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+#+HTML_HEAD_EXTRA: <link rel="stylesheet" href="DND.css">
+#+TAGS: ES HB
+
+From what I've seen, the most recent few 5e Unearthed Arcana dealing
+with "Psionics and the Mystic" have been getting somewhat mixed
+reviews. I don't think this is because of the mechanics--or rather
+not COMPLETELY because of the mechanics. Mechanics for psionics have
+always been weird, and the 5e style is good for D&D, so maintaining
+that is good and won't get any gripes from me.
+
+But I think that no matter what purely mechanical tweaks the UA team
+has planned for the Mystic, the general lukewarm reception isn't going
+to change unless we get something else squared away first. Something
+a little deeper--something that helps us grasp Psionics in the same
+way we grasp Magic: with a complete and intuitive system.
+
+With Weave-based magic there are schools which somewhat delineate
+magical effects (conjuration, divination, etc), but that's not exactly
+what I mean. Not to bash the magical schools (any system will have
+inconsistencies--mine notwithstanding), but few people really
+understand what it means to be a wizard by what school of magic they
+specialize in. An enchantment wizard isn't fundamentally different
+from an evocation one. But a wizard is different than a bard or a
+warlock. These "Schools of Psionics" are as much about the state of
+mind of the manifester and the method for manifestation as they are
+about the outcome of the manifestation (there are several of my
+Psionic "schools" that may each manifest effects in the transmutation
+school of magic for instance, but each according to its own particular
+rules).
+
+What I mean is this:
+
+| | Introvertion (a) | Extroversion (b) |
+|-----------+------------------+------------------|
+| Mind (1) | Cogitation | Domination |
+| Body (2) | Sympathy | Manifestation |
+| Time (3) | Prescience | Anticipation |
+| Space (4) | Metapsionics | Apportation |
+
+There are eight categories split into two primary focuses and four
+topical domains, and each of the eight describes HOW a power is
+manifested. It tells us what our character is DOING to get the
+blasted power to work. As a D&D culture, we know how wizards do it,
+careful study and recitation, memorization, etc. We know how Bards do
+it, they hear the music of creation and wrap their words in it. All
+these effects are propagated through Mystra's Weave and are bound by
+it's limitations. But nobody has a clue how Psionics works. Or
+rather, we all have half-baked ideas that don't jive.
+
+In order for this to work, we need to know in canon, what it means to
+BE A PSIONIST and manifest powers. I'm probably no different than
+anybody else in my half-baked understanding, but as a Physicist and an
+editor I feel it is my duty to try to make sense of this mess.
+
+First off, since we don't have a Weave, but all magic needs a medium,
+lets make one. Lets call it the Psionic Field. Created spontaneously
+from the first thinking being (or Source), the Psionic Field exists on
+any plane containing thought. Some sources of psionic power are
+stronger than others, but all thinking things produce some connection
+to the field (some might wonder if magic and the Weave itself is
+naught but an echo of Mystra's or Auppenser's mind--and in that light
+perhaps the Psionic Field is not so foreign after all).
+
+With that medium in place, the world of Psionics slowly falls into
+place as well. Detailed descriptions of the eight schools follow:
+
+1a) Cogitation - Clarity of thought, memory, action, and connection to
+the Psionic Field.
+
+Cogitation is often one's first exposure to Psionics. It's a
+clear-mindedness that opens up your own mind to see itself for the
+first time, and beyond that, to sense the edges of the minds of
+others. It includes the stereotypical bloody-nosed mind reading,
+mimicry, and perfect recall.
+
+Examples of Cogitation include "Detect Thoughts" and "Mind Meld" and
+the ability to learn or borrow skills and proficiencies directly from
+the minds of others.
+
+1b) Domination - Exert dominating willpower over other minds.
+
+Once you've encountered sources outside yourself it is only natural to
+try to influence or even dominate them. Exerting your will into the
+minds of others isn't the same as reading their thoughts, you might
+not know what your target is thinking, only that it will succumb.
+
+Examples of Domination include "Command", "Suggestion", and "Dominate
+Person".
+
+2a) Sympathy - Exerting influence upon sympathetic objects.
+
+The Psionic Field is produced by thinking creatures, but it can leave
+an imprint on even mundane objects and materials. Objects may be
+imbued with Psionic energy to produce a variety of effects, and may
+soak up ambient energy by just sitting within the Psionic Field which
+can be later be discerned by a Psionist to know about an object's
+history. This is done by expanding your sense of self outward from
+your mind and body and into the object.
+
+Examples of Sympathy include "Psychometry", "Animate Objects", and
+"Guards and Wards".
+
+2b) Manifestion - Creating both illusory and physically manipulable
+constructs of pure thought.
+
+By focusing and condensing ideas down to their most concrete forms,
+Psionists can manifest the essence of a thing as either an illusion or
+as a real physical object made of Astral matter (ectoplasm). Astral
+matter is most commonly associated with the Astral plane (or plane of
+thought) where it occurs naturally, but can exist anywhere with a
+sufficient psionic field for a Psionist to conjure it.
+
+Examples of Manifestation include "Mage Hand", "Conjure Astral
+Construct", and "Programmed Illusion"
+
+3a) Prescience - See and feel other places and times.
+
+Because the actions of thinking things (sources of psionics) are not
+stagnant, their movements create ripples in the Psionic Field.
+Births, deaths, and exchanges of knowledge leave their marks. By
+studying these echos and patterns, Psionists can discern events that
+occurred in distant parts of the world or even in the past or future.
+
+Examples of Prescience include "Detect Poison and Disease", "Scrying",
+and "Foresight".
+
+3b) Anticipation - Solidify expectation and possibility into reality.
+
+In many ways the Universe itself is just composed of the interactions
+of groups of sources of psionism and the objects being pulled in their
+wake (albeit a rather large number of each). With an awareness of the
+way ripples propagate in the Psionic Field and by using the techniques
+of Sympathy but directing them outwards, a Psionist can begin to
+subtly manipulate expectation and the laws of Physics themselves.
+
+Examples of Anticipation include "Heat Metal", "Telekinesis", "Reverse
+Gravity", and "Time Stop".
+
+4a) Metapsionics - Manipulating sources of Psionism and their direct
+effects.
+
+The way that thinking creatures interact with the Psionic Field is
+complicated and diverse, just as the creatures which produce it are
+themselves. By studying how the minds of Psionically-attuned
+creatures create Psionic and even Magical Weave-based effects, a
+Psionist can learn to imitate or manipulate psionic effects as they
+see them (and sometimes use what they've learned to imbue limited
+psionic potential into others).
+
+Examples of Metapsionics include "Detect Magic", "Counterspell", and
+"Awaken"
+
+4b) Apportation - Pulling and pushing on planar boundaries with the
+Psionic Field.
+
+Since the material plane is not the only one with thinking creatures,
+some far-minded Psionists can detect the Psionic Field existing on
+other planes of existence and pull on these remote fields of power.
+Doing so can banish alien creatures, abjure harmful elemental effects,
+or even tear open portals to distant planes and places.
+
+Examples of Apportation include "Dimension Door", "Banishment", and
+"Whitefire Portal"
+
+== Post Script ==
+
+Q: Specifics (where do these fit in?) - A: Answer
+
+What about Soul Knives??? - A soul knife is just an adept who uses a
+combination of Manifestation and Sympathy to conjure a blade and imbue
+it with different Sympathetic effects. In a similar way, you can use
+these eight to extend specific domains on to different classes.
+Psionic warrior? Uses Sympathy to strengthen his body and Prescience
+to predict the strikes of his enemy. Psionic rogue? Apportation to
+teleport around or Cogitation to read minds to cheat at cards (or
+memorize the deck). Once the system is in place, the variations build
+themselves because you know what's possible and what isn't.
+Restriction breeds Creativity. You gotta know the rules to use them.
+
+What's all this about "Psionist?" Isn't it "Psion" - In my
+understanding a "Psion" is a mystic who uses metapsionics to
+manipulate her own mind into casting spells with the Weave. It is
+also a term that gets some use for a general practitioner of psionics.
+It is also one of those 4e tattoo addicts... just a really overloaded
+term really. Psionist sounds the best to me as a general term like
+"mage."
+
+What's the difference between Sympathy and Anticipation when
+moving/lifting things? - In Sympathy, you convince the object to move
+by extending your sense of self into it and lifting it yourself, in
+Anticipation, it moves because you trick the Universe into thinking
+the object should already be moving and so the Universe does it for
+you. Expanding self is all monk-like vs. essentially casting Luck
+Bending spells.
+
+Apportation includes an allusion to "Whitefire Portal". What's that? -
+Oh, just this cool thing I made:
+
+*Whitefire Portal*: You burn a temporary hole through the Astral Plane
+and into another plane of your choice. Once per long rest, centered on
+a point within 300 ft of you, you summon raw Astral ectoplasm which
+burns with hellish, white-hot fury. Any creature standing within 20
+feet of the whitefire must make a Dexterity saving throw or take 12d10
+fire damage or half on a successful save. Inanimate objects in the
+area also take the damage and flammable objects may catch on fire. A
+portal then opens to the chosen plane as with a Gate spell and remains
+open for 1 minute as the planes slowly knit themselves back
+together. Alternatively, instead of a specific location on a plane of
+your choice, you may choose to have your portal open into a generally
+inhospitable location in one of the elemental planes or the planes of
+positive or negative energy. If you do so, creatures who enter or
+begin their turns within 20 feet of the portal take 6d10 damage of the
+appropriate elemental or energy type.
+
+I'm actually working on an entire Psionist class for eventual
+publication on the Dungeon Master's Guild (or as part of my
+"MagnumOpis-MagicOfTheMultiverse" which covers EVERYTHING magical as I
+understand it). Of course if somebody #wotcstaff wants to buy it
+and/or hire me, I'd be totally up for #theorycrafting for a living.
