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-/*
- * Copyright © 2008 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- *
- * Authors:
- * Eric Anholt <eric@anholt.net>
- *
- */
-#ifndef GLAMOR_PRIV_H
-#define GLAMOR_PRIV_H
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#include "compiler.h"
-
-#include <xorg-server.h>
-#ifndef DEBUG
-#define NDEBUG
-#endif
-#include "glamor.h"
-#include "compat-api.h"
-
-#define GL_GLEXT_PROTOTYPES
-
-#ifdef GLAMOR_GLES2
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
-#include "glamor_glext.h"
-#else
-#include <GL/gl.h>
-#include <GL/glext.h>
-#define GLAMOR_DEFAULT_PRECISION
-#endif
-
-#ifdef RENDER
-#include "glyphstr.h"
-#endif
-
-#include "glamor_debug.h"
-
-#include <list.h>
-/* The list.h rename all the function to add xorg_ prefix.
- We add hack here to avoid the compile error when using
- old version xserver header file.
- These will be removed in future. */
-#ifndef xorg_list_entry
-#define xorg_list list
-#define xorg_list_for_each_entry list_for_each_entry
-#define xorg_list_for_each_entry_safe list_for_each_entry_safe
-#define xorg_list_del list_del
-#define xorg_list_add list_add
-#define xorg_list_append list_append
-#define xorg_list_init list_init
-#endif
-
-struct glamor_pixmap_private;
-
-typedef struct glamor_composite_shader {
- GLuint prog;
- GLint dest_to_dest_uniform_location;
- GLint dest_to_source_uniform_location;
- GLint dest_to_mask_uniform_location;
- GLint source_uniform_location;
- GLint mask_uniform_location;
- GLint source_wh;
- GLint mask_wh;
- GLint source_repeat_mode;
- GLint mask_repeat_mode;
- union {
- float source_solid_color[4];
- struct {
- struct glamor_pixmap_private *source_priv;
- PicturePtr source;
- };
- };
-
- union {
- float mask_solid_color[4];
- struct {
- struct glamor_pixmap_private *mask_priv;
- PicturePtr mask;
- };
- };
-} glamor_composite_shader;
-
-enum shader_source {
- SHADER_SOURCE_SOLID,
- SHADER_SOURCE_TEXTURE,
- SHADER_SOURCE_TEXTURE_ALPHA,
- SHADER_SOURCE_COUNT,
-};
-
-enum shader_mask {
- SHADER_MASK_NONE,
- SHADER_MASK_SOLID,
- SHADER_MASK_TEXTURE,
- SHADER_MASK_TEXTURE_ALPHA,
- SHADER_MASK_COUNT,
-};
-
-enum shader_in {
- SHADER_IN_SOURCE_ONLY,
- SHADER_IN_NORMAL,
- SHADER_IN_CA_SOURCE,
- SHADER_IN_CA_ALPHA,
- SHADER_IN_COUNT,
-};
-
-struct shader_key {
- enum shader_source source;
- enum shader_mask mask;
- enum shader_in in;
-};
-
-struct blendinfo {
- Bool dest_alpha;
- Bool source_alpha;
- GLenum source_blend;
- GLenum dest_blend;
-};
-
-typedef struct {
- INT16 x_src;
- INT16 y_src;
- INT16 x_mask;
- INT16 y_mask;
- INT16 x_dst;
- INT16 y_dst;
- INT16 width;
- INT16 height;
-} glamor_composite_rect_t;
-
-
-enum glamor_vertex_type {
- GLAMOR_VERTEX_POS,
- GLAMOR_VERTEX_SOURCE,
- GLAMOR_VERTEX_MASK
-};
-
-
-enum gradient_shader {
- SHADER_GRADIENT_LINEAR,
- SHADER_GRADIENT_RADIAL,
- SHADER_GRADIENT_CONICAL,
- SHADER_GRADIENT_COUNT,
-};
-
-enum gradient_shader_prog {
- SHADER_GRADIENT_VS_PROG,
- SHADER_GRADIENT_FS_MAIN_PROG,
- SHADER_GRADIENT_FS_GETCOLOR_PROG,
- SHADER_GRADIENT_PROG_COUNT,
-};
-
-struct glamor_screen_private;
-struct glamor_pixmap_private;
-
-enum glamor_gl_flavor {
- GLAMOR_GL_DESKTOP, // OPENGL API
- GLAMOR_GL_ES2 // OPENGL ES2.0 API
-};
-
-#define GLAMOR_CREATE_PIXMAP_CPU 0x100
-#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101
-#define GLAMOR_CREATE_FBO_NO_FBO 0x103
-#define GLAMOR_CREATE_PIXMAP_MAP 0x104
-
