# Maintainer: Sven-Hendrik Haase pkgname=openshadinglanguage pkgver=1.3.0 pkgrel=3 pkgdesc="Advanced shading language for production GI renderers" arch=(i686 x86_64) url="http://code.google.com/p/openshadinglanguage/" license=('custom') depends=('boost-libs' 'openimageio' 'openexr' 'llvm' 'intel-tbb' 'freetype2' 'libpng' 'libtiff') makedepends=('boost' 'cmake' 'clang') source=(https://github.com/imageworks/OpenShadingLanguage/archive/Release-${pkgver}.tar.gz) md5sums=('1e8c47475cb092cec0aada843b2893ed') build() { cd OpenShadingLanguage-Release-$pkgver/src [[ -d build ]] && rm -r build mkdir build && cd build # TODO: Remove LLVM_STATIC with llvm 3.3 when we'll have shared libs # Check blender for crash with llvm pipe (run LIBGL_ALWAYS_SOFTWARE=1 blender) cmake \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLLVM_STATIC=ON \ .. make } package() { cd OpenShadingLanguage-Release-$pkgver/src/build make DESTDIR="$pkgdir/" install mkdir -p $pkgdir/usr/share/OSL/ mkdir -p $pkgdir/usr/share/licenses/$pkgname mv $pkgdir/usr/LICENSE $pkgdir/usr/share/licenses/$pkgname # TODO: Tell upstream about this shit mv $pkgdir/usr/{CHANGES,README.md,INSTALL} $pkgdir/usr/share/OSL/ mv $pkgdir/usr/doc $pkgdir/usr/share/OSL/doc mv $pkgdir/usr/shaders $pkgdir/usr/share/OSL/shaders } # vim:set ts=2 sw=2 et: