From 8f7c6e1fdd030baab226dff387eb003f6f0a7356 Mon Sep 17 00:00:00 2001 From: "coadde [Márcio Alexandre Silva Delgado]" Date: Wed, 3 Sep 2014 18:43:00 -0300 Subject: rename to angband --- libre/angband-libre/PKGBUILD | 62 --- libre/angband-libre/libre.patch | 814 ---------------------------------------- 2 files changed, 876 deletions(-) delete mode 100644 libre/angband-libre/PKGBUILD delete mode 100644 libre/angband-libre/libre.patch (limited to 'libre/angband-libre') diff --git a/libre/angband-libre/PKGBUILD b/libre/angband-libre/PKGBUILD deleted file mode 100644 index e8a827150..000000000 --- a/libre/angband-libre/PKGBUILD +++ /dev/null @@ -1,62 +0,0 @@ -# Maintainer (Arch): schuay -# Contributor (Arch): Mike Sampson -# Contributor (Arch): Adrian Stratulat -# Contributor (Arch): Anton Bazhenov -# Contributor (Arch): KillaB -# Contributor (Arch): Callan Barrett -# Contributor (Arch): Christian Schmidt -# Contributor (Arch): Sebastian Sareyko -# Maintainer: André Silva - -_pkgname=angband -pkgname=angband-libre -pkgver=3.5.0 -pkgrel=2 -pkgdesc="A roguelike dungeon exploration game based on the writings of JRR Tolkien, without nonfree artwork and sound effects" -arch=('i686' 'x86_64' 'mips64el') -url="http://rephial.org/" -license=('GPL2' 'custom') -replaces=($_pkgname) -conflicts=($_pkgname) -provides=($_pkgname=$pkgver) -depends=('sdl_image' 'sdl_ttf' 'sdl_mixer' 'ncurses') -mksource=("http://rephial.org/downloads/${pkgver:0:3}/${_pkgname}-v${pkgver}.tar.gz" 'libre.patch') -source=("https://repo.parabolagnulinux.org/other/${pkgname}/${pkgname}-v${pkgver}.tar.gz") - -mksource() { - cd "${srcdir}/${_pkgname}-v${pkgver}" - - # remove nonfree parts from source code - patch -Np1 -i ../libre.patch - rm -v lib/xtra/sound/*.mp3 - rm -v lib/xtra/graf/64x64.png -} - -build() { - cd "${srcdir}/${_pkgname}-v${pkgver}" - - ./configure \ - --prefix=/usr \ - --bindir=/usr/bin \ - --sysconfdir=/usr/share/angband \ - --with-configpath=/usr/share/angband \ - --with-libpath=/usr/share/angband \ - --enable-gtk \ - --enable-sdl \ - --enable-sdl-mixer - - make -} - -package() { - cd "${srcdir}/${_pkgname}-v${pkgver}" - - make DESTDIR="${pkgdir}" install - - rm -f "${pkgdir}/usr/share/angband/*/delete.me" - install -Dm644 copying.txt "${pkgdir}/usr/share/licenses/${_pkgname}/COPYING" -} - -mkmd5sums=('4f6ee37abdb411285deb1685ddecba6a' - '3ac39f377bea2e208308d01f4213310f') -md5sums=('82c98af3bc6e5b61787ca09e584a4e78') diff --git a/libre/angband-libre/libre.patch b/libre/angband-libre/libre.patch deleted file mode 100644 index a044bc6fe..000000000 --- a/libre/angband-libre/libre.patch +++ /dev/null @@ -1,814 +0,0 @@ -diff --git a/copying.txt b/copying.txt -index fe1f289..82263b1 100644 ---- a/copying.txt -+++ b/copying.txt -@@ -23,14 +23,6 @@ exceptions: - only under the terms of the Creative Commons Attribution 3.0 licence: - http://creativecommons.org/licenses/by/3.0/ - -- * Shockbolt's (64x64) graphics are distributed under the licence at the end -- of this file. Currently some of the tiles in the 64x64.png tilesheet were -- resized from tiles made by David Gervais for the 32x32 set. -- -- * The sounds are