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authorAndrewMurrell <ImFromNASA@gmail.com>2017-12-25 00:49:40 -0500
committerAndrewMurrell <ImFromNASA@gmail.com>2017-12-25 00:49:40 -0500
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-** Regions of the Empire
-
-Midlands (Etra, Vala, Isla), the Provinces (Midwood, ?), the Colonies
-(Cover Islands, ?), and the Golden Road.
-
-The Empire
-
-How long has the Empire been around? 111 ages, but how many is that?
-Current one is 62 years, but some have been less than a year.
-
-The best tax records in the oldest provinces say the empire is about
-60 generations (or 3000 years) old. The average length of an 'age' is
-therefore, about 27 years. The General Edict was given 62 years ago
-and has done a better job of keeping the nation running than the
-previous code did (the previous Emperor's reign was rife with civil
-war).
-
-**** The Emperor
-Emperor Josef IV is the official name for Lady Lizbeth Yates, the
-eldest daughter and only remaining survivor of the Yates line. Though
-technically, only a man may claim the title of Emperor, few complain
-that the Lady Lizbeth legally declared herself a man (or rather, few
-who complained about the matter remain among the living).
-
-*** The Continent
-**** The Midlands
-North of the Marble Isle
-Like the Holy Roman Empire if it were actually in Rome. Very
-melting-pot of cultures. High politics, medium magic.
-
-I need to figure out the bodies of water to get more details.
-
-Etra, Vala, Isla [transcribe from notebooks]
-
-Gleimendun is like Constantinople, a second capital of a broken piece
-of the Empire. Because it has broken off, the Song of Conquest is
-diminishing, allowing more old magics into the land.
-
-*** The Provinces
-**** The North
-There is a great difference between the area of the north claimed by
-the Empire, and that controlled by the Empire. The only area of the
-North (or Chill-Lands) from which the Empire has ever successfully
-collected taxes is the southernmost border settlements (of which there
-are 12) and Fort North.
-
-It is often said that a single southern town could more than match the
-value of the entire Northern province of the Empire, and that may be
-true in terms of wealth or resources, but in reality few forts
-anywhere in the Empire can brag the same quality of recruits brought
-into the Imperial Legion as from the tiny northern fort and outlying
-regions.
-
-The occasional goliath barbarian or glacier dwarf fighter making their
-way south and wanting to try their hands (and axes) at Legion life is
-more than enough incentive to keep the fort fully staffed and
-supplied.
-
-**** The Midwood
-The Northwestern-most stretch of the Deepwood, this is the most
-'civilized' area of that great forest, or at least that most citizens
-of the Empire could ever hope to reach.
-
-Full of elves, gnomes, florans, faunus, halflings, and their kin, the
-Midwood is one of the most ethically non-human locations in the Jar.
-Regiments of the Empire's military raised from the Midwood are often
-called 'menageries' and use strange, but undoubtedly effective,
-tactics in combat.
-
-The ghostwise halflings come from an ancient ruin just outside the
-midwood.
-
-*** The Colonies
-**** Cover Islands
-Oft beset by pirates and even more often by deadly storms, the Covers
-are an expensive and dangerous colony to keep. That said, the islands
-remain one of the few places for the empire to acquire rare volcanic
-minerals and alchemical agents useful in the development of magical
-weapons.
-
-After the Black Tongues were disbanded in the Empire, many fled to the
-islands, where they find, fewer and more lax regulations on their
-activities.
-
-*** The Golden Road
-
-Running from the Citadel of Ice in the North to the Feet of the Last
-King in the South and twisting, diverging, merging, and turning around
-all sorts of places in between, the Gold Road is revered as sacred,
-and it's tireless, invisible creator worshiped by those who would
-seek safety traveling along its many gleaming golden cobblestones.
-
-The Golden Road belongs to the Golden God, though it is claimed by the
-Empire where it overlaps land claimed by the Empire. That said, the
-Golden Guides maintain control of the road regardless of the claims.
-
-You need a Golden Guide for the golden road, or you'll travel 100
-miles and never lose sight of where you started, or worse, you'll go
-90 miles to see your destination right ahead of you, then 90 more
-without it seeming to get any closer.
-
-The Golden Guides are either Travel Domain Clerics or (Fiend or
-Celestial) Warlocks. Despite the ambiguity, the Golden God himself is
-actually an Icon and a Fiend, a powerful one at that, and was involved
-in the discovery of the spell which created the tiefling pact. Once a
-gnome, the Golden God can be built as a [Gnome (Fine) Wizard 15
-(Transmutation)/Patron 5/Icon 5].
-
-The Golden God always needs more gold for the road, and the standing
-orders of the Golden Guides are to find and aid parties that can
-supply large quantities of gold. The Golden God builds the road
-daily, moving it slowly towards an unknown end.
-
-**** Lair
-
-The whole of the Golden Road is the Golden God's Lair. The gnome
-himself is cloaked in a Perpetual Greater Invisibility spell (via
-level 5 Icon power) and can cast *fabricate* at will.
-
-