diff options
Diffstat (limited to 'libre')
-rw-r--r-- | libre/lib32-mesa-demos-libre/PKGBUILD | 45 | ||||
-rwxr-xr-x | libre/lib32-mesa-demos-libre/mesa-demos-libre.patch | 1192 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/PKGBUILD | 60 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/fix_joystick_misc_axes.diff | 13 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/libre.patch | 578 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch | 63 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch | 13 | ||||
-rw-r--r-- | libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch | 23 | ||||
-rw-r--r-- | libre/sdl-libre/PKGBUILD | 11 | ||||
-rw-r--r-- | libre/sdl-libre/libsdl-1.2.15-resizing.patch | 63 |
10 files changed, 2058 insertions, 3 deletions
diff --git a/libre/lib32-mesa-demos-libre/PKGBUILD b/libre/lib32-mesa-demos-libre/PKGBUILD new file mode 100644 index 000000000..1719f138d --- /dev/null +++ b/libre/lib32-mesa-demos-libre/PKGBUILD @@ -0,0 +1,45 @@ +# $Id: PKGBUILD 94667 2010-10-09 11:21:35Z andyrtr $ +# Maintainer: Jan de Groot <jgc@archlinux.org> +# Maintainer: Andreas Radke <andyrtr@archlinux.org> +# Maintainer (Parabola): André Silva <emulatorman@lavabit.com> + +_pkgbasename=mesa-demos-libre +pkgname=lib32-$_pkgbasename +pkgver=8.0.1 +pkgrel=2 +arch=(x86_64) +pkgdesc="Mesa demos and tools (32-bit), libre" +url="http://mesa3d.sourceforge.net" +license=('custom') +depends=('lib32-glew>=1.5.6' mesa-demos-libre) +provides=("lib32-mesa-demos=$pkgver") +replaces=('lib32-mesa-demos') +conflicts=('lib32-mesa-demos') +makedepends=(gcc-multilib) +source=(ftp://ftp.freedesktop.org/pub/mesa/demos/${pkgver}/mesa-demos-${pkgver}.tar.bz2 + mesa-demos-libre.patch) +md5sums=('320c2a4b6edc6faba35d9cb1e2a30bf4' + '1858e95d40ac9e5e0b59753ce9e673e3') + +build() { + export CC="gcc -m32" + export CXX="g++ -m32" + export PKG_CONFIG_PATH="/usr/lib32/pkgconfig" + + cd "${srcdir}/mesa-demos-${pkgver}" + patch -Np1 -i "${srcdir}/mesa-demos-libre.patch" + ./configure --prefix=/usr + make +} + +package() { + cd "${srcdir}/mesa-demos-${pkgver}" + make DESTDIR="${pkgdir}" install + + for i in "$pkgdir/usr/bin/"*; do + mv "$i" "$i"32 + done + + mkdir -p "$pkgdir/usr/share/licenses" + ln -s mesa-demos "$pkgdir/usr/share/licenses/lib32-mesa-demos" +} diff --git a/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch b/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch new file mode 100755 index 000000000..c5261f8e9 --- /dev/null +++ b/libre/lib32-mesa-demos-libre/mesa-demos-libre.patch @@ -0,0 +1,1192 @@ +diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/Makefile.am mesa-demos-8.0.1//src/demos/Makefile.am +--- Desktop/mesa-demos-8.0.1//src/demos/Makefile.am 2010-07-13 14:46:40.000000000 -0400 ++++ mesa-demos-8.0.1/src/demos/Makefile.am 2011-06-04 15:34:18.000000000 -0400 +@@ -62,7 +62,6 @@ bin_PROGRAMS = \ + morph3d \ + multiarb \ + paltex \ +- pointblast \ + projtex \ + ray \ + readpix \ +@@ -71,7 +70,6 @@ bin_PROGRAMS = \ + shadowtex \ + singlebuffer \ + spectex \ +- spriteblast \ + stex3d \ + teapot \ + terrain \ +diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/Makefile.in mesa-demos-8.0.1//src/demos/Makefile.in +--- Desktop/mesa-demos-8.0.1//src/demos/Makefile.in 2010-07-13 14:53:23.000000000 -0400 ++++ mesa-demos-8.0.1/src/demos/Makefile.in 2011-06-04 15:35:32.000000000 -0400 +@@ -73,11 +73,10 @@ host_triplet = @host@ + @HAVE_GLUT_TRUE@ ipers$(EXEEXT) isosurf$(EXEEXT) \ + @HAVE_GLUT_TRUE@ lodbias$(EXEEXT) morph3d$(EXEEXT) \ + @HAVE_GLUT_TRUE@ multiarb$(EXEEXT) paltex$(EXEEXT) \ +-@HAVE_GLUT_TRUE@ pointblast$(EXEEXT) projtex$(EXEEXT) \ +-@HAVE_GLUT_TRUE@ ray$(EXEEXT) readpix$(EXEEXT) reflect$(EXEEXT) \ +-@HAVE_GLUT_TRUE@ renormal$(EXEEXT) shadowtex$(EXEEXT) \ +-@HAVE_GLUT_TRUE@ singlebuffer$(EXEEXT) spectex$(EXEEXT) \ +-@HAVE_GLUT_TRUE@ spriteblast$(EXEEXT) stex3d$(EXEEXT) \ ++@HAVE_GLUT_TRUE@ projtex$(EXEEXT) ray$(EXEEXT) readpix$(EXEEXT) \ ++@HAVE_GLUT_TRUE@ reflect$(EXEEXT) renormal$(EXEEXT) \ ++@HAVE_GLUT_TRUE@ shadowtex$(EXEEXT) singlebuffer$(EXEEXT) \ ++@HAVE_GLUT_TRUE@ spectex$(EXEEXT) stex3d$(EXEEXT) \ + @HAVE_GLUT_TRUE@ teapot$(EXEEXT) terrain$(EXEEXT) \ + @HAVE_GLUT_TRUE@ tessdemo$(EXEEXT) texcyl$(EXEEXT) \ + @HAVE_GLUT_TRUE@ texenv$(EXEEXT) textures$(EXEEXT) \ +@@ -188,9 +187,6 @@ multiarb_DEPENDENCIES = ../util/libutil. + paltex_SOURCES = paltex.c + paltex_OBJECTS = paltex.$(OBJEXT) + paltex_LDADD = $(LDADD) +-pointblast_SOURCES = pointblast.c +-pointblast_OBJECTS = pointblast.$(OBJEXT) +-pointblast_LDADD = $(LDADD) + projtex_SOURCES = projtex.c + projtex_OBJECTS = projtex.$(OBJEXT) + projtex_DEPENDENCIES = ../util/libutil.la +@@ -215,9 +211,6 @@ singlebuffer_LDADD = $(LDADD) + spectex_SOURCES = spectex.c + spectex_OBJECTS = spectex.$(OBJEXT) + spectex_LDADD = $(LDADD) +-spriteblast_SOURCES = spriteblast.c +-spriteblast_OBJECTS = spriteblast.$(OBJEXT) +-spriteblast_LDADD = $(LDADD) + stex3d_SOURCES = stex3d.c + stex3d_OBJECTS = stex3d.$(OBJEXT) + stex3d_LDADD = $(LDADD) +@@ -285,21 +278,20 @@ SOURCES = arbfplight.c arbfslight.c arbo + fbo_firecube.c fbotexture.c fire.c fogcoord.c fplight.c \ + fslight.c gamma.c gearbox.c gears.c geartrain.c glinfo.c \ + gloss.c gltestperf.c ipers.c isosurf.c lodbias.c morph3d.c \ +- multiarb.c paltex.c pointblast.c projtex.c ray.c readpix.c \ +- reflect.c renormal.c shadowtex.c singlebuffer.c spectex.c \ +- spriteblast.c stex3d.c teapot.c terrain.c tessdemo.c texcyl.c \ +- texenv.c textures.c trispd.c $(tunnel_SOURCES) tunnel2.c \ +- vao_demo.c winpos.c ++ multiarb.c paltex.c projtex.c ray.c readpix.c reflect.c \ ++ renormal.c shadowtex.c singlebuffer.c spectex.c stex3d.c \ ++ teapot.c terrain.c tessdemo.c texcyl.c texenv.c textures.c \ ++ trispd.c $(tunnel_SOURCES) tunnel2.c vao_demo.c winpos.c + DIST_SOURCES = arbfplight.c arbfslight.c arbocclude.c bounce.c \ + clearspd.c copypix.c cubemap.c dinoshade.c dissolve.c \ + drawpix.c engine.c fbo_firecube.c fbotexture.c fire.c \ + fogcoord.c fplight.c fslight.c gamma.c gearbox.c gears.c \ + geartrain.c glinfo.c gloss.c gltestperf.c ipers.c isosurf.c \ +- lodbias.c morph3d.c multiarb.c paltex.c pointblast.c projtex.c \ +- ray.c readpix.c reflect.c renormal.c shadowtex.c \ +- singlebuffer.c spectex.c spriteblast.c stex3d.c teapot.c \ +- terrain.c tessdemo.c texcyl.c texenv.c textures.c trispd.c \ +- $(tunnel_SOURCES) tunnel2.c vao_demo.c winpos.c ++ lodbias.c morph3d.c multiarb.c paltex.c projtex.c ray.c \ ++ readpix.c reflect.c renormal.c shadowtex.c singlebuffer.c \ ++ spectex.c stex3d.c teapot.c terrain.c tessdemo.c texcyl.c \ ++ texenv.c textures.c trispd.c $(tunnel_SOURCES) tunnel2.c \ ++ vao_demo.c winpos.c + ETAGS = etags + CTAGS = ctags + DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) +@@ -653,9 +645,6 @@ multiarb$(EXEEXT): $(multiarb_OBJECTS) $ + paltex$(EXEEXT): $(paltex_OBJECTS) $(paltex_DEPENDENCIES) + @rm -f paltex$(EXEEXT) + $(AM_V_CCLD)$(LINK) $(paltex_OBJECTS) $(paltex_LDADD) $(LIBS) +-pointblast$(EXEEXT): $(pointblast_OBJECTS) $(pointblast_DEPENDENCIES) +- @rm -f pointblast$(EXEEXT) +- $(AM_V_CCLD)$(LINK) $(pointblast_OBJECTS) $(pointblast_LDADD) $(LIBS) + projtex$(EXEEXT): $(projtex_OBJECTS) $(projtex_DEPENDENCIES) + @rm -f projtex$(EXEEXT) + $(AM_V_CCLD)$(LINK) $(projtex_OBJECTS) $(projtex_LDADD) $(LIBS) +@@ -680,9 +669,6 @@ singlebuffer$(EXEEXT): $(singlebuffer_OB + spectex$(EXEEXT): $(spectex_OBJECTS) $(spectex_DEPENDENCIES) + @rm -f spectex$(EXEEXT) + $(AM_V_CCLD)$(LINK) $(spectex_OBJECTS) $(spectex_LDADD) $(LIBS) +-spriteblast$(EXEEXT): $(spriteblast_OBJECTS) $(spriteblast_DEPENDENCIES) +- @rm -f spriteblast$(EXEEXT) +- $(AM_V_CCLD)$(LINK) $(spriteblast_OBJECTS) $(spriteblast_LDADD) $(LIBS) + stex3d$(EXEEXT): $(stex3d_OBJECTS) $(stex3d_DEPENDENCIES) + @rm -f stex3d$(EXEEXT) + $(AM_V_CCLD)$(LINK) $(stex3d_OBJECTS) $(stex3d_LDADD) $(LIBS) +@@ -756,7 +742,6 @@ distclean-compile: + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/morph3d.