-#define GLAMOR_CREATE_TEXTURE_EXACT_SIZE 0x104
-
-#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
-
-#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
-
-typedef struct {
- PicturePtr picture; /* Where the glyphs of the cache are stored */
- GlyphPtr *glyphs;
- uint16_t count;
- uint16_t evict;
-} glamor_glyph_cache_t;
-
-#include "glamor_gl_dispatch.h"
-
-struct glamor_saved_procs {
- CloseScreenProcPtr close_screen;
- CreateGCProcPtr create_gc;
- CreatePixmapProcPtr create_pixmap;
- DestroyPixmapProcPtr destroy_pixmap;
- GetSpansProcPtr get_spans;
- GetImageProcPtr get_image;
- CompositeProcPtr composite;
- CompositeRectsProcPtr composite_rects;
- TrapezoidsProcPtr trapezoids;
- GlyphsProcPtr glyphs;
- ChangeWindowAttributesProcPtr change_window_attributes;
- CopyWindowProcPtr copy_window;
- BitmapToRegionProcPtr bitmap_to_region;
- TrianglesProcPtr triangles;
- AddTrapsProcPtr addtraps;
- CreatePictureProcPtr create_picture;
- DestroyPictureProcPtr destroy_picture;
- UnrealizeGlyphProcPtr unrealize_glyph;
-};
-
-#ifdef GLAMOR_GLES2
-#define CACHE_FORMAT_COUNT 3
-#else
-#define CACHE_FORMAT_COUNT 2
-#endif
-
-#define CACHE_BUCKET_WCOUNT 4
-#define CACHE_BUCKET_HCOUNT 4
-
-#define GLAMOR_TICK_AFTER(t0, t1) \
- (((int)(t1) - (int)(t0)) < 0)
-
-#define IDLE_STATE 0
-#define RENDER_STATE 1
-#define BLIT_STATE 2
-#define RENDER_IDEL_MAX 32
-
-typedef struct glamor_screen_private {
- struct glamor_gl_dispatch _dispatch;
- int yInverted;
- unsigned int tick;
- enum glamor_gl_flavor gl_flavor;
- int has_pack_invert;
- int has_fbo_blit;
- int max_fbo_size;
-
- struct xorg_list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
- unsigned long fbo_cache_watermark;
-
- /* glamor_solid */
- GLint solid_prog;
- GLint solid_color_uniform_location;
-
- /* vertext/elment_index buffer object for render */
- GLuint vbo, ebo;
- int vbo_offset;
- int vbo_size;
- char *vb;
- int vb_stride;
- Bool has_source_coords, has_mask_coords;
- int render_nr_verts;
- glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
- [SHADER_MASK_COUNT]
- [SHADER_IN_COUNT];
- glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
- Bool glyph_cache_initialized;
-
- /* shaders to restore a texture to another texture.*/
- GLint finish_access_prog[2];
- GLint finish_access_revert[2];
- GLint finish_access_swap_rb[2];
-
- /* glamor_tile */
- GLint tile_prog;
- GLint tile_wh;
-
- /* glamor gradient, 0 for small nstops, 1 for
- large nstops and 2 for dynamic generate. */
- GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
- GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int linear_max_nstops;
- GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
- int radial_max_nstops;
-
- /* glamor trapezoid shader. */
- GLint trapezoid_prog;
-
- /* glamor_putimage */
- GLint put_image_xybitmap_prog;
- GLint put_image_xybitmap_fg_uniform_location;
- GLint put_image_xybitmap_bg_uniform_location;
-
- PixmapPtr *back_pixmap;
- int screen_fbo;
- struct glamor_saved_procs saved_procs;
- char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
- int delayed_fallback_pending;
- int flags;
- int state;
- unsigned int render_idle_cnt;
- ScreenPtr screen;
-} glamor_screen_private;
-
-typedef enum glamor_access {
- GLAMOR_ACCESS_RO,
- GLAMOR_ACCESS_RW,
- GLAMOR_ACCESS_WO,
-} glamor_access_t;
-
-#define GLAMOR_FBO_NORMAL 1
-#define GLAMOR_FBO_DOWNLOADED 2
-/* glamor_pixmap_fbo:
- * @list: to be used to link to the cache pool list.
- * @expire: when push to cache pool list, set a expire count.
- * will be freed when glamor_priv->tick is equal or
- * larger than this expire count in block handler.
- * @pbo_valid: The pbo has a valid copy of the pixmap's data.
- * @tex: attached texture.
- * @fb: attached fbo.
- * @pbo: attached pbo.
- * @width: width of this fbo.
- * @height: height of this fbo.
- * @format: internal format of this fbo's texture.
- * @type: internal type of this fbo's texture.
- * @glamor_priv: point to glamor private data.
- */
-typedef struct glamor_pixmap_fbo {
- struct xorg_list list;
- unsigned int expire;
- unsigned char pbo_valid;
- GLuint tex;
- GLuint fb;
- GLuint pbo;
- int width;
- int height;
- GLenum format;
- GLenum type;
- glamor_screen_private *glamor_priv;
-} glamor_pixmap_fbo;
-
-/*
- * glamor_pixmap_private - glamor pixmap's private structure.
- * @gl_fbo:
- * 0 - The pixmap doesn't has a fbo attached to it.
- * GLAMOR_FBO_NORMAL - The pixmap has a fbo and can be accessed normally.
- * GLAMOR_FBO_DOWNLOADED - The pixmap has a fbo and already downloaded to
- * CPU, so it can only be treated as a in-memory pixmap
- * if this bit is set.
- * @gl_tex: The pixmap is in a gl texture originally.
- * @is_picture: The drawable is attached to a picture.
- * @pict_format: the corresponding picture's format.
- * @pixmap: The corresponding pixmap's pointer.
- *
- * For GLAMOR_TEXTURE_LARGE, nbox should larger than 1.
- * And the box and fbo will both have nbox elements.
- * and box[i] store the relatively coords in this pixmap
- * of the fbo[i]. The reason why use boxes not region to
- * represent this structure is we may need to use overlapped
- * boxes for one pixmap for some special reason.
- *
- * pixmap
- * ******************
- * * fbo0 * fbo1 *
- * * * *
- * ******************
- * * fbo2 * fbo3 *
- * * * *
- * ******************
- *
- * Let's assume the texture has size of 1024x1024
- * box[0] = {0,0,1024,1024}
- * box[1] = {1024,0,2048,2048}
- * ...
- *
- * For GLAMOR_TEXTURE_ATLAS nbox should be 1. And box
- * and fbo both has one elements, and the box store
- * the relatively coords in the fbo of this pixmap:
- *
- * fbo
- * ******************
- * * pixmap *
- * * ********* *
- * * * * *
- * * ********* *
- * * *
- * ******************
- *
- * Assume the pixmap is at the (100,100) relatively to
- * the fbo's origin.
- * box[0]={100, 100, 1124, 1124};
- *
- * Considering large pixmap is not a normal case, to keep
- * it simple, I designe it as the following way.
- * When deal with a large pixmap, it split the working
- * rectangle into serval boxes, and each box fit into a
- * corresponding fbo. And then the rendering function will
- * loop from the left-top box to the right-bottom box,
- * each time, we will set current box and current fbo
- * to the box and fbo elements. Thus the inner routines
- * can handle it as normal, only the coords calculation need
- * to aware of it's large pixmap.
- *
- * Currently, we haven't implemented the atlas pixmap.