diff --git a/src/dnd/Psionist.md b/src/dnd/Psionist.md new file mode 100644 index 0000000..1c7b9e5 --- /dev/null +++ b/src/dnd/Psionist.md @@ -0,0 +1,1504 @@ +--- +title: "Psionist" +updated: "2016-07-16T21:01-0400" +html_head_extra: "<link rel=stylesheet href=DND.css>" +tags: ES HB +--- + +<div id="table-of-contents"> +<h2>Table of Contents</h2> +<div id="text-table-of-contents"> +<ul> +<li><a href="#sec-1">1 Introduction to the Psionist Class [5e]</a></li> +<li><a href="#sec-2">2 The Psionist</a> +<ul> +<li><a href="#sec-2-1">2.1 Hit Points</a></li> +<li><a href="#sec-2-2">2.2 Proficiencies</a></li> +<li><a href="#sec-2-3">2.3 Equipment</a></li> +<li><a href="#sec-2-4">2.4 Psionist Class Progression Table</a></li> +<li><a href="#sec-2-5">2.5 Mind Powers</a> +<ul> +<li><a href="#sec-2-5-1">2.5.1 Psi Points</a></li> +<li><a href="#sec-2-5-2">2.5.2 Psionic Ability</a></li> +</ul> +</li> +<li><a href="#sec-2-6">2.6 Thought Sensitivity</a></li> +<li><a href="#sec-2-7">2.7 Psionic Blast</a></li> +<li><a href="#sec-2-8">2.8 Spellmind</a></li> +<li><a href="#sec-2-9">2.9 Psionic Disciplines</a> +<ul> +<li><a href="#sec-2-9-1">2.9.1 Inquisitor</a></li> +<li><a href="#sec-2-9-2">2.9.2 Kineticist</a></li> +<li><a href="#sec-2-9-3">2.9.3 Metapsionist</a></li> +<li><a href="#sec-2-9-4">2.9.4 Mind Master</a></li> +<li><a href="#sec-2-9-5">2.9.5 Ascendant</a></li> +</ul> +</li> +<li><a href="#sec-2-10">2.10 Perfect Mind</a></li> +</ul> +</li> +<li><a href="#sec-3">3 Mind Powers</a> +<ul> +<li><a href="#sec-3-1">3.1 Basic Mind Powers (Cantrips)</a></li> +<li><a href="#sec-3-2">3.2 First Level Mind Powers</a></li> +<li><a href="#sec-3-3">3.3 Second Level Mind Powers</a></li> +<li><a href="#sec-3-4">3.4 Third Level Mind Powers</a></li> +<li><a href="#sec-3-5">3.5 Fourth Level Mind Powers</a></li> +<li><a href="#sec-3-6">3.6 Fifth Level Mind Powers</a></li> +<li><a href="#sec-3-7">3.7 Sixth Level Mind Powers</a></li> +<li><a href="#sec-3-8">3.8 Seventh Level Mind Powers</a></li> +<li><a href="#sec-3-9">3.9 Eighth Level Mind Powers</a></li> +<li><a href="#sec-3-10">3.10 Ninth Level Mind Powers</a></li> +</ul> +</li> +<li><a href="#sec-4">4 Thanks</a></li> +</ul> +</div> +</div> +<div id="outline-container-1" class="outline-2"> +<h2 id="sec-1"><span class="section-number-2">1</span> Introduction to the Psionist Class [5e]</h2> +<div class="outline-text-2" id="text-1"> +<p> +Because the power of psionics is vast but strange, over the eons many +have learned to harness its power in wildly different ways. From +warriors who use it to strengthen their blades to conjurers who pull +matter from astral plane, psionic characters have always been the +exception to the rule. As such, it is no surprise that it is difficult +if not impossible to encompass all possible psionics users in a single +class. +</p> +<p> +That said, a common archetype for a user of psionics is that of the +"Mind Mage" or Psionist, a highly skilled and intelligent adept who +typically engages in combat by evoking psionic powers in a similar way +that a Weave-based spellcaster would.<sup><a class="footref" name="fnr-.1" href="#fn-.1">1</a></sup> +</p> +<p> +The following is a complete 5th edition class with options for +creating the most common archetypes of psionic manifesters.<sup><a class="footref" name="fnr-.2" href="#fn-.2">2</a></sup> +</p> +</div> +</div> +<div id="outline-container-2" class="outline-2"> +<h2 id="sec-2"><span class="section-number-2">2</span> The Psionist</h2> +<div class="outline-text-2" id="text-2"> +<p> +A robed man watches the bar from a dark corner, carefully reading +minds and waiting for a certain noble to step past the line of +treason and arrest him. +</p> +<p> +An invisible thief moves silently through the night. She approaches a +locked and warded gate, looks around for guards, and then phases +silently through it and into the estate, floating up to the second +story window and continuing inside. +</p> +<p> +A gnome sits hunched over a block of stone meditating deeply and +tracing lines along its surface. Slowly he opens his eyes and marvels +as the golem rises to its feet, rubs its chin thoughtfully, and bows +before its master. +</p> +<p> +A blue goblin bends a giant to her will, sending him running into the +sea bound for faraway lands. +</p> +<p> +An old man clad in white robes and an impish smile dismisses an +inclement fire ball into the Plane of Fire and escapes into a +glimmering portal bound for the outer planes. +</p> +<p> +Each of these people are Psionists, a diverse class of psionic +manifesters, who use their minds to interact with the world around +them. Some are born with the abilities, some are awakened by strange +alien forces, and some come to Psionic power after years of exhaustive +meditation and training. Regardless of how they came into their +powers, Psionists are generally intelligent and motivated individuals +whose strange abilities invariably set them upon roads bound for +adventure. +</p> +<p> +As a Psionist, you gain the following class features. +</p> +</div> +<div id="outline-container-2-1" class="outline-3"> +<h3 id="sec-2-1"><span class="section-number-3">2.1</span> Hit Points</h3> +<div class="outline-text-3" id="text-2-1"> +<ul> +<li><b>Hit Dice</b>: 1d6 per psionist level +</li> +<li><b>Hit Points at 1st Level</b>: 6 + your Constitution modifier +</li> +<li><b>Hit Points at Higher Levels</b>: 1d6 (or 4) + your Constitution modifier per psionist level after 1st +</li> +</ul> +</div> +</div> +<div id="outline-container-2-2" class="outline-3"> +<h3 id="sec-2-2"><span class="section-number-3">2.2</span> Proficiencies</h3> +<div class="outline-text-3" id="text-2-2"> +<ul> +<li><b>Armor</b>: Light armor +</li> +<li><b>Weapons</b>: Simple Weapons +</li> +<li><b>Tools</b>: None +</li> +<li><b>Saving Throws</b>: Intelligence +</li> +<li><b>Skills</b>: Choose two skills from Arcana, History, Insight, + Investigation, Medicine, Perception, or Religion +</li> +</ul> +</div> +</div> +<div id="outline-container-2-3" class="outline-3"> +<h3 id="sec-2-3"><span class="section-number-3">2.3</span> Equipment</h3> +<div class="outline-text-3" id="text-2-3"> +<p>You start with the following equipment, in addition to the equipment +granted by your background: +</p> +<ul> +<li>(a) a spear or (b) a mace +</li> +<li>(a) leather armor +</li> +<li>(a) light crossbow and 20 bolts or (b) any simple weapon +</li> +<li>(a) a scholar's pack or (b) an explorer's pack +</li> +</ul> +</div> +</div> +<div id="outline-container-2-4" class="outline-3"> +<h3 id="sec-2-4"><span class="section-number-3">2.4</span> Psionist Class Progression Table</h3> +<div class="outline-text-3" id="text-2-4"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="right" /><col class="right" /><col class="left" /><col class="right" /><col class="left" /><col class="right" /><col class="right" /> +</colgroup> +<thead> +<tr><th scope="col" class="right"></th><th scope="col" class="right">Prof.</th><th scope="col" class="left"></th><th scope="col" class="right"></th><th scope="col" class="left">Max</th><th scope="col" class="right"></th><th scope="col" class="right"></th></tr> +<tr><th scope="col" class="right">Level</th><th scope="col" class="right">Bonus</th><th scope="col" class="left">Features</th><th scope="col" class="right">Psi</th><th scope="col" class="left">Power</th><th scope="col" class="right">Cantrips</th><th scope="col" class="right">Powers</th></tr> +<tr><th scope="col" class="right"></th><th scope="col" class="right"></th><th scope="col" class="left"></th><th scope="col" class="right">Points</th><th scope="col" class="left">Level</th><th scope="col" class="right">Known</th><th scope="col" class="right">Known</th></tr> +</thead> +<tbody> +<tr><td class="right">1</td><td class="right">+2</td><td class="left"><a href="#sec-2-5">Mind Powers</a>, <a href="#sec-2-6">Thought Sensitivity</a></td><td class="right">4</td><td class="left">1st</td><td class="right">3</td><td class="right">2</td></tr> +<tr><td class="right">2</td><td class="right">+2</td><td class="left"><a href="#sec-2-7">Psionic Blast</a>, <a href="#sec-2-8">Spellmind</a> 1</td><td class="right">6</td><td class="left">1st</td><td class="right">3</td><td class="right">3</td></tr> +<tr><td class="right">3</td><td class="right">+2</td><td class="left">Psionic Discipline Feature (1)</td><td class="right">14</td><td class="left">2nd</td><td class="right">3</td><td class="right">4</td></tr> +<tr><td class="right">4</td><td class="right">+3</td><td class="left">Ability Score Improvement</td><td class="right">17</td><td class="left">2nd</td><td class="right">3</td><td class="right">4</td></tr> +<tr><td class="right">5</td><td class="right">+3</td><td class="left"><a href="#sec-2-8">Spellmind</a> 2</td><td class="right">27</td><td class="left">3rd</td><td class="right">4</td><td class="right">5</td></tr> +<tr><td class="right">6</td><td class="right">+3</td><td class="left">Psionic Discipline Feature (2)</td><td class="right">32</td><td class="left">3rd</td><td class="right">4</td><td class="right">6</td></tr> +<tr><td class="right">7</td><td class="right">+3</td><td class="left">-</td><td class="right">38</td><td class="left">4th</td><td class="right">4</td><td class="right">7</td></tr> +<tr><td class="right">8</td><td class="right">+3</td><td class="left">Ability Score Improvement</td><td class="right">44</td><td class="left">4th</td><td class="right">4</td><td class="right">7</td></tr> +<tr><td class="right">9</td><td class="right">+4</td><td class="left"><a href="#sec-2-8">Spellmind</a> 3</td><td class="right">57</td><td class="left">5th</td><td class="right">4</td><td class="right">8</td></tr> +<tr><td class="right">10</td><td class="right">+4</td><td class="left">Psionic Discipline Feature (3)</td><td class="right">64</td><td class="left">5th</td><td class="right">5</td><td class="right">9</td></tr> +<tr><td class="right">11</td><td class="right">+4</td><td class="left">-</td><td class="right">73</td><td class="left">6th</td><td class="right">5</td><td class="right">10</td></tr> +<tr><td class="right">12</td><td class="right">+5</td><td class="left">Ability Score Improvement</td><td class="right">73</td><td class="left">6th</td><td class="right">5</td><td class="right">10</td></tr> +<tr><td class="right">13</td><td class="right">+5</td><td class="left"><a href="#sec-2-8">Spellmind</a> 4</td><td class="right">83</td><td class="left">7th</td><td class="right">5</td><td class="right">11</td></tr> +<tr><td class="right">14</td><td class="right">+5</td><td class="left">Psionic Discipline Feature (4)</td><td class="right">83</td><td class="left">7th</td><td class="right">5</td><td class="right">12</td></tr> +<tr><td class="right">15</td><td class="right">+5</td><td class="left">-</td><td class="right">94</td><td class="left">8th</td><td class="right">5</td><td class="right">13</td></tr> +<tr><td class="right">16</td><td class="right">+5</td><td class="left">Ability Score Improvement</td><td class="right">94</td><td class="left">8th</td><td class="right">5</td><td class="right">13</td></tr> +<tr><td class="right">17</td><td class="right">+6</td><td class="left"><a href="#sec-2-8">Spellmind</a> 5</td><td class="right">107</td><td class="left">9th</td><td class="right">5</td><td class="right">14</td></tr> +<tr><td class="right">18</td><td class="right">+6</td><td class="left">Psionic Discipline Feature (5)</td><td class="right">114</td><td class="left">9th</td><td class="right">5</td><td class="right">15</td></tr> +<tr><td class="right">19</td><td class="right">+6</td><td class="left">Ability Score Improvement</td><td class="right">123</td><td class="left">9th</td><td class="right">5</td><td class="right">16</td></tr> +<tr><td class="right">20</td><td class="right">+6</td><td class="left"><a href="#sec-2-10">Perfect Mind</a></td><td class="right">133</td><td class="left">9th</td><td class="right">5</td><td class="right">17</td></tr> +</tbody> +</table> +</div> +</div> +<div id="outline-container-2-5" class="outline-3"> +<h3 id="sec-2-5"><span class="section-number-3">2.5</span> Mind Powers</h3> +<div class="outline-text-3" id="text-2-5"> +<p> +All Psionic abilities except those that cast spells are mind +powers. Intelligence is your psionic ability for your mind +powers. Your intellect determines the strength of the psionic effects +you manifest. In addition, you use your Intelligence modifier when +setting the saving throw DC for a mind power or when making an attack +roll with one. Manifesting mind powers does not require verbal, +somatic, or material components unless those components have an +explicit cost associated with them or are consumed. +</p> +<ul> +<li>Psionic Powers of sixth level and higher take a drastic mental toll + when manifested. You may only manifest one sixth, one seventh, one + eighth, and one ninth level power per day. +</li> +</ul> +</div> +<div id="outline-container-2-5-1" class="outline-4"> +<h4 id="sec-2-5-1"><span class="section-number-4">2.5.1</span> Psi Points</h4> +<div class="outline-text-4" id="text-2-5-1"> +<p> +Psi points represent a Psionist's pool of mental energy. It expands as +she gains levels in the Psionist class and becomes more powerful. When +manifesting powers, she uses a number of psi points according to the +table below. +</p> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="right" /><col class="right" /> +</colgroup> +<thead> +<tr><th scope="col" class="right">Power Level</th><th scope="col" class="right">Point Cost</th></tr> +</thead> +<tbody> +<tr><td class="right">1</td><td class="right">2</td></tr> +<tr><td class="right">2</td><td class="right">3</td></tr> +<tr><td class="right">3</td><td class="right">5</td></tr> +<tr><td class="right">4</td><td class="right">6</td></tr> +<tr><td class="right">5</td><td class="right">7</td></tr> +<tr><td class="right">6</td><td class="right">9</td></tr> +<tr><td class="right">7</td><td class="right">10</td></tr> +<tr><td class="right">8</td><td class="right">11</td></tr> +<tr><td class="right">9</td><td class="right">13</td></tr> +</tbody> +</table> +<p> +All spent psi points are recovered after a long rest. +</p> +</div> +</div> +<div id="outline-container-2-5-2" class="outline-4"> +<h4 id="sec-2-5-2"><span class="section-number-4">2.5.2</span> Psionic Ability</h4> +<div class="outline-text-4" id="text-2-5-2"> +<p> +<b>Mind Powers Save DC</b> = 8 + your proficiency bonus + your Intelligence +modifier +</p> +<p> +<b>Mind Power Attack Modifier</b> = your proficiency bonus + your +Intelligence modifier +</p> +</div> +</div> +</div> +<div id="outline-container-2-6" class="outline-3"> +<h3 id="sec-2-6"><span class="section-number-3">2.6</span> Thought Sensitivity</h3> +<div class="outline-text-3" id="text-2-6"> +<p> +As a Psionist, you