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/multiarb.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/paltex.Po@am__quote@ +-@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/pointblast.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/projtex.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ray.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/readpix.Po@am__quote@ +@@ -765,7 +750,6 @@ distclean-compile: + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shadowtex.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/singlebuffer.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/spectex.Po@am__quote@ +-@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/spriteblast.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/stex3d.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/teapot.Po@am__quote@ + @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/terrain.Po@am__quote@ +diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/pointblast.c mesa-demos-8.0.1//src/demos/pointblast.c +--- Desktop/mesa-demos-8.0.1//src/demos/pointblast.c 2010-07-07 13:57:15.000000000 -0400 ++++ mesa-demos-8.0.1/src/demos/pointblast.c 1969-12-31 19:00:00.000000000 -0500 +@@ -1,504 +0,0 @@ +- +-/* Copyright (c) Mark J. Kilgard, 1997. */ +- +-/* This program is freely distributable without licensing fees +- and is provided without guarantee or warrantee expressed or +- implied. This program is -not- in the public domain. */ +- +-/* This example demonstrates how to render particle effects +- with OpenGL. A cloud of pinkish/orange particles explodes with the +- particles bouncing off the ground. When the EXT_point_parameters +- is present , the particle size is attenuated based on eye distance. */ +- +- +-#include <stdio.h> +-#include <stdlib.h> +-#include <string.h> +-#include <math.h> /* for cos(), sin(), and sqrt() */ +-#ifdef _WIN32 +-#include <windows.h> +-#endif +-#include <GL/glew.h> +-#include <GL/glut.h> +- +-/* Some <math.h> files do not define M_PI... */ +-#ifndef M_PI +-#define M_PI 3.14159265 +-#endif +- +-#if 0 /* For debugging. */ +-#undef GL_EXT_point_parameters +-#endif +- +-static GLfloat angle = -150; /* in degrees */ +-static int spin = 0; +-static int moving, begin; +-static int newModel = 1; +-static float theTime; +-static int repeat = 1; +-static int blend = 1; +-int useMipmaps = 1; +-int linearFiltering = 1; +- +-static GLfloat constant[3] = { 1/5.0, 0.0, 0.0 }; +-static GLfloat linear[3] = { 0.0, 1/5.0, 0.0 }; +-static GLfloat theQuad[3] = { 0.25, 0.0, 1/60.0 }; +- +-#define MAX_POINTS 2000 +- +-static int numPoints = 200; +- +-static GLfloat pointList[MAX_POINTS][3]; +-static GLfloat pointTime[MAX_POINTS]; +-static GLfloat pointVelocity[MAX_POINTS][2]; +-static GLfloat pointDirection[MAX_POINTS][2]; +-static int colorList[MAX_POINTS]; +-static int animate = 1, motion = 0; +- +-static GLfloat colorSet[][4] = { +- /* Shades of red. */ +- { 0.7, 0.2, 0.4, 0.5 }, +- { 0.8, 0.0, 0.7, 0.5 }, +- { 1.0, 0.0, 0.0, 0.5 }, +- { 0.9, 0.3, 0.6, 0.5 }, +- { 1.0, 0.4, 0.0, 0.5 }, +- { 1.0, 0.0, 0.5, 0.5 }, +-}; +- +-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0])) +- +-#define DEAD (NUM_COLORS+1) +- +- +-#if 0 /* drand48 might be better on Unix machines */ +-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48()) +-#else +-static float float_rand(void) { return rand() / (float) RAND_MAX; } +-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand()) +-#endif +- +-#define MEAN_VELOCITY 3.0 +-#define GRAVITY 2.0 +- +-/* Modeling units of ground extent in each X and Z direction. */ +-#define EDGE 12 +- +-static void +-makePointList(void) +-{ +- float angle, velocity, direction; +- int i; +- +- motion = 1; +- for (i=0; i<numPoints; i++) { +- pointList[i][0] = 0.0; +- pointList[i][1] = 0.0; +- pointList[i][2] = 0.0; +- pointTime[i] = 0.0; +- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0; +- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0; +- pointDirection[i][0] = cos(direction); +- pointDirection[i][1] = sin(direction); +- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0); +- pointVelocity[i][0] = velocity * cos(angle); +- pointVelocity[i][1] = velocity * sin(angle); +- colorList[i] = rand() % NUM_COLORS; +- } +- theTime = 0.0; +-} +- +-static void +-updatePointList(void) +-{ +- float distance; +- int i; +- +- static double t0 = -1.; +- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; +- if (t0 < 0.0) +- t0 = t; +- dt = t - t0; +- t0 = t; +- +- motion = 0; +- for (i=0; i<numPoints; i++) { +- distance = pointVelocity[i][0] * theTime; +- +- /* X and Z */ +- pointList[i][0] = pointDirection[i][0] * distance; +- pointList[i][2] = pointDirection[i][1] * distance; +- +- /* Z */ +- pointList[i][1] = +- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i]; +- +- /* If we hit the ground, bounce the point upward again. */ +- if (pointList[i][1] <= 0.0) { +- if (distance > EDGE) { +- /* Particle has hit ground past the distance duration of +- the particles. Mark particle as dead. */ +- colorList[i] = NUM_COLORS; /* Not moving. */ +- continue; +- } +- +- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */ +- pointTime[i] = 0.0; /* Reset the particles sense of up time. */ +- } +- motion = 1; +- pointTime[i] += dt; +- } +- theTime += dt; +- if (!motion && !spin) { +- if (repeat) { +- makePointList(); +- } else { +- glutIdleFunc(NULL); +- } +- } +-} +- +-static void +-idle(void) +-{ +- updatePointList(); +- if (spin) { +- angle += 0.3; +- newModel = 1; +- } +- glutPostRedisplay(); +-} +- +-static void +-visible(int vis) +-{ +- if (vis == GLUT_VISIBLE) { +- if (animate && (motion || spin)) { +- glutIdleFunc(idle); +- } +- } else { +- glutIdleFunc(NULL); +- } +-} +- +-static void +-recalcModelView(void) +-{ +- glPopMatrix(); +- glPushMatrix(); +- glRotatef(angle, 0.0, 1.0, 0.0); +- newModel = 0; +-} +- +-static void +-redraw(void) +-{ +- int i; +- +- glDepthMask(GL_TRUE); +- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +- if (newModel) +- recalcModelView(); +- +- +- /* Draw the floor. */ +-/* glEnable(GL_TEXTURE_2D);*/ +- glColor3f(0.5, 1.0, 0.5); +- glBegin(GL_QUADS); +- glTexCoord2f(0.0, 0.0); +- glVertex3f(-EDGE, -0.05, -EDGE); +- glTexCoord2f(20.0, 0.0); +- glVertex3f(EDGE, -0.05, -EDGE); +- glTexCoord2f(20.0, 20.0); +- glVertex3f(EDGE, -0.05, EDGE); +- glTexCoord2f(0.0, 20.0); +- glVertex3f(-EDGE, -0.05, EDGE); +- glEnd(); +- +- /* Allow particles to blend with each other. */ +- glDepthMask(GL_FALSE); +- +- if (blend) +- glEnable(GL_BLEND); +- +- glDisable(GL_TEXTURE_2D); +- glBegin(GL_POINTS); +- for (i=0; i<numPoints; i++) { +- /* Draw alive particles. */ +- if (colorList[i] != DEAD) { +- glColor4fv(colorSet[colorList[i]]); +- glVertex3fv(pointList[i]); +- } +- } +- glEnd(); +- +- glDisable(GL_BLEND); +- +- glutSwapBuffers(); +-} +- +-/* ARGSUSED2 */ +-static void +-mouse(int button, int state, int x, int y) +-{ +- /* Scene can be spun around Y axis