licenced under the Creative Commons Attribution-NonCommercial- -- Sharealike licence. They were created by Dubtrain . -- You can find them in Wave format at http://www.dubtrain.com/angband/. -- - * The font files are all by Leon Marrick and/or Sheldon Simms III and/or Nick - McConnell, all of whom have agreed to their Angband work being released - under the GPL. -@@ -393,25 +385,3 @@ proprietary programs. If your program is a subroutine library, you may - consider it more useful to permit linking proprietary applications with the - library. If this is what you want to do, use the GNU Lesser General - Public License instead of this License. -- -------------------------------------------------------------------------------- -- --The Shockbolt Angband 64x64/128x64 tileset is copyright (C) Raymond Gaustadnes --2012. It can be found in the file lib/xtra/graf/128x128.png. -- --Permission is granted to: --* use the tileset with in-development and released versions of Angband --* distribute and make copies of the tileset with in-development and released -- versions of Angband, as long as no fee is charged for it --* incorporate tiles designed by the author for variants of Angband and use and -- distribute them with Angband under the terms above -- --Permission is not granted to: --* modify the tileset without the author's permission. --* incorporate tiles designed for ToME that do not appear in the Angband tileset. --* use or distribute the tileset with other games or projects. If you want to -- use and distribute the tileset with other games or projects, you must obtain -- explicit permission from the author. Non-commercial games or projects may -- be granted permission to use them, and if so, use will be allowed as long -- as the game or project remains non-commercial. To use them in commercial -- games, a non-exclusive licence must be acquired from the author. -diff --git a/lib/xtra/graf/Makefile b/lib/xtra/graf/Makefile -index e1e9111..ec54051 100644 ---- a/lib/xtra/graf/Makefile -+++ b/lib/xtra/graf/Makefile -@@ -1,6 +1,6 @@ - MKPATH=../../../mk/ - include $(MKPATH)buildsys.mk - --DATA = 8x8.png 8x16.png 16x16.png 32x32.png 64x64.png mr_att.png graphics.txt -+DATA = 8x8.png 8x16.png 16x16.png 32x32.png mr_att.png graphics.txt - PACKAGE = xtra/graf - -diff --git a/lib/xtra/graf/graphics.txt b/lib/xtra/graf/graphics.txt -index 28078fc..02f32ab 100644 ---- a/lib/xtra/graf/graphics.txt -+++ b/lib/xtra/graf/graphics.txt -@@ -47,8 +47,3 @@ N:4:Nomad's tiles - I:16:16:8x16.png - P:nomad - X:0:0:0 -- --N:5:Shockbolt's tiles --I:64:64:64x64.png --P:shock --X:1:29:31 -diff --git a/lib/xtra/sound/Makefile b/lib/xtra/sound/Makefile -index 0fb522b..a4337fd 100644 ---- a/lib/xtra/sound/Makefile -+++ b/lib/xtra/sound/Makefile -@@ -1,78 +1,7 @@ - MKPATH=../../../mk/ - include $(MKPATH)buildsys.mk - --DATA = sound.cfg \ -- amb_bell_metal1.mp3 mco_scurry_dry.mp3 plm_drop_boot.mp3 \ -- amb_bell_metal2.mp3 mco_shake_roll.mp3 plm_eat_bite.mp3 \ -- amb_bell_tibet1.mp3 mco_snarl_short.mp3 plm_floor_creak.mp3 \ -- amb_bell_tibet2.mp3 mco_spray_long.mp3 plm_floor_creak2.mp3 \ -- amb_bell_tibet3.mp3 mco_squish_hit.mp3 