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-rw-r--r--excanvas.js649
1 files changed, 374 insertions, 275 deletions
diff --git a/excanvas.js b/excanvas.js
index 7914cb9..73963d8 100644
--- a/excanvas.js
+++ b/excanvas.js
@@ -28,80 +28,101 @@
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
// or use Box Sizing Behavior from WebFX
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
+// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.
-// only add this code if we do not already have a canvas implementation
-if (!window.CanvasRenderingContext2D) {
+// Only add this code if we do not already have a canvas implementation
+if (!document.createElement('canvas').getContext) {
-(function () {
+(function() {
// alias some functions to make (compiled) code shorter
var m = Math;
var mr = m.round;
var ms = m.sin;
var mc = m.cos;
+ var abs = m.abs;
+ var sqrt = m.sqrt;
// this is used for sub pixel precision
var Z = 10;
var Z2 = Z / 2;
+ /**
+ * This funtion is assigned to the <canvas> elements as element.getContext().
+ * @this {HTMLElement}
+ * @return {CanvasRenderingContext2D_}
+ */
+ function getContext() {
+ return this.context_ ||
+ (this.context_ = new CanvasRenderingContext2D_(this));
+ }
+
+ var slice = Array.prototype.slice;
+
+ /**
+ * Binds a function to an object. The returned function will always use the
+ * passed in {@code obj} as {@code this}.
+ *
+ * Example:
+ *
+ * g = bind(f, obj, a, b)
+ * g(c, d) // will do f.call(obj, a, b, c, d)
+ *
+ * @param {Function} f The function to bind the object to
+ * @param {Object} obj The object that should act as this when the function
+ * is called
+ * @param {*} var_args Rest arguments that will be used as the initial
+ * arguments when the function is called
+ * @return {Function} A new function that has bound this
+ */
+ function bind(f, obj, var_args) {
+ var a = slice.call(arguments, 2);
+ return function() {
+ return f.apply(obj, a.concat(slice.call(arguments)));
+ };
+ }
+
var G_vmlCanvasManager_ = {
- init: function (opt_doc) {
- var doc = opt_doc || document;
+ init: function(opt_doc) {
if (/MSIE/.test(navigator.userAgent) && !window.opera) {
- var self = this;
- doc.attachEvent("onreadystatechange", function () {
- self.init_(doc);
- });
+ var doc = opt_doc || document;
+ // Create a dummy element so that IE will allow canvas elements to be
+ // recognized.
+ doc.createElement('canvas');
+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
}
},
- init_: function (doc) {
- if (doc.readyState == "complete") {
- // create xmlns
- if (!doc.namespaces["g_vml_"]) {
- doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
- }
+ init_: function(doc) {
+ // create xmlns
+ if (!doc.namespaces['g_vml_']) {
+ doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml',
+ '#default#VML');
+
+ }
+ if (!doc.namespaces['g_o_']) {
+ doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office',
+ '#default#VML');
+ }
- // setup default css
+ // Setup default CSS. Only add one style sheet per document
+ if (!doc.styleSheets['ex_canvas_']) {
var ss = doc.createStyleSheet();
- ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
+ ss.owningElement.id = 'ex_canvas_';
+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
// default size is 300x150 in Gecko and Opera
- "text-align:left;width:300px;height:150px}" +
- "g_vml_\\:*{behavior:url(#default#VML)}";
-
- // find all canvas elements
- var els = doc.getElementsByTagName("canvas");
- for (var i = 0; i < els.length; i++) {
- if (!els[i].getContext) {
- this.initElement(els[i]);
- }
- }
+ 'text-align:left;width:300px;height:150px}' +
+ 'g_vml_\\:*{behavior:url(#default#VML)}' +
+ 'g_o_\\:*{behavior:url(#default#VML)}';
+
}
- },
- fixElement_: function (el) {
- // in IE before version 5.5 we would need to add HTML: to the tag name
- // but we do not care about IE before version 6
- var outerHTML = el.outerHTML;
-
- var newEl = el.ownerDocument.createElement(outerHTML);
- // if the tag is still open IE has created the children as siblings and
- // it has also created a tag with the name "/FOO"
- if (outerHTML.slice(-2) != "/>") {
- var tagName = "/" + el.tagName;
- var ns;
- // remove content
- while ((ns = el.nextSibling) && ns.tagName != tagName) {
- ns.removeNode();
- }
- // remove the incorrect closing tag
- if (ns) {
- ns.removeNode();
- }
+ // find all canvas elements
+ var els = doc.getElementsByTagName('canvas');
+ for (var i = 0; i < els.length; i++) {
+ this.initElement(els[i]);
}
- el.parentNode.replaceChild(newEl, el);
- return newEl;
},
/**
@@ -112,35 +133,37 @@ if (!window.CanvasRenderingContext2D) {
* @param {HTMLElement} el The canvas element to initialize.