using left +- mouse button movement. */ +- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { +- moving = 1; +- begin = x; +- } +- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { +- moving = 0; +- } +-} +- +-/* ARGSUSED1 */ +-static void +-mouseMotion(int x, int y) +-{ +- if (moving) { +- angle = angle + (x - begin); +- begin = x; +- newModel = 1; +- glutPostRedisplay(); +- } +-} +- +-static void +-menu(int option) +-{ +- switch (option) { +- case 0: +- makePointList(); +- break; +-#ifdef GL_ARB_point_parameters +- case 1: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant); +- break; +- case 2: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear); +- break; +- case 3: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); +- break; +-#endif +- case 4: +- blend = 1; +- break; +- case 5: +- blend = 0; +- break; +-#ifdef GL_ARB_point_parameters +- case 6: +- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0); +- break; +- case 7: +- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0); +- break; +-#endif +- case 8: +- glEnable(GL_POINT_SMOOTH); +- break; +- case 9: +- glDisable(GL_POINT_SMOOTH); +- break; +- case 10: +- glPointSize(2.0); +- break; +- case 11: +- glPointSize(4.0); +- break; +- case 12: +- glPointSize(8.0); +- break; +- case 13: +- spin = 1 - spin; +- if (animate && (spin || motion)) { +- glutIdleFunc(idle); +- } else { +- glutIdleFunc(NULL); +- } +- break; +- case 14: +- numPoints = 200; +- break; +- case 15: +- numPoints = 500; +- break; +- case 16: +- numPoints = 1000; +- break; +- case 17: +- numPoints = 2000; +- break; +- case 666: +- exit(0); +- } +- glutPostRedisplay(); +-} +- +-/* ARGSUSED1 */ +-static void +-key(unsigned char c, int x, int y) +-{ +- switch (c) { +- case 13: +- animate = 1 - animate; /* toggle. */ +- if (animate && (motion || spin)) { +- glutIdleFunc(idle); +- } else { +- glutIdleFunc(NULL); +- } +- break; +- case ' ': +- animate = 1; +- makePointList(); +- glutIdleFunc(idle); +- break; +- case 27: +- exit(0); +- } +-} +- +-/* Nice floor texture tiling pattern. */ +-static char *circles[] = { +- "....xxxx........", +- "..xxxxxxxx......", +- ".xxxxxxxxxx.....", +- ".xxx....xxx.....", +- "xxx......xxx....", +- "xxx......xxx....", +- "xxx......xxx....", +- "xxx......xxx....", +- ".xxx....xxx.....", +- ".xxxxxxxxxx.....", +- "..xxxxxxxx......", +- "....xxxx........", +- "................", +- "................", +- "................", +- "................", +-}; +- +-static void +-makeFloorTexture(void) +-{ +- GLubyte floorTexture[16][16][3]; +- GLubyte *loc; +- int s, t; +- +- /* Setup RGB image for the texture. */ +- loc = (GLubyte*) floorTexture; +- for (t = 0; t < 16; t++) { +- for (s = 0; s < 16; s++) { +- if (circles[t][s] == 'x') { +- /* Nice blue. */ +- loc[0] = 0x1f; +- loc[1] = 0x1f; +- loc[2] = 0x8f; +- } else { +- /* Light gray. */ +- loc[0] = 0xca; +- loc[1] = 0xca; +- loc[2] = 0xca; +- } +- loc += 3; +- } +- } +- +- glPixelStorei(GL_UNPACK_ALIGNMENT, 1); +- +- if (useMipmaps) { +- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, +- GL_LINEAR_MIPMAP_LINEAR); +- gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 16, 16, +- GL_RGB, GL_UNSIGNED_BYTE, floorTexture); +- } else { +- if (linearFiltering) { +- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +- } else { +- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +- } +- glTexImage2D(GL_TEXTURE_2D, 0, 3, 16, 16, 0, +- GL_RGB, GL_UNSIGNED_BYTE, floorTexture); +- } +-} +- +-int +-main(int argc, char **argv) +-{ +- int i; +- +- glutInitWindowSize(300, 300); +- glutInit(&argc, argv); +- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); +- +- for (i=1; i<argc; i++) { +- if(!strcmp("-noms", argv[i])) { +- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); +- printf("forcing no multisampling\n"); +- } else if(!strcmp("-nomipmaps", argv[i])) { +- useMipmaps = 0; +- } else if(!strcmp("-nearest", argv[i])) { +- linearFiltering = 0; +- } +- } +- +- glutCreateWindow("point burst"); +- glewInit(); +- glutDisplayFunc(redraw); +- glutMouseFunc(mouse); +- glutMotionFunc(mouseMotion); +- glutVisibilityFunc(visible); +- glutKeyboardFunc(key); +- glutCreateMenu(menu); +- glutAddMenuEntry("Reset time", 0); +- glutAddMenuEntry("Constant", 1); +- glutAddMenuEntry("Linear", 2); +- glutAddMenuEntry("Quadratic", 3); +- glutAddMenuEntry("Blend on", 4); +- glutAddMenuEntry("Blend off", 5); +- glutAddMenuEntry("Threshold 1", 6); +- glutAddMenuEntry("Threshold 10", 7); +- glutAddMenuEntry("Point smooth on", 8); +- glutAddMenuEntry("Point smooth off", 9); +- glutAddMenuEntry("Point size 2", 10); +- glutAddMenuEntry("Point size 4", 11); +- glutAddMenuEntry("Point size 8", 12); +- glutAddMenuEntry("Toggle spin", 13); +- glutAddMenuEntry("200 points ", 14); +- glutAddMenuEntry("500 points ", 15); +- glutAddMenuEntry("1000 points ", 16); +- glutAddMenuEntry("2000 points ", 17); +- glutAddMenuEntry("Quit", 666); +- glutAttachMenu(GLUT_RIGHT_BUTTON); +- +- if (!glutExtensionSupported("GL_ARB_point_parameters")) { +- fprintf(stderr, "Sorry, GL_ARB_point_parameters is not supported.\n"); +- return -1; +- } +- +- glShadeModel(GL_FLAT); +- glEnable(GL_DEPTH_TEST); +- glEnable(GL_POINT_SMOOTH); +- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +- glPointSize(8.0); +-#if GL_ARB_point_parameters +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); +-#endif +- glMatrixMode(GL_PROJECTION); +- gluPerspective( /* field of view in degree */ 40.0, +- /* aspect ratio */ 1.0, +- /* Z near */ 0.5, /* Z far */ 40.0); +- glMatrixMode(GL_MODELVIEW); +- gluLookAt(0.0, 1.0, 8.0, /* eye location */ +- 0.0, 1.0, 0.0, /* center is at (0,0,0) */ +- 0.0, 1.0, 0.); /* up is in postivie Y direction */ +- glPushMatrix(); /* dummy push so we can pop on model +- recalc */ +- +- makePointList(); +- makeFloorTexture(); +- +- glutMainLoop(); +- return 0; /* ANSI C requires main to return int. */ +-} +diff -rauNp Desktop/mesa-demos-8.0.1//src/demos/spriteblast.c mesa-demos-8.0.1//src/demos/spriteblast.c +--- Desktop/mesa-demos-8.0.1//src/demos/spriteblast.c 2010-07-07 13:57:15.000000000 -0400 ++++ mesa-demos-8.0.1/src/demos/spriteblast.c 1969-12-31 19:00:00.000000000 -0500 +@@ -1,555 +0,0 @@ +- +-/* Copyright (c) Mark J. Kilgard, 1997. */ +- +-/* This program is freely distributable without licensing fees +- and is provided without guarantee or warrantee expressed or +- implied. This program is -not- in the public domain. */ +- +-/* This example demonstrates how to render particle effects +- with OpenGL. A cloud of pinkish/orange particles explodes with the +- particles bouncing off the ground. When the EXT_point_parameters +- is present , the particle size is attenuated based on eye distance. */ +- +- +-/* Modified by Brian Paul to test GL_ARB_point_sprite */ +- +- +-#include <stdio.h> +-#include <stdlib.h> +-#include <string.h> +-#include <math.h> /* for cos(), sin(), and sqrt() */ +-#ifdef _WIN32 +-#include <windows.h> +-#endif +-#include <GL/glew.h> +-#include <GL/glut.h> +- +-/* Some <math.h> files do not define M_PI... */ +-#ifndef M_PI +-#define M_PI 3.14159265 +-#endif +- +-#if 0 /* For debugging. */ +-#undef GL_EXT_point_parameters +-#endif +- +-static GLfloat angle = -150; /* in degrees */ +-static int spin = 0; +-static int moving, begin; +-static float theTime; +-static int repeat = 1; +-static int blend = 1; +-int useMipmaps = 1; +-int linearFiltering = 1; +- +-static GLfloat constant[3] = { .2, 0.0, 0.0 }; +-static GLfloat linear[3] = { .0, .1, 0.0 }; +-static GLfloat theQuad[3] = { .005, 0.1, 1/600.0 }; +- +-#define MAX_POINTS 2000 +- +-static int numPoints = 200; +- +-static GLfloat pointList[MAX_POINTS][3]; +-static GLfloat pointTime[MAX_POINTS]; +-static GLfloat pointVelocity[MAX_POINTS][2]; +-static GLfloat pointDirection[MAX_POINTS][2]; +-static int colorList[MAX_POINTS]; +-static int animate = 1, motion = 0, org = 0, sprite = 1, smooth = 1; +- +-static GLfloat colorSet[][4] = { +- /* Shades of red. */ +- { 0.7, 0.2, 0.4, 0.5 }, +- { 0.8, 0.0, 0.7, 0.5 }, +- { 1.0, 0.0, 0.0, 0.5 }, +- { 0.9, 0.3, 0.6, 0.5 }, +- { 1.0, 0.4, 0.0, 0.5 }, +- { 1.0, 0.0, 0.5, 0.5 }, +-}; +- +-#define NUM_COLORS (sizeof(colorSet)/sizeof(colorSet[0])) +- +-#define DEAD (NUM_COLORS+1) +- +- +-/* GL */ +-static GLint spritePattern[16][16] = { +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, +- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0 }, +- { 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0 }, +- { 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0 }, +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, +- { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } +-}; +- +- +- +- +-#if 0 /* drand48 might be better on Unix machines */ +-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * drand48()) +-#else +-static float float_rand(void) { return rand() / (float) RAND_MAX; } +-#define RANDOM_RANGE(lo, hi) ((lo) + (hi - lo) * float_rand()) +-#endif +- +-#define MEAN_VELOCITY 3.0 +-#define GRAVITY 2.0 +- +-/* Modeling units of ground extent in each X and Z direction. */ +-#define EDGE 12 +- +-static void +-makePointList(void) +-{ +- float angle, velocity, direction; +- int i; +- +- motion = 1; +- for (i=0; i<numPoints; i++) { +- pointList[i][0] = 0.0; +- pointList[i][1] = 0.0; +- pointList[i][2] = 0.0; +- pointTime[i] = 0.0; +- angle = (RANDOM_RANGE(60.0, 70.0)) * M_PI/180.0; +- direction = RANDOM_RANGE(0.0, 360.0) * M_PI/180.0; +- pointDirection[i][0] = cos(direction); +- pointDirection[i][1] = sin(direction); +- velocity = MEAN_VELOCITY + RANDOM_RANGE(-0.8, 1.0); +- pointVelocity[i][0] = velocity * cos(angle); +- pointVelocity[i][1] = velocity * sin(angle); +- colorList[i] = rand() % NUM_COLORS; +- } +- theTime = 0.0; +-} +- +-static void +-updatePointList(void) +-{ +- float distance; +- int i; +- +- static double t0 = -1.; +- double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; +- if (t0 < 0.0) +- t0 = t; +- dt = t - t0; +- t0 = t; +- +- motion = 0; +- for (i=0; i<numPoints; i++) { +- distance = pointVelocity[i][0] * theTime; +- +- /* X and Z */ +- pointList[i][0] = pointDirection[i][0] * distance; +- pointList[i][2] = pointDirection[i][1] * distance; +- +- /* Z */ +- pointList[i][1] = +- (pointVelocity[i][1] - 0.5 * GRAVITY * pointTime[i])*pointTime[i]; +- +- /* If we hit the ground, bounce the point upward again. */ +- if (pointList[i][1] <= 0.0) { +- if (distance > EDGE) { +- /* Particle has hit ground past the distance duration of +- the particles. Mark particle as dead. */ +- colorList[i] = NUM_COLORS; /* Not moving. */ +- continue; +- } +- +- pointVelocity[i][1] *= 0.8; /* 80% of previous up velocity. */ +- pointTime[i] = 0.0; /* Reset the particles sense of up time. */ +- } +- motion = 1; +- pointTime[i] += dt; +- } +- theTime += dt; +- if (!motion && !spin) { +- if (repeat) { +- makePointList(); +- } else { +- glutIdleFunc(NULL); +- } +- } +-} +- +-static void +-idle(void) +-{ +- updatePointList(); +- if (spin) { +- angle += 0.3; +- } +- glutPostRedisplay(); +-} +- +-static void +-visible(int vis) +-{ +- if (vis == GLUT_VISIBLE) { +- if (animate && (motion || spin)) { +- glutIdleFunc(idle); +- } +- } else { +- glutIdleFunc(NULL); +- } +-} +- +-static void +-redraw(void) +-{ +- int i; +- +- glDepthMask(GL_TRUE); +- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); +- +- glPushMatrix(); +- glRotatef(15.0, 1.0, 0.0, 0.0); +- glRotatef(angle, 0.0, 1.0, 0.0); +- +- +- /* Draw the floor. */ +-/* glEnable(GL_TEXTURE_2D);*/ +- glColor3f(0.1, 0.5, 1.0); +- glBegin(GL_QUADS); +- glTexCoord2f(0.0, 0.0); +- glVertex3f(-EDGE, -0.05, -EDGE); +- glTexCoord2f(20.0, 0.0); +- glVertex3f(EDGE, -0.05, -EDGE); +- glTexCoord2f(20.0, 20.0); +- glVertex3f(EDGE, -0.05, EDGE); +- glTexCoord2f(0.0, 20.0); +- glVertex3f(-EDGE, -0.05, EDGE); +- glEnd(); +- +- /* Allow particles to blend with each other. */ +- glDepthMask(GL_FALSE); +- +- if (blend) +- glEnable(GL_BLEND); +- +- if (sprite) { +- glEnable(GL_TEXTURE_2D); +-#ifdef GL_ARB_point_sprite +- glEnable(GL_POINT_SPRITE_ARB); +-#endif +- } +- +- glColor3f(1,1,1); +- glBegin(GL_POINTS); +- for (i=0; i<numPoints; i++) { +- /* Draw alive particles. */ +- if (colorList[i] != DEAD) { +- if (!sprite) glColor4fv(colorSet[colorList[i]]); +- glVertex3fv(pointList[i]); +- } +- } +- glEnd(); +- +- glDisable(GL_TEXTURE_2D); +-#ifdef GL_ARB_point_sprite +- glDisable(GL_POINT_SPRITE_ARB); +-#endif +- glDisable(GL_BLEND); +- +- glPopMatrix(); +- +- glutSwapBuffers(); +-} +- +-/* ARGSUSED2 */ +-static void +-mouse(int button, int state, int x, int y) +-{ +- /* Scene can be spun around Y axis using left +- mouse button movement. */ +- if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) { +- moving = 1; +- begin = x; +- } +- if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) { +- moving = 0; +- } +-} +- +-/* ARGSUSED1 */ +-static void +-mouseMotion(int x, int y) +-{ +- if (moving) { +- angle = angle + (x - begin); +- begin = x; +- glutPostRedisplay(); +- } +-} +- +-static void +-menu(int option) +-{ +- switch (option) { +- case 0: +- makePointList(); +- break; +-#ifdef GL_ARB_point_parameters +- case 1: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, constant); +- break; +- case 2: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, linear); +- break; +- case 3: +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); +- break; +-#endif +- case 4: +- blend = 1; +- break; +- case 5: +- blend = 0; +- break; +-#ifdef GL_ARB_point_parameters +- case 6: +- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 1.0); +- break; +- case 7: +- glPointParameterfARB(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 10.0); +- break; +-#endif +- case 8: +- glEnable(GL_POINT_SMOOTH); +- smooth = 1; +- break; +- case 9: +- glDisable(GL_POINT_SMOOTH); +- smooth = 0; +- break; +- case 10: +- glPointSize(16.0); +- break; +- case 11: +- glPointSize(32.0); +- break; +- case 12: +- glPointSize(64.0); +- break; +- case 13: +- spin = 1 - spin; +- if (animate && (spin || motion)) { +- glutIdleFunc(idle); +- } else { +- glutIdleFunc(NULL); +- } +- break; +- case 14: +- numPoints = 200; +- break; +- case 15: +- numPoints = 500; +- break; +- case 16: +- numPoints = 1000; +- break; +- case 17: +- numPoints = 2000; +- break; +- case 666: +- exit(0); +- } +- glutPostRedisplay(); +-} +- +-/* ARGSUSED1 */ +-static void +-key(unsigned char c, int x, int y) +-{ +- switch (c) { +- case 13: +- animate = 1 - animate; /* toggle. */ +- if (animate && (motion || spin)) { +- glutIdleFunc(idle); +- } else { +- glutIdleFunc(NULL); +- } +- break; +- case ' ': +- animate = 1; +- makePointList(); +- glutIdleFunc(idle); +- break; +- case 'o': +- case 'O': +- org ^= 1; +-#ifdef GL_VERSION_2_0 +-#ifdef GL_ARB_point_parameters +- glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, +- org ? GL_LOWER_LEFT : GL_UPPER_LEFT); +-#endif +-#endif +- glutPostRedisplay(); +- break; +- case 't': +- case 'T': +- sprite ^= 1; +- glutPostRedisplay(); +- break; +- case 's': +- case 'S': +- (smooth ^= 1) ? glEnable(GL_POINT_SMOOTH) : glDisable(GL_POINT_SMOOTH); +- glutPostRedisplay(); +- break; +- case '0': +- glPointSize(1.0); +- glutPostRedisplay(); +- break; +- case '1': +- glPointSize(16.0); +- glutPostRedisplay(); +- break; +- case '2': +- glPointSize(32.0); +- glutPostRedisplay(); +- break; +- case '3': +- glPointSize(64.0); +- glutPostRedisplay(); +- break; +- case '4': +- glPointSize(128.0); +- glutPostRedisplay(); +- break; +- case 27: +- exit(0); +- } +-} +- +- +- +-static void +-makeSprite(void) +-{ +- GLubyte texture[16][16][4]; +- int i, j; +- +- if (!glutExtensionSupported("GL_ARB_point_sprite")) { +- printf("Sorry, this demo requires GL_ARB_point_sprite.