- *
- **/
-
-typedef struct glamor_pixmap_clipped_regions{
- int block_idx;
- RegionPtr region;
-} glamor_pixmap_clipped_regions;
-
-#define SET_PIXMAP_FBO_CURRENT(priv, idx) \
- do { \
- if (priv->type == GLAMOR_TEXTURE_LARGE) { \
- (priv)->large.base.fbo = priv->large.fbo_array[idx]; \
- (priv)->large.box = priv->large.box_array[idx]; \
- } \
- } while(0)
-
-typedef struct glamor_pixmap_private_base {
- glamor_pixmap_type_t type;
- unsigned char gl_fbo:2;
- unsigned char is_picture:1;
- unsigned char gl_tex:1;
- glamor_pixmap_fbo *fbo;
- PixmapPtr pixmap;
- int drm_stride;
- glamor_screen_private *glamor_priv;
- PicturePtr picture;
-}glamor_pixmap_private_base_t;
-
-/*
- * @base.fbo: current fbo.
- * @box: current fbo's coords in the whole pixmap.
- * @block_w: block width of this large pixmap.
- * @block_h: block height of this large pixmap.
- * @block_wcnt: block count in one block row.
- * @block_hcnt: block count in one block column.
- * @nbox: total block count.
- * @box_array: contains each block's corresponding box.
- * @fbo_array: contains each block's fbo pointer.
- *
- **/
-typedef struct glamor_pixmap_private_large {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
- int block_w;
- int block_h;
- int block_wcnt;
- int block_hcnt;
- int nbox;
- BoxPtr box_array;
- glamor_pixmap_fbo **fbo_array;
-}glamor_pixmap_private_large_t;
-
-/*
- * @box: the relative coords in the corresponding fbo.
- */
-typedef struct glamor_pixmap_private_atlas {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- };
- BoxRec box;
-}glamor_pixmap_private_atlas_t;
-
-typedef struct glamor_pixmap_private {
- union {
- glamor_pixmap_type_t type;
- glamor_pixmap_private_base_t base;
- glamor_pixmap_private_large_t large;
- glamor_pixmap_private_atlas_t atlas;
- };
-}glamor_pixmap_private;
-
-/*
- * Pixmap dynamic status, used by dynamic upload feature.
- *
- * GLAMOR_NONE: initial status, don't need to do anything.
- * GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture.
- * GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully.
- * GLAMOR_UPLOAD_FAILED: fail to upload the pixmap.
- *
- * */
-typedef enum glamor_pixmap_status {
- GLAMOR_NONE,
- GLAMOR_UPLOAD_PENDING,
- GLAMOR_UPLOAD_DONE,
- GLAMOR_UPLOAD_FAILED
-} glamor_pixmap_status_t;
-
-extern DevPrivateKey glamor_screen_private_key;
-extern DevPrivateKey glamor_pixmap_private_key;
-static inline glamor_screen_private *
-glamor_get_screen_private(ScreenPtr screen)
-{
- return (glamor_screen_private *)
- dixLookupPrivate(&screen->devPrivates,
- glamor_screen_private_key);
-}
-
-static inline void
-glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
-{
- dixSetPrivate(&screen->devPrivates,
- glamor_screen_private_key,
- priv);
-}
-
-
-
-static inline glamor_pixmap_private *
-glamor_get_pixmap_private(PixmapPtr pixmap)
-{
- glamor_pixmap_private *priv;
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- if (!priv) {
- glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
- priv = dixLookupPrivate(&pixmap->devPrivates,
- glamor_pixmap_private_key);
- }
- return priv;
-}
-
-void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
-
-/**
- * Returns TRUE if the given planemask covers all the significant bits in the
- * pixel values for pDrawable.