are attuned to the thoughts and feelings of +others, as well as the concentration of psionic energy in an area. +</p> +<ul> +<li>You have disadvantage on Concentration checks and Intelligence + saving throws if the number of thinking creatures within 10 feet + of you is greater than or equal to three times your Psionist + level. +</li> +<li>It is more difficult for a group of people to surprise you. If + you enter an area with a group of five or more hidden creatures, + you feel their presence and cannot be surprised by them. You can + not determine their location relative to you or where they are + hiding. +</li> +<li>Also, as an action you can examine an object or creature within + 10 feet of you to psionically determine whether or not it has a + mind. You cannot determine this if it is shielded or immune to + having its mind read. +</li> +</ul> +</div> +</div> +<div id="outline-container-2-7" class="outline-3"> +<h3 id="sec-2-7"><span class="section-number-3">2.7</span> Psionic Blast</h3> +<div class="outline-text-3" id="text-2-7"> +<p> +As an action, you may attempt to use your mastery of psionics to deal +psychic damage to a living target you can see within 60 feet of you. +</p> +<p> +If you do so, your target must make an Intelligence saving throw or +take psychic damage as determined by the Psionic Blast column of the +Psionist table. In addition, if your target rolls less than your Mind +Power Attack Modifier on this saving throw they are stunned until your +next round. +</p> +</div> +</div> +<div id="outline-container-2-8" class="outline-3"> +<h3 id="sec-2-8"><span class="section-number-3">2.8</span> Spellmind</h3> +<div class="outline-text-3" id="text-2-8"> +<p> +By interacting with magic in the world, and the knowledge of those who +manipulate it, you learn to alter your state of mind to allow yourself +to cast spells through the Weave. +</p> +<p> +Whenever earn a rank of Spellmind (levels 2, 5, 10, 14, and 17) you +may choose a spell from another class' spell list of a level equal to +the number of times you have this feature (for example, at level 10 +you choose a third level spell in addition to the first and second +level spells you have already chosen). Once per long rest, you may +cast this spell as if you were of the appropriate spellcasting class +except that it does not require vocal or somatic components (material +components are still required unless using an appropriate +focus. Material components requiring a cost are always required) and +it uses your Mind Power Save DC and Intelligence modifier for +determining saving throws or spell attack rolls. Casting spells with +the feature uses the Weave and can be countered or dispelled. Each +time you level up, you may choose to replace a spell you learned with +Spellmind with another spell of the same level (it doesn't have to be +from the same class spell list). +</p> +</div> +</div> +<div id="outline-container-2-9" class="outline-3"> +<h3 id="sec-2-9"><span class="section-number-3">2.9</span> Psionic Disciplines</h3> +<div class="outline-text-3" id="text-2-9"> +<p> +Psionic Disciplines represent the ways in which Psionists interact +with the Psionic Field and manifest their powers. You select a +discipline at 3rd level and it grants sequential access tiers of +abilities at 3rd, 6th, 9th, 14th, and 18th levels. +</p> +</div> +<div id="outline-container-2-9-1" class="outline-4"> +<h4 id="sec-2-9-1"><span class="section-number-4">2.9.1</span> Inquisitor</h4> +<div class="outline-text-4" id="text-2-9-1"> +<p> +Inquisitors read thoughts and auras, learn skills, and draw power from +the minds of others. A master Inquisitor in a crowd of people is +capable of spectacular feats of power, will, and skill. +</p> +<p> +At 3rd level when taking the Inquisitor Discipline, you gain access to +all abilities under the Detective Tier. You likewise gain abilities in +Melder, Mimic, Tactician, and Imperator Tiers upon reaching +6th, 10th, 14th, and 18th levels respectively. +</p> +<p> +<b>Bonus Proficiencies</b>: Insight, Investigation, double your proficiency +bonus for Intelligence saving throws. +</p> +<ul> +<li id="sec-2-9-1-1"><b>Detective</b><br/> +<p> +<b>Improved Thought Sensitivity</b>: You no longer are disadvantaged by +swarming crowds of people, in fact, you have grown to excel in such +areas of high density Psionic Field. The first part of your Thought +Sensitivity ability now reads "You have advantage on concentration +checks and intelligence saving throws while within 10 feet of 2 or +more thinking creatures." +</p> +<p> +<b>Detect Strike</b>: You sense when an opponent decides to strike you and +can mentally prepare yourself. When you are attacked by a creature you +can see, you may use your reaction to get a +2 bonus to armor class +against that creature until your next turn. At 14th level, this +increases to a +4 bonus. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-1-2"><b>Melder</b><br/> +<p> +<b>Mind Meld</b>: As an action, you may touch a creature with an +Intelligence of 5 or greater and attempt to meld your consciousnesses +together. Doing so can be dangerous. If you attempt to meld with an +unwilling creature, it makes a Wisdom saving throw to block the mental +intrusion, otherwise a link is established. While the link is active, +thoughts, emotions, and memories are shared freely between yourself +and the creature. During a mind meld, since your minds are linked, it +is more difficult to lie or to hide information. To do so requires a +Concentration (Intelligence) contest for each lie or omission. Either +party may attempt to leave the mind meld by repeating the wisdom +saving throw (if you attempt to leave, you must also make a wisdom +saving throw against your Mind Power save DC). If the link is broken +in this way, or in any other way (such as the death of one of its +participants or being physically torn from touching one another) +before both parties explicitly agree to do so, both parties take 10d6 +psychic damage. You may only use this feature once per long rest. +</p> +<p> +<b>Touch of Tongues</b>: If a creature speaks at least one language, as an +action you may concentrate to translate their intentions, though not +their exact wording, into a language you know. This uses your +concentration for manifesting mind powers or casting spells and the +effect ends when you cease concentrating on it. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-1-3"><b>Mimic</b><br/> +<p> +<b>Mimic Skill</b>: You tap into the minds of those around you to +temporarily learn skills and proficiencies. You may target a creature +within 30 feet of you. An unwilling creature makes an wisdom saving +throw or is affected. You may learn a skill, armor, weapon, or tool +proficiency from the targeted creature for 1 hour. Additionally, you +may use this feature during a Mind Meld. When doing so, you retain the +proficiency for up to one week. You may use this feature once per +short rest. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-1-4"><b>Tactician</b><br/> +<p> +<b>Tactician</b>: You learn to relay sensory information and plans to and +from those around you. When determining if you can see a creature or +object, whether for a spell, mind power, or other ability, or +otherwise, you may use the senses of any creatures within 60 feet of +you instead of your own. You may extend this ability to willing +creatures in range by expending a psi point for each creature you +target. In addition, you may freely exchange thoughts or images with +any creatures to which you have extended this ability for the +duration. The shared effect ends if you are incapacitated or after one +hour. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-1-5"><b>Imperator</b><br/> +<p> +<b>One With All</b>: You thrive in areas of high density psionic +energy. Once per long rest, if you are within 60 feet of 20 or more +people you gain proficiency in all skills, languages, and saving +throws, automatically succeed concentration checks, and any psionic +abilities that you manifest or spells you cast are considered to be +manifested or cast from one level higher. This effect lasts a number +of minutes equal to the number of people within 60 feet of you when +you manifest it (maximum 1 hour). +</p> +</li> +</ul> +</div> +</div> +<div id="outline-container-2-9-2" class="outline-4"> +<h4 id="sec-2-9-2"><span class="section-number-4">2.9.2</span> Kineticist</h4> +<div class="outline-text-4" id="text-2-9-2"> +<p> +Kineticists alter the physical world by extending the conception of +self to encompass their surroundings. A master Kineticist can lift a +weapon without touching it and walk up the side of a building by +simply willing it so. +</p> +<p> +At 3rd level when taking the Kineticist Discipline, you gain access to +all abilities under the Enhanced Self Tier. You likewise gain +abilities in Extended Self, Kineticist, Master Kineticist, and Kinetic +Avatar Tiers upon reaching 6th, 10th, 14th, and 18th levels +respectively. +</p> +<p> +<b>Bonus Proficiencies</b>: Acrobatics, Dexterity saving throws. +</p> +<ul> +<li id="sec-2-9-2-1"><b>Enhanced Self</b><br/> +<p> +<b>Wall Walk</b>: You may travel up vertical surfaces as if they were +difficult terrain. +</p> +<p> +<b>Force Repulsion</b>: As an action you may have target creature within 60 +feet of you makes a Strength saving throw. If it fails, it is pushed +up to 30 feet away from you and requires spending twice its movement +to approach you until your next turn. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-2-2"><b>Extended Self</b><br/> +<p> +<b>Kinematics</b>: You learn the Minor Kinematics Cantrip with the slight +differences noted below. It does not count against the number of +Cantrips known. The number of objects or creatures that can be +levitated is doubled. The maximum weight of an object or creature that +can be levitated is doubled. When lifting objects with the Minor +Kinematics psionic cantrip, you may attempt to attack a creature in +range that you can see with those objects. An attack can be made as +either an action or a bonus action or both using your Int modifier + +your proficiency bonus to hit. You are considered proficient with +these attacks and their damage is determined by the statistics of the +objects being levitated (e.g. a longsword would deal 1d8 + your +Intelligence modifier slashing damage and a levitated boot would deal +1 + Intelligence). Floating objects can be attacked or pulled +downwards, which causes the cantrip's effect holding them aloft to +fail. If you attempt to make a ranged attack with a floating object, +it must have the loading property and be loaded and such an attack may +not be performed as a bonus action. You cannot load a weapon or +activate a magic item using the Minor Kinematics cantrip. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-2-3"><b>Kineticist</b><br/> +<p> +<b>Improved Levitation</b>: You may manifest the second level psionic power +Levitation at will without expending psi points. +</p> +<p> +<b>Psychoportation</b>: Your movement speed is doubled. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-2-4"><b>Master Kineticist</b><br/> +<p> +<b>Phasing</b>: Once per short rest, as an action on your turn, you may +spend a psi point to become intangible until your next turn. You may +pass through solid objects and are invulnerable to nonmagical +bludgeoning, slashing, and piercing damage, but not structures, +boundaries, or weapons created by magical force. Your gear may become +intangible with you. On subsequent turns, you may spend a psi point at +the beginning of your turn to remain intangible. If you start your +turn inside an object and cannot spend a psi point to remain +intangible, you are merged bodily with that object. If your body +cannot continue to function or your brain is destroyed, you die. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-2-5"><b>Kinetic Avatar</b><br/> +<p> +<b>Kinetic Avatar</b>: You extend your sense of self into the world around +you, animating and controlling objects and structures in your +vicinity, then pulling them around you in a swirling cocoon of +armor. The effect lasts for 1 minute. +</p> +<ul> +<li>You gain a flying speed equal to your normal speed for the + duration. +</li> +<li>Your armor class increases by 10 for the duration, though this + bonus decays as parts of your Avatar armor are destroyed. +</li> +<li>You gain a number of temporary hit points equal to your Psionist + level for the duration. Whenever you take damage your bonus armor + class decreases by 1 as part of the armor is sheared away. +</li> +<li>At any point you may shed 5 points of bonus AC to manifest the 5th + level psionic power Animate Objects without spending psi + points. The animated objects can fly. +</li> +</ul> +</li> +</ul> +</div> +</div> +<div id="outline-container-2-9-3" class="outline-4"> +<h4 id="sec-2-9-3"><span class="section-number-4">2.9.3</span> Metapsionist</h4> +<div class="outline-text-4" id="text-2-9-3"> +<p> +Metapsionists can alter minds and bodies to concentrate or disperse +psionic energy and effects. A master Metapsionist can shapeshift, +grant spellcasting and psionics, and disrupt the spellcasting and +psionics of others. +</p> +<p> +At 3rd level when taking the Metapsionist Discipline, you gain access +to all abilities under the Awakened Tier. You likewise gain abilities +in Empowered, Metapsionist, Living Mind, and Psionic Soul Tiers upon +reaching 6th, 10th, 14th, and 18th levels respectively. +</p> +<p> +<b>Bonus Proficiencies</b>: Medicine, Constitution saving throws. +</p> +<ul> +<li id="sec-2-9-3-1"><b>Awakened</b><br/> +<p> +<b>Psionic Blade Ward</b>: You learn to ready your body to withstand +damaging strikes. As a bonus action, you may spend a psi point to +manifest the psionic cantrip Blade Ward (you don't have to be able to +manifest that cantrip normally). +</p> +<p> +<b>Psionic Recovery</b>: Once per day when you finish a short rest you may +regain a number of psi points equal to your Psionist level (up to 9). +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-3-2"><b>Empowered</b><br/> +<p> +<b>Psionic Restoration</b>: Once per long rest at the start of your turn, +you may remove a mind-altering condition from yourself. Alternatively, +you may use an action to end a mind-altering condition from a creature +you touch. These may be Charmed or Frightened. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-3-3"><b>Metapsionist</b><br/> +<p> +<b>Grant Psionics</b>: Once per long rest as an action you plant a seed of +psionic ability in a willing creature you touch. For 24 hours they +gain the ability to manifest a psionic power of your choice of 2nd +level or lower and gain 6 psi points. If you manifest this ability on +the same target every day for a month (30 days), the change becomes +permanent and the creature is considered to be able to innately +manifest that ability. You may not grant more than one ability to a +creature, nor can you target a creature that already can manifest +psionic abilities. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-3-4"><b>Living Mind</b><br/> +<p> +<b>Spell Mimicry</b> When you observe an arcane spell being cast by an +individual within 10 feet of you, you may use your reaction to attempt +to read the mind of its caster and create a psionic imprint of the +spellcasting in your mind. To do so, make a spellcraft Intelligence +(Arcana) check against 10 + the spell's level. You may not make this +check against a spellcaster who is shielded from psychic intrusion +(such as under the effect of a Mind Blank spell). Additionally, the +psychic intrusion is not subtle. An unwilling caster may make a wisdom +saving throw against your Mind Powers Save DC to prevent you from +reading the details of the spell and determine your location. You may +store up to two spells in this way, none of which are above fifth +level. You may not imprint more than two spells in a day. Casting an +imprinted spell requires the use of whatever components, including +material, are normally required in its casting or an appropriate +arcane focus, however, spells cast in this way use your Psionic +Ability, Save DC, and Attack Modifier when relevant. They also require +you to expend a number of psi points as if you were manifesting a Mind +Power of that level. You must cast the spell at its lowest +level. Spells cast in this way are magical and can be countered and +dispelled. Once you have cast an imprinted spell in this way, you lose +the imprint. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-3-5"><b>Psionic Soul</b><br/> +<p> +<b>Diminish/Enhance Psionics</b>: You have learned the deep secrets of the +Hidden Art. When you or a creature you can see manifests a psionic +power or you encounter an existing psionic effect, you may choose to +apply one of the following effects to modify it as a reaction. +</p> +<ul> +<li><span style="text-decoration:underline;">Fork/Merge</span>: You may increase or decrease the number of effected + creatures by 1. +</li> +<li><span style="text-decoration:underline;">Expand/Contract</span>: You may enlarge or reduce the area of effect by 5 + feet. +</li> +<li><span style="text-decoration:underline;">Extend/Curtail</span>: You may increase or decrease the duration by 1 + minute. +</li> +<li><span style="text-decoration:underline;">Shape</span>: You may change the shape of the area of effect (but not + the direction). +</li> +<li><span style="text-decoration:underline;">Counter</span>: You may make an Intelligence (Psionics) check against 10 + + the power's level to end the effect. +</li> +<li><span style="text-decoration:underline;">Splice</span>: You may choose a psionic power of 2nd level or lower and + add its effects (choosing targets separately if applicable) to the + manifestation (this only applies to powers you manifest or see + being manifested). +</li> +</ul> +<p> +You may use this ability once per short rest. +</p> +</li> +</ul> +</div> +</div> +<div id="outline-container-2-9-4" class="outline-4"> +<h4 id="sec-2-9-4"><span class="section-number-4">2.9.4</span> Mind Master</h4> +<div class="outline-text-4" id="text-2-9-4"> +<p> +Mind Masters exert their will directly upon the minds of others. A +master Mind Master can dominate and imprison the minds of others and +even move their consciousness from mind to mind at will. Mind Masters +tend to be neutral or evil in alignment. +</p> +<p> +At 3rd level when taking the Mind Master Discipline, you gain access +to all abilities under the Powerful Mind Tier. You likewise gain +abilities in Dominating Mind, Transcendent Mind, Mind-Slaver, and +Imprisoner tiers upon reaching 6th, 10th, 14th, and 18th levels +respectively. +</p> +<p> +<b>Bonus Proficiencies</b>: Persuasion, Wisdom saving throws. +</p> +<ul> +<li id="sec-2-9-4-1"><b>Powerful Mind</b><br/> +<p> +<b>Deep Suggestion</b>: You may manifest the second level mind power +Suggestion once per long rest without expending any psi points. When +you do, the creature you target has disadvantage on the saving throw. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-4-2"><b>Dominating Mind</b><br/> +<p> +<b>Impose Will</b>: Once per short rest, you may cause a creature making a +saving throw against one of your mind powers, abilities, or your +psionic blast to have disadvantage on that saving throw. You must do +so before the roll is made. Once you've used this feature on a +creature, you may not do so again on that same creature until you +finish a long rest. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-4-3"><b>Transcendent Mind</b><br/> +<p> +<b>Psychic Potency</b>: When you deal psychic damage to a target that is +stunned, you deal an additional amount of damage equal to twice your +Intelligence modifier. +</p> +<p> +<b>Psychic Entity</b>: When you die, you may attempt to force your way into +another creature's body to continue living. To do so, a target +creature within 30 feet of you makes a Charisma saving throw. On a +success, you die, otherwise, you take control of the target's body and +force their consciousness into dormancy. You gain their physical +features (Strength, Dexterity, Constitution) but retain all of your +other traits. Once every 24 hours, or whenever you take damage greater +than 50% of your max hit points, the dormant consciousness may attempt +to resume control of the body by making a Charisma saving throw. On a +success, you are forced out of the body and must either attempt to use +this feature again on a different target or die. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-4-4"><b>Mind-Slaver</b><br/> +<p> +<b>Enslave</b>: Once per long rest as an action you may target a creature +you can see within 30 feet of you. The target must succeed on a Wisdom +saving throw or be charmed by you until you die or are on a different +plane of existence from it. The charmed target is under your control +and can't take reactions, and you and the target can communicate +telepathically with each other over any distance. Whenever the charmed +target takes damage, it can repeat its saving throw. On a success, the +effect ends. No more than once every 24 hours, the target can also +repeat the saving throw when it is at least one mile away from you. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-4-5"><b>Imprisoner</b><br/> +<p> +<b>Imprisonment</b>: You learn the 9th level Wizard spell Imprisonment as a +ninth level mind power. It does not count against the number of powers +known, but costs the normal number of psi points to manifest. As a +Mind Master, Imprisonment gains an additional option: Mind Prison. You +may choose to Imprison the creature directly in your mind. There is no +material component needed for this option. If you die or your +consciousness leaves your body for a period longer than 8 hours (as +with an Astral Projection spell), the prisoner is released. While +imprisoned in your mind, the creature may sense what you allow it to +sense and you may read the creature's surface thoughts as with a +Detect Thoughts spell. No more than one creature may be imprisoned +this way at a time. +</p> +</li> +</ul> +</div> +</div> +<div id="outline-container-2-9-5" class="outline-4"> +<h4 id="sec-2-9-5"><span class="section-number-4">2.9.5</span> Ascendant</h4> +<div class="outline-text-4" id="text-2-9-5"> +<p> +Ascendants feel the pull of psionic energy from other planes and +dimensions and can learn to manipulate the fabric of reality. A master +Ascendant can open portals and doorways to distant places, summon +inanimate objects and creatures from their home planes, and banish +creatures from other planes back to whence they came. +</p> +<p> +At 3rd level when taking the Ascendant Discipline, you gain access to +all abilities under the Astral Apporter tier. You likewise gain +abilities in Planar Adept, Ascendant, Shaper, and Master of the Planes +Tiers upon reaching 6th, 10th, 14th, and 18th levels respectively. +</p> +<p> +<b>Bonus Proficiencies</b>: Arcana, Charisma Saving Throws. +</p> +<ul> +<li id="sec-2-9-5-1"><b>Astral Apporter</b><br/> +<p> +<b>Astral Armor</b>: As an action, you may conjure a coating of astral +matter which covers the skin. This coating lasts for 1 hour and +radiates dim light. Your AC becomes 13 + your Dexterity modifier for +the duration. As a reaction, you may explicitly harden the coating, +which temporarily increases your AC to 15 + Dex, but destroys the +armor in a flash of bright light. Creatures within 5 feet of you when +the armor is destroyed must make a Constitution saving throw or be +blinded until your next turn. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-5-2"><b>Planar Adept</b><br/> +<p> +<b>Call Energy</b>: You feel the cosmic pull of the planes of Positive and +Negative Energy. Once per long rest, as an action you may cover an +20-ft radius sphere centered at a point you can see in planar +energy. Choose either a) the Positive Energy Plane or b) the Negative +Energy Plane. The covered area is either a) bathed in a dull glow or +b) shrouded in a misty shadow which a) heals each living creature in +range by 1 hp at the end of each creature's turn or b) deals 1 damage +per turn to all living things in range and the end of each creature's +turn. Maintaining this effect requires concentration and may last no +longer than a minute. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-5-3"><b>Ascendant</b><br/> +<p> +<b>Planar Abjuration</b>: As a reaction to a spell or effect within 30 ft +of you that would deal fire, cold, lightning, thunder, radiant, or +necrotic damage, you channel the powers of the elemental and outer +planes to reduce the damage dealt by that spell by an amount equal to +your Intelligence modifier + your Psionist level. If the spell or +effect has an area of effect, the damage each affected creature takes +is reduced by this much. Damage reduction is applied before applying +resistances. +</p> +<p> +<b>Banishing Blast</b>: When a creature native to a different plane of +existence than the one it is on fails its saving throw against your +Psionic Blast it makes a Charisma saving throw. If it fails this +saving throw, it is banished to its plane of origin with a faint +popping sound for 1 minute. While there, the target is +incapacitated. When the minute is finished, it returns to the nearest +unoccupied space from where it left. +</p> +</li> +</ul> +<ul> +<li id="sec-2-9-5-4"><b>Shaper</b><br/> +<p> +<b>Conjure Astral Construct</b>: Once per long rest, as an action, you may +create an Astral construct from Astral matter pulled from the Astral +Plane. +</p> +<p> +Though you may customize the exact form of the construct to your +liking, the statistics for the Astral Construct are the same as that +of the Helmed Horror (page 183 in the Monster Manual) with the +following exceptions: +</p> +<p> +It gains up to three additional options from the list below (you may +choose the same option more than once): +</p> +<ul> +<li>Extra Attack +</li> +<li>See Invisibility +</li> +<li>Flash and Bellow Attack (Creatures within 30 ft make DC 15 Con + saves or are blinded and deafened for 1 minute. They may repeat the + saving throw at the end of each of their turns. Once a creature + succeeds, it cannot be affected again.) +</li> +<li>5d8 (22) Extra Hit Points +</li> +<li>Extra Spell Immunity (Two additional spells) +</li> +<li>+3 Damage on Hit +</li> +<li>+1 AC +</li> +</ul> +</li> +</ul> +<ul> +<li id="sec-2-9-5-5"><b>Master of the Planes</b><br/> +<p> +<b>Whitefire Portal</b>: You burn a temporary hole through the Astral Plane +and into another plane of your choice. Once per long rest, centered on +a point within 300 ft of you, you summon raw Astral ectoplasm which +burns with hellish, white-hot fury. Any creature standing within 20 +feet of the whitefire must make a Dexterity saving throw or take 12d10 +fire damage or half on a successful save. Inanimate objects in the +area also take the damage and flammable objects may catch on fire. A +portal then opens to a plane of your choice as with a Gate spell and +remains open for 1 minute as the planes slowly knit themselves back +together. Alternatively, instead of a specific location on a plane of +your choice, you may choose to have your portal open into a general +location in one of the elemental planes or the planes of positive or +negative energy. If you do so, creatures who enter or begin their +turns within 20 feet of the portal take 6d10 damage of the appropriate +elemental or energy type. +</p> +</li> +</ul> +</div> +</div> +</div> +<div id="outline-container-2-10" class="outline-3"> +<h3 id="sec-2-10"><span class="section-number-3">2.10</span> Perfect Mind</h3> +<div class="outline-text-3" id="text-2-10"> +<p> +Over years of study and experience in the Hidden Art, you have +mastered the use of your most powerful psionic powers. The restriction +on manifesting high level powers no longer applies to sixth and +seventh level powers. +</p> +</div> +</div> +</div> +<div id="outline-container-3" class="outline-2"> +<h2 id="sec-3"><span class="section-number-2">3</span> Mind Powers</h2> +<div class="outline-text-2" id="text-3"> +</div> +<div id="outline-container-3-1" class="outline-3"> +<h3 id="sec-3-1"><span class="section-number-3">3.1</span> Basic Mind Powers (Cantrips)</h3> +<div class="outline-text-3" id="text-3-1"> +<p> +At first level, you learn three basic mind powers (cantrips) of your +choice from the following list. If a mind power shares the name of a +spell then it produces a psionic effect is identical to that spell, +otherwise, an asterisk follows the power's name and it creates a new +or different psionic effect that is described in greater detail below +the list. +</p> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Blade Ward</td></tr> +<tr><td class="left">Dancing Lights</td></tr> +<tr><td class="left">Friends</td></tr> +<tr><td class="left">Light</td></tr> +<tr><td class="left">Mending</td></tr> +<tr><td class="left">Message</td></tr> +<tr><td class="left">Minor Illusion</td></tr> +<tr><td class="left">Minor Kinematics*</td></tr> +<tr><td class="left">Prestidigitation</td></tr> +<tr><td class="left">Resistance</td></tr> +<tr><td class="left">True Strike</td></tr> +<tr><td class="left">Vicious Mockery</td></tr> +</tbody> +</table> +<p> +<b>Minor Kinematics</b> - <i>Psionic Evocation Cantrip</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: 30 ft +</p> +<p> +<i>Duration</i>: 1 minute +</p> +<p> +As an action, you may levitate