* @return {HTMLElement} the element that was created.
*/
- initElement: function (el) {
- el = this.fixElement_(el);
- el.getContext = function () {
- if (this.context_) {
- return this.context_;
+ initElement: function(el) {
+ if (!el.getContext) {
+
+ el.getContext = getContext;
+
+ // Remove fallback content. There is no way to hide text nodes so we
+ // just remove all childNodes. We could hide all elements and remove
+ // text nodes but who really cares about the fallback content.
+ el.innerHTML = '';
+
+ // do not use inline function because that will leak memory
+ el.attachEvent('onpropertychange', onPropertyChange);
+ el.attachEvent('onresize', onResize);
+
+ var attrs = el.attributes;
+ if (attrs.width && attrs.width.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setWidth_(attrs.width.nodeValue);
+ el.style.width = attrs.width.nodeValue + 'px';
+ } else {
+ el.width = el.clientWidth;
}
- return this.context_ = new CanvasRenderingContext2D_(this);
- };
-
- // do not use inline function because that will leak memory
- el.attachEvent('onpropertychange', onPropertyChange);
- el.attachEvent('onresize', onResize);
-
- var attrs = el.attributes;
- if (attrs.width && attrs.width.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setWidth_(attrs.width.nodeValue);
- el.style.width = attrs.width.nodeValue + "px";
- } else {
- el.width = el.clientWidth;
- }
- if (attrs.height && attrs.height.specified) {
- // TODO: use runtimeStyle and coordsize
- // el.getContext().setHeight_(attrs.height.nodeValue);
- el.style.height = attrs.height.nodeValue + "px";
- } else {
- el.height = el.clientHeight;
+ if (attrs.height && attrs.height.specified) {
+ // TODO: use runtimeStyle and coordsize
+ // el.getContext().setHeight_(attrs.height.nodeValue);
+ el.style.height = attrs.height.nodeValue + 'px';
+ } else {
+ el.height = el.clientHeight;
+ }
+ //el.getContext().setCoordsize_()
}
- //el.getContext().setCoordsize_()
return el;
}
};
@@ -150,11 +173,11 @@ if (!window.CanvasRenderingContext2D) {
switch (e.propertyName) {
case 'width':
- el.style.width = el.attributes.width.nodeValue + "px";
+ el.style.width = el.attributes.width.nodeValue + 'px';
el.getContext().clearRect();
break;
case 'height':
- el.style.height = el.attributes.height.nodeValue + "px";
+ el.style.height = el.attributes.height.nodeValue + 'px';
el.getContext().clearRect();
break;
}
@@ -214,43 +237,45 @@ if (!window.CanvasRenderingContext2D) {
o2.shadowOffsetX = o1.shadowOffsetX;
o2.shadowOffsetY = o1.shadowOffsetY;
o2.strokeStyle = o1.strokeStyle;
+ o2.globalAlpha = o1.globalAlpha;
o2.arcScaleX_ = o1.arcScaleX_;
o2.arcScaleY_ = o1.arcScaleY_;
+ o2.lineScale_ = o1.lineScale_;
}
function processStyle(styleString) {
var str, alpha = 1;
styleString = String(styleString);
- if (styleString.substring(0, 3) == "rgb") {
- var start = styleString.indexOf("(", 3);
- var end = styleString.indexOf(")", start + 1);
- var guts = styleString.substring(start + 1, end).split(",");