plm_glass_break.mp3 \ -- amb_door_doom.mp3 mco_squish_snap.mp3 plm_glass_breaking.mp3 \ -- amb_door_iron.mp3 mco_strange_music.mp3 plm_glass_smashing.mp3 \ -- amb_dungeon_echo.mp3 mco_strange_thwoink.mp3 plm_jar_ding.mp3 \ -- amb_dungeon_echowet.mp3 mco_thoing_backwards.mp3 plm_levelup.mp3 \ -- amb_gong_chinese.mp3 mco_thoing_deep.mp3 plm_lock_case.mp3 \ -- amb_gong_low.mp3 mco_thud_crash.mp3 plm_lock_distant.mp3 \ -- amb_gong_strike.mp3 mco_tube_hit.mp3 plm_metal_clank.mp3 \ -- amb_gong_undertone.mp3 plc_bell_warn.mp3 plm_metal_sharpen.mp3 \ -- amb_guitar_chord.mp3 plc_die_laugh.mp3 plm_open_case.mp3 \ -- amb_pulse_low.mp3 plc_hit_anvil.mp3 plm_spell1.mp3 \ -- amb_thunder_rain.mp3 plc_hit_anvil2.mp3 plm_spell2.mp3 \ -- amb_thunder_roll.mp3 plc_hit_arrow.mp3 plm_spell3.mp3 \ -- id_bad_aww.mp3 plc_hit_body.mp3 plm_use_staff.mp3 \ -- id_bad_dang.mp3 plc_hit_groan.mp3 plm_wood_thud.mp3 \ -- id_bad_hmm.mp3 plc_hit_grunt.mp3 plm_zap_rod.mp3 \ -- id_bad_hmph.mp3 plc_hit_grunt2.mp3 pls_bell_bowl.mp3 \ -- id_bad_ohh.mp3 plc_hit_hay.mp3 pls_bell_chime_new.mp3 \ -- id_ego_whoa.mp3 plc_miss_arrow.mp3 pls_bell_glass.mp3 \ -- id_ego_woohoo.mp3 plc_miss_arrow2.mp3 pls_bell_hibell_soft.mp3 \ -- id_ego_yeah.mp3 plc_miss_swish.mp3 pls_bell_mute.mp3 \ -- id_ego_yeah2.mp3 plm_aim_wand.mp3 pls_bell_sustain.mp3 \ -- id_ego_yes.mp3 plm_bang_ceramic.mp3 pls_breathe_in.mp3 \ -- id_good_hey.mp3 plm_bang_dumpster.mp3 pls_man_argoh.mp3 \ -- id_good_hey2.mp3 plm_bang_metal.mp3 pls_man_gulp_new.mp3 \ -- id_good_hmm.mp3 plm_book_pageturn.mp3 pls_man_oooh.mp3 \ -- id_good_huh.mp3 plm_bottle_clinks.mp3 pls_man_scream2.mp3 \ -- id_good_ooh.mp3 plm_break_canister.mp3 pls_man_sigh.mp3 \ -- id_good_ooo.mp3 plm_break_glass.mp3 pls_man_sniff.mp3 \ -- id_good_wow.mp3 plm_break_glass2.mp3 pls_man_sob.mp3 \ -- mco_attack_breath.mp3 plm_break_plates.mp3 pls_man_spit.mp3 \ -- mco_attack_spray.mp3 plm_break_shatter.mp3 pls_man_ugh.mp3 \ -- mco_bite_chew.mp3 plm_break_smash.mp3 pls_man_yell.mp3 \ -- mco_bite_chomp.mp3 plm_break_wood.mp3 pls_tone_blurk.mp3 \ -- mco_bite_dainty.mp3 plm_cabinet_open.mp3 pls_tone_clave6.mp3 \ -- mco_bite_gnash.mp3 plm_cabinet_shut.mp3 pls_tone_clavelo8.mp3 \ -- mco_bite_hard.mp3 plm_chain_light.mp3 pls_tone_conk.mp3 \ -- mco_bite_long.mp3 plm_chest_latch.mp3 pls_tone_elec.mp3 \ -- mco_bite_munch.mp3 plm_chest_unlatch.mp3 pls_tone_goblet.mp3 \ -- mco_bite_regular.mp3 plm_chimes_jangle.mp3 pls_tone_guiro.mp3 \ -- mco_bite_short.mp3 plm_click_dry.mp3 pls_tone_headstock.mp3 \ -- mco_bite_small.mp3 plm_click_switch.mp3 pls_tone_scrape.mp3 \ -- mco_bite_soft.mp3 plm_click_switch2.mp3 pls_tone_stick.mp3 \ -- mco_card_shuffle.mp3 plm_click_switch3.mp3 sto_bell_desk.mp3 \ -- mco_castanet_trill.mp3 plm_click_wood.mp3 sto_bell_ding.mp3 \ -- mco_ceramic_trill.mp3 plm_close_hatch.mp3 sto_bell_dingaling.mp3 \ -- mco_click_vibra.mp3 plm_coins_dump.mp3 sto_bell_jingles.mp3 \ -- mco_creature_choking.mp3 plm_coins_light.mp3 sto_bell_register1.mp3 \ -- mco_creature_groan.mp3 plm_coins_pour.mp3 sto_bell_register2.mp3 \ -- mco_creature_yelp.mp3 plm_coins_shake.mp3 sto_bell_ringing.mp3 \ -- mco_cuica_rubbing.mp3 