an object or creature within 30 feet of +you weighing less than 10 pounds. On each of your turns, you may use +an action or a bonus action to mentally command it to move up to 30 ft +in any direction. The effect ends if the object or creature is ever +more than 30 feet away from you, falling to the ground. An unwilling +creature must succeed on a Constitution saving throw against your Mind +Powers Save DC or be affected. It may repeat this saving throw at the +end of each of its turns. You may levitate multiple objects or +creatures in this way by manifesting this power again, but no more +than a number of times equal to your Intelligence modifier. If you +attempt to manifest it more times than that, then all items regain +their normal weight and fall to the ground. +</p> +</div> +</div> +<div id="outline-container-3-2" class="outline-3"> +<h3 id="sec-3-2"><span class="section-number-3">3.2</span> First Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-2"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Aura Reading*</td></tr> +<tr><td class="left">Charm Person</td></tr> +<tr><td class="left">Command</td></tr> +<tr><td class="left">Compelled Duel</td></tr> +<tr><td class="left">Comprehend Languages</td></tr> +<tr><td class="left">Detect Magic</td></tr> +<tr><td class="left">Detect Poison and Disease</td></tr> +<tr><td class="left">Disguise Self</td></tr> +<tr><td class="left">Dissonant Whispers</td></tr> +<tr><td class="left">Expeditious Retreat</td></tr> +<tr><td class="left">Faerie Fire</td></tr> +<tr><td class="left">Feather Fall</td></tr> +<tr><td class="left">Find Familiar</td></tr> +<tr><td class="left">Heroism</td></tr> +<tr><td class="left">Identify</td></tr> +<tr><td class="left">Illusory Script</td></tr> +<tr><td class="left">Jump</td></tr> +<tr><td class="left">Longstrider</td></tr> +<tr><td class="left">Lock Mind*</td></tr> +<tr><td class="left">Mage Armor</td></tr> +<tr><td class="left">Shield</td></tr> +<tr><td class="left">Silent Image</td></tr> +<tr><td class="left">Sleep</td></tr> +<tr><td class="left">Tasha's Hideous Laughter</td></tr> +<tr><td class="left">Unseen Servant</td></tr> +</tbody> +</table> +<p> +<b>Aura Reading</b> - <i>2nd Level Psionic Divination</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: 10 feet. +</p> +<p> +<i>Duration</i>: Instantaneous +</p> +<p> +You may target a thinking creature you can see within range, reading +its psionic aura, and you may manifest one of the following options: +(a) <span style="text-decoration:underline;">Detect Falsehood</span>: you may determine whether the target believes +that its most recent statement is true, (b) <span style="text-decoration:underline;">Detect Alignment</span>: you +may determine the target's alignment, (c) <span style="text-decoration:underline;">Detect Disguise</span>: you may +determine if the target is wearing a magical or physical disguise. +</p> +<p> +<b>Lock Mind</b> - <i>1st Level Psionic Enchantment</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: Self +</p> +<p> +<i>Duration</i>: 1 hour +</p> +<p> +For the duration, your mind cannot be read without your permission and +you have resistance to psychic damage. At higher levels: when cast +from a higher level, the duration increases as follows. 2nd level: 2 +hours, 3rd level: 4 hours, 4th level: 8 hours, 5th or higher: 24 +hours. +</p> +</div> +</div> +<div id="outline-container-3-3" class="outline-3"> +<h3 id="sec-3-3"><span class="section-number-3">3.3</span> Second Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-3"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Alter Self</td></tr> +<tr><td class="left">Arcane Lock</td></tr> +<tr><td class="left">Blindness / Deafness</td></tr> +<tr><td class="left">Blur</td></tr> +<tr><td class="left">Calm Emotions</td></tr> +<tr><td class="left">Crown of Madness</td></tr> +<tr><td class="left">Darkvision</td></tr> +<tr><td class="left">Detect Thoughts</td></tr> +<tr><td class="left">Enhance Ability</td></tr> +<tr><td class="left">Enlarge / Reduce</td></tr> +<tr><td class="left">Enthrall</td></tr> +<tr><td class="left">Heat Metal</td></tr> +<tr><td class="left">Hold Person</td></tr> +<tr><td class="left">Find Traps</td></tr> +<tr><td class="left">Invisibility</td></tr> +<tr><td class="left">Knock</td></tr> +<tr><td class="left">Lesser Restoration</td></tr> +<tr><td class="left">Levitate</td></tr> +<tr><td class="left">Locate Object</td></tr> +<tr><td class="left">Mirror Image</td></tr> +<tr><td class="left">Misty Step</td></tr> +<tr><td class="left">Phantasmal Force</td></tr> +<tr><td class="left">Psychometry*</td></tr> +<tr><td class="left">Rope Trick</td></tr> +<tr><td class="left">See Invisibility</td></tr> +<tr><td class="left">Silence</td></tr> +<tr><td class="left">Spider Climb</td></tr> +<tr><td class="left">Suggestion</td></tr> +<tr><td class="left">Warding Bond</td></tr> +<tr><td class="left">Zone of Truth</td></tr> +</tbody> +</table> +<p> +<b>Psychometry</b> - <i>2nd Level Psionic Divination</i> +</p> +<p> +<i>Casting Time</i>: 10 minutes +</p> +<p> +<i>Range</i>: Touch +</p> +<p> +<i>Duration</i>: Instantaneous +</p> +<p> +When thinking beings touch the world around them, they leave a psionic +imprint of their actions behind. You attune to an object you can +touch. Doing so allows you to see the last person to hold the object, +no matter how long ago, and its immediate surroundings while being +held, including sounds. You may follow and replay the events occurring +near the object but cannot move away from the point of view of the +object. +</p> +</div> +</div> +<div id="outline-container-3-4" class="outline-3"> +<h3 id="sec-3-4"><span class="section-number-3">3.4</span> Third Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-4"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Bestow Curse</td></tr> +<tr><td class="left">Blink</td></tr> +<tr><td class="left">Clairvoyance</td></tr> +<tr><td class="left">Daylight</td></tr> +<tr><td class="left">Fear</td></tr> +<tr><td class="left">Feign Death</td></tr> +<tr><td class="left">Fly</td></tr> +<tr><td class="left">Gaseous Form</td></tr> +<tr><td class="left">Haste</td></tr> +<tr><td class="left">Hypnotic Pattern</td></tr> +<tr><td class="left">Leomund's Tiny Hut</td></tr> +<tr><td class="left">Major Image</td></tr> +<tr><td class="left">Meld Into Stone</td></tr> +<tr><td class="left">Mind Bolt*</td></tr> +<tr><td class="left">Nondetection</td></tr> +<tr><td class="left">Sending</td></tr> +<tr><td class="left">Slow</td></tr> +<tr><td class="left">Tongues</td></tr> +<tr><td class="left">Water Walk</td></tr> +</tbody> +</table> +<p> +<b>Mind Bolt</b> - <i>3rd Level Psionic Evocation</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: 300 ft +</p> +<p> +<i>Duration</i>: Instantaneous +</p> +<p> +You manifest psionic energy as an invisible bolt that deals damage and +can stun a target. Target creature you can see in range makes an +Intelligence saving throw or takes 6d8 psychic damage and is stunned +for 1 minute. This creature takes half damage on a successful save and +is not stunned. A stunned creature may repeat the saving throw at the +end of each of its turns, ending the effect on itself on a success. +</p> +<p> +<i>At Higher Levels</i>: For each level above 3rd, the damage increases by +1d8. +</p> +</div> +</div> +<div id="outline-container-3-5" class="outline-3"> +<h3 id="sec-3-5"><span class="section-number-3">3.5</span> Fourth Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-5"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Arcane Eye</td></tr> +<tr><td class="left">Banishment</td></tr> +<tr><td class="left">Compulsion</td></tr> +<tr><td class="left">Confusion</td></tr> +<tr><td class="left">Conjure Minor Elementals</td></tr> +<tr><td class="left">Dimension Door</td></tr> +<tr><td class="left">Dominate Beast</td></tr> +<tr><td class="left">Empower Object*</td></tr> +<tr><td class="left">Evard's Black Tentacles</td></tr> +<tr><td class="left">Fabricate</td></tr> +<tr><td class="left">Freedom of Movement</td></tr> +<tr><td class="left">Greater Invisibility</td></tr> +<tr><td class="left">Hallucinatory Terrain</td></tr> +<tr><td class="left">Locate Creature</td></tr> +<tr><td class="left">Phantasmal Killer</td></tr> +<tr><td class="left">Polymorph</td></tr> +<tr><td class="left">Stoneskin</td></tr> +</tbody> +</table> +<p> +<b>Empower Object</b>: <i>Fourth Level Psionic Transmutation</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: Touch. +</p> +<p> +<i>Duration</i>: 1 minute. Concentration. +</p> +<p> +You may imbue an object you touch with psionic energy. It glimmers +faintly with stored power. At any point during the duration you may +harmlessly release the energy which ends the effect. When you cease +concentrating on this mind power, whether by choice or by a failed +concentration check, the stored energy is released suddenly. Any +creature within 10 feet of the object makes a Dexterity saving throw +or takes 8d8 force damage or half as much on a successful one. A +creature carrying the object has disadvantage on this saving throw. +</p> +</div> +</div> +<div id="outline-container-3-6" class="outline-3"> +<h3 id="sec-3-6"><span class="section-number-3">3.6</span> Fifth Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-6"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Animate Objects</td></tr> +<tr><td class="left">Awaken</td></tr> +<tr><td class="left">Conjure Elemental</td></tr> +<tr><td class="left">Contagion</td></tr> +<tr><td class="left">Contact Other Plane</td></tr> +<tr><td class="left">Creation</td></tr> +<tr><td class="left">Dominate Person</td></tr> +<tr><td class="left">Dream</td></tr> +<tr><td class="left">Geas</td></tr> +<tr><td class="left">Hold Monster</td></tr> +<tr><td class="left">Mislead</td></tr> +<tr><td class="left">Modify Memory</td></tr> +<tr><td class="left">Passwall</td></tr> +<tr><td class="left">Planar Binding</td></tr> +<tr><td class="left">Rary's Telepathic Bond</td></tr> +<tr><td class="left">Scrying</td></tr> +<tr><td class="left">Seeming</td></tr> +<tr><td class="left">Telekinesis</td></tr> +<tr><td class="left">Teleportation Circle</td></tr> +<tr><td class="left">Wall of Force</td></tr> +</tbody> +</table> +</div> +</div> +<div id="outline-container-3-7" class="outline-3"> +<h3 id="sec-3-7"><span class="section-number-3">3.7</span> Sixth Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-7"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Arcane Gate</td></tr> +<tr><td class="left">Blade Barrier</td></tr> +<tr><td class="left">Contingency</td></tr> +<tr><td class="left">Flesh to Stone</td></tr> +<tr><td class="left">Guards and Wards</td></tr> +<tr><td class="left">Magic Jar</td></tr> +<tr><td class="left">Mass Suggestion</td></tr> +<tr><td class="left">Otto's Irresistible Dance</td></tr> +<tr><td class="left">Programmed Illusion</td></tr> +<tr><td class="left">True Seeing</td></tr> +<tr><td class="left">Wind Walk</td></tr> +</tbody> +</table> +</div> +</div> +<div id="outline-container-3-8" class="outline-3"> +<h3 id="sec-3-8"><span class="section-number-3">3.8</span> Seventh Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-8"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Etherealness</td></tr> +<tr><td class="left">Forcecage</td></tr> +<tr><td class="left">Mirage Arcane</td></tr> +<tr><td class="left">Plane Shift</td></tr> +<tr><td class="left">Project Image</td></tr> +<tr><td class="left">Regenerate</td></tr> +<tr><td class="left">Reverse Gravity</td></tr> +<tr><td class="left">Simulacrum</td></tr> +<tr><td class="left">Teleport</td></tr> +</tbody> +</table> +</div> +</div> +<div id="outline-container-3-9" class="outline-3"> +<h3 id="sec-3-9"><span class="section-number-3">3.9</span> Eighth Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-9"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Antipathy/Sympathy</td></tr> +<tr><td class="left">Clone</td></tr> +<tr><td class="left">Demiplane</td></tr> +<tr><td class="left">Dominate Monster</td></tr> +<tr><td class="left">Feeblemind</td></tr> +<tr><td class="left">Ghostform*</td></tr> +<tr><td class="left">Glibness</td></tr> +<tr><td class="left">Kinetic Barrier*</td></tr> +<tr><td class="left">Mind Blank</td></tr> +<tr><td class="left">Telepathy</td></tr> +</tbody> +</table> +<p> +<b>Ghost Form</b> - <i>8th Level Psionic Transmutation</i> +</p> +<p> +<i>Casting Time</i>: 1 Action +</p> +<p> +<i>Range</i>: Self +</p> +<p> +<i>Duration</i>: 1 hour +</p> +<p> +You become a ghost for the duration of the spell. Your DM can supply +you with the statistics of the ghost and you take on all of these +statistics, forsaking your own for the duration except Wisdom, +Intelligence, and Charisma. When your ghost form is reduced to 0 hit +points or the duration ends, you return to your normal form. Items +you carry enter ghost form with you, though none of their magical +properties will function for the duration as if suppressed by an +Antimagic Field. You may exit the ghost form as an action. +</p> +<p> +<b>Kinetic Barrier</b> - <i>8th Level Psionic Evocation</i> +</p> +<p> +<i>Casting Time</i>: 1 Action +</p> +<p> +<i>Range</i>: Self +</p> +<p> +<i>Duration</i>: 1 minute +</p> +<p> +Concentration. +</p> +<p> +You enact a shimmering Kinetic Barrier around yourself for 1 minute +with a number of temporary hit points equal to your maximum hit +points. If you would take bludgeoning, piercing, slashing, or force +damage while the Barrier exists, the barrier takes the damage +instead. If the barrier is broken by taking damage equal to or greater +than its hit points or its duration ends, then it implodes dealing the +entire damage to you. While half of the Barrier's hit points or more +are gone, you may make an unarmed attack at a creature or object +within range to cause the barrier to explode and deal the stored +damage to that creature or object. While the Barrier surrounds you, +you may not take any other actions, but can move normally. +</p> +</div> +</div> +<div id="outline-container-3-10" class="outline-3"> +<h3 id="sec-3-10"><span class="section-number-3">3.10</span> Ninth Level Mind Powers</h3> +<div class="outline-text-3" id="text-3-10"> +<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides"> +<colgroup><col class="left" /> +</colgroup> +<tbody> +<tr><td class="left">Astral Projection</td></tr> +<tr><td class="left">Foresight</td></tr> +<tr><td class="left">Gate</td></tr> +<tr><td class="left">Shapechange</td></tr> +<tr><td class="left">Time Stop</td></tr> +<tr><td class="left">Transfer Wounds*</td></tr> +<tr><td class="left">Unstoppable*</td></tr> +<tr><td class="left">Weird</td></tr> +<tr><td class="left">Wish</td></tr> +</tbody> +</table> +<p> +<b>Transfer Wounds</b> - <i>9th Level Evocation</i> +</p> +<p> +<i>Casting Time</i>: 