+ if (styleString.substring(0, 3) == 'rgb') {
+ var start = styleString.indexOf('(', 3);
+ var end = styleString.indexOf(')', start + 1);
+ var guts = styleString.substring(start + 1, end).split(',');
- str = "#";
+ str = '#';
for (var i = 0; i < 3; i++) {
str += dec2hex[Number(guts[i])];
}
- if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
+ if (guts.length == 4 && styleString.substr(3, 1) == 'a') {
alpha = guts[3];
}
} else {
str = styleString;
}
- return [str, alpha];
+ return {color: str, alpha: alpha};
}
function processLineCap(lineCap) {
switch (lineCap) {
- case "butt":
- return "flat";
- case "round":
- return "round";
- case "square":
+ case 'butt':
+ return 'flat';
+ case 'round':
+ return 'round';
+ case 'square':
default:
- return "square";
+ return 'square';
}
}
@@ -260,7 +285,7 @@ if (!window.CanvasRenderingContext2D) {
* @param {HTMLElement} surfaceElement The element that the 2D context should
* be associated with
*/
- function CanvasRenderingContext2D_(surfaceElement) {
+ function CanvasRenderingContext2D_(surfaceElement) {
this.m_ = createMatrixIdentity();
this.mStack_ = [];
@@ -268,12 +293,12 @@ if (!window.CanvasRenderingContext2D) {
this.currentPath_ = [];
// Canvas context properties
- this.strokeStyle = "#000";
- this.fillStyle = "#000";
+ this.strokeStyle = '#000';
+ this.fillStyle = '#000';
this.lineWidth = 1;
- this.lineJoin = "miter";
- this.lineCap = "butt";
+ this.lineJoin = 'miter';
+ this.lineCap = 'butt';
this.miterLimit = Z * 1;
this.globalAlpha = 1;
this.canvas = surfaceElement;
@@ -288,67 +313,88 @@ if (!window.CanvasRenderingContext2D) {
this.element_ = el;
this.arcScaleX_ = 1;
this.arcScaleY_ = 1;
+ this.lineScale_ = 1;
}
var contextPrototype = CanvasRenderingContext2D_.prototype;
contextPrototype.clearRect = function() {
- this.element_.innerHTML = "";
- this.currentPath_ = [];
+ this.element_.innerHTML = '';
};
contextPrototype.beginPath = function() {
// TODO: Branch current matrix so that save/restore has no effect
// as per safari docs.
-
this.currentPath_ = [];
};
contextPrototype.moveTo = function(aX, aY) {
- this.currentPath_.push({type: "moveTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
};
contextPrototype.lineTo = function(aX, aY) {
- this.currentPath_.push({type: "lineTo", x: aX, y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
+ var p = this.getCoords_(aX, aY);
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
+
+ this.currentX_ = p.x;
+ this.currentY_ = p.y;
};
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
aCP2x, aCP2y,
aX, aY) {
- this.currentPath_.push({type: "bezierCurveTo",
- cp1x: aCP1x,
- cp1y: aCP1y,
- cp2x: aCP2x,
- cp2y: aCP2y,
- x: aX,
- y: aY});
- this.currentX_ = aX;
- this.currentY_ = aY;
+ var p = this.getCoords_(aX, aY);
+ var cp1 = this.getCoords_(aCP1x, aCP1y);
+ var cp2 = this.getCoords_(aCP2x, aCP2y);
+ bezierCurveTo(this, cp1, cp2, p);
};
+ // Helper function that takes the already fixed cordinates.
