diff options
author | Dan McGee <dan@archlinux.org> | 2011-10-14 10:03:06 -0500 |
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committer | Dan McGee <dan@archlinux.org> | 2011-10-14 10:07:16 -0500 |
commit | d9abb069ec5976414982a2c344d7e55413224a22 (patch) | |
tree | a4d93231016327d04c6dcb6293d2ee580bb5fb55 /media/d3.layout.js | |
parent | 1cde4d45da91abae2525785c4d93e9ec648ec416 (diff) |
Update d3 JS resources to latest version
This fixes an issue I discovered in attribute transition values in IE.
Signed-off-by: Dan McGee <dan@archlinux.org>
Diffstat (limited to 'media/d3.layout.js')
-rw-r--r-- | media/d3.layout.js | 113 |
1 files changed, 60 insertions, 53 deletions
diff --git a/media/d3.layout.js b/media/d3.layout.js index bcfddc04..2bfb9d32 100644 --- a/media/d3.layout.js +++ b/media/d3.layout.js @@ -560,9 +560,9 @@ d3.layout.partition = function() { node.y = node.depth * dy; node.dx = dx; node.dy = dy; - if (children) { + if (children && (n = children.length)) { var i = -1, - n = children.length, + n, c, d; dx = node.value ? dx / node.value : 0; @@ -576,9 +576,9 @@ d3.layout.partition = function() { function depth(node) { var children = node.children, d = 0; - if (children) { + if (children && (n = children.length)) { var i = -1, - n = children.length; + n; while (++i < n) d = Math.max(d, depth(children[i])); } return 1 + d; @@ -1477,9 +1477,9 @@ d3.layout.tree = function() { function secondWalk(node, x) { node.x = node._tree.prelim + x; var children = node.children; - if (children) { + if (children && (n = children.length)) { var i = -1, - n = children.length; + n; x += node._tree.mod; while (++i < n) { secondWalk(children[i], x); @@ -1584,18 +1584,21 @@ function d3_layout_treeSeparation(a, b) { // } function d3_layout_treeLeft(node) { - return node.children ? node.children[0] : node._tree.thread; + var children = node.children; + return children && children.length ? children[0] : node._tree.thread; } function d3_layout_treeRight(node) { - return node.children ? node.children[node.children.length - 1] : node._tree.thread; + var children = node.children, + n; + return children && (n = children.length) ? children[n - 1] : node._tree.thread; } function d3_layout_treeSearch(node, compare) { var children = node.children; - if (children) { + if (children && (n = children.length)) { var child, - n = children.length, + n, i = -1; while (++i < n) { if (compare(child = d3_layout_treeSearch(children[i], compare), node) > 0) { @@ -1621,11 +1624,11 @@ function d3_layout_treeDeepest(a, b) { function d3_layout_treeVisitAfter(node, callback) { function visit(node, previousSibling) { var children = node.children; - if (children) { + if (children && (n = children.length)) { var child, previousChild = null, i = -1, - n = children.length; + n; while (++i < n) { child = children[i]; visit(child, previousChild); @@ -1693,57 +1696,61 @@ d3.layout.treemap = function() { // Recursively arranges the specified node's children into squarified rows. function squarify(node) { - if (!node.children) return; - var rect = pad(node), - row = [], - children = node.children.slice(), // copy-on-write - child, - best = Infinity, // the best row score so far - score, // the current row score - u = Math.min(rect.dx, rect.dy), // initial orientation - n; - scale(children, rect.dx * rect.dy / node.value); - row.area = 0; - while ((n = children.length) > 0) { - row.push(child = children[n - 1]); - row.area += child.area; - if ((score = worst(row, u)) <= best) { // continue with this orientation - children.pop(); - best = score; - } else { // abort, and try a different orientation - row.area -= row.pop().area; - position(row, u, rect, false); - u = Math.min(rect.dx, rect.dy); + var children = node.children; + if (children && children.length) { + var rect = pad(node), + row = [], + remaining = children.slice(), // copy-on-write + child, + best = Infinity, // the best row score so far + score, // the current row score + u = Math.min(rect.dx, rect.dy), // initial orientation + n; + scale(remaining, rect.dx * rect.dy / node.value); + row.area = 0; + while ((n = remaining.length) > 0) { + row.push(child = remaining[n - 1]); + row.area += child.area; + if ((score = worst(row, u)) <= best) { // continue with this orientation + remaining.pop(); + best = score; + } else { // abort, and try a different orientation + row.area -= row.pop().area; + position(row, u, rect, false); + u = Math.min(rect.dx, rect.dy); + row.length = row.area = 0; + best = Infinity; + } + } + if (row.length) { + position(row, u, rect, true); row.length = row.area = 0; - best = Infinity; } + children.forEach(squarify); } - if (row.length) { - position(row, u, rect, true); - row.length = row.area = 0; - } - node.children.forEach(squarify); } // Recursively resizes the specified node's children into existing rows. // Preserves the existing layout! function stickify(node) { - if (!node.children) return; - var rect = pad(node), - children = node.children.slice(), // copy-on-write - child, - row = []; - scale(children, rect.dx * rect.dy / node.value); - row.area = 0; - while (child = children.pop()) { - row.push(child); - row.area += child.area; - if (child.z != null) { - position(row, child.z ? rect.dx : rect.dy, rect, !children.length); - row.length = row.area = 0; + var children = node.children; + if (children && children.length) { + var rect = pad(node), + remaining = children.slice(), // copy-on-write + child, + row = []; + scale(remaining, rect.dx * rect.dy / node.value); + row.area = 0; + while (child = remaining.pop()) { + row.push(child); + row.area += child.area; + if (child.z != null) { + position(row, child.z ? rect.dx : rect.dy, rect, !remaining.length); + row.length = row.area = 0; + } } + children.forEach(stickify); } - node.children.forEach(stickify); } // Computes the score for the specified row, as the worst aspect ratio. |