1 Action +</p> +<p> +<i>Range</i>: Touch +</p> +<p> +<i>Duration</i>: Instantaneous +</p> +<p> +You have learned to use other's life force as a conduit for your +psionic powers. You and one creature you are touching are restrained +until the end of your turn. The creature takes necrotic damage equal +to your number of missing hit points. You gain hit points equal the +damage dealt, but no more than the creature's hit point maximum. +</p> +<p> +<b>Unstoppable</b> - <i>9th Level Psionic Transmutation</i> +</p> +<p> +<i>Casting Time</i>: 1 action +</p> +<p> +<i>Range</i>: Self +</p> +<p> +<i>Duration</i>: 1 minute. +</p> +<p> +Concentration. +</p> +<p> +You harness the raw power of Kinetics to enter an Unstoppable state +for 1 minute. While in this state you have advantage on strength +checks to break through doors or other barriers. Also your movement +speed cannot be reduced below your maximum speed, you may only move in +straight lines, and you reflect from barriers you cannot break in a +direction of your choice. Creatures or objects in your path must make +dexterity saving throws (if applicable) or be crushed for 10d6 points +of force damage. You are immune to nonmagical bludgeoning damage while +Unstoppable, but running into traps or dangerous areas may still hurt +you. +</p> +</div> +</div> +</div> +<div id="outline-container-4" class="outline-2"> +<h2 id="sec-4"><span class="section-number-2">4</span> Thanks</h2> +<div class="outline-text-2" id="text-4"> +<p> +I'd like to thank all of the creators of proper D&D Psionics from +every edition, as well as contributors to other systems like +Pathfinder and (GURPS) Traveler. +</p> +<p> +I'd like to thank N. Foy, Alex L., Sam S., and Joey A. for playtesting +all of the crazy incarnations of this. +</p> +<p> +Also thanks to Nathan R., Luke S., Jacob C., Marcus S., Jay B. and +many many others for listening to me rant about psionics for certainly +longer than what is socially acceptable. +</p> +<p> +For example, the mind flayer as presented in the Monster Manual has +the Innate Spellcasting (Psionics) feature. This feature allow the +mind flayer to cast a set of spells using psionic energy. These spells +can be countered with counterspell or dispelled with dispel magic and +similar effects. +</p> +<p> +First, we brainstormed the available options, then divided them into +distinct categories, built the spell/power lists, divided the features +vertically by level awarded, compared similar features across classes, +revised, revised, revised, and finally playtested it. Now we bring it +to the public for large-scale testing. +</p> +<div id="footnotes"> +<h2 class="footnotes">Footnotes: </h2> +<div id="text-footnotes"> +<p class="footnote"><sup><a class="footnum" name="fn-.1" href="#fnr-.1">1</a></sup> Mechanically, what is worth noting is that psionics and Weave-based +magic are two distinct forces. In general, an effect that alters or +affects a spell has no effect on a psionic effect and vice +versa. There is one important exception to this rule. A psionic effect +may allow a creature to cast a spell by teaching them to manipulate +the Weave. +</p> +<p class="footnote"><sup><a class="footnum" name="fn-.2" href="#fnr-.2">2</a></sup> In designing this class, the key design ideals were 1) +Flavor, 2) Fun, 3) 5e Rules and Design Consistency, and 4) Balance. +</p> +</div> +</div> +</div> +</div> diff --git a/src/dnd/SpellGauntlet.org b/src/dnd/SpellGauntlet.org new file mode 100644 index 0000000..cb97497 --- /dev/null +++ b/src/dnd/SpellGauntlet.org @@ -0,0 +1,683 @@ +#+TITLE: Spell Gauntlet: Practical Spellcasting +#+HTML_HEAD_EXTRA: <link rel="stylesheet" href="DND.css"> +#+TAGS: FF SS WP + +* Teleport + +** Wizard - ft. Ula Mindis +The young Wizard Ula Mindis awoke to the smell of steeping tea. + +She sighed, opened her sleep-encrusted eyes, and yawned. Another day. +Another attempt. She rolled out of bed and drifted over to the +window. It was cracked open, but she threw it wide to welcome the +morning air and golden sunrise into her bedroom, or study rather. +She'd recently moved her most used bookcases in here for easy access. +Her spellbook sat open at its usual spot, turned to the page she'd +most recently been studying. This particular spell she'd attempted +half a dozen times to no avail, but this morning felt somehow +auspicious for it. + +Ula looked over the first line. The elven letters were written in her +own hand. She had copied the carefully penned italic espruar letters +from an old scroll recovered from a captured pirate ship no more than +a tenday ago and had tried to cast the spell immediately. When she +failed, she had rechecked the writing a dozen times against every +source she could find, so she was sure that the letters weren't the +problem, she was. + +The tea arrived, cup wobbling in midair, held by a construct of pure +magical force, whom she thanked politely. The morning breeze caught +the bay spray and filled the room with the smell of salt and sorcery. + +Perhaps she could not cast the spell, Ula mused, because she was +perfectly happy exactly where she was. + +Emboldened by the tea, she shook away the thought and dove again into +the spell. Just imagine what was possible! No longer would she have +to send away for expensive spell components. She could just say the +words and pick them up herself. She could visit her family back in +Mulmaster or take a vacation on the shores of some exotic beach +island. + +She finished the first line, an anchoring, and began on the second. +While the first had been filled with words of permanence and +stability, the second was quite the opposite, using words of whimsy +and transcendence. She had gone over this before, even looking up +words and pronunciation from the deepest parts of her library. + +This time though, the spell began to make sense. Like a distant blur +on the horizon solidifying into a ship, but that didn't mean that she +could sail upon it. No, the spell would likely take another tenday to +work through at this rate. + +She moved to the next line, back to permanence, repetition, solidity, +before turning again to shifting sand and billowing wind. The salty +sea-spray began to blow against her spellbook, almost flipping the +page mid-sentence. She nearly cursed, but a mage learns to be careful +with errant words early in her education, and she remained silent. +She reached for her tea, but it had grown cold. She absent-mindedly +heated it with a cantrip and brought the near-boiling mug to her lips. + +Ow! + +She set it down again and sent her unseen servant for an ice-block for +the tea. + +She thought about ice, about water, then again about the spell. + +Permanence. Transience. Solidity. Liquidity. + +That was it! + +By the time the ice-cube arrived the tea was long forgotten. + +"Of course! The key isn't thinking about location at all, it's about +matter! I'm solid right now. I need to be liquid! A solid cannot +move, but a liquid flows, through time, through space, it doesn't +matter!" + +Ula poured herself into the spell and the teacup clattered to the +floor as she used her full concentration on the spell at hand. She +focused on the market down below her. Fish-mongers barked their +catches to the passersby and coin flowed freely. + +The words came one after another perfectly, Ula could almost predict +them. Permanence. Transience. Solidity. Liquidity. + +And suddenly she was in the marketplace. + +The surprised merchants around her started then blushed as she cheered +"I did it! I did it!" and jumped up and down. + +Only after nearly a minute of excited and likely bewildering +explanation to the surprised fellows did Ula realize she had not +changed from her slip and nightgown yet. + +Oh well. She needn't be that embarrassed. She could always move; now +the world was at her fingertips. + +** Sorcerer - ft. Saffron Dayl'asaar + +Saffron looked at the picture of the remote village. + +"You've got to be kidding me." she stated in deadpan. + +"No, I assure you that is the location of the disturbance!" said the +thin old actuary. He stooped over the table with a lens held to one +eye peering at her as if he expected her to pop out of existence at +any second. + +Which, admittedly, she was likely to do, assuming of course that she +could locate the stlarned place to disappear to. + +"No, I mean, this is the best information you have?" + +"Oh yes. Absolutely positively the best. The mine is just right by +the village you see. That is where Betrice, our informant that is, +recovered the clues. It's just luck that she thought the mine pretty +and drew it for us in such exquisite detail." + +/Exquisite detail my arse./ thought Saffron. + +The eldest child of the now-esteemed Dayl'asaar family of Aglarond, +Saffron had always been the adventurous one, even more so than her +trio of older brothers. So when the Institute came knocking three +years ago, Saffron was the one to take up the call, not her father, +not her brothers, but little Saffron spell-touched. Plus, she was the +only one of them capable of the kind of magics that the Institute +really lacked, even though the spells didn't always go off exactly as +she planned. + +"Okay. It will have to do." She snatched up the paper and her +traveling gear and concentrated on the picture and on her breathing. + +The mine was rather typical, but the old actuary, the elder one of the +Minster Brothers who ran the Institute for the Recovery of Rare and +Dangerous Artifacts, had supplied her with an atlas of remarkable +detail and enough stories to feel as if she knew the place intimately. +Or perhaps at least enough to try to translocate to it. + +Saffron felt her breath go out into the world and spread out +impossibly far. The world shift beneath her. She felt connected to +the strands of the Weave around her, following them like a cart along +a track, but moving impossibly fast. Her mind raced across the land, +across the sea, to where the atlas had shown her. She hesitated above +the island for a moment gauging the possibilities. Then suddenly she +was plummeting into the jungles. This was no divination, so she could +not actually see any details, only what she imagined the jungles to +look like based on the dark greens and browns of the atlas. Suddenly +a mine was in front of her. There was no saying if it was the right +one, or if it really was a mine or not, but Saffron was tired of +waiting. She drew up the power within her and stepped through the +world itself. + +She stepped through the Weave and out into a monsoon. She snagged a +strand of loose magic on the way out and an explosion of cold air +burst forth from where she was standing, instantly freezing raindrops +into mini-hailstones which pounded her mercilessly. + +"Ugh, Mystra you're working with Talos now to make my life violent and +unpredictable? Is it too much to ask for--I don't know--a normal +casting every once in a while?" + +Her curses as she trudged through the rain would have made her +ancestors, the Day'lasaar pirates of the Sea of Fallen Stars, proud. + +** Bard - ft. Orryn Raulnor + +"You mean you're the third Raulnor with that name?!" the sellsword +asked incredulously. + +"No, no. Where I'm from that means that I'm the third oldest son." a +gnome in gilded leathers replied. + +"I see. Still too long for my tastes, I'm not for knowing what yer +parents was for thinking, but nobody needs a name that damn long. And +what about that 'sonoviches' part?" + +"Well, that's a bit complicated: it roughly translates to something +somewhere between 'indefatigable one who spits on witches' and +'largely punctual' ... it's a family name." + +The table erupted in laughter. + +Soon thereafter, the group seated around the table parted company and +the gnome made his way into the street. + +He wasn't nearly as drunk as his companions had been, but he only +barely noticed the shapes in the alley before he'd walked into them. + +Orryn licked his lips and looked over at the subtle shapes of his +soon-to-be assailants. + +There were perhaps eight of them now, arrayed in a semicircle around +him in the darkness. He should have known better than to flaunt his +gold around the tavern as he'd done. But them again, it wasn't all +bad. It had been far too long since he had a chance to live a good +story instead of simply tell one. + +"Excuse me gentlesirs, how can I help you this fine night?" the +gnomish bard, twirling a strand of his green beard around his finger +in a gesture of mock-nervousness, asked the group of local toughs. + +One of the larger of the group stepped forward into the alleyway and +quickly botched whatever ready line he'd been prepared to say. They +evidently hadn't realized the gnome has seen them before he'd spoken. + +"Halt there, uh, sirrah. It looks like you've, uh, forgot to pay the +toll." + +"Hmm, I hadn't taken ye to be trolls, but now in the light I do see +the resemblance." + +The group was not particularly disciplined, most likely coming +together recently at the smell of gold and lacking for a real leader. +About half of them were silent and nearly shaking with anticipation. +The other half were blustering fools. + +"Did'ja he just call Cratch t'be a troll?" one asked. + +"He is a troll!" another joked. + +"Your mother's a troll." Cratch replied. "Now little one, hand over +your money or you'll wish I's a troll." + +"All right, all right. No need to be hasty. I'm sure you're all +upstanding gents and just want to use the money to pay off your debts +and buy your mothers veiled carriages. Here, take the money." + +Orryn pulled at a pouch on his waist, snapping the straps, and tossed +it on the ground in front of Cratch and the others. It fell open and +several dozen large gold coins rolled from the sack. + +The octet dived for the spilled coins and struggled with one another +to snatch them up. + +"Of course, this sum is just a trifle compared to what I keep at +home." + +The novitiate robbers looked up with various states of doubt, +incomprehension, and greed. This had been the plan, but somehow it +was far too easy. The smart thing to do would be to grab the gold and +flee. But these were not particularly smart men, less so when blinded +by the fortunes of gold held in their hands. + +"Take us there." + +"As you wish..." The rest of Orryn's sing-song sentence danced in the +wind to distant places and forgotten ages. The eight bullies found +their thoughts taken far away as the strange music lifted them up and +carried them upon a journey. The true names of places are powerful +things, most strange and unpronounceable, most lost to time immortal. +But the bard's magic remembered them. His words were not an +incantation as much as a call-and-response. His voice echoed through +the world, and