog; + GLint tile_wh; + + /* glamor gradient, 0 for small nstops, 1 for + large nstops and 2 for dynamic generate. */ + GLint gradient_prog[SHADER_GRADIENT_COUNT][3]; + GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; + int linear_max_nstops; + GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3]; + int radial_max_nstops; + + /* glamor trapezoid shader. */ + GLint trapezoid_prog; + + /* glamor_putimage */ + GLint put_image_xybitmap_prog; + GLint put_image_xybitmap_fg_uniform_location; + GLint put_image_xybitmap_bg_uniform_location; + + PixmapPtr *back_pixmap; + int screen_fbo; + struct glamor_saved_procs saved_procs; + char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1]; + int delayed_fallback_pending; + int flags; + int state; + unsigned int render_idle_cnt; + ScreenPtr screen; +} glamor_screen_private; + +typedef enum glamor_access { + GLAMOR_ACCESS_RO, + GLAMOR_ACCESS_RW, + GLAMOR_ACCESS_WO, +} glamor_access_t; + +#define GLAMOR_FBO_NORMAL 1 +#define GLAMOR_FBO_DOWNLOADED 2 +/* glamor_pixmap_fbo: + * @list: to be used to link to the cache pool list. + * @expire: when push to cache pool list, set a expire count. + * will be freed when glamor_priv->tick is equal or + * larger than this expire count in block handler. + * @pbo_valid: The pbo has a valid copy of the pixmap's data. + * @tex: attached texture. + * @fb: attached fbo. + * @pbo: attached pbo. + * @width: width of this fbo. + * @height: height of this fbo. + * @format: internal format of this fbo's texture. + * @type: internal type of this fbo's texture. + * @glamor_priv: point to glamor private data. + */ +typedef struct glamor_pixmap_fbo { + struct xorg_list list; + unsigned int expire; + unsigned char pbo_valid; + GLuint tex; + GLuint fb; + GLuint pbo; + int width; + int height; + GLenum format; + GLenum type; + glamor_screen_private *glamor_priv; +} glamor_pixmap_fbo; + +/* + * glamor_pixmap_private - glamor pixmap's private structure. + * @gl_fbo: + * 0 - The pixmap doesn't has a fbo attached to it. + * GLAMOR_FBO_NORMAL - The pixmap has a fbo and can be accessed normally. + * GLAMOR_FBO_DOWNLOADED - The pixmap has a fbo and already downloaded to + * CPU, so it can only be treated as a in-memory pixmap + * if this bit is set. + * @gl_tex: The pixmap is in a gl texture originally. + * @is_picture: The drawable is attached to a picture. + * @pict_format: the corresponding picture's format. + * @pixmap: The corresponding pixmap's pointer. + * + * For GLAMOR_TEXTURE_LARGE, nbox should larger than 1. + * And the box and fbo will both have nbox elements. + * and box[i] store the relatively coords in this pixmap + * of the fbo[i]. The reason why use boxes not region to + * represent this structure is we may need to use overlapped + * boxes for one pixmap for some special reason. + * + * pixmap + * ****************** + * * fbo0 * fbo1 * + * * * * + * ****************** + * * fbo2 * fbo3 * + * * * * + * ****************** + * + * Let's assume the texture has size of 1024x1024 + * box[0] = {0,0,1024,1024} + * box[1] = {1024,0,2048,2048} + * ... + * + * For GLAMOR_TEXTURE_ATLAS nbox should be 1. And box + * and fbo both has one elements, and the box store + * the relatively coords in the fbo of this pixmap: + * + * fbo + * ****************** + * * pixmap * + * * ********* * + * * * * * + * * ********* * + * * * + * ****************** + * + * Assume the pixmap is at the (100,100) relatively to + * the fbo's origin. + * box[0]={100, 100, 1124, 1124}; + * + * Considering large pixmap is not a normal case, to keep + * it simple, I designe it as the following way. + * When deal with a large pixmap, it split the working + * rectangle into serval boxes, and each box fit into a + * corresponding fbo. And then the rendering function will + * loop from the left-top box to the right-bottom box, + * each time, we will set current box and current fbo + * to the box and fbo elements. Thus the inner routines + * can handle it as normal, only the coords calculation need + * to aware of it's large pixmap. + * + * Currently, we haven't implemented the atlas pixmap. + * + **/ + +typedef struct glamor_pixmap_clipped_regions{ + int block_idx; + RegionPtr region; +} glamor_pixmap_clipped_regions; + +#define SET_PIXMAP_FBO_CURRENT(priv, idx) \ + do { \ + if (priv->type == GLAMOR_TEXTURE_LARGE) { \ + (priv)->large.base.fbo = priv->large.fbo_array[idx]; \ + (priv)->large.box = priv->large.box_array[idx]; \ + } \ + } while(0) + +typedef struct glamor_pixmap_private_base { + glamor_pixmap_type_t type; + unsigned char gl_fbo:2; + unsigned char is_picture:1; + unsigned char gl_tex:1; + glamor_pixmap_fbo *fbo; + PixmapPtr pixmap; + int drm_stride; + glamor_screen_private *glamor_priv; + PicturePtr picture; +}glamor_pixmap_private_base_t; + +/* + * @base.fbo: current fbo. + * @box: current fbo's coords in the whole pixmap. + * @block_w: block width of this large pixmap. + * @block_h: block height of this large pixmap. + * @block_wcnt: block count in one block row. + * @block_hcnt: block count in one block column. + * @nbox: total block count. + * @box_array: contains each block's corresponding box. + * @fbo_array: contains each block's fbo pointer. + * + **/ +typedef struct glamor_pixmap_private_large { + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + }; + BoxRec box; + int block_w; + int block_h; + int block_wcnt; + int block_hcnt; + int nbox; + BoxPtr box_array; + glamor_pixmap_fbo **fbo_array; +}glamor_pixmap_private_large_t; + +/* + * @box: the relative coords in the corresponding fbo. + */ +typedef struct glamor_pixmap_private_atlas { + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + }; + BoxRec box; +}glamor_pixmap_private_atlas_t; + +typedef struct glamor_pixmap_private { + union { + glamor_pixmap_type_t type; + glamor_pixmap_private_base_t base; + glamor_pixmap_private_large_t large; + glamor_pixmap_private_atlas_t atlas; + }; +}glamor_pixmap_private; + +/* + * Pixmap dynamic status, used by dynamic upload feature. + * + * GLAMOR_NONE: initial status, don't need to do anything. + * GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture. + * GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully. + * GLAMOR_UPLOAD_FAILED: fail to upload the pixmap. + * + * */ +typedef enum glamor_pixmap_status { + GLAMOR_NONE, + GLAMOR_UPLOAD_PENDING, + GLAMOR_UPLOAD_DONE, + GLAMOR_UPLOAD_FAILED +} glamor_pixmap_status_t; + +extern DevPrivateKey glamor_screen_private_key; +extern DevPrivateKey glamor_pixmap_private_key; +static inline glamor_screen_private * +glamor_get_screen_private(ScreenPtr screen) +{ + return (glamor_screen_private *) + dixLookupPrivate(&screen->devPrivates, + glamor_screen_private_key); +} + +static inline void +glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv) +{ + dixSetPrivate(&screen->devPrivates, + glamor_screen_private_key, + priv); +} + + + +static inline glamor_pixmap_private * +glamor_get_pixmap_private(PixmapPtr pixmap) +{ + glamor_pixmap_private *priv; + priv = dixLookupPrivate(&pixmap->devPrivates, + glamor_pixmap_private_key); + if (!priv) { + glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY); + priv = dixLookupPrivate(&pixmap->devPrivates, + glamor_pixmap_private_key); + } + return priv; +} + +void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv); + +/** + * Returns TRUE if the given planemask covers all the significant bits in the + * pixel values for pDrawable. + */ +static inline Bool +glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask) +{ + return (planemask & FbFullMask(drawable->depth)) == + FbFullMask(drawable->depth); +} + +extern int glamor_debug_level; + +/* glamor.c */ +PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable); + +Bool glamor_destroy_pixmap(PixmapPtr pixmap); + +glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv); +void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo); +glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv, + int w, int h, GLenum format, GLint tex, int flag); +glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv, + int w, int h, GLenum format, int flag); +void glamor_destroy_fbo(glamor_pixmap_fbo *fbo); +void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv); +void glamor_purge_fbo(glamor_pixmap_fbo *fbo); + +void glamor_init_pixmap_fbo(ScreenPtr screen); +void glamor_fini_pixmap_fbo(ScreenPtr screen); +Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap); +void glamor_fbo_expire(glamor_screen_private *glamor_priv); + +glamor_pixmap_fbo * +glamor_create_fbo_array(glamor_screen_private *glamor_priv, + int w, int h, GLenum format, int flag, + int block_w, int block_h, glamor_pixmap_private *); + +/* glamor_copyarea.c */ +RegionPtr +glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc, + int