plm_cork_pop.mp3 sto_bell_shop.mp3 \ -- mco_dino_low.mp3 plm_cork_squeak.mp3 sto_coins_countertop.mp3 \ -- mco_dino_slur.mp3 plm_door_bolt.mp3 sto_man_haha.mp3 \ -- mco_dino_talk.mp3 plm_door_creak.mp3 sto_man_hey.mp3 \ -- mco_dino_yawn.mp3 plm_door_creakshut.mp3 sto_man_whoohaha.mp3 \ -- mco_dub_wobble.mp3 plm_door_dungeon.mp3 sum_angel_song.mp3 \ -- mco_frog_trill.mp3 plm_door_echolock.mp3 sum_bell_crystal.mp3 \ -- mco_hit_whip.mp3 plm_door_entrance.mp3 sum_bell_hand.mp3 \ -- mco_howl_croak.mp3 plm_door_knob.mp3 sum_bell_tone.mp3 \ -- mco_howl_deep.mp3 plm_door_latch.mp3 sum_chime_jangle.mp3 \ -- mco_howl_distressed.mp3 plm_door_open.mp3 sum_ghost_moan.mp3 \ -- mco_howl_high.mp3 plm_door_opening.mp3 sum_ghost_oooo.mp3 \ -- mco_howl_long.mp3 plm_door_rusty.mp3 sum_ghost_wail.mp3 \ -- mco_liquid_squirt.mp3 plm_door_shut.mp3 sum_gong_temple.mp3 \ -- mco_man_mumble.mp3 plm_door_slam.mp3 sum_laugh_evil2.mp3 \ -- mco_mouse_squeaks.mp3 plm_door_squeaky.mp3 sum_lion_growl.mp3 \ -- mco_rubber_thud.mp3 plm_door_wooden.mp3 sum_piano_scrape.mp3 -+DATA = sound.cfg - - PACKAGE = xtra/sound - -diff --git a/lib/xtra/sound/sound.cfg b/lib/xtra/sound/sound.cfg -index a3f483f..41de805 100644 ---- a/lib/xtra/sound/sound.cfg -+++ b/lib/xtra/sound/sound.cfg -@@ -9,21 +9,6 @@ - # hit = hit.mp3 hit1.mp3 - # - --# --# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009 --# --# Licensed under a Creative Commons non-commercial agreement --# --# Inspired by the original Craig's Angband Sound Patch. --# --# But with all new sounds. --# --# contact angband@dubtrain.com --# --# download zipped archive at www.dubtrain.com/angband --# --# -- - [Sound] - - # -@@ -31,484 +16,484 @@ - # - - # Town during the day. --ambient_day = amb_thunder_rain.mp3 -+ambient_day = - - # Town during the night. --ambient_nite = amb_guitar_chord.mp3 amb_thunder_roll.mp3 -+ambient_nite = - - # Dungeon levels 1-20 (50'-1000') --ambient_dng1 = amb_door_iron.mp3 amb_bell_metal1.mp3 -+ambient_dng1 = - - # Dungeon levels 21-40 (1050'-2000') --ambient_dng2 = amb_bell_tibet1.mp3 amb_bell_metal2.mp3 amb_gong_strike.mp3 -+ambient_dng2 = - - # Dungeon levels 41-60 (2050'-3000') --ambient_dng3 = amb_bell_tibet2.mp3 amb_dungeon_echo.mp3 amb_pulse_low.mp3 -+ambient_dng3 = - - # Dungeon levels 61-80 (3050'-4000') --ambient_dng4 = amb_bell_tibet3.mp3 amb_dungeon_echowet.mp3 amb_gong_undertone.mp3 -+ambient_dng4 = - - # Dungeon levels 81 and beyond (4050'-) --ambient_dng5 = amb_door_doom.mp3 amb_gong_chinese.mp3 amb_gong_low.mp3 -+ambient_dng5 = - - # - # Store sounds - # - - # The shopkeep bought a worthless item. --store1 = sto_man_hey.mp3 -+store1 = - - # The shopkeep paid too much for an item. --store2 = id_bad_dang.mp3 -+store2 = - - # The shopkeep got away with a good bargain. --store3 = sto_man_haha.mp3 -+store3 = - - # The shopkeep got away with a great bargain. --store4 = sto_man_whoohaha.mp3 -+store4 = - - # You make a normal transaction (buying or selling). --store5 = sto_coins_countertop.mp3 sto_bell_register1.mp3 sto_bell_register2.mp3 -+store5 = - - # You enter a store. --store_enter = sto_bell_desk.mp3 sto_bell_ding.mp3 sto_bell_dingaling.mp3 