- */
-static inline Bool
-glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
-{
- return (planemask & FbFullMask(drawable->depth)) ==
- FbFullMask(drawable->depth);
-}
-
-extern int glamor_debug_level;
-
-/* glamor.c */
-PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
-
-Bool glamor_destroy_pixmap(PixmapPtr pixmap);
-
-glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv);
-void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
-glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, GLint tex, int flag);
-glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag);
-void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
-void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv);
-void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
-
-void glamor_init_pixmap_fbo(ScreenPtr screen);
-void glamor_fini_pixmap_fbo(ScreenPtr screen);
-Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
-void glamor_fbo_expire(glamor_screen_private *glamor_priv);
-
-glamor_pixmap_fbo *
-glamor_create_fbo_array(glamor_screen_private *glamor_priv,
- int w, int h, GLenum format, int flag,
- int block_w, int block_h, glamor_pixmap_private *);
-
-/* glamor_copyarea.c */
-RegionPtr
-glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- int srcx, int srcy, int width, int height, int dstx,
- int dsty);
-void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
- BoxPtr box, int nbox, int dx, int dy, Bool reverse,
- Bool upsidedown, Pixel bitplane, void *closure);
-
-/* glamor_copywindow.c */
-void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
- RegionPtr src_region);
-
-/* glamor_core.c */
-Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
-void glamor_finish_access(DrawablePtr drawable, glamor_access_t access);
-Bool glamor_prepare_access_window(WindowPtr window);
-void glamor_finish_access_window(WindowPtr window);
-Bool glamor_prepare_access_gc(GCPtr gc);
-void glamor_finish_access_gc(GCPtr gc);
-void glamor_init_finish_access_shaders(ScreenPtr screen);
-void glamor_fini_finish_access_shaders(ScreenPtr screen);
-const Bool glamor_get_drawable_location(const DrawablePtr drawable);
-void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
- int *x, int *y);
-Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel, unsigned long bg_pixel,
- int stipple_x, int stipple_y);
-GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
- const char *source);
-void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog);
-void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
- unsigned long fg_pixel,
- GLfloat * color);
-
-int glamor_set_destination_pixmap(PixmapPtr pixmap);
-int glamor_set_destination_pixmap_priv(glamor_pixmap_private *
- pixmap_priv);
-void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int);
-
-/* nc means no check. caller must ensure this pixmap has valid fbo.
- * usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
- * */
-void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *
- pixmap_priv);
-
-glamor_pixmap_fbo *
-glamor_es2_pixmap_read_prepare(PixmapPtr source, int x, int y, int w, int h, GLenum format,
- GLenum type, int no_alpha, int revert, int swap_rb);
-
-Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch,
- unsigned char alu);
-Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
-Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
-RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
-Bool glamor_gl_has_extension(const char *extension);
-int glamor_gl_get_version(void);
-
-#define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \
- ((major) * 256) \
- + ((minor) * 1))
-
-
-
-
-/* glamor_fill.c */
-Bool glamor_fill(DrawablePtr drawable,
- GCPtr gc, int x, int y, int width, int height, Bool fallback);
-Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- unsigned long fg_pixel);
-Bool
-glamor_solid_boxes(PixmapPtr pixmap,
- BoxPtr box, int nbox,
- unsigned long fg_pixel);
-
-/* glamor_fillspans.c */
-void glamor_fill_spans(DrawablePtr drawable,
- GCPtr gc,
- int n, DDXPointPtr points, int *widths, int sorted);
-
-void glamor_init_solid_shader(ScreenPtr screen);
-void glamor_fini_solid_shader(ScreenPtr screen);
-
-/* glamor_getspans.c */
-void
-
-glamor_get_spans(DrawablePtr drawable,
- int wmax,
- DDXPointPtr points,
- int *widths, int nspans, char *dst_start);
-
-/* glamor_glyphs.c */
-void glamor_glyphs_fini(ScreenPtr screen);
-void glamor_glyphs(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc,
- INT16 ySrc, int nlist, GlyphListPtr list,
- GlyphPtr * glyphs);
-
-/* glamor_setspans.c */
-void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
- DDXPointPtr points, int *widths, int n, int sorted);
-
-/* glamor_polyfillrect.c */
-void