\n"); +- exit(0); +- } +- if (!glutExtensionSupported("GL_ARB_point_parameters")) { +- printf("Sorry, this demo requires GL_ARB_point_parameters.\n"); +- exit(0); +- } +- +- for (i = 0; i < 16; i++) { +- for (j = 0; j < 16; j++) { +- if (spritePattern[i][j]) { +- texture[i][j][0] = 255; +- texture[i][j][1] = 255; +- texture[i][j][2] = 255; +- texture[i][j][3] = 255; +- } +- else { +- texture[i][j][0] = 255; +- texture[i][j][1] = 0; +- texture[i][j][2] = 0; +- texture[i][j][3] = 0; +- } +- } +- } +- +- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, +- texture); +- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); +- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +-#ifdef GL_ARB_point_sprite +- glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); +-#endif +-} +- +- +-static void +-reshape(int width, int height) +-{ +- GLfloat h = (GLfloat) height / (GLfloat) width; +- +- glViewport(0, 0, (GLint) width, (GLint) height); +- glMatrixMode(GL_PROJECTION); +- glLoadIdentity(); +- glFrustum(-1.0, 1.0, -h, h, 2.0, 30.0); +- glMatrixMode(GL_MODELVIEW); +- glLoadIdentity(); +- glTranslatef(0.0, 0.0, -10.0); +-} +- +-int +-main(int argc, char **argv) +-{ +- int i; +- +- glutInitWindowSize(600,300); +- glutInit(&argc, argv); +- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_MULTISAMPLE); +- +- for (i=1; i<argc; i++) { +- if(!strcmp("-noms", argv[i])) { +- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); +- printf("forcing no multisampling\n"); +- } else if(!strcmp("-nomipmaps", argv[i])) { +- useMipmaps = 0; +- } else if(!strcmp("-nearest", argv[i])) { +- linearFiltering = 0; +- } +- } +- glutCreateWindow("sprite blast"); +- glewInit(); +- glutReshapeFunc(reshape); +- glutDisplayFunc(redraw); +- glutMouseFunc(mouse); +- glutMotionFunc(mouseMotion); +- glutVisibilityFunc(visible); +- glutKeyboardFunc(key); +- glutCreateMenu(menu); +- glutAddMenuEntry("Reset time", 0); +- glutAddMenuEntry("Constant", 1); +- glutAddMenuEntry("Linear", 2); +- glutAddMenuEntry("Quadratic", 3); +- glutAddMenuEntry("Blend on", 4); +- glutAddMenuEntry("Blend off", 5); +- glutAddMenuEntry("Threshold 1", 6); +- glutAddMenuEntry("Threshold 10", 7); +- glutAddMenuEntry("Point smooth on", 8); +- glutAddMenuEntry("Point smooth off", 9); +- glutAddMenuEntry("Point size 16", 10); +- glutAddMenuEntry("Point size 32", 11); +- glutAddMenuEntry("Point size 64", 12); +- glutAddMenuEntry("Toggle spin", 13); +- glutAddMenuEntry("200 points ", 14); +- glutAddMenuEntry("500 points ", 15); +- glutAddMenuEntry("1000 points ", 16); +- glutAddMenuEntry("2000 points ", 17); +- glutAddMenuEntry("Quit", 666); +- glutAttachMenu(GLUT_RIGHT_BUTTON); +- +- makePointList(); +- makeSprite(); +- +- glShadeModel(GL_FLAT); +- glEnable(GL_DEPTH_TEST); +- glEnable(GL_POINT_SMOOTH); +- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); +- glPointSize(32.0); +-#ifdef GL_ARB_point_parameters +- glPointParameterfvARB(GL_POINT_DISTANCE_ATTENUATION_ARB, theQuad); +-#endif +- +- glutMainLoop(); +- return 0; /* ANSI C requires main to return int. */ +-} diff --git a/libre/lib32-sdl-libre/PKGBUILD b/libre/lib32-sdl-libre/PKGBUILD new file mode 100644 index 000000000..a1fa02a0a --- /dev/null +++ b/libre/lib32-sdl-libre/PKGBUILD @@ -0,0 +1,60 @@ +# $Id$ +# Maintainer: Jan Alexander Steffens (heftig) <jan.steffens@gmail.com> +# Contributor: Allan McRae <allan@archlinux.org> +# Contributor: dorphell <dorphell@archlinux.org> +# Maintainer (Parabola): André Silva <emulatorman@lavabit.com> + +_pkgbasename=sdl-libre +pkgname=lib32-$_pkgbasename +pkgver=1.2.15 +pkgrel=3 +pkgdesc="A library for portable low-level access to a video framebuffer, audio output, mouse, and keyboard (32-bit)" +arch=('x86_64') +url="http://www.libsdl.org" +license=('LGPL') +provides=("lib32-sdl=${pkgver}") +conflicts=('lib32-sdl') +replaces=('lib32-sdl') +depends=('lib32-libxext' 'lib32-libxrender' 'lib32-libx11' $_pkgbasename) +makedepends=('lib32-alsa-lib' 'lib32-mesa' 'lib32-libpulse' gcc-multilib) +optdepends=('lib32-alsa-lib: ALSA audio driver' + 'lib32-libpulse: PulseAudio audio driver') +options=('!libtool') +source=(http://www.libsdl.org/release/SDL-${pkgver}.tar.gz + sdl-1.2.14-fix-mouse-clicking.patch + sdl-1.2.14-disable-mmx.patch + fix_joystick_misc_axes.diff + libsdl-1.2.15-resizing.patch + libre.patch) +md5sums=('9d96df8417572a2afb781a7c4c811a85' + '04d8c179f125e04bcd4c9d60e013c2d7' + 'e5c16b7611f62c7cb25f0534eff68852' + '687586a108b597a2a6b73070c1d37e51' + '3dd50347d8856160a9cbd7f80383a1f8' + '5c665f72b8a2adc97a91f6db6f2da79a') + +build() { + export CC="gcc -m32" + export CXX="g++ -m32" + export PKG_CONFIG_PATH="/usr/lib32/pkgconfig" + + cd SDL-$pkgver + patch -Np1 -i ../sdl-1.2.14-fix-mouse-clicking.patch + patch -Np1 -i ../sdl-1.2.14-disable-mmx.patch + patch -Np1 -i ../fix_joystick_misc_axes.diff + patch -Np1 -i ../libsdl-1.2.15-resizing.patch + patch -Np0 -i ../libre.patch + ./configure --prefix=/usr --disable-nasm --enable-alsa \ + --with-x --disable-rpath --disable-static --libdir=/usr/lib32 + make +} + +package() { + cd SDL-$pkgver + make DESTDIR="$pkgdir" install + + rm -rf "$pkgdir"/usr/{include,share} + + cd "$pkgdir/usr/bin" + mv sdl-config sdl-config-32 +} diff --git a/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff b/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff new file mode 100644 index 000000000..75e3755c9 --- /dev/null +++ b/libre/lib32-sdl-libre/fix_joystick_misc_axes.diff @@ -0,0 +1,13 @@ +diff --git a/src/joystick/linux/SDL_sysjoystick.c b/src/joystick/linux/SDL_sysjoystick.c +index ee43974..80e46e4 100644 +--- a/src/joystick/linux/SDL_sysjoystick.c ++++ b/src/joystick/linux/SDL_sysjoystick.c +@@ -702,7 +702,7 @@ static SDL_bool EV_ConfigJoystick(SDL_Joystick *joystick, int fd) + ++joystick->nbuttons; + } + } +- for ( i=0; i<ABS_MISC; ++i ) { ++ for ( i=0; i<ABS_MAX; ++i ) { + /* Skip hats */ + if ( i == ABS_HAT0X ) { + i = ABS_HAT3Y; diff --git a/libre/lib32-sdl-libre/libre.patch b/libre/lib32-sdl-libre/libre.patch new file mode 100644 index 000000000..72f7da56a --- /dev/null +++ b/libre/lib32-sdl-libre/libre.patch @@ -0,0 +1,578 @@ +--- src/video/fbcon/riva_mmio.h 2012-01-19 04:30:06.000000000 -0200 ++++ /dev/null 2012-04-01 13:58:27.776718756 -0300 +@@ -1,449 +0,0 @@ +-/***************************************************************************\ +-|* *| +-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| +-|* *| +-|* NOTICE TO USER: The source code is copyrighted under U.S. and *| +-|* international laws. Users and possessors of this source code are *| +-|* hereby granted a nonexclusive, royalty-free copyright license to *| +-|* use this code in individual