+ function bezierCurveTo(self, cp1, cp2, p) {
+ self.currentPath_.push({
+ type: 'bezierCurveTo',
+ cp1x: cp1.x,
+ cp1y: cp1.y,
+ cp2x: cp2.x,
+ cp2y: cp2.y,
+ x: p.x,
+ y: p.y
+ });
+ self.currentX_ = p.x;
+ self.currentY_ = p.y;
+ }
+
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
// the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
- var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
- var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
- var cp2x = cp1x + (aX - this.currentX_) / 3.0;
- var cp2y = cp1y + (aY - this.currentY_) / 3.0;
- this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
+
+ var cp = this.getCoords_(aCPx, aCPy);
+ var p = this.getCoords_(aX, aY);
+
+ var cp1 = {
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
+ };
+ var cp2 = {
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
+ y: cp1.y + (p.y - this.currentY_) / 3.0
+ };
+
+ bezierCurveTo(this, cp1, cp2, p);
};
contextPrototype.arc = function(aX, aY, aRadius,
aStartAngle, aEndAngle, aClockwise) {
aRadius *= Z;
- var arcType = aClockwise ? "at" : "wa";
+ var arcType = aClockwise ? 'at' : 'wa';
- var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
- var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
- var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
- var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
if (xStart == xEnd && !aClockwise) {
@@ -356,14 +402,18 @@ if (!window.CanvasRenderingContext2D) {
// that can be represented in binary
}
+ var p = this.getCoords_(aX, aY);
+ var pStart = this.getCoords_(xStart, yStart);
+ var pEnd = this.getCoords_(xEnd, yEnd);
+
this.currentPath_.push({type: arcType,
- x: aX,
- y: aY,
+ x: p.x,
+ y: p.y,
radius: aRadius,
- xStart: xStart,
- yStart: yStart,
- xEnd: xEnd,
- yEnd: yEnd});
+ xStart: pStart.x,
+ yStart: pStart.y,
+ xEnd: pEnd.x,
+ yEnd: pEnd.y});
};
@@ -376,44 +426,55 @@ if (!window.CanvasRenderingContext2D) {
};
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
+ var oldPath = this.currentPath_;
this.beginPath();
+
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.stroke();
+
+ this.currentPath_ = oldPath;
};
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
- // Will destroy any existing path (same as FF behaviour)
+ var oldPath = this.currentPath_;
this.beginPath();
+
this.moveTo(aX, aY);
this.lineTo(aX + aWidth, aY);
this.lineTo(aX + aWidth, aY + aHeight);
this.lineTo(aX, aY + aHeight);
this.closePath();
this.fill();
+
+ this.currentPath_ = oldPath;
};
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
- var gradient = new CanvasGradient_("gradient");
+ var gradient = new CanvasGradient_('gradient');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
return gradient;
};
- contextPrototype.createRadialGradient = function(aX0, aY0,
- aR0, aX1,
- aY1, aR1) {
- var gradient = new CanvasGradient_("gradientradial");
- gradient.radius1_ = aR0;
- gradient.radius2_ = aR1;
- gradient.focus_.x = aX0;
- gradient.focus_.y = aY0;
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
+ aX1, aY1, aR1) {
+ var gradient = new CanvasGradient_('gradientradial');
+ gradient.x0_ = aX0;
+ gradient.y0_ = aY0;
+ gradient.r0_ = aR0;
+ gradient.x1_ = aX1;
+ gradient.y1_ = aY1;
+ gradient.r1_ = aR1;
return gradient;
};
- contextPrototype.drawImage = function (image, var_args) {
+ contextPrototype.drawImage = function(image, var_args) {
var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
@@ -454,7 +515,7 @@ if (!window.CanvasRenderingContext2D) {
dw = arguments[7];
dh = arguments[8];
} else {
- throw "Invalid number of arguments";
+ throw Error('Invalid number of arguments');
}
var d = this.getCoords_(dx, dy);
@@ -471,7 +532,7 @@ if (!window.CanvasRenderingContext2D) {
vmlStr.push(' <g_vml_:group',
' coordsize="', Z * W, ',', Z * H, '"',
' coordorigin="0,0"' ,
- ' style="width:', W, ';height:', H, ';position:absolute;');
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
// If filters are necessary (rotation exists), create them
// filters are bog-slow, so only create them if abbsolutely necessary
@@ -482,12 +543,12 @@ if (!window.CanvasRenderingContext2D) {
var filter = [];
// Note the 12/21 reversal
- filter.push("M11='", this.m_[0][0], "',",
- "M12='", this.m_[1][0], "',",
- "M21='", this.m_[0][1], "',",
- "M22='", this.m_[1][1], "',",
- "Dx='", mr(d.x / Z), "',",
- "Dy='", mr(d.y / Z), "'");
+ filter.push('M11=', this.m_[0][0], ',',
+ 'M12=', this.m_[1][0], ',',
+ 'M21=', this.m_[0][1], ',',
+ 'M22=', this.m_[1][1], ',',
+ 'Dx=', mr(d.x / Z), ',',
+ 'Dy=', mr(d.y / Z), '');
// Bounding box calculation (need to minimize displayed area so that
// filters don't waste time on unused pixels.