sto_bell_jingles.mp3 sto_bell_ringing.mp3 sto_bell_shop.mp3 -+store_enter = - - # You enter your home. --store_home = plm_door_entrance.mp3 -+store_home = - - # You leave a store. --store_leave = plm_door_bolt.mp3 -+store_leave = - - # - # Player sounds - combat - # - - # You succeed in a melee attack against a monster. --hit = plc_hit_hay.mp3 plc_hit_body.mp3 -+hit = - - # It was a good hit! --hit_good = plc_hit_anvil.mp3 -+hit_good = - - # It was a great hit! --hit_great = plc_hit_groan.mp3 -+hit_great = - - # It was a superb hit! --hit_superb = plc_hit_grunt.mp3 -+hit_superb = - - # It was a *GREAT* hit! --hit_hi_great = plc_hit_grunt2.mp3 -+hit_hi_great = - - # It was a *SUPERB* hit! --hit_hi_superb = plc_hit_anvil2.mp3 -+hit_hi_superb = - - # You miss a melee attack against a monster. --miss = plc_miss_arrow2.mp3 -+miss = - - # You fire a missile. --shoot = plc_miss_swish.mp3 plc_miss_arrow.mp3 -+shoot = - - # You hit something with a missile. --shoot_hit = plc_hit_arrow.mp3 -+shoot_hit = - - # You receive a hitpoint warning. --hitpoint_warn = plc_bell_warn.mp3 -+hitpoint_warn = - - # You die. --death = plc_die_laugh.mp3 -+death = - - # - # Player sounds - status changes - # - - # You become blind. --blind = pls_tone_conk.mp3 -+blind = - - # You become confused. --confused = pls_man_ugh.mp3 -+confused = - - # You become poisoned. --poisoned = pls_tone_guiro.mp3 -+poisoned = - - # You become afraid. --afraid = pls_man_yell.mp3 -+afraid = - - # You become paralyzed. --paralyzed = pls_man_gulp_new.mp3 -+paralyzed = - - # You feel drugged (chaos effects). --drugged = pls_breathe_in.mp3 -+drugged = - - # You become slower. --slow = pls_man_sigh.mp3 -+slow = - - # You become stunned. --stun = pls_bell_mute.mp3 -+stun = - - # You suffer a cut. --cut = pls_man_argoh.mp3 -+cut = - - # A stat is drained --drain_stat = pls_tone_headstock.mp3 -+drain_stat = - - # You recover from a condition (blind, confused, etc.) --recover = pls_bell_chime_new.mp3 -+recover = - - # You become faster. --speed = pls_bell_sustain.mp3 -+speed = - - # You attain a mystic shield. --shield = pls_bell_bowl.mp3 -+shield = - - # You become blessed. --blessed = sum_angel_song.mp3 -+blessed = - - # You feel heroic. --hero = pls_tone_goblet.mp3 -+hero = - - # You are bold. --bold = pls_bell_hibell_soft.mp3 -+bold = - - # You become berserk. --berserk = pls_man_scream2.mp3 -+berserk = - - # You feel protected from evil. --prot_evil = pls_bell_glass.mp3 -+prot_evil = - - # You feel invulnerable. (does any item/spell do this anymore?) --invuln = pls_tone_blurk.mp3 -+invuln = - - # You can see invisible things. --see_invis = pls_tone_clave6.mp3 -+see_invis = - - # You can see the infrared spectrum --infrared = pls_tone_clavelo8.mp3 -+infrared = - - # You become resistant to acid. --res_acid = pls_man_sniff.mp3 -+res_acid = - - # You become resistant to electricity. --res_elec = pls_tone_elec.mp3 -+res_elec = - - # You become resistant to fire. --res_fire = pls_tone_scrape.mp3 -+res_fire = - - # You become resistant to cold. --res_cold = pls_tone_stick.mp3 -+res_cold = - - # You become resistant to poison. --res_pois = pls_man_spit.mp3 -+res_pois = - - # You become hungry. --hungry = pls_man_sob.mp3 -+hungry = - - # - # Player sounds - misc. - # - - # You pick up money worth less than 200 au. --money1 = plm_coins_light.mp3 plm_coins_shake.mp3 -+money1 = - - # You pick up money worth between 200 and 600 au. --money2 = plm_chain_light.mp3 plm_coins_pour.mp3 -+money2 = - - # You pick up money worth 600 au or more. --money3 = plm_coins_dump.mp3 -+money3 = - - # You (or a monster) drop something on the ground. --drop = plm_drop_boot.mp3 -+drop = - - # You gain (or regain) a level. --level = plm_levelup.mp3 -+level = - - # You successfully study a spell or prayer. --study = plm_book_pageturn.mp3 -+study = - - # You teleport or phase door. --teleport = plm_chimes_jangle.mp3 -+teleport = - - # You quaff a potion. --quaff = plm_bottle_clinks.mp3 plm_cork_pop.mp3 plm_cork_squeak.mp3 -+quaff = - - # You zap a rod. --zap_rod = plm_zap_rod.mp3 -+zap_rod = - - # You take a step. (unimplemented) - walk = - - # You teleport someone else away. --tpother = plm_chimes_jangle.mp3 -+tpother = - - # You bump into a wall or door. --hitwall = plm_wood_thud.mp3 -+hitwall = - - # You eat something. --eat = plm_eat_bite.mp3 -+eat = - - # You successfully dig through something. --dig = plm_metal_clank.mp3 -+dig = - - # You open a door. --opendoor = plm_door_bolt.mp3 plm_door_creak.mp3 plm_door_dungeon.mp3 plm_door_entrance.mp3 plm_door_open.mp3 plm_door_opening.mp3 plm_door_rusty.mp3 plm_door_squeaky.mp3 -+opendoor = - - # You shut a door. --shutdoor = plm_bang_dumpster.mp3 plm_cabinet_shut.mp3 plm_close_hatch.mp3 plm_door_creakshut.mp3 plm_door_latch.mp3 plm_door_shut.mp3 plm_door_slam.mp3 -+shutdoor = - - # You teleport from a level (including via recall). --tplevel = sum_bell_crystal.mp3 -+tplevel = - - # Default "bell" sound for system messages. --bell = plm_jar_ding.mp3 -+bell = - - # You try to open something that's not a door. --nothing_to_open = plm_click_switch2.mp3 plm_door_knob.mp3 -+nothing_to_open = - - # You fail to pick a lock. --lockpick_fail = plm_click_dry.mp3 plm_click_switch.mp3 plm_click_wood.mp3 plm_door_echolock.mp3 plm_door_wooden.mp3 -+lockpick_fail = - - # You pick a lock. --lockpick = plm_break_wood.mp3 plm_cabinet_open.mp3 plm_chest_unlatch.mp3 plm_lock_case.mp3 plm_lock_distant.mp3 plm_open_case.mp3 -+lockpick = - - # You disarm a trap. --disarm = plm_bang_ceramic.mp3 plm_chest_latch.mp3 plm_click_switch3.mp3 -+disarm = - - # You go up stairs. --stairs_up = plm_floor_creak2.mp3 -+stairs_up = - - # You go down stairs. --stairs_down = plm_floor_creak.mp3 -+stairs_down = - - # You activate an artifact. --act_artifact = plm_aim_wand.mp3 -+act_artifact = - - # You use a staff. --use_staff = plm_use_staff.mp3 -+use_staff = - - # An object is destroyed. --destroy = plm_bang_metal.mp3 plm_break_canister.mp3 plm_break_glass.mp3 plm_break_glass2.mp3 plm_break_plates.mp3 plm_break_shatter.mp3 plm_break_smash.mp3 plm_glass_breaking.mp3 plm_glass_break.mp3 plm_glass_smashing.mp3 -+destroy = - - # You wield or take off something. --wield = plm_metal_sharpen.mp3 -+wield = - - # You wield a cursed item. --cursed = pls_man_oooh.mp3 -+cursed = - - # You notice something (generic notice) --notice = id_bad_hmm.mp3 -+notice = - - # You notice something about your equipment or inventory. --pseudo_id = id_good_hmm.mp3 -+pseudo_id = - - # You successfully cast a spell. --cast_spell = plm_spell1.mp3 plm_spell2.mp3 plm_spell3.mp3 -+cast_spell = - - # You successfully pray a prayer. --pray_prayer = sum_angel_song.mp3 -+pray_prayer = - - # - # Monster Sounds - combat - # - - # A monster flees in terror. --flee = mco_creature_yelp.mp3 -+flee = - - # A monster is killed. --kill = mco_howl_croak.mp3 mco_howl_deep.mp3 mco_howl_distressed.mp3 mco_howl_high.mp3 mco_howl_long.mp3 -+kill = - - # A unique is killed. --kill_unique = sum_ghost_wail.mp3 -+kill_unique = - - # Morgoth, Lord of Darkness is killed. --kill_king = amb_guitar_chord.mp3 -+kill_king = - - # Attack - hit --mon_hit = mco_hit_whip.mp3 -+mon_hit = - - # Attack - touch --mon_touch = mco_click_vibra.mp3 -+mon_touch = - - # Attack - punch --mon_punch = mco_squish_snap.mp3 -+mon_punch = - - # Attack - kick --mon_kick = mco_rubber_thud.mp3 -+mon_kick = - - # Attack - claw --mon_claw = mco_ceramic_trill.mp3 mco_scurry_dry.mp3 -+mon_claw = - - # Attack - bite --mon_bite = mco_snarl_short.mp3 mco_bite_soft.mp3 mco_bite_munch.mp3 mco_bite_long.mp3 mco_bite_short.mp3 mco_bite_gnash.mp3 mco_bite_chomp.mp3 mco_bite_regular.mp3 mco_bite_small.mp3 mco_bite_dainty.mp3 mco_bite_hard.mp3 mco_bite_chew.mp3 -+mon_bite = - - # Attack - sting --mon_sting = mco_castanet_trill.mp3 mco_tube_hit.mp3 -+mon_sting = - - # Attack - butt --mon_butt = mco_cuica_rubbing.mp3 mco_thud_crash.mp3 -+mon_butt = - - # Attack - crush --mon_crush = mco_dino_low.mp3 mco_squish_hit.mp3 -+mon_crush = - - # Attack - engulf --mon_engulf = mco_dino_talk.mp3 mco_dino_yawn.mp3 -+mon_engulf = - - # Attack - crawl --mon_crawl = mco_card_shuffle.mp3 mco_shake_roll.mp3 -+mon_crawl = - - # Attack - drool --mon_drool = mco_creature_choking.mp3 mco_liquid_squirt.mp3 -+mon_drool = - - # Attack - spit --mon_spit = mco_attack_spray.mp3 -+mon_spit = - - # Attack - gaze --mon_gaze = mco_thoing_backwards.mp3 -+mon_gaze = - - # Attack - wail --mon_wail = mco_dino_low.mp3 -+mon_wail = - - # Attack - release spores --mon_spore = mco_dub_wobble.mp3 mco_spray_long.mp3 -+mon_spore = - - # Attack - beg for money --mon_beg = mco_man_mumble.mp3 -+mon_beg = - - # Attack - insult --mon_insult = mco_strange_thwoink.mp3 -+mon_insult = - - # Attack - moan --mon_moan = mco_strange_music.mp3 -+mon_moan = - - # Attack - shriek --mon_shriek = mco_mouse_squeaks.mp3 -+mon_shriek = - - # Spell - create traps --mon_create_trap = mco_thoing_deep.mp3 -+mon_create_trap = - - # Spell - cause fear --mon_cast_fear = mco_creature_groan.mp3 mco_dino_slur.mp3 -+mon_cast_fear = - - # Multiply (breed explosively) --multiply = mco_frog_trill.mp3 -+multiply = - - # - # Summons - # - - # Summon one or more monsters. --summon_monster = sum_chime_jangle.mp3 -+summon_monster = - - # Summon angels. --summon_ainu = sum_angel_song.mp3 -+summon_ainu = - - # Summon undead. --summon_undead = sum_ghost_oooo.mp3 -+summon_undead = - - # Summon