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// Update the local timeline from a Orbited server
var OrbitedUpdater = function()
{
return {
init: function(server, port, timeline, username, password)
{
// set up stomp client.
stomp = new STOMPClient();
stomp.onmessageframe = function(frame) {
RealtimeUpdate.receive(JSON.parse(frame.body));
};
stomp.onconnectedframe = function() {
stomp.subscribe(timeline);
}
stomp.connect(server, port, username, password);
}
}
}();
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