From 76fce94b66be7bdebbedcc3bce62898da51da15a Mon Sep 17 00:00:00 2001 From: Giovanni Campagna Date: Wed, 13 Apr 2011 17:08:45 +0000 Subject: BluetoothStatus: always update devices Previously, we skipped rebuilding device items in case the device had already been seen, but this caused the connected switch not to be updated. Now it has been refactored to update in case the device changes, and to create only when the device is completely new. https://bugzilla.gnome.org/show_bug.cgi?id=647565 --- diff --git a/js/ui/status/bluetooth.js b/js/ui/status/bluetooth.js index 070016a..cee2f90 100644 --- a/js/ui/status/bluetooth.js +++ b/js/ui/status/bluetooth.js @@ -127,13 +127,6 @@ Indicator.prototype = { } }, - _deviceCompare: function(d1, d2) { - return d1.device_path == d2.device_path && - d1.bdaddr == d2.bdaddr && - d1.can_connect == d2.can_connect && - d1.capabilities == d2.capabilities; - }, - _updateDevices: function() { let devices = this._applet.get_devices(); @@ -142,12 +135,8 @@ Indicator.prototype = { let item = this._deviceItems[i]; let destroy = true; for (let j = 0; j < devices.length; j++) { - // we need to deep compare because BluetoothSimpleDevice is a boxed type - // (but we take advantage of that, because _skip will disappear the next - // time get_devices() is called) - if (this._deviceCompare(item._device, devices[j])) { - item.label.text = devices[j].alias; - devices[j]._skip = true; + if (item._device.device_path == devices[j].device_path) { + this._updateDeviceItem(item, devices[j]); destroy = false; break; } @@ -162,7 +151,7 @@ Indicator.prototype = { this._hasDevices = newlist.length > 0; for (let i = 0; i < devices.length; i++) { let d = devices[i]; - if (d._skip) + if (d._item) continue; let item = this._createDeviceItem(d); if (item) { @@ -177,17 +166,55 @@ Indicator.prototype = { this._deviceSep.actor.hide(); }, + _updateDeviceItem: function(item, device) { + if (!device.can_connect && device.capabilities == GnomeBluetoothApplet.Capabilities.NONE) { + item.destroy(); + return; + } + + let prevDevice = item._device; + let prevCapabilities = prevDevice.capabilities; + let prevCanConnect = prevDevice.can_connect; + + // adopt the new device object + item._device = device; + device._item = item; + + // update properties + item.label.text = device.alias; + + if (prevCapabilities != device.capabilities || + prevCanConnect != device.can_connect) { + // need to rebuild the submenu + item.menu.removeAll(); + this._buildDeviceSubMenu(item, device); + } + + // update connected property + if (device.can_connect) + item._connectedMenuitem.setToggleState(device.connected); + }, + _createDeviceItem: function(device) { if (!device.can_connect && device.capabilities == GnomeBluetoothApplet.Capabilities.NONE) return null; let item = new PopupMenu.PopupSubMenuMenuItem(device.alias); + + // adopt the device object, and add a back link item._device = device; + device._item = item; + this._buildDeviceSubMenu(item, device); + + return item; + }, + + _buildDeviceSubMenu: function(item, device) { if (device.can_connect) { item._connected = device.connected; - let menuitem = new PopupMenu.PopupSwitchMenuItem(_("Connection"), device.connected); + item._connectedMenuitem = new PopupMenu.PopupSwitchMenuItem(_("Connection"), device.connected); - menuitem.connect('toggled', Lang.bind(this, function() { + item._connectedMenuitem.connect('toggled', Lang.bind(this, function() { if (item._connected > ConnectionState.CONNECTED) { // operation already in progress, revert menuitem.setToggleState(menuitem.state); @@ -217,7 +244,7 @@ Indicator.prototype = { } })); - item.menu.addMenuItem(menuitem); + item.menu.addMenuItem(item._connectedMenuitem); } if (device.capabilities & GnomeBluetoothApplet.Capabilities.OBEX_PUSH) { @@ -263,8 +290,6 @@ Indicator.prototype = { default: break; } - - return item; }, _updateFullMenu: function() { -- cgit v0.9