summaryrefslogtreecommitdiff
path: root/plugins/Msn/msnmanager.php
blob: 66152f0d2a3b979760b12a33aecea3a73e191785 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
<?php
/*
 * StatusNet - the distributed open-source microblogging tool
 * Copyright (C) 2008, 2009, StatusNet, Inc.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

if (!defined('STATUSNET') && !defined('LACONICA')) { exit(1); }

/**
 * MSN background connection manager for MSN-using queue handlers,
 * allowing them to send outgoing messages on the right connection.
 *
 * Input is handled during socket select loop, keepalive pings during idle.
 * Any incoming messages will be handled.
 *
 * In a multi-site queuedaemon.php run, one connection will be instantiated
 * for each site being handled by the current process that has MSN enabled.
 */

class MsnManager extends ImManager {
    public $conn = null;
    private $lastping = null;
    private $pingInterval;

    /**
     * Initialise connection to server.
     *
     * @return boolean true on success
     */
    public function start($master) {
        if (parent::start($master)) {
            $this->connect();
            return true;
        } else {
            return false;
        }
    }

    /**
    * Return any open sockets that the run loop should listen
    * for input on.
    *
    * @return array Array of socket resources
    */
    public function getSockets() {
        $this->connect();
        if ($this->conn) {
            return $this->conn->getSockets();
        } else {
            return array();
        }
    }

    /**
     * Idle processing for io manager's execution loop.
     * Send keepalive pings to server.
     *
     * @return void
     */
    public function idle($timeout = 0) {
        if (empty($this->lastping) || time() - $this->lastping > $this->pingInterval) {
            $this->send_ping();
        }
    }

    /**
     * Process MSN events that have come in over the wire.
     *
     * @param resource $socket Socket ready
     * @return void
     */
    public function handleInput($socket) {
        common_log(LOG_DEBUG, 'Servicing the MSN queue.');
        $this->stats('msn_process');
        $this->conn->receive();
    }

    /**
    * Initiate connection
    *
    * @return void
    */
    function connect() {
        if (!$this->conn) {
            $this->conn = new MSN(
                array(
                    'user' => $this->plugin->user,
                    'password' => $this->plugin->password,
                    'alias' => $this->plugin->nickname,
                    'psm' => 'Send me a message to post a notice',
                    'debug' => true
                )
            );
            $this->conn->registerHandler("IMIn", array($this, 'handle_msn_message'));
            $this->conn->registerHandler('Pong', array($this, 'update_ping_time'));
            $this->conn->registerHandler('ConnectFailed', array($this, 'handle_connect_failed'));
            $this->conn->registerHandler('Reconnect', array($this, 'handle_reconnect'));
            $this->conn->signon();
            $this->lastping = time();
        }
        return $this->conn;
    }

    /**
    * Called by the idle process to send a ping
    * when necessary
    *
    * @return void
    */
    private function send_ping() {
        $this->connect();
        if (!$this->conn) {
            return false;
        }

        $this->conn->sendPing();
        $this->lastping = time();
        $this->pingInterval = 50;
        return true;
    }

    /**
     * Update the time till the next ping
     * @param $data Time till next ping
     */
    private function update_ping_time($data) {
        $pingInterval = $data;
    }

    /**
    * Called via a callback when a message is received
    *
    * Passes it back to the queuing system
    *
    * @param array $data Data
    * @return void
    */
    private function handle_msn_message($data) {
        $this->plugin->enqueue_incoming_raw($data);
        return true;
    }

    /**
    * Called by callback to log failure during connect
    *
    * @param void $data Not used (there to keep callback happy)
    * @return void
    */
    function handle_connect_failed($data) {
        common_log(LOG_NOTICE, 'MSN connect failed, retrying');
    }

    /**
    * Called by callback to log reconnection
    *
    * @param void $data Not used (there to keep callback happy)
    * @return void
    */
    function handle_reconnect($data) {
        common_log(LOG_NOTICE, 'MSN reconnecting');
    }

    function send_raw_message($data) {
        $this->connect();
        if (!$this->conn) {
            return false;
        }

        if (!$this->conn->sendMessage($data['to'], $data['message'])) {
            return false;
        }

        // Sending a command updates the time till next ping
        $this->lastping = time();
        $this->pingInterval = 50;
        return true;
    }
}