animals. --summon_animal = sum_lion_growl.mp3 -+summon_animal = - - # Summon spiders. --summon_spider = sum_piano_scrape.mp3 -+summon_spider = - - # Summon hounds. --summon_hound = sum_lion_growl.mp3 -+summon_hound = - - # Summon hydras. --summon_hydra = sum_piano_scrape.mp3 -+summon_hydra = - - # Summon demons. --summon_demon = sum_ghost_wail.mp3 sum_laugh_evil2.mp3 -+summon_demon = - - # Summon dragon. --summon_dragon = sum_piano_scrape.mp3 -+summon_dragon = - - # Summon greater undead. --summon_gr_undead = sum_ghost_moan.mp3 -+summon_gr_undead = - - # Summon greater dragons. --summon_gr_dragon = sum_gong_temple.mp3 -+summon_gr_dragon = - - # Summon greater demons. --summon_gr_demon = sum_ghost_moan.mp3 -+summon_gr_demon = - - # Summon Ringwraiths. --summon_ringwraith = sum_bell_hand.mp3 -+summon_ringwraith = - - # Summon uniques. --summon_unique = sum_bell_tone.mp3 -+summon_unique = - - # - # Breath weapons - # - - # Breathe frost. --breathe_frost = mco_attack_breath.mp3 -+breathe_frost = - - # Breathe electricity. --breathe_elec = mco_attack_breath.mp3 -+breathe_elec = - - # Breathe acid. --breathe_acid = mco_attack_breath.mp3 -+breathe_acid = - - # Breathe gas. --breathe_gas = mco_attack_breath.mp3 -+breathe_gas = - - # Breathe fire. --breathe_fire = mco_attack_breath.mp3 -+breathe_fire = - - # Breathe confusion. --breathe_confusion = mco_attack_breath.mp3 -+breathe_confusion = - - # Breathe disenchantment. --breathe_disenchant = mco_attack_breath.mp3 -+breathe_disenchant = - - # Breathe chaos. --breathe_chaos = mco_attack_breath.mp3 -+breathe_chaos = - - # Breathe shards. --breathe_shards = mco_attack_breath.mp3 -+breathe_shards = - - # Breathe sound. --breathe_sound = mco_attack_breath.mp3 -+breathe_sound = - - # Breathe light. --breathe_light = mco_attack_breath.mp3 -+breathe_light = - - # Breathe darkness. --breathe_dark = mco_attack_breath.mp3 -+breathe_dark = - - # Breathe nether. --breathe_nether = mco_attack_breath.mp3 -+breathe_nether = - - # Breathe nexus. --breathe_nexus = mco_attack_breath.mp3 -+breathe_nexus = - - # Breathe time. --breathe_time = mco_attack_breath.mp3 -+breathe_time = - - # Breathe inertia. --breathe_inertia = mco_attack_breath.mp3 -+breathe_inertia = - - # Breathe gravity. --breathe_gravity = mco_attack_breath.mp3 -+breathe_gravity = - - # Breathe plasma. --breathe_plasma = mco_attack_breath.mp3 -+breathe_plasma = - - # Breathe force. --breathe_force = mco_attack_breath.mp3 -+breathe_force = - - # Breathe the elements (power dragon scale mail). --breathe_elements = mco_attack_breath.mp3 -+breathe_elements = - - # - # Identifying Items - # - - # Identify a bad item (including bad ego items and artifacts). --identify_bad = id_bad_aww.mp3 id_bad_dang.mp3 id_bad_hmm.mp3 id_bad_hmph.mp3 id_bad_ohh.mp3 -+identify_bad = - - # Identify a good ego item. --identify_ego = id_ego_whoa.mp3 id_ego_woohoo.mp3 id_ego_yeah.mp3 id_ego_yeah2.mp3 id_ego_yes.mp3 -+identify_ego = - - # Identify a good artifact. --identify_art = id_good_hey.mp3 id_good_hey2.mp3 id_good_hmm.mp3 id_good_huh.mp3 id_good_ooh.mp3 id_good_ooo.mp3 id_good_wow.mp3 -+identify_art = - -- cgit v1.2.3-54-g00ecf