and commercial software. *| +-|* *| +-|* Any use of this source code must include, in the user documenta- *| +-|* tion and internal comments to the code, notices to the end user *| +-|* as follows: *| +-|* *| +-|* Copyright 1993-1999 NVIDIA, Corporation. All rights reserved. *| +-|* *| +-|* NVIDIA, CORPORATION MAKES NO REPRESENTATION ABOUT THE SUITABILITY *| +-|* OF THIS SOURCE CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" *| +-|* WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. NVIDIA, CORPOR- *| +-|* ATION DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOURCE CODE, *| +-|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGE- *| +-|* MENT, AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL *| +-|* NVIDIA, CORPORATION BE LIABLE FOR ANY SPECIAL, INDIRECT, INCI- *| +-|* DENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RE- *| +-|* SULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION *| +-|* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF *| +-|* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| +-|* *| +-|* U.S. Government End Users. This source code is a "commercial *| +-|* item," as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| +-|* consisting of "commercial computer software" and "commercial *| +-|* computer software documentation," as such terms are used in *| +-|* 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Govern- *| +-|* ment only as a commercial end item. Consistent with 48 C.F.R. *| +-|* 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| +-|* all U.S. Government End Users acquire the source code with only *| +-|* those rights set forth herein. *| +-|* *| +-\***************************************************************************/ +- +-#ifndef __RIVA_HW_H__ +-#define __RIVA_HW_H__ +-#define RIVA_SW_VERSION 0x00010003 +- +-/* +- * Typedefs to force certain sized values. +- */ +-typedef Uint8 U008; +-typedef Uint16 U016; +-typedef Uint32 U032; +- +-/* +- * HW access macros. +- */ +-#define NV_WR08(p,i,d) (((U008 *)(p))[i]=(d)) +-#define NV_RD08(p,i) (((U008 *)(p))[i]) +-#define NV_WR16(p,i,d) (((U016 *)(p))[(i)/2]=(d)) +-#define NV_RD16(p,i) (((U016 *)(p))[(i)/2]) +-#define NV_WR32(p,i,d) (((U032 *)(p))[(i)/4]=(d)) +-#define NV_RD32(p,i) (((U032 *)(p))[(i)/4]) +-#define VGA_WR08(p,i,d) NV_WR08(p,i,d) +-#define VGA_RD08(p,i) NV_RD08(p,i) +- +-/* +- * Define supported architectures. +- */ +-#define NV_ARCH_03 0x03 +-#define NV_ARCH_04 0x04 +-#define NV_ARCH_10 0x10 +-/***************************************************************************\ +-* * +-* FIFO registers. * +-* * +-\***************************************************************************/ +- +-/* +- * Raster OPeration. Windows style ROP3. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BB]; +- U032 Rop3; +-} RivaRop; +-/* +- * 8X8 Monochrome pattern. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BD]; +- U032 Shape; +- U032 reserved03[0x001]; +- U032 Color0; +- U032 Color1; +- U032 Monochrome[2]; +-} RivaPattern; +-/* +- * Scissor clip rectangle. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BB]; +- U032 TopLeft; +- U032 WidthHeight; +-} RivaClip; +-/* +- * 2D filled rectangle. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop[1]; +- U032 reserved01[0x0BC]; +- U032 Color; +- U032 reserved03[0x03E]; +- U032 TopLeft; +- U032 WidthHeight; +-} RivaRectangle; +-/* +- * 2D screen-screen BLT. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BB]; +- U032 TopLeftSrc; +- U032 TopLeftDst; +- U032 WidthHeight; +-} RivaScreenBlt; +-/* +- * 2D pixel BLT. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop[1]; +- U032 reserved01[0x0BC]; +- U032 TopLeft; +- U032 WidthHeight; +- U032 WidthHeightIn; +- U032 reserved02[0x03C]; +- U032 Pixels; +-} RivaPixmap; +-/* +- * Filled rectangle combined with monochrome expand. Useful for glyphs. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BB]; +- U032 reserved03[(0x040)-1]; +- U032 Color1A; +- struct +- { +- U032 TopLeft; +- U032 WidthHeight; +- } UnclippedRectangle[64]; +- U032 reserved04[(0x080)-3]; +- struct +- { +- U032 TopLeft; +- U032 BottomRight; +- } ClipB; +- U032 Color1B; +- struct +- { +- U032 TopLeft; +- U032 BottomRight; +- } ClippedRectangle[64]; +- U032 reserved05[(0x080)-5]; +- struct +- { +- U032 TopLeft; +- U032 BottomRight; +- } ClipC; +- U032 Color1C; +- U032 WidthHeightC; +- U032 PointC; +- U032 MonochromeData1C; +- U032 reserved06[(0x080)+121]; +- struct +- { +- U032 TopLeft; +- U032 BottomRight; +- } ClipD; +- U032 Color1D; +- U032 WidthHeightInD; +- U032 WidthHeightOutD; +- U032 PointD; +- U032 MonochromeData1D; +- U032 reserved07[(0x080)+120]; +- struct +- { +- U032 TopLeft; +- U032 BottomRight; +- } ClipE; +- U032 Color0E; +- U032 Color1E; +- U032 WidthHeightInE; +- U032 WidthHeightOutE; +- U032 PointE; +- U032 MonochromeData01E; +-} RivaBitmap; +-/* +- * 3D textured, Z buffered triangle. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BC]; +- U032 TextureOffset; +- U032 TextureFormat; +- U032 TextureFilter; +- U032 FogColor; +-/* This is a problem on LynxOS */ +-#ifdef Control +-#undef Control +-#endif +- U032 Control; +- U032 AlphaTest; +- U032 reserved02[0x339]; +- U032 FogAndIndex; +- U032 Color; +- float ScreenX; +- float ScreenY; +- float ScreenZ; +- float EyeM; +- float TextureS; +- float TextureT; +-} RivaTexturedTriangle03; +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BB]; +- U032 ColorKey; +- U032 TextureOffset; +- U032 TextureFormat; +- U032 TextureFilter; +- U032 Blend; +-/* This is a problem on LynxOS */ +-#ifdef Control +-#undef Control +-#endif +- U032 Control; +- U032 FogColor; +- U032 reserved02[0x39]; +- struct +- { +- float ScreenX; +- float ScreenY; +- float ScreenZ; +- float EyeM; +- U032 Color; +- U032 Specular; +- float TextureS; +- float TextureT; +- } Vertex[16]; +- U032 DrawTriangle3D; +-} RivaTexturedTriangle05; +-/* +- * 2D line. +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop[1]; +- U032 reserved01[0x0BC]; +- U032 Color; /* source color 0304-0307*/ +- U032 Reserved02[0x03e]; +- struct { /* start aliased methods in array 0400- */ +- U032 point0; /* y_x S16_S16 in pixels 0- 3*/ +- U032 point1; /* y_x S16_S16 in pixels 4- 7*/ +- } Lin[16]; /* end of aliased methods in array -047f*/ +- struct { /* start aliased methods in array 0480- */ +- U032 point0X; /* in pixels, 0 at left 0- 3*/ +- U032 point0Y; /* in pixels, 0 at top 4- 7*/ +- U032 point1X; /* in pixels, 0 at left 8- b*/ +- U032 point1Y; /* in pixels, 0 at top c- f*/ +- } Lin32[8]; /* end of aliased methods in array -04ff*/ +- U032 PolyLin[32]; /* y_x S16_S16 in pixels 0500-057f*/ +- struct { /* start aliased methods in array 0580- */ +- U032 x; /* in pixels, 0 at left 0- 3*/ +- U032 y; /* in pixels, 0 at top 4- 7*/ +- } PolyLin32[16]; /* end of aliased methods in array -05ff*/ +- struct { /* start aliased methods in array 0600- */ +- U032 color; /* source color 0- 3*/ +- U032 point; /* y_x S16_S16 in pixels 4- 7*/ +- } ColorPolyLin[16]; /* end of aliased methods in array -067f*/ +-} RivaLine; +-/* +- * 2D/3D surfaces +- */ +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BE]; +- U032 Offset; +-} RivaSurface; +-typedef volatile struct +-{ +- U032 reserved00[4]; +- U016 FifoFree; +- U016 Nop; +- U032 reserved01[0x0BD]; +- U032 Pitch; +- U032 RenderBufferOffset; +- U032 ZBufferOffset; +-} RivaSurface3D; +- +-/***************************************************************************\ +-* * +-* Virtualized RIVA H/W interface. * +-* * +-\***************************************************************************/ +- +-struct _riva_hw_inst; +-struct _riva_hw_state; +-/* +- * Virtialized chip interface. Makes RIVA 128 and TNT look alike. +- */ +-typedef struct _riva_hw_inst +-{ +- /* +- * Chip specific settings. +- */ +- U032 Architecture; +- U032 Version; +- U032 CrystalFreqKHz; +- U032 RamAmountKBytes; +- U032 MaxVClockFreqKHz; +- U032 RamBandwidthKBytesPerSec; +- U032 EnableIRQ; +- U032 IO; +- U032 VBlankBit; +- U032 FifoFreeCount; +- U032 FifoEmptyCount; +- /* +- * Non-FIFO registers. +- */ +- volatile U032 *PCRTC; +- volatile U032 *PRAMDAC; +- volatile U032 *PFB; +- volatile U032 *PFIFO; +- volatile U032 *PGRAPH; +- volatile U032 *PEXTDEV; +- volatile U032 *PTIMER; +- volatile U032 *PMC; +- volatile U032 *PRAMIN; +- volatile U032 *FIFO; +- volatile U032 *CURSOR; +- volatile U032 *CURSORPOS; +- volatile U032 *VBLANKENABLE; +- volatile U032 *VBLANK; +- volatile U008 *PCIO; +- volatile U008 *PVIO; +- volatile U008 *PDIO; +- /* +- * Common chip functions. +- */ +- int (*Busy)(struct _riva_hw_inst *); +- void (*CalcStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *,int,int,int,int,int,int,int,int,int,int,int,int,int); +- void (*LoadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); +- void (*UnloadStateExt)(struct _riva_hw_inst *,struct _riva_hw_state *); +- void (*SetStartAddress)(struct _riva_hw_inst *,U032); +- void (*SetSurfaces2D)(struct _riva_hw_inst *,U032,U032); +- void (*SetSurfaces3D)(struct _riva_hw_inst *,U032,U032); +- int (*ShowHideCursor)(struct _riva_hw_inst *,int); +- void (*LockUnlock)(struct _riva_hw_inst *, int); +- /* +- * Current extended mode settings. +- */ +- struct _riva_hw_state *CurrentState; +- /* +- * FIFO registers. +- */ +- RivaRop *Rop; +- RivaPattern *Patt; +- RivaClip *Clip; +- RivaPixmap *Pixmap; +- RivaScreenBlt *Blt; +- RivaBitmap *Bitmap; +- RivaLine *Line; +- RivaTexturedTriangle03 *Tri03; +- RivaTexturedTriangle05 *Tri05; +-} RIVA_HW_INST; +-/* +- * Extended mode state information. +- */ +-typedef struct _riva_hw_state +-{ +- U032 bpp; +- U032 width; +- U032 height; +- U032 repaint0; +- U032 repaint1; +- U032 screen; +- U032 pixel; +- U032 horiz; +- U032 arbitration0; +- U032 arbitration1; +- U032 vpll; +- U032 pllsel; +- U032 general; +- U032 config; +- U032 cursor0; +- U032 cursor1; +- U032 cursor2; +- U032 offset0; +- U032 offset1; +- U032 offset2; +- U032 offset3; +- U032 pitch0; +- U032 pitch1; +- U032 pitch2; +- U032 pitch3; +-} RIVA_HW_STATE; +- +-/* +- * FIFO Free Count. Should attempt to yield processor if RIVA is busy. +- */ +- +-#define RIVA_FIFO_FREE(hwptr,cnt) \ +-{ \ +- while (FifoFreeCount < (cnt)) \ +- FifoFreeCount = hwptr->FifoFree >> 2; \ +- FifoFreeCount -= (cnt); \ +-} +-#endif /* __RIVA_HW_H__ */ +- +--- src/video/fbcon/SDL_fbriva.c 2012-01-19 04:30:06.000000000 -0200 ++++ src/video/fbcon/SDL_fbriva.c 2012-04-01 15:10:10.108451467 -0300 +@@ -24,12 +24,10 @@ + #include "SDL_video.h" + #include "../SDL_blit.h" + #include "SDL_fbriva.h" +-#include "riva_mmio.h" + #include "riva_regs.h" + + + static int FifoEmptyCount = 0; +-static int FifoFreeCount = 0; + + /* Wait for vertical retrace */ + static void WaitVBL(_THIS) +@@ -41,20 +39,6 @@ + while ( !(*port & 0x08) ) + ; + } +-static void NV3WaitIdle(_THIS) +-{ +- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); +- while ( (Rop->FifoFree < FifoEmptyCount) || +- (*(mapped_io + PGRAPH_OFFSET + 0x000006B0) & 0x01) ) +- ; +-} +-static void NV4WaitIdle(_THIS) +-{ +- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); +- while ( (Rop->FifoFree < FifoEmptyCount) || +- (*(mapped_io + PGRAPH_OFFSET + 0x00000700) & 0x01) ) +- ; +-} + + #if 0 /* Not yet implemented? */ + /* Sets video mem colorkey and accelerated blit function */ +@@ -74,7 +58,6 @@ + { + int dstX, dstY; + int dstW, dstH; +- RivaBitmap *Bitmap = (RivaBitmap *)(mapped_io + BITMAP_OFFSET); + + /* Don't blit to the display surface when switched away */ + if ( switched_away ) { +@@ -93,13 +76,6 @@ + dstX += rect->x; + dstY += rect->y; + +- RIVA_FIFO_FREE(Bitmap, 1); +- Bitmap->Color1A = color; +- +- RIVA_FIFO_FREE(Bitmap, 2); +- Bitmap->UnclippedRectangle[0].TopLeft = (dstX << 16) | dstY; +- Bitmap->UnclippedRectangle[0].WidthHeight = (dstW << 16) | dstH; +- + FB_AddBusySurface(dst); + + if ( dst == this->screen ) { +@@ -115,7 +91,6 @@ + int srcX, srcY; + int dstX, dstY; + int dstW, dstH; +- RivaScreenBlt *Blt = (RivaScreenBlt *)(mapped_io + BLT_OFFSET); + + /* FIXME: For now, only blit to display surface */ + if ( dst->pitch != SDL_VideoSurface->pitch ) { +@@ -142,11 +117,6 @@ + dstX += dstrect->x; + dstY += dstrect->y; + +- RIVA_FIFO_FREE(Blt, 3); +- Blt->TopLeftSrc = (srcY << 16) | srcX; +- Blt->TopLeftDst = (dstY << 16) | dstX; +- Blt->WidthHeight = (dstH << 16) | dstW; +- + FB_AddBusySurface(src); + FB_AddBusySurface(dst); + +@@ -185,23 +155,15 @@ + + void FB_RivaAccel(_THIS, __u32 card) + { +- RivaRop *Rop = (RivaRop *)(mapped_io + ROP_OFFSET); + + /* We have hardware accelerated surface functions */ + this->CheckHWBlit = CheckHWBlit; + wait_vbl = WaitVBL; + switch (card) { +- case FB_ACCEL_NV3: +- wait_idle = NV3WaitIdle; +- break; +- case FB_ACCEL_NV4: +- wait_idle = NV4WaitIdle; +- break; + default: + /* Hmm... FIXME */ + break; + } +- FifoEmptyCount = Rop->FifoFree; + + /* The Riva has an accelerated color fill */ + this->info.blit_fill = 1; +--- src/video/fbcon/SDL_fbvideo.c.orig 2011-09-08 17:30:03.670583685 +0200 ++++ src/video/fbcon/SDL_fbvideo.c 2011-09-08 17:30:24.230582737 +0200 +@@ -46,7 +46,6 @@ + #include "SDL_fbevents_c.h" + #include "SDL_fb3dfx.h" + #include "SDL_fbmatrox.h" +-#include "SDL_fbriva.h" + + /*#define FBCON_DEBUG*/ + +@@ -769,13 +768,6 @@ + #endif + FB_3DfxAccel(this, finfo.accel); + break; +- case FB_ACCEL_NV3: +- case FB_ACCEL_NV4: +-#ifdef FBACCEL_DEBUG +- printf("NVidia hardware accelerator!\n"); +-#endif +- FB_RivaAccel(this, finfo.accel); +- break; + default: + #ifdef FBACCEL_DEBUG + printf("Unknown hardware accelerator.\n"); diff --git a/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch b/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch new file mode 100644 index 000000000..0655a13e1 --- /dev/null +++ b/libre/lib32-sdl-libre/libsdl-1.2.15-resizing.patch @@ -0,0 +1,63 @@ +Description: Revert change that breaks window corner resizing + http://bugzilla.libsdl.org/show_bug.cgi?id=1430 +Author: Andrew Caudwell <acaudwell@gmail.com> +Last-Update: 2012-04-10 +Bug-Debian: http://bugs.debian.org/665779 + +diff -r c787fb1b5699 src/video/x11/SDL_x11events.c +--- a/src/video/x11/SDL_x11events.c Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11events.c Mon Mar 26 12:26:52 2012 +1300 +@@ -57,12 +57,6 @@ + static SDLKey MISC_keymap[256]; + SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); + +-/* +- Pending resize target for ConfigureNotify (so outdated events don't +- cause inappropriate resize events) +-*/ +-int X11_PendingConfigureNotifyWidth = -1; +-int X11_PendingConfigureNotifyHeight = -1; + + #ifdef X_HAVE_UTF8_STRING + Uint32 Utf8ToUcs4(const Uint8 *utf8) +@@ -825,16 +819,6 @@ + #ifdef DEBUG_XEVENTS + printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); + #endif +- if ((X11_PendingConfigureNotifyWidth != -1) && +- (X11_PendingConfigureNotifyHeight != -1)) { +- if ((xevent.xconfigure.width != X11_PendingConfigureNotifyWidth) && +- (xevent.xconfigure.height != X11_PendingConfigureNotifyHeight)) { +- /* Event is from before the resize, so ignore. */ +- break; +- } +- X11_PendingConfigureNotifyWidth = -1; +- X11_PendingConfigureNotifyHeight = -1; +- } + if ( SDL_VideoSurface ) { + if ((xevent.xconfigure.width != SDL_VideoSurface->w) || + (xevent.xconfigure.height != SDL_VideoSurface->h)) { +diff -r c787fb1b5699 src/video/x11/SDL_x11events_c.h +--- a/src/video/x11/SDL_x11events_c.h Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11events_c.h Mon Mar 26 12:26:52 2012 +1300 +@@ -27,8 +27,3 @@ + extern void X11_InitOSKeymap(_THIS); + extern void X11_PumpEvents(_THIS); + extern void X11_SetKeyboardState(Display *display, const char *key_vec); +- +-/* Variables to be exported */ +-extern int X11_PendingConfigureNotifyWidth; +-extern int X11_PendingConfigureNotifyHeight; +- +diff -r c787fb1b5699 src/video/x11/SDL_x11video.c +--- a/src/video/x11/SDL_x11video.c Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11video.c Mon Mar 26 12:26:52 2012 +1300 +@@ -1182,8 +1182,6 @@ + current = NULL; + goto done; + } +- X11_PendingConfigureNotifyWidth = width; +- X11_PendingConfigureNotifyHeight = height; + } else { + if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { + current = NULL; diff --git a/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch b/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch new file mode 100644 index 000000000..1bb6e0e47 --- /dev/null +++ b/libre/lib32-sdl-libre/sdl-1.2.14-disable-mmx.patch @@ -0,0 +1,13 @@ +# and another one from FS#26020 + +--- a/src/video/SDL_yuv_sw.c 2009-10-13 06:07:15.000000000 +0700 ++++ b/src/video/SDL_yuv_sw.c 2011-09-20 19:26:30.247742620 +0700 +@@ -89,6 +89,8 @@ + #include "SDL_yuvfuncs.h" + #include "SDL_yuv_sw_c.h" + ++#undef __OPTIMIZE__ ++ + /* The functions used to manipulate software video overlays */ + static struct private_yuvhwfuncs sw_yuvfuncs = { + SDL_LockYUV_SW, diff --git a/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch b/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch new file mode 100644 index 000000000..7d3e5acfc --- /dev/null +++ b/libre/lib32-sdl-libre/sdl-1.2.14-fix-mouse-clicking.patch @@ -0,0 +1,23 @@ +--- SDL-1.2.14/src/video/x11/SDL_x11events.c.orig 2010-04-08 11:57:05.003169834 -0700 ++++ SDL-1.2.14/src/video/x11/SDL_x11events.c 2010-04-08 12:33:51.690926340 -0700 +@@ -423,12 +423,15 @@ + if ( xevent.xcrossing.mode == NotifyUngrab ) + printf("Mode: NotifyUngrab\n"); + #endif +- if ( this->input_grab == SDL_GRAB_OFF ) { +- posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); ++ if ( (xevent.xcrossing.mode != NotifyGrab) && ++ (xevent.xcrossing.mode != NotifyUngrab) ) { ++ if ( this->input_grab == SDL_GRAB_OFF ) { ++ posted = SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); ++ } ++ posted = SDL_PrivateMouseMotion(0, 0, ++ xevent.xcrossing.x, ++ xevent.xcrossing.y); + } +- posted = SDL_PrivateMouseMotion(0, 0, +- xevent.xcrossing.x, +- xevent.xcrossing.y); + } + break; + diff --git a/libre/sdl-libre/PKGBUILD b/libre/sdl-libre/PKGBUILD index c4eabb9db..9822d5df7 100644 --- a/libre/sdl-libre/PKGBUILD +++ b/libre/sdl-libre/PKGBUILD @@ -1,4 +1,4 @@ -# $Id: PKGBUILD 165847 2012-09-01 12:22:15Z heftig $ +# $Id: PKGBUILD 166672 2012-09-15 09:39:11Z heftig $ # Maintainer: Jan Alexander Steffens (heftig) <jan.steffens@gmail.com> # Contributor: Allan McRae <allan@archlinux.org> # Contributor: dorphell <dorphell@archlinux.org> @@ -8,7 +8,7 @@ pkgname=sdl-libre pkgver=1.2.15 -pkgrel=2 +pkgrel=3 pkgdesc="A library for portable low-level access to a video framebuffer, audio output, mouse, and keyboard" arch=('i686' 'x86_64') url="http://www.libsdl.org" @@ -18,16 +18,20 @@ conflicts=('sdl') replaces=('sdl') depends=('glibc' 'libxext' 'libxrender' 'libx11') makedepends=('alsa-lib' 'mesa' 'libpulse') +optdepends=('alsa-lib: ALSA audio driver' + 'libpulse: PulseAudio audio driver') options=('!libtool') source=(http://www.libsdl.org/release/SDL-${pkgver}.tar.gz sdl-1.2.14-fix-mouse-clicking.patch sdl-1.2.14-disable-mmx.patch fix_joystick_misc_axes.diff + libsdl-1.2.15-resizing.patch libre.patch) md5sums=('9d96df8417572a2afb781a7c4c811a85' '04d8c179f125e04bcd4c9d60e013c2d7' 'e5c16b7611f62c7cb25f0534eff68852' '687586a108b597a2a6b73070c1d37e51' + '3dd50347d8856160a9cbd7f80383a1f8' '5c665f72b8a2adc97a91f6db6f2da79a') build() { @@ -35,8 +39,9 @@ build() { patch -Np1 -i ../sdl-1.2.14-fix-mouse-clicking.patch patch -Np1 -i ../sdl-1.2.14-disable-mmx.patch patch -Np1 -i ../fix_joystick_misc_axes.diff + patch -Np1 -i ../libsdl-1.2.15-resizing.patch patch -Np0 -i ../libre.patch - ./configure --prefix=/usr --disable-nasm --enable-alsa --enable-esd \ + ./configure --prefix=/usr --disable-nasm --enable-alsa \ --with-x --disable-rpath --disable-static make } diff --git a/libre/sdl-libre/libsdl-1.2.15-resizing.patch b/libre/sdl-libre/libsdl-1.2.15-resizing.patch new file mode 100644 index 000000000..0655a13e1 --- /dev/null +++ b/libre/sdl-libre/libsdl-1.2.15-resizing.patch @@ -0,0 +1,63 @@ +Description: Revert change that breaks window corner resizing + http://bugzilla.libsdl.org/show_bug.cgi?id=1430 +Author: Andrew Caudwell <acaudwell@gmail.com> +Last-Update: 2012-04-10 +Bug-Debian: http://bugs.debian.org/665779 + +diff -r c787fb1b5699 src/video/x11/SDL_x11events.c +--- a/src/video/x11/SDL_x11events.c Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11events.c Mon Mar 26 12:26:52 2012 +1300 +@@ -57,12 +57,6 @@ + static SDLKey MISC_keymap[256]; + SDLKey X11_TranslateKeycode(Display *display, KeyCode kc); + +-/* +- Pending resize target for ConfigureNotify (so outdated events don't +- cause inappropriate resize events) +-*/ +-int X11_PendingConfigureNotifyWidth = -1; +-int X11_PendingConfigureNotifyHeight = -1; + + #ifdef X_HAVE_UTF8_STRING + Uint32 Utf8ToUcs4(const Uint8 *utf8) +@@ -825,16 +819,6 @@ + #ifdef DEBUG_XEVENTS + printf("ConfigureNotify! (resize: %dx%d)\n", xevent.xconfigure.width, xevent.xconfigure.height); + #endif +- if ((X11_PendingConfigureNotifyWidth != -1) && +- (X11_PendingConfigureNotifyHeight != -1)) { +- if ((xevent.xconfigure.width != X11_PendingConfigureNotifyWidth) && +- (xevent.xconfigure.height != X11_PendingConfigureNotifyHeight)) { +- /* Event is from before the resize, so ignore. */ +- break; +- } +- X11_PendingConfigureNotifyWidth = -1; +- X11_PendingConfigureNotifyHeight = -1; +- } + if ( SDL_VideoSurface ) { + if ((xevent.xconfigure.width != SDL_VideoSurface->w) || + (xevent.xconfigure.height != SDL_VideoSurface->h)) { +diff -r c787fb1b5699 src/video/x11/SDL_x11events_c.h +--- a/src/video/x11/SDL_x11events_c.h Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11events_c.h Mon Mar 26 12:26:52 2012 +1300 +@@ -27,8 +27,3 @@ + extern void X11_InitOSKeymap(_THIS); + extern void X11_PumpEvents(_THIS); + extern void X11_SetKeyboardState(Display *display, const char *key_vec); +- +-/* Variables to be exported */ +-extern int X11_PendingConfigureNotifyWidth; +-extern int X11_PendingConfigureNotifyHeight; +- +diff -r c787fb1b5699 src/video/x11/SDL_x11video.c +--- a/src/video/x11/SDL_x11video.c Mon Feb 20 23:51:08 2012 -0500 ++++ b/src/video/x11/SDL_x11video.c Mon Mar 26 12:26:52 2012 +1300 +@@ -1182,8 +1182,6 @@ + current = NULL; + goto done; + } +- X11_PendingConfigureNotifyWidth = width; +- X11_PendingConfigureNotifyHeight = height; + } else { + if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) { + current = NULL; |