@@ -496,20 +557,20 @@ if (!window.CanvasRenderingContext2D) {
var c3 = this.getCoords_(dx, dy + dh);
var c4 = this.getCoords_(dx + dw, dy + dh);
- max.x = Math.max(max.x, c2.x, c3.x, c4.x);
- max.y = Math.max(max.y, c2.y, c3.y, c4.y);
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
- vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
- "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
- filter.join(""), ", sizingmethod='clip');");
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
+ filter.join(''), ", sizingmethod='clip');")
} else {
- vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
}
vmlStr.push(' ">' ,
'<g_vml_:image src="', image.src, '"',
- ' style="width:', Z * dw, ';',
- ' height:', Z * dh, ';"',
+ ' style="width:', Z * dw, 'px;',
+ ' height:', Z * dh, 'px;"',
' cropleft="', sx / w, '"',
' croptop="', sy / h, '"',
' cropright="', (w - sx - sw) / w, '"',
@@ -517,28 +578,25 @@ if (!window.CanvasRenderingContext2D) {
' />',
'</g_vml_:group>');
- this.element_.insertAdjacentHTML("BeforeEnd",
- vmlStr.join(""));
+ this.element_.insertAdjacentHTML('BeforeEnd',
+ vmlStr.join(''));
};
contextPrototype.stroke = function(aFill) {
var lineStr = [];
var lineOpen = false;
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
- var color = a[0];
- var opacity = a[1] * this.globalAlpha;
+ var color = a.color;
+ var opacity = a.alpha * this.globalAlpha;
var W = 10;
var H = 10;
lineStr.push('<g_vml_:shape',
- ' fillcolor="', color, '"',
- ' filled="', Boolean(aFill), '"',
- ' style="position:absolute;width:', W, ';height:', H, ';"',
+ ' filled="', !!aFill, '"',
+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
' stroked="', !aFill, '"',
- ' strokeweight="', this.lineWidth, '"',
- ' strokecolor="', color, '"',
' path="');
var newSeq = false;
@@ -547,37 +605,36 @@ if (!window.CanvasRenderingContext2D) {
for (var i = 0; i < this.currentPath_.length; i++) {
var p = this.currentPath_[i];
-
- if (p.type == "moveTo") {
- lineStr.push(" m ");
- var c = this.getCoords_(p.x, p.y);
- lineStr.push(mr(c.x), ",", mr(c.y));
- } else if (p.type == "lineTo") {
- lineStr.push(" l ");
- var c = this.getCoords_(p.x, p.y);
- lineStr.push(mr(c.x), ",", mr(c.y));
- } else if (p.type == "close") {
- lineStr.push(" x ");
- } else if (p.type == "bezierCurveTo") {
- lineStr.push(" c ");
- var c = this.getCoords_(p.x, p.y);
- var c1 = this.getCoords_(p.cp1x, p.cp1y);
- var c2 = this.getCoords_(p.cp2x, p.cp2y);
- lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
- mr(c2.x), ",", mr(c2.y), ",",
- mr(c.x), ",", mr(c.y));
- } else if (p.type == "at" || p.type == "wa") {
- lineStr.push(" ", p.type, " ");
- var c = this.getCoords_(p.x, p.y);
- var cStart = this.getCoords_(p.xStart, p.yStart);
- var cEnd = this.getCoords_(p.xEnd, p.yEnd);
-
- lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
- mr(c.y - this.arcScaleY_ * p.radius), " ",
- mr(c.x + this.arcScaleX_ * p.radius), ",",
- mr(c.y + this.arcScaleY_ * p.radius), " ",
- mr(cStart.x), ",", mr(cStart.y), " ",
- mr(cEnd.x), ",", mr(cEnd.y));
+ var c;
+
+ switch (p.type) {
+ case 'moveTo':
+ c = p;
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'lineTo':
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
+ break;
+ case 'close':
+ lineStr.push(' x ');
+ p = null;
+ break;
+ case 'bezierCurveTo':
+ lineStr.push(' c ',
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
+ mr(p.x), ',', mr(p.y));
+ break;
+ case 'at':
+ case 'wa':
+ lineStr.push(' ', p.type, ' ',