-glamor_poly_fill_rect(DrawablePtr drawable,
- GCPtr gc, int nrect, xRectangle * prect);
-
-/* glamor_polylines.c */
-void
-
-glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
- DDXPointPtr points);
-
-/* glamor_putimage.c */
-void
-
-glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
- int w, int h, int leftPad, int format, char *bits);
-void glamor_init_putimage_shaders(ScreenPtr screen);
-void glamor_fini_putimage_shaders(ScreenPtr screen);
-
-/* glamor_render.c */
-Bool
-glamor_composite_clipped_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *soruce_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- RegionPtr region,
- int x_source,
- int y_source,
- int x_mask,
- int y_mask,
- int x_dest,
- int y_dest);
-
-void glamor_composite(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pMask,
- PicturePtr pDst,
- INT16 xSrc,
- INT16 ySrc,
- INT16 xMask,
- INT16 yMask,
- INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
-
-void glamor_init_composite_shaders(ScreenPtr screen);
-void glamor_fini_composite_shaders(ScreenPtr screen);
-void glamor_composite_glyph_rects(CARD8 op,
- PicturePtr src, PicturePtr mask,
- PicturePtr dst, int nrect,
- glamor_composite_rect_t * rects);
-void glamor_composite_rects (CARD8 op,
- PicturePtr pDst,
- xRenderColor *color,
- int nRect,
- xRectangle *rects);
-void glamor_init_trapezoid_shader(ScreenPtr screen);
-void glamor_fini_trapezoid_shader(ScreenPtr screen);
-PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
- PicturePtr source,
- int x_source,
- int y_source, int width, int height);
-
-Bool glamor_composite_choose_shader(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- struct shader_key *s_key,
- glamor_composite_shader **shader,
- struct blendinfo *op_info,
- PictFormatShort *psaved_source_format);
-
-void
-glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
- struct shader_key *key,
- glamor_composite_shader *shader,
- struct blendinfo *op_info);
-
-void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
-void glamor_emit_composite_vert(ScreenPtr screen,
- const float *src_coords,
- const float *mask_coords,
- const float *dst_coords, int i);
-
-/* glamor_trapezoid.c */
-void glamor_trapezoids(CARD8 op,
- PicturePtr src, PicturePtr dst,
- PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
- int ntrap, xTrapezoid * traps);
-
-/* glamor_tile.c */
-Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
- int x, int y, int width, int height,
- unsigned char alu, unsigned long planemask,
- int tile_x, int tile_y);
-void glamor_init_tile_shader(ScreenPtr screen);
-void glamor_fini_tile_shader(ScreenPtr screen);
-
-/* glamor_gradient.c */
-void glamor_init_gradient_shader(ScreenPtr screen);
-void glamor_fini_gradient_shader(ScreenPtr screen);
-PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
- PicturePtr src_picture,
- int x_source, int y_source,
- int width, int height,
- PictFormatShort format);
-PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
- PicturePtr src_picture,
- int x_source, int y_source,
- int width, int height,
- PictFormatShort format);
-
-/* glamor_triangles.c */
-void
-
-glamor_triangles(CARD8 op,
- PicturePtr pSrc,
- PicturePtr pDst,
- PictFormatPtr maskFormat,
- INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
-
-/* glamor_pixmap.c */
-
-void glamor_pixmap_init(ScreenPtr screen);
-void glamor_pixmap_fini(ScreenPtr screen);
-/**
- * Download a pixmap's texture to cpu memory. If success,
- * One copy of current pixmap's texture will be put into
- * the pixmap->devPrivate.ptr. Will use pbo to map to
- * the pointer if possible.
- * The pixmap must be a gl texture pixmap. gl_fbo and
- * gl_tex must be 1. Used by glamor_prepare_access.
- *
- */
-Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap,
- glamor_access_t access);
-
-void *
-glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo, glamor_access_t access);
-
-
-/**
- * Restore a pixmap's data which is downloaded by
- * glamor_download_pixmap_to_cpu to its original
- * gl texture. Used by glamor_finish_access.
- *
- * The pixmap must be
- * in texture originally. In other word, the gl_fbo
- * must be 1.
- **/
-void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
-
-/**
- * According to the flag,
- * if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
- * the fbo has a valid texture. Otherwise, it will ensure
- * the fbo has valid texture and attach to a valid fb.
- * If the fbo already has a valid glfbo then do nothing.
- */
-Bool
-glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
-
-/**
- * Upload a pixmap to gl texture. Used by dynamic pixmap
- * uploading feature. The pixmap must be a software pixmap.
- * This function will change current FBO and current shaders.
