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authorAndrewMurrell <ImFromNASA@gmail.com>2017-12-25 00:49:40 -0500
committerAndrewMurrell <ImFromNASA@gmail.com>2017-12-25 00:49:40 -0500
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-** Regions of the North
-The North is comprised of seven major areas, the White, the Wall, the
-Wastes (or Spiritlands), the Chill-Lands, Fort North, the Vast, and
-the Sunpeaks.
-
-*** The White
-The White is a region of bitter cold at the northern edge of the
-world. It is constantly snowing from an eternal blizzard that swirls
-around the edge of the world. It's chilling winds and subzero
-temperatures make the White one of the most inhospitable places in
-existence. But it is not empty.
-
-Ice wights roam the icy plane, remnants of those who knew the land
-before the coming of the storm. But even these are benign compared to
-the greatest danger of the frozen north, The White Death.
-
-Her lair lies hidden in mountain crag, covered deep with snow. The
-greatest of her kind, the White Death is an ice dragon of unspeakable
-size and power. It is said that she has seen beyond the boundary of
-the world and glimpsed the great beyond. She wants to forget.
-
-Her presence in the cavern inadvertently protects one of the eight
-Shadefalls (the permanent anchor and gateway to one of the eight
-shades, in this case, the Icebright), from which she also is able to
-draw energy to heal herself and power her Icy Breath, which magnified
-by the power of the Shadefall, has the ability to turn creatures fully
-caught in it to ice.
-
-*** The Wall
-TODO - Goblins, Giants, and the Throne on the Golden Road
-
-*** The Wastes (the Spiritlands)
-Roving tribes of frost goliath and half-frost goliath barbarians roam
-the area known as the Wastes. Drawn to the area by the presence of
-the Giants to the north, the barbarians are always alert to the
-dangers of the Frozen Throne and regularly form war parties to destroy
-whatever designs or advances are made by the Frost Giant kingdom.
-
-They do not do so out of any loyalty to the empire, but out of a sense
-of reverence to the land itself and for some, a sense of paternalist
-duty towards the unknowing smallfolk to the south.
-
-The tribes come together for the biennial meeting at the ancient
-circle of stone known as 'gianthome'. It is a sacred location and is
-said to be the location of the ancient ritual which created the first
-goliath.
-
-TODO - Gianthome Circle, non-goliath inhabitants, faunus, spirits
-
-*** The Chill-Lands
-TODO - Twelve-Towns
-
-*** Fort North
-The only part of the north which can accurately be described as being
-controlled by the Empire.
-
-TODO - Fort North
-
-*** The Vast
-The mountain plateau of swirling frozen wind and thousands of natural
-shifting gateways into the Icebright. The entire area is suffused
-with magic, which causes creatures that spend too long inside the area
-to grow in size and risk becoming shaded.
-
-A creature shaded by the Icebright, cannot leave the Icebright or the
-Vast without suffering penalties [???]. A creature born in the Vast
-which has resistance to either Radiant or Cold damage may be able to
-gain the benefits to size given by the Vast without becoming shaded.
-
-TODO - magic of the vast, geography, peoples
-
-**** Cities in the Vast:
-***** Monastery of the North Wind
-TODO
-***** City of Glass
-Home to a powerful sorcerer [Air Genasai Frozen Heart Sorcerer 18/Patron 5] who TODO
-
-*** The Sunpeaks
-Huge mountains. Connected to the Upperlight. Sun-soul monks and
-clerics of Tabor. Conflict with the Coastal Colonies (and Black
-Tongues, who have tried to take it over) . Not officially part of the
-empire, though not for lack of trying on the part of the Emperor and
-the nearby barons.
-
-TODO - Description of warming due to gateway, sunlight, constant daytime