srcx, int srcy, int width, int height, int dstx, + int dsty); +void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc, + BoxPtr box, int nbox, int dx, int dy, Bool reverse, + Bool upsidedown, Pixel bitplane, void *closure); + +/* glamor_copywindow.c */ +void glamor_copy_window(WindowPtr win, DDXPointRec old_origin, + RegionPtr src_region); + +/* glamor_core.c */ +Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access); +void glamor_finish_access(DrawablePtr drawable, glamor_access_t access); +Bool glamor_prepare_access_window(WindowPtr window); +void glamor_finish_access_window(WindowPtr window); +Bool glamor_prepare_access_gc(GCPtr gc); +void glamor_finish_access_gc(GCPtr gc); +void glamor_init_finish_access_shaders(ScreenPtr screen); +void glamor_fini_finish_access_shaders(ScreenPtr screen); +const Bool glamor_get_drawable_location(const DrawablePtr drawable); +void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap, + int *x, int *y); +Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple, + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + unsigned long fg_pixel, unsigned long bg_pixel, + int stipple_x, int stipple_y); +GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type, + const char *source); +void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog); +void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, + unsigned long fg_pixel, + GLfloat * color); + +int glamor_set_destination_pixmap(PixmapPtr pixmap); +int glamor_set_destination_pixmap_priv(glamor_pixmap_private * + pixmap_priv); +void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int); + +/* nc means no check. caller must ensure this pixmap has valid fbo. + * usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly. + * */ +void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private * + pixmap_priv); + +glamor_pixmap_fbo * +glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format, + GLenum type, int no_alpha, int revert, int swap_rb); + +Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, + unsigned char alu); +Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask); +Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask); +RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap); +Bool glamor_gl_has_extension(const char *extension); +int glamor_gl_get_version(void); + +#define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \ + ((major) * 256) \ + + ((minor) * 1)) + + + + +/* glamor_fill.c */ +Bool glamor_fill(DrawablePtr drawable, + GCPtr gc, int x, int y, int width, int height, Bool fallback); +Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + unsigned long fg_pixel); +Bool +glamor_solid_boxes(PixmapPtr pixmap, + BoxPtr box, int nbox, + unsigned long fg_pixel); + +/* glamor_fillspans.c */ +void glamor_fill_spans(DrawablePtr drawable, + GCPtr gc, + int n, DDXPointPtr points, int *widths, int sorted); + +void glamor_init_solid_shader(ScreenPtr screen); +void glamor_fini_solid_shader(ScreenPtr screen); + +/* glamor_getspans.c */ +void + +glamor_get_spans(DrawablePtr drawable, + int wmax, + DDXPointPtr points, + int *widths, int nspans, char *dst_start); + +/* glamor_glyphs.c */ +void glamor_glyphs_fini(ScreenPtr screen); +void glamor_glyphs(CARD8 op, + PicturePtr pSrc, + PicturePtr pDst, + PictFormatPtr maskFormat, + INT16 xSrc, + INT16 ySrc, int nlist, GlyphListPtr list, + GlyphPtr * glyphs); + +/* glamor_setspans.c */ +void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src, + DDXPointPtr points, int *widths, int n, int sorted); + +/* glamor_polyfillrect.c */ +void +glamor_poly_fill_rect(DrawablePtr drawable, + GCPtr gc, int nrect, xRectangle * prect); + +/* glamor_polylines.c */ +void + +glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, + DDXPointPtr points); + +/* glamor_putimage.c */ +void + +glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y, + int w, int h, int leftPad, int format, char *bits); +void glamor_init_putimage_shaders(ScreenPtr screen); +void glamor_fini_putimage_shaders(ScreenPtr screen); + +/* glamor_render.c */ +Bool +glamor_composite_clipped_region(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private *soruce_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, + RegionPtr region, + int x_source, + int y_source, + int x_mask, + int y_mask, + int x_dest, + int y_dest); + +void glamor_composite(CARD8 op, + PicturePtr