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
+ mr(p.xStart), ',', mr(p.yStart), ' ',
+ mr(p.xEnd), ',', mr(p.yEnd));
+ break;
}
@@ -586,114 +643,144 @@ if (!window.CanvasRenderingContext2D) {
// Figure out dimensions so we can do gradient fills
// properly
- if(c) {
- if (min.x == null || c.x < min.x) {
- min.x = c.x;
+ if (p) {
+ if (min.x == null || p.x < min.x) {
+ min.x = p.x;
}
- if (max.x == null || c.x > max.x) {
- max.x = c.x;
+ if (max.x == null || p.x > max.x) {
+ max.x = p.x;
}
- if (min.y == null || c.y < min.y) {
- min.y = c.y;
+ if (min.y == null || p.y < min.y) {
+ min.y = p.y;
}
- if (max.y == null || c.y > max.y) {
- max.y = c.y;
+ if (max.y == null || p.y > max.y) {
+ max.y = p.y;
}
}
}
lineStr.push(' ">');
- if (typeof this.fillStyle == "object") {
- var focus = {x: "50%", y: "50%"};
- var width = (max.x - min.x);
- var height = (max.y - min.y);
- var dimension = (width > height) ? width : height;
+ if (!aFill) {
+ var lineWidth = this.lineScale_ * this.lineWidth;
- focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
- focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
-
- var colors = [];
+ // VML cannot correctly render a line if the width is less than 1px.
+ // In that case, we dilute the color to make the line look thinner.
+ if (lineWidth < 1) {
+ opacity *= lineWidth;
+ }
- // inside radius (%)
- if (this.fillStyle.type_ == "gradientradial") {
- var inside = (this.fillStyle.radius1_ / dimension * 100);
+ lineStr.push(
+ '<g_vml_:stroke',
+ ' opacity="', opacity, '"',
+ ' joinstyle="', this.lineJoin, '"',
+ ' miterlimit="', this.miterLimit, '"',
+ ' endcap="', processLineCap(this.lineCap), '"',
+ ' weight="', lineWidth, 'px"',
+ ' color="', color, '" />'
+ );
+ } else if (typeof this.fillStyle == 'object') {
+ var fillStyle = this.fillStyle;
+ var angle = 0;
+ var focus = {x: 0, y: 0};
+
+ // additional offset
+ var shift = 0;
+ // scale factor for offset
+ var expansion = 1;
+
+ if (fillStyle.type_ == 'gradient') {
+ var x0 = fillStyle.x0_ / this.arcScaleX_;
+ var y0 = fillStyle.y0_ / this.arcScaleY_;
+ var x1 = fillStyle.x1_ / this.arcScaleX_;
+ var y1 = fillStyle.y1_ / this.arcScaleY_;
+ var p0 = this.getCoords_(x0, y0);
+ var p1 = this.getCoords_(x1, y1);
+ var dx = p1.x - p0.x;
+ var dy = p1.y - p0.y;
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
+
+ // The angle should be a non-negative number.
+ if (angle < 0) {
+ angle += 360;
+ }
- // percentage that outside radius exceeds inside radius
- var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
+ // Very small angles produce an unexpected result because they are
+ // converted to a scientific notation string.
+ if (angle < 1e-6) {
+ angle = 0;
+ }
} else {
- var inside = 0;
- var expansion = 100;
+ var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_);
+ var width = max.x - min.x;
+ var height = max.y - min.y;
+ focus = {
+ x: (p0.x - min.x) / width,
+ y: (p0.y - min.y) / height
+ };
+
+ width /= this.arcScaleX_ * Z;
+ height /= this.arcScaleY_ * Z;
+ var dimension = m.max(width, height);
+ shift = 2 * fillStyle.r0_ / dimension;
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
}
- var insidecolor = {offset: null, color: null};
- var outsidecolor = {offset: null, color: null};
-
- // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
- // won't interpret it correctly
- this.fillStyle.colors_.sort(function (cs1, cs2) {
+ // We need to sort the color stops in ascending order by offset,
+ // otherwise IE won't interpret it correctly.
