From b3a841a1f66eff75be29fba090b83ce4322d4721 Mon Sep 17 00:00:00 2001 From: root Date: Mon, 12 Sep 2011 23:14:44 +0000 Subject: Mon Sep 12 23:14:44 UTC 2011 --- .../important-performance-bugfix.patch | 91 ++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 kde-unstable/kdebase-workspace/important-performance-bugfix.patch (limited to 'kde-unstable/kdebase-workspace/important-performance-bugfix.patch') diff --git a/kde-unstable/kdebase-workspace/important-performance-bugfix.patch b/kde-unstable/kdebase-workspace/important-performance-bugfix.patch new file mode 100644 index 000000000..a34c77e5c --- /dev/null +++ b/kde-unstable/kdebase-workspace/important-performance-bugfix.patch @@ -0,0 +1,91 @@ +commit e142a1a142cbc8b87f021223e6abc947f456a7f9 +Author: Thomas Lübking +Date: Thu Sep 8 22:20:35 2011 +0200 + + replace non-const QVector::operator[] accesses with const ::at() to avoid maaany deep vecor copies + +diff --git a/kwin/effects.cpp b/kwin/effects.cpp +index e0c76cb..f5863fc0 100644 +--- a/kwin/effects.cpp ++++ b/kwin/effects.cpp +@@ -200,7 +200,7 @@ void EffectsHandlerImpl::reconfigure() + void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time) + { + if (current_paint_screen < loaded_effects.size()) { +- loaded_effects[current_paint_screen++].second->prePaintScreen(data, time); ++ loaded_effects.at(current_paint_screen++).second->prePaintScreen(data, time); + --current_paint_screen; + } + // no special final code +@@ -209,7 +209,7 @@ void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time) + void EffectsHandlerImpl::paintScreen(int mask, QRegion region, ScreenPaintData& data) + { + if (current_paint_screen < loaded_effects.size()) { +- loaded_effects[current_paint_screen++].second->paintScreen(mask, region, data); ++ loaded_effects.at(current_paint_screen++).second->paintScreen(mask, region, data); + --current_paint_screen; + } else + scene->finalPaintScreen(mask, region, data); +@@ -218,7 +218,7 @@ void EffectsHandlerImpl::paintScreen(int mask, QRegion region, ScreenPaintData& + void EffectsHandlerImpl::postPaintScreen() + { + if (current_paint_screen < loaded_effects.size()) { +- loaded_effects[current_paint_screen++].second->postPaintScreen(); ++ loaded_effects.at(current_paint_screen++).second->postPaintScreen(); + --current_paint_screen; + } + // no special final code +@@ -227,7 +227,7 @@ void EffectsHandlerImpl::postPaintScreen() + void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) + { + if (current_paint_window < loaded_effects.size()) { +- loaded_effects[current_paint_window++].second->prePaintWindow(w, data, time); ++ loaded_effects.at(current_paint_window++).second->prePaintWindow(w, data, time); + --current_paint_window; + } + // no special final code +@@ -236,7 +236,7 @@ void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& dat + void EffectsHandlerImpl::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) + { + if (current_paint_window < loaded_effects.size()) { +- loaded_effects[current_paint_window++].second->paintWindow(w, mask, region, data); ++ loaded_effects.at(current_paint_window++).second->paintWindow(w, mask, region, data); + --current_paint_window; + } else + scene->finalPaintWindow(static_cast(w), mask, region, data); +@@ -245,7 +245,7 @@ void EffectsHandlerImpl::paintWindow(EffectWindow* w, int mask, QRegion region, + void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, QRegion region, double opacity, double frameOpacity) + { + if (current_paint_effectframe < loaded_effects.size()) { +- loaded_effects[current_paint_effectframe++].second->paintEffectFrame(frame, region, opacity, frameOpacity); ++ loaded_effects.at(current_paint_effectframe++).second->paintEffectFrame(frame, region, opacity, frameOpacity); + --current_paint_effectframe; + } else { + const EffectFrameImpl* frameImpl = static_cast(frame); +@@ -256,7 +256,7 @@ void EffectsHandlerImpl::paintEffectFrame(EffectFrame* frame, QRegion region, do + void EffectsHandlerImpl::postPaintWindow(EffectWindow* w) + { + if (current_paint_window < loaded_effects.size()) { +- loaded_effects[current_paint_window++].second->postPaintWindow(w); ++ loaded_effects.at(current_paint_window++).second->postPaintWindow(w); + --current_paint_window; + } + // no special final code +@@ -273,7 +273,7 @@ bool EffectsHandlerImpl::provides(Effect::Feature ef) + void EffectsHandlerImpl::drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) + { + if (current_draw_window < loaded_effects.size()) { +- loaded_effects[current_draw_window++].second->drawWindow(w, mask, region, data); ++ loaded_effects.at(current_draw_window++).second->drawWindow(w, mask, region, data); + --current_draw_window; + } else + scene->finalDrawWindow(static_cast(w), mask, region, data); +@@ -282,7 +282,7 @@ void EffectsHandlerImpl::drawWindow(EffectWindow* w, int mask, QRegion region, W + void EffectsHandlerImpl::buildQuads(EffectWindow* w, WindowQuadList& quadList) + { + if (current_build_quads < loaded_effects.size()) { +- loaded_effects[current_build_quads++].second->buildQuads(w, quadList); ++ loaded_effects.at(current_build_quads++).second->buildQuads(w, quadList); + --current_build_quads; + } + } -- cgit v1.2.3-54-g00ecf