pSrc, + PicturePtr pMask, + PicturePtr pDst, + INT16 xSrc, + INT16 ySrc, + INT16 xMask, + INT16 yMask, + INT16 xDst, INT16 yDst, CARD16 width, CARD16 height); + +void glamor_init_composite_shaders(ScreenPtr screen); +void glamor_fini_composite_shaders(ScreenPtr screen); +void glamor_composite_glyph_rects(CARD8 op, + PicturePtr src, PicturePtr mask, + PicturePtr dst, int nrect, + glamor_composite_rect_t * rects); +void glamor_composite_rects (CARD8 op, + PicturePtr pDst, + xRenderColor *color, + int nRect, + xRectangle *rects); +void glamor_init_trapezoid_shader(ScreenPtr screen); +void glamor_fini_trapezoid_shader(ScreenPtr screen); +PicturePtr glamor_convert_gradient_picture(ScreenPtr screen, + PicturePtr source, + int x_source, + int y_source, int width, int height); + +Bool glamor_composite_choose_shader(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private *source_pixmap_priv, + glamor_pixmap_private *mask_pixmap_priv, + glamor_pixmap_private *dest_pixmap_priv, + struct shader_key *s_key, + glamor_composite_shader **shader, + struct blendinfo *op_info, + PictFormatShort *psaved_source_format); + +void +glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv, + struct shader_key *key, + glamor_composite_shader *shader, + struct blendinfo *op_info); + +void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts); +void glamor_emit_composite_vert(ScreenPtr screen, + const float *src_coords, + const float *mask_coords, + const float *dst_coords, int i); + +/* glamor_trapezoid.c */ +void glamor_trapezoids(CARD8 op, + PicturePtr src, PicturePtr dst, + PictFormatPtr mask_format, INT16 x_src, INT16 y_src, + int ntrap, xTrapezoid * traps); + +/* glamor_tile.c */ +Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile, + int x, int y, int width, int height, + unsigned char alu, unsigned long planemask, + int tile_x, int tile_y); +void glamor_init_tile_shader(ScreenPtr screen); +void glamor_fini_tile_shader(ScreenPtr screen); + +/* glamor_gradient.c */ +void glamor_init_gradient_shader(ScreenPtr screen); +void glamor_fini_gradient_shader(ScreenPtr screen); +PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen, + PicturePtr src_picture, + int x_source, int y_source, + int width, int height, + PictFormatShort format); +PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen, + PicturePtr src_picture, + int x_source, int y_source, + int width, int height, + PictFormatShort format); + +/* glamor_triangles.c */ +void + +glamor_triangles(CARD8 op, + PicturePtr pSrc, + PicturePtr pDst, + PictFormatPtr maskFormat, + INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris); + +/* glamor_pixmap.c */ + +void glamor_pixmap_init(ScreenPtr screen); +void glamor_pixmap_fini(ScreenPtr screen); +/** + * Download a pixmap's texture to cpu memory. If success, + * One copy of current pixmap's texture will be put into + * the pixmap->devPrivate.ptr. Will use pbo to map to + * the pointer if possible. + * The pixmap must be a gl texture pixmap. gl_fbo and + * gl_tex must be 1. Used by glamor_prepare_access. + * + */ +Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, + glamor_access_t access); + +void * +glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h, + int stride, void *bits, int pbo, glamor_access_t access); + + +/** + * Restore a pixmap's data which is downloaded by + * glamor_download_pixmap_to_cpu to its original + * gl texture. Used by glamor_finish_access. + * + * The pixmap must be + * in texture originally. In other word, the gl_fbo + * must be 1. + **/ +void glamor_restore_pixmap_to_texture(PixmapPtr pixmap); + +/** + * According to the flag, + * if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure + * the fbo has a valid texture. Otherwise, it will ensure + * the fbo has valid texture and attach to a valid fb. + * If the fbo already has a valid glfbo then do nothing. + */ +Bool +glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag); + +/** + * Upload a pixmap to gl texture. Used by dynamic pixmap + * uploading feature. The pixmap must be a software pixmap. + * This function will change current FBO and current shaders. + */ +enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr + pixmap); + +Bool +glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h, + int stride, void *bits, int pbo); + +PixmapPtr +glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y, + int w, int