+ var stops = fillStyle.colors_;
+ stops.sort(function(cs1, cs2) {
return cs1.offset - cs2.offset;
});
- for (var i = 0; i < this.fillStyle.colors_.length; i++) {
- var fs = this.fillStyle.colors_[i];
-
- colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
+ var length = stops.length;
+ var color1 = stops[0].color;
+ var color2 = stops[length - 1].color;
+ var opacity1 = stops[0].alpha * this.globalAlpha;
+ var opacity2 = stops[length - 1].alpha * this.globalAlpha;
- if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
- insidecolor.offset = fs.offset;
- insidecolor.color = fs.color;
- }
-
- if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
- outsidecolor.offset = fs.offset;
- outsidecolor.color = fs.color;
- }
+ var colors = [];
+ for (var i = 0; i < length; i++) {
+ var stop = stops[i];
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
}
- colors.pop();
-
- lineStr.push('<g_vml_:fill',
- ' color="', outsidecolor.color, '"',
- ' color2="', insidecolor.color, '"',
- ' type="', this.fillStyle.type_, '"',
- ' focusposition="', focus.x, ', ', focus.y, '"',
- ' colors="', colors.join(""), '"',
- ' opacity="', opacity, '" />');
- } else if (aFill) {
- lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
+
+ // When colors attribute is used, the meanings of opacity and o:opacity2
+ // are reversed.
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
+ ' method="none" focus="100%"',
+ ' color="', color1, '"',
+ ' color2="', color2, '"',
+ ' colors="', colors.join(','), '"',
+ ' opacity="', opacity2, '"',
+ ' g_o_:opacity2="', opacity1, '"',
+ ' angle="', angle, '"',
+ ' focusposition="', focus.x, ',', focus.y, '" />');
} else {
- lineStr.push(
- '<g_vml_:stroke',
- ' opacity="', opacity,'"',
- ' joinstyle="', this.lineJoin, '"',
- ' miterlimit="', this.miterLimit, '"',
- ' endcap="', processLineCap(this.lineCap) ,'"',
- ' weight="', this.lineWidth, 'px"',
- ' color="', color,'" />'
- );
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
+ '" />');
}
- lineStr.push("</g_vml_:shape>");
+ lineStr.push('</g_vml_:shape>');
- this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
-
- //this.currentPath_ = [];
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
};
contextPrototype.fill = function() {
this.stroke(true);
- };
+ }
contextPrototype.closePath = function() {
- this.currentPath_.push({type: "close"});
+ this.currentPath_.push({type: 'close'});
};
/**
* @private
*/
contextPrototype.getCoords_ = function(aX, aY) {
+ var m = this.m_;
return {
- x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
- y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
}
};
@@ -742,7 +829,14 @@ if (!window.CanvasRenderingContext2D) {
[0, 0, 1]
];
- this.m_ = matrixMultiply(m1, this.m_);
+ var m = this.m_ = matrixMultiply(m1, this.m_);
+
+ // Get the line scale.
+ // Determinant of this.m_ means how much the area is enlarged by the
+ // transformation. So its square root can be used as a scale factor
+ // for width.
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
+ this.lineScale_ = sqrt(abs(det));
};
/******** STUBS ********/
@@ -761,15 +855,20 @@ if (!window.CanvasRenderingContext2D) {
// Gradient / Pattern Stubs
function CanvasGradient_(aType) {
this.type_ = aType;
- this.radius1_ = 0;
- this.radius2_ = 0;
+ this.x0_ = 0;
+ this.y0_ = 0;
+ this.r0_ = 0;
+ this.x1_ = 0;
+ this.y1_ = 0;
+ this.r1_ = 0;
this.colors_ = [];
- this.focus_ = {x: 0, y: 0};
}
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
aColor = processStyle(aColor);
- this.colors_.push({offset: 1-aOffset, color: aColor});
+ this.colors_.push({offset: aOffset,
+ color: aColor.color,
+ alpha: aColor.alpha});
};
function CanvasPattern_() {}