the world responded. + +Orryn and the eight were suddenly elsewhere. A very far away +elsewhere. Snow billowed through the air and covered the icy ground +in heaps. + +Orryn's captives reeled and screamed in terror. + +"Where are we?? Curse you wizard!" + +"Fear not. Everything is under control. We are in the middle of a +northern glacier, where a small expedition settlement once existed. I +hadn't planned on the blizzard, but I suppose you're familiar with the +adage 'we take what we are given.'" + +Cratch lunged at the diminutive bard, but Orryn was already in the +midst of another spell. He spoke words that felt like rushing air and +drifted lazily into the sky, just out of reach of the huddled mob. He +extended his arms, recited the lightly tingly words that covered his +body with bright red faerie fire, and then spoke with a voice that +boomed through the icy plain. + +"Hear me well, I am Orryn Maye Sylvester Miles Felix Hectacre Notin +Jiles Bulron Sysil-Sisler Klif-Wistler Anasto'tofande Sonoviches +Overton Sennison Johnnyson Raulnor the Third, Bard of Faerun, Walker +of Worlds, Smiter of Evildoers and Annoying Backwater Pricks, and +I. AM. NOT. A. WIZARD." + +The group cowered and shivered before a spectacle of magical prowess +unlike any they had ever seen or were ever likely to see again. + +"And if you would give me back my coin, I would appreciate it." + +A few hours later, the eight would-be robbers staggered into a +tavern, each holding a single gold piece and a story. + +None of them would ever rob again. + + +* Prestidigitation + +** Magic Initiate Feat - Wizard - ft. Harvey Hoban Harpell +"Whadd'ya mean cutof?" + +"I mean, cut off. You, Mr. Harpell, are cut off. No more drinks +tonight. Sit, enjoy the fire, rest. Do nothing to rouse the ire of +my other patrons. Especially none of that odoriferous weed of yours!" + +"Whadd'ya mean rows the ira!" Here, turning to a hooded man nursing a +half-pint of dark liquor beside him. "Do I rows ya ira?!" The man +turned to face him, grim faced, and in a motion dumped the glass' +contents over the young man's dirty matted head of hair and set the +empty glass upon the counter before the frowning bartender. + +"That's a waste of good liquor, Malcom." + +"Just wanted to give'im one last drink is all. I'll pay." + +The bartender sighed and reluctantly poured the man another glass. + +"How come 'e gets some!?" + +"Go. Sit... Now." + +The dripping cleric, robes which had successfully avoided the downpour +now dripping with a darker rain, wobbled over to the fire and landed +upon a cushion with some measure of practiced grace, or luck. + +"Oh, Mal-com gets another drink. Sure." He looked to give the man an +evil-eye but noticed for the first time that he was not alone. "Oh, +ladies, my apprologries." He attempted to stand but finding +extracting himself from his seat more difficult than anticipated, +simply half-bowed to the pair of dripping maids. Straining for words, +he offered, "I see you're wet! I can help you with that!" + +As he struggled with gaining control of his faculties to remember the +blasted name of that cantrip, the sound of broken glass from across +the room cut through the lively atmosphere. + +The Selune's Smile was rather crowded with weary travelers looking for +rest or for revel. Twin fireplaces bookended the common area, giving +a warm glow to the ancient decor. Gristly trophies bequeathed to the +tavern adorned the walls: dragon scales, naga fangs, and owlbear heads +among them. A few quiet tapestries hang from the rafters, heralding +the ancient Lords of Waterdeep who frequented the tavern in times long +since past. + +It is said that every adventurer of the Sword Coast eventually finds +her way to the City of Splendors, but rarely do so many of them come +to a particular tavern all at once. + +Seated across from the most recent blackfish of the Harpell family, +sat a pair of ladies wearing drenched leathers and scowls. + +Harvey seemed not to notice the latter as he inventoried his magical +repertoire. + +/Prefeguritat?/ + +/Pregnanitato?/ + +/Presdogranado?/ + +/No. That'd jus worse./ + +The room grew instantly silent at the spilling glass and subsequent +trading of blows. + +/No, youse keep talkin, gotta thing./ he silently berated the floor. + +/Prestangerition?/ + +One of the combatants fell to the floor and then laboriously dragged +himself back up and slumped into a nearby chair. Harvey thought he +heard one of the two women, the shorter one, say something, "Need +some... mumble mumble Moose?" + +/Moose?/ + +/His mind joined his liver, slowly churning through the facts of the day./ + +/Animal. Forest. Green. She's kinda greenish. I wonder if she's +from a forest? Ew, she's probaly dirty if she came from a forest. Eh, +nothin a little Prestidigitation couldn't fix./ + +/.../ + +"Prestidigitation!" He shouted over the now-returned din. Magic leapt +from his fingers, but not exactly with the effect he had originally +intended. Reminded of the magical pranks from his childhood, his most +common retaliatory strike was that of the "foul wind." This came +unbidden to him now, and the magic unleashed the foul smelling breeze +from his fingertips. + + +* Cure Wounds + +** Bard +** Cleric - ft. Harvey Hoban Harpell + +The minor scuffle in the tavern had turned to outright chaos. Harvey +struggled to look unassuming beside the fireplace. The two furious +women had stomped off for some reason and then suddenly returned, +except... one of them had a thick moose pelt thrown up over her arm +like a shield and had grappled away a sword from an unfortunate fellow +behind her, and... + +Oh no, now there were three of them. The wet woman, the moose woman, +and a new woman... who could probably lift a moose. And despite his +best efforts, his "gusts" had spread to even the outer tables. People +were taking notice. Through it all, came the deep contralto of what +he could only assume was a giantess, standing now, teeth clenched and +nearly trembling with rage. + +"What is the meaning of this?" + +Even drunk, even stupid, there was no mistaking that tone. + +Stumbling with words, with mental images, and especially the literal +stumbling involved when attempting to slink backwards from fear of a +large angry Goliath woman, at first Harvey could do little more than +whimper. + +Stopping just short of the fire, it's tongues licking the edges of his +trailing sleeves, he composed himself as well as he could in the face +of possible crushing death, closed his eyes, and sputtered "Excuse my +casting m'lady. My name is Harvey Hoban Harpell, 'eric'a Eldath. I +only meant to help." Then peeking carefully from one eye he added, +"Please don' crush me." + +He was inadvertently saved by another man. The drunken merchant lost +his footing as he approached the bar for another bottle of stsass and +stumbled into the goliath maid's firm buttocks. He might as well have +walked into a wall for all the good it did him. Actually, he most +certainly would have preferred to walk into a wall, as walls don't +seize you by the collar, hoist you over their heads and fling you at +their true sources of rage. + +Layers of fat flapped in the wind, terrified by their unnatural +acceleration. Equally terrified, the eye Harvey had dared to open +flinched shut. He could hear the sounds of the fireplace mantle above +him abruptly stopping the man-boulder's flight. And a moment later he +could feel the crushing weight of the man-boulder's fall, the hard +coolness of the wooden floor against his face, and the uncomfortable +warmth and wetness of a terrified unconscious man letting go after a +long night of drinking. + +In that moment, he felt that the only proper thing to do was to join +him. + +Minutes passed and Harvey was more than satisfied with resting +stupidly beneath his boulderous brother, surrounded by the incontinent +smells and the tumultuous clatter of battle... wait. Battle? + +/Oh no. What have I done?/ + +Harvey tried to stand, to lift his face from the hard pearwood +floorboards, to see what was going on. Red blood splattered down +beside his cheek. It was warm and fresh. He managed to lift his +shoulders and turn. A bloody maw lolled above him, the jaw obviously +broken, tongue bit, nearly severed. Bruising was already beginning to +settle in between the voluminous folds of fat around the face and neck +-- black and blue and red. + +Suddenly what was the proper thing moments ago seemed foolish. This +whole night seemed foolish. Eldath, what have I done? This man is +hurt because of me. I started a brawl. I'm not worthy of serving +you. + +In Harvey's frantic heart, beside the furious pounding and self-pity, +came a shiver. It raced along his chest, along his limbs, his spine a +roadway, his bumbling extremities the destination. A familiar sense +of peace, contentment, and quiet perfection, washed over him like a +gentle flowing stream. The sensation reached his head, starting from +the base of the skull and rushing forward to envelop him, to hold him, +to wrap him tightly in a warm stillness. All was silent. + +And yet from in that perfect silence, Harvey could almost hear a quiet +voice, a whisper of a whisper upon the wind breathe to him. + +/I know.../ + +The silence abated and the bustling lights and sounds of the taverns +returned. + +Thank you, m'Lady. Harvey mouthed deferentially. Then squeezing a +hand beneath his torso and the floor and taking up his holy symbol +from around his neck, he gently turned his body into a sitting +position against the wall, the large man laying across his lap, and +allowed the Peace of Eldath to flow through him and into the man. + +He spoke words, though he knew them not, and the symbol of the rushing +waterfall and the still pool gleamed with a quiet silver and blue +light. The unconscious man's wounds were bathed in the light, and his +clotting blood staunched, his bruises soothed, his avulsed tongue knit +together, and jaw gently returned to place. He opened his eyes, +wonderstruck, then promptly grimaced at the smell in the air and in +his trousers. + +"Oh, right!" Harvey waved away the effect of the cantrip and helped +the man to his feet. + +** Druid +** Paladin - ft. +** Ranger + + +* Power Word Kill + +** Wizard +** Warlock + + +* The Fugue + +The orcs pulled you down. + +They beat you. You could feel the blood in your mouth, and leaking +beneath your skin. You could feel their clubs break you. You felt +your spine snap, one, two, three places. Frantic, try to focus on the +spells your patron left you. But you know there is nothing there. So +you flex the fingers on your right hand, where your brand is--the +deep, red burn which you know will never heal. You feel the bitter +the connection to Nine Hells, in some ways it feels like a fishing +line pulling you back there, and in other it just feels like a part of +your body, like a gland. Pulling on the connection feels like crying, +but tears of sulfur and of smoke. Soon hot, sticky, bruised-looking +energy responds to your call and leaks from the brand like pus. An +orc stands over you, a battleaxe held high above his head, and you +fling it at him with a roar of defiance. He takes it full in the face +and his brain explodes out the back of his head. + +But he wasn't the only orc, and the hits keep coming, You know that +you are going to die. + +Soon the blows stop hurting. The world stops spinning and everything +is very very quiet. + +... + +You don't open your eyes. There's no moment of focusing, blurred +vision, bright light. You just see. You just are. + +You're standing on a desolate plain. The sky is a dull shade of dark +gray, the same color as the thick dirt which covers the ground like +dusty snow. You can see ahead for hundreds of miles, but it doesn't +seem to strike you as odd. + +You aren't alone. + +Others, mostly humans, but a half-orc here, a half-elf there, move +through the dirt, knocking up clouds of dust in their wakes. They +move so slowly. + +You are standing. + +You look down at your hand, there is no brand. You flex the fingers, +but there is no burning sensation. In fact, there's barely any +sensation at all. It doesn't seem to strike you as odd. + +As you turn the hand over to put it back at your side, you notice that +where the brand was, on the back is a small red patch of dried ink. +Perhaps some rune or letter? It doesn't seem important. + +You drop the arm to your side, slowly, quietly, and begin to walk. + +Nearby is a small hill. Several men and women are gathered on it. +They seem to be singing. + +A light opens above them and a creature with wings of fire and a +shield emblazoned with the symbol of an upright gauntlet appears. +With a circular motion of his arm and a smile, the light becomes a +whirlwind and the faithful are lifted up into the shining gateway and +disappear in an anti-climactic non-flash of light. For as suddenly as +the herald appeared, he is gone and the plain is returned to stoic +grayness. You notice that even the hill is gone. But it doesn't seem +important. + +You spot a woman along your path, old, wrinkled, dirty, as grey as the +dust and sky. She is sobbing softly, clutching at her knees. She +wears the low-cut rags of a Luskan whore. Her eyes grow wide with +fear as you approach. But you hear a voice call out "do not be +afraid." Your eyes follow the voice, to a woman standing nearby. She +radiates beauty. Calling her beautiful is like calling the sky +overcast. It is like calling the air stale or the dirt dirty. She +reaches out a hand to the woman, her long red hair flowing in a wind +that isn't there. The old woman bounds to her feet. She falls, but +stands and tries again, every step growing stronger until she grasps +the hand of her goddess and is clothed in the beauty and vitality of +her youth. She cries with joy, collapsing into the breast of the +goddess, and the pair step through the planes together leaving behind +the scent of strawberries and freshly cut grass. + +The scent dissipates quickly and you continue walking. + +You see others wandering aimlessly like yourself. + +You all seem to be walking in the same direction. + +In the distance is a circle of lights around an impossibly thin silver +line disappearing into the sky. + +Your approach takes many hours, perhaps days or months or years, but +eventually the lights become a city. A huge city. The walls rise +over a mile high, and moan softly, though you can't tell how or why. + +From a large gate, hooded figures approach the aimless walkers, +including yourself. One stops before you and removes her hood with a +look of vague, forced, curiosity. She isn't exactly human, she has +scales across her face and bright yellow eyes which are difficult to +follow. + +She