- */
-enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
- pixmap);
-
-Bool
-glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w, int h,
- int stride, void *bits, int pbo);
-
-PixmapPtr
-glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
-void
-glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
- int w, int h, glamor_access_t access);
-
-glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions(glamor_pixmap_private *priv, RegionPtr region,
- int *clipped_nbox, int repeat_type,
- int reverse, int upsidedown);
-
-glamor_pixmap_clipped_regions *
-glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
- RegionPtr region,
- int *n_region,
- int inner_block_w, int inner_block_h,
- int reverse, int upsidedown);
-
-glamor_pixmap_clipped_regions *
-glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv, struct pixman_transform *transform,
- RegionPtr region, int *n_region, int dx, int dy, int repeat_type,
- int reverse, int upsidedown);
-
-Bool
-glamor_composite_largepixmap_region(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private * source_pixmap_priv,
- glamor_pixmap_private * mask_pixmap_priv,
- glamor_pixmap_private * dest_pixmap_priv,
- RegionPtr region, Bool force_clip,
- INT16 x_source,
- INT16 y_source,
- INT16 x_mask,
- INT16 y_mask,
- INT16 x_dest, INT16 y_dest,
- CARD16 width, CARD16 height);
-
-Bool
-glamor_get_transform_block_size(struct pixman_transform *transform,
- int block_w, int block_h,
- int *transformed_block_w,
- int *transformed_block_h);
-
-void
-glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
- struct pixman_transform *transform);
-
-/**
- * Upload a picture to gl texture. Similar to the
- * glamor_upload_pixmap_to_texture. Used in rendering.
- **/
-enum glamor_pixmap_status
- glamor_upload_picture_to_texture(PicturePtr picture);
-
-/**
- * Upload bits to a pixmap's texture. This function will
- * convert the bits to the specified format/type format
- * if the conversion is unavoidable.
- **/
-Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format, GLenum type,
- int no_alpha, int revert, int swap_rb, void *bits);
-
-/**
- * Destroy all the resources allocated on the uploading
- * phase, includs the tex and fbo.
- **/
-void glamor_destroy_upload_pixmap(PixmapPtr pixmap);
-
-int glamor_create_picture(PicturePtr picture);
-
-Bool
-glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
-
-void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
-
-void glamor_destroy_picture(PicturePtr picture);
-
-/* fixup a fbo to the exact size as the pixmap. */
-Bool
-glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
-
-void
-glamor_picture_format_fixup(PicturePtr picture,
- glamor_pixmap_private * pixmap_priv);
-
-void
-glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
- unsigned int format, unsigned long planeMask, char *d);
-
-void
-glamor_add_traps(PicturePtr pPicture,
- INT16 x_off,
- INT16 y_off, int ntrap, xTrap * traps);
-
-RegionPtr
-glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
- int srcx, int srcy, int w, int h, int dstx, int dsty,
- unsigned long bitPlane);
-
-void
-glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
-
-void
-glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
- int x, int y, unsigned int nglyph,
- CharInfoPtr * ppci, pointer pglyphBase);
-
-void
-glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
- DrawablePtr pDrawable, int w, int h, int x, int y);
-
-void
-glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
-
-void
-glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
- xSegment *pSeg);
-
-void
-glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
- DDXPointPtr ppt);
-
-void
-glamor_composite_rectangles(CARD8 op,
- PicturePtr dst,
- xRenderColor *color,
- int num_rects,
- xRectangle *rects);
-
-#include"glamor_utils.h"
-
-/* Dynamic pixmap upload to texture if needed.
- * Sometimes, the target is a gl texture pixmap/picture,
- * but the source or mask is in cpu memory. In that case,
- * upload the source/mask to gl texture and then avoid
- * fallback the whole process to cpu. Most of the time,
- * this will increase performance obviously. */
-
-#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
-#define GLAMOR_GRADIENT_SHADER
-#define GLAMOR_TRAPEZOID_SHADER
-#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
-#define WALKAROUND_LARGE_TEXTURE_MAP
-#if 0
-#define MAX_FBO_SIZE 32 /* For test purpose only. */
-#endif
-//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
-#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
-
-#endif /* GLAMOR_PRIV_H */