h, glamor_access_t access); +void +glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y, + int w, int h, glamor_access_t access); + +glamor_pixmap_clipped_regions * +glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region, + int *clipped_nbox, int repeat_type, + int reverse, int upsidedown); + +glamor_pixmap_clipped_regions * +glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv, + RegionPtr region, + int *n_region, + int inner_block_w, int inner_block_h, + int reverse, int upsidedown); + +glamor_pixmap_clipped_regions * +glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform, + RegionPtr region, int *n_region, int dx, int dy, int repeat_type, + int reverse, int upsidedown); + +Bool +glamor_composite_largepixmap_region(CARD8 op, + PicturePtr source, + PicturePtr mask, + PicturePtr dest, + glamor_pixmap_private * source_pixmap_priv, + glamor_pixmap_private * mask_pixmap_priv, + glamor_pixmap_private * dest_pixmap_priv, + RegionPtr region, Bool force_clip, + INT16 x_source, + INT16 y_source, + INT16 x_mask, + INT16 y_mask, + INT16 x_dest, INT16 y_dest, + CARD16 width, CARD16 height); + +Bool +glamor_get_transform_block_size(struct pixman_transform *transform, + int block_w, int block_h, + int *transformed_block_w, + int *transformed_block_h); + +void +glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box, + struct pixman_transform *transform); + +/** + * Upload a picture to gl texture. Similar to the + * glamor_upload_pixmap_to_texture. Used in rendering. + **/ +enum glamor_pixmap_status + glamor_upload_picture_to_texture(PicturePtr picture); + +/** + * Upload bits to a pixmap's texture. This function will + * convert the bits to the specified format/type format + * if the conversion is unavoidable. + **/ +Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type, + int no_alpha, int revert, int swap_rb, void *bits); + +/** + * Destroy all the resources allocated on the uploading + * phase, includs the tex and fbo. + **/ +void glamor_destroy_upload_pixmap(PixmapPtr pixmap); + +int glamor_create_picture(PicturePtr picture); + +Bool +glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access); + +void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access); + +void glamor_destroy_picture(PicturePtr picture); + +/* fixup a fbo to the exact size as the pixmap. */ +Bool +glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv); + +void +glamor_picture_format_fixup(PicturePtr picture, + glamor_pixmap_private * pixmap_priv); + +void +glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h, + unsigned int format, unsigned long planeMask, char *d); + +void +glamor_add_traps(PicturePtr pPicture, + INT16 x_off, + INT16 y_off, int ntrap, xTrap * traps); + +RegionPtr +glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC, + int srcx, int srcy, int w, int h, int dstx, int dsty, + unsigned long bitPlane); + +void +glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr * ppci, pointer pglyphBase); + +void +glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, + int x, int y, unsigned int nglyph, + CharInfoPtr * ppci, pointer pglyphBase); + +void +glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, + DrawablePtr pDrawable, int w, int h, int x, int y); + +void +glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +void +glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, + xSegment *pSeg); + +void +glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt, + DDXPointPtr ppt); + +void +glamor_composite_rectangles(CARD8 op, + PicturePtr dst, + xRenderColor *color, + int num_rects, + xRectangle *rects); + +#include"glamor_utils.h" + +/* Dynamic pixmap upload to texture if needed. + * Sometimes, the target is a gl texture pixmap/picture, + * but the source or mask is in cpu memory. In that case, + * upload the source/mask to gl texture and then avoid + * fallback the whole process to cpu. Most of the time, + * this will increase performance obviously. */ + +#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD +#define GLAMOR_GRADIENT_SHADER +#define GLAMOR_TRAPEZOID_SHADER +#define GLAMOR_TEXTURED_LARGE_PIXMAP 1 +#define WALKAROUND_LARGE_TEXTURE_MAP +#if 0 +#define MAX_FBO_SIZE 32 /* For test purpose only. */ +#endif +//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK +#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK + +#endif /* GLAMOR_PRIV_H */ |