speaks, but the words are distant, muffled, "Guarded Faithless or +Bargained Soul?" + +A deep, resonating, but scratchy voice answers from somewhere behind +and above you. + +"The first. Perhaps next time... the second." + +After a moment of consideration she nods deferentially, raises her +hood, and turns towards the city, ushering you forward. + +The walls continue to grow as you get closer. They must be ten miles +high. This city must house millions. Around you is a crowd, closely +packed among each other, though most give you a wide berth. Now +devils mingle among the humans, whispering, promising. They lead away +many. + +As you approach the wall, the whimpering grows louder. The wall has +faces. Bodies are stuck together with rotting mortar, which dissolves +them like a giant stomach. + +Suddenly jagged rifts open beside and before you, along the wall. +Creatures with the faces and tusks of pigs, but the bodies of great +apes rush through, crushing or tossing aside both wandering Faithless +and cloaked guides. + +Horns blare clearly through the otherwise muted scene of violence. + +The guides throw aside their cloaks and brandish sickles and shields. +Devils howl war cries and abandon their bargaining to do battle with +their hated foes. + +The demons flow through the rifts in a great horde and begin to tear +at the wall, dragging huge chunks back through with them into the +Abyss. Some moaning souls cry out as many are ripped asunder, torn +from a slow non-existence of centuries to one of instants. The rest +disappear into the Abyss, their forms already being twisted into those +of the demons that abducted them. + +A giant six-armed demon with fangs like a viper rushes at you. You +raise your hand to call down fire upon it, but you have no power on +which to call. + +A bony whip-like barbed tail shoots out from behind you, striking the +creature and sending it writhing to the ground. A massive bone devil +steps over you, it's skeletal spider-like limbs moving to propel it +impossibly fast through the slow-motion battlefield. It hefts a +greatclub that was probably once the femurs of one of those huge +pig-ape-devils and smashes the six-armed serpent into a blackish +pulp. The blood splashes up into your face, leaving a line of acidic +muck running down your nose, between your eyes. + +Then the fighting stops as suddenly as it started. An angel, clad in +flames the color of the sky shuts the portals with a pointed word and +outstretched finger and surveys the damage to the wall before flying +off towards the great spire of Kelemvor, the god of the dead. + +The bone devil turns and looks you over. "It is time. The vessel has +arrived." He then leaves you and cuts a thin line in the air with his +tail. He steps through it and disappears, leaving behind the familiar +scent of sulfur and brimstone. You hear the distant sound of a faint +chime. It's probably not important. + +-- + +You open your eyes. There's a moment of focusing, blurred vision, and +bright light. You take a breath and feel the cold morning air fill +your lungs. A horned tiefling with a pitch black bell and a scroll is +standing over you. Your whole body burns, but especially your hand +and a strip running from your forehead down between your eyes. + +Everything is blurry, especially your memory. Standing around you are +your adventuring companions. It feels like you just saw them moments +ago? Was there a battle? What's going on? You can't remember +anything... it's all just indistinct and gray. + +Faust and the Fugue Plane +-Andrew Murrell diff --git a/src/dnd/Tastavi.md b/src/dnd/Tastavi.md new file mode 100644 index 0000000..0f7eb12 --- /dev/null +++ b/src/dnd/Tastavi.md @@ -0,0 +1,1965 @@ +--- +title: "Tastavi D'Maelnor of Llolethane" +updated: "2016-08-30 Tue 23:56" +html_head_extra: "<link rel=stylesheet href=DND.css>" +tags: SS +--- + +<p> +When I DM, I try to allow players to have as many options for +character creation as I can. Usually, this manifests in pretty +interesting, but stable, characters. And other times… you get +Tastavi. +</p> +<p> +Tastavi D'Maelnor of Lolathane-Mael'na'rath is not what I'd call a +stable character: a CN half-(drow)-elf half-(black)-dragon ftr/rog/war +hybrid sworn to an evil demigod who wants to swallow your dreams (and +possibly the sun and all life) and fleeing one hell of a custody +dispute. +</p> +<p> +But I fell in love with the idea. I had to write it up. It +started out as a three paragraph synopsis, but quickly devolved into +the micro-epic below. He was only played for three sessions before +dying to the most viscious and demanding opponent of all: sports +season. Enjoy! +</p> +<div id="table-of-contents"> +<h2>Table of Contents</h2> +<div id="text-table-of-contents"> +<ul> +<li><a href="#sec-1">1. Ik'lithslaelith</a></li> +<li><a href="#sec-2">2. The Drowess</a></li> +<li><a href="#sec-3">3. The Tunnel</a></li> +<li><a href="#sec-4">4. High Priestess Destiny</a></li> +<li><a href="#sec-5">5. Soup for Dinner</a></li> +<li><a href="#sec-6">6. Hunger and Possibilities</a></li> +<li><a href="#sec-7">7. [CENSORED]</a></li> +<li><a href="#sec-8">8. Visions</a></li> +<li><a href="#sec-9">9. Visitations</a></li> +<li><a href="#sec-10">10. Voices</a></li> +<li><a href="#sec-11">11. jal'Bror-noloth</a></li> +<li><a href="#sec-12">12. The Hold</a></li> +<li><a href="#sec-13">13. The Pits</a></li> +<li><a href="#sec-14">14. The Return</a></li> +<li><a href="#sec-15">15. Tastavi</a></li> +<li><a href="#sec-16">16. Trials</a></li> +<li><a href="#sec-17">17. Transformations</a></li> +<li><a href="#sec-18">18. Training</a></li> +<li><a href="#sec-19">19. The Leader</a></li> +<li><a href="#sec-20">20. The Contest</a></li> +<li><a href="#sec-21">21. The Cell</a></li> +<li><a href="#sec-22">22. Motherly Love</a></li> +<li><a href="#sec-23">23. The Will of Lolth</a></li> +<li><a href="#sec-24">24. Doom</a></li> +<li><a href="#sec-25">25. Destruction</a></li> +<li><a href="#sec-26">26. Dreams</a></li> +<li><a href="#sec-27">27. The Surface</a></li> +<li><a href="#sec-28">28. Credits</a></li> +</ul> +</div> +</div> +<div id="outline-container-sec-1" class="outline-2"> +<h2 id="sec-1"><span class="section-number-2">1</span> Ik'lithslaelith</h2> +<div class="outline-text-2" id="text-1"> +<p> +A dark form slithered though the deep, black against black in the +sunless place. The form pulled its girth across the smooth stone of +its cavern, uncoiling itself and scraping eons of accumulated filth +from its obsidian hide. Too long had it slumbered here, content with +its wealth and glories of days long past. A yellow eye appeared inside +the chamber, burning with a delicate and powerful inner light. +</p> +<p> +The dragon Ik'lithslaelith was awake. And he was hungry. +</p> +</div> +</div> +<div id="outline-container-sec-2" class="outline-2"> +<h2 id="sec-2"><span class="section-number-2">2</span> The Drowess</h2> +<div class="outline-text-2" id="text-2"> +<p> +She walked nude across the parapet. Her onyx skin still glistened from her +bath and her long white hair hung loose about her shoulders. She eyed +the servants gathered along the tower's edge, daring them to look. +</p> +<p> +Most simply bowed humbly before her, inches from oblivion, knowing +full well the punishment. She reached the stair and snatched a +loose-fitting robe from the extended hand of her favorite butler. His +empty and scarred eye sockets heaved involuntarily at her +proximity. It has been too long since she'd had a real excuse to user +her power. Too long. +</p> +</div> +</div> +<div id="outline-container-sec-3" class="outline-2"> +<h2 id="sec-3"><span class="section-number-2">3</span> The Tunnel</h2> +<div class="outline-text-2" id="text-3"> +<p> +<i>This was not here when last I was.</i> mused the dragon. +</p> +<p> +He peered at the worked stone. Beneath his lair, along one of his +favorite underground flying paths, a circular tunnel disappeared into +the cliff face. Below him, the chasm loomed, threatening to consume +any that strayed too far from the path's narrow ledge–and could not +fly–to be burned to fiery cinders upon a lake of boiling stone +below. +</p> +<p> +He had always found the cavern poetic: no matter how hard the little +climbers tried to rise, this was not their place. Their place was +among the ashes. +</p> +<p> +The newly hewn tunnel was far too small for him to squeeze into of +course. But one does not reach advanced age as a dragon without +learning a few tricks along the way. +</p> +<p> +<i>And one does not keep it by being over-curious either</i> he thought to +himself. +</p> +<p> +<i>But I suppose it cannot be helped.</i> +</p> +<p> +Ik'lithslaelith breathed a deep echoing sigh, closed his eyes, and +began to shrink. +</p> +</div> +</div> +<div id="outline-container-sec-4" class="outline-2"> +<h2 id="sec-4"><span class="section-number-2">4</span> High Priestess Destiny</h2> +<div class="outline-text-2" id="text-4"> +<p> +The family estate was vast, and by all accounts, grand. Nestled in a +isolated corner of the massive complex of linked caves that comprised +the southern drow 'city' of Mael'na'rath, the layered structure +resembled a spiked claw rising from on oozing wound. +</p> +<p> +Grand, but hideous. +</p> +<p> +Grotesquely complicated, but functional. +</p> +<p> +In a word: Chaotic. +</p> +<p> +From the single gate at the base of the claw to the tips of the +fingers, every staircase was a spiral. Most with an open center so +that the priestesses and noble family could levitate from floor to +floor, but commoners or household slaves would have to climb the steep +steps to get anywhere, and so guards could fire upon intruders the +entire way up. Intruders who, would first need to bypass the acid +pools which surrounded the fortress. +</p> +<p> +High Priestess Ul'Ilindith D'Maelnor of the Second House of +Llolethane-Mael'na'rath decended through the main stair upon a cloud +of authority. Any walking the stairs prostrated themselves before her, +and any family members floating up quickly stepped aside and bowed as +she passed. Her name meant "destiny" and she knew it. She reached the +floor she wanted and halted her descent. It was almost time. She was +expecting someone. +</p> +</div> +</div> +<div id="outline-container-sec-5" class="outline-2"> +<h2 id="sec-5"><span class="section-number-2">5</span> Soup for Dinner</h2> +<div class="outline-text-2" id="text-5"> +<p> +From the darkness, expectant eyes scanned the palace walls. The acidic +no-man's land glowed an eerie green from the pools which dotted the +cavern floor. But the eyes were not concerned with the +defenses. Instead they clutched at one distant parapet and +waited. Minutes passed, but there was no activity from the palace. The +eyes closed. Impatiently, a dark form slid from its hiding place in +the mouth of the abandoned tunnel to nowhere, and approached the +nearest pool of acid. The bubbling glow cast flickering splotches of +light over its distinctly feminine form, and she bent over the pool, +moving one hand in intricate spellcasting and clutching something +hanging from around her neck with the other. She felt at ease with it +near her, a rare feeling for a drow, but she had been experiencing all +kinds of rare feelings recently. Her divination spell failed, as they +were oft to do since she had fallen in love. Terrified of her own +feelings, she knelt in fervent prayer to the Spider Queen. +</p> +<p> +Behind her from the tunnel, another dark figure crept close, +unnoticed, a silent hand of death in the land of silent death. +</p> +<p> +Perhaps her prayers were answered, or perhaps the Queen of Spiders +simply thought it amusing, but with a gasp and a rush of power, the +beautiful drow woman felt the impending danger. She spun around, +calling upon years of training and the will of her goddess to meet the +threat. A whip appeared in her hands almost instantly, its twin +heads, each a living snake, hissed and spat. Smiling coolly, she struck +out against her assailant, the snake heads reaching, mouths wide to +bite deep into its flesh. A loud crack and hiss echoed through the +chamber, but when she pulled back the whip for another strike, both +heads lay limp and dead in her hands. A scaled form, black as onyx, +stood before her wearing only a billowing cloak and a practiced look +of grim amusement. The fangs had only barely scratched the surface of +his scales, and though sticky splotches of thick acidic pus covered +the point of impact, he seemed entirely unconcerned. +</p> +<p> +He responded in kind, spitting a line of black acid into her eyes and +face. She reeled backwards, clutching at her dissolving eyes, and fell +backwards into the bubbling pool. +</p> +<p> +The form approached the shallow pool. +</p> +<p> +"Looks like I'm having soup for dinner" mused Ik'lithslaelith. +</p> +</div> +</div> +<div id="outline-container-sec-6" class="outline-2"> +<h2 id="sec-6"><span class="section-number-2">6</span> Hunger and Possibilities</h2> +<div class="outline-text-2" id="text-6"> +<p> +She couldn't believe it! A dragon! And a powerful one from the looks +of it. High Priestess Ul'Ilindith smiled coolly from her invisible +floating vantage point, and watched him feast. Though the +'opportunities' she had been pursuing with the High Priestess of House +Undros were most definitely ended, perhaps even greater power than +simply controlling a minor house was in her reach. She nearly shook +with excitement at the thought of an ancient black dragon raining +death upon her enemies. But as always, she was to be careful in +this. A dragon, even a male dragon, was dangerous and difficult to +control. She mused for a moment on the dangers, she could see them +clearly before her even, the fate in store if she made a wrong move, +or if he still hungered. But the possibilities… +</p> +<p> +And perhaps, she mused, he hungered for drow in a way that could +benefit them both… +</p> +</div> +</div> +<div id="outline-container-sec-7" class="outline-2"> +<h2 id="sec-7"><span class="section-number-2">7</span> [CENSORED]</h2> +</div> +<div id="outline-container-sec-8" class="outline-2"> +<h2 id="sec-8"><span class="section-number-2">8</span> Visions</h2> +<div class="outline-text-2" id="text-8"> +<p> +She saw a city burning. +</p> +<p> +She saw people screaming in pain and rolling upon the ground, trying +to wipe away the tar that ate at their fingers, at their faces. +</p> +<p> +She saw clerics casting frantic spells, only to have them fail in +their time of greatest need, abandoned by their goddess, and likewise +be consumed. +</p> +<p> +She saw her son. +</p> +<p> +Standing in the midst of it, unharmed, and smiling, wiping blood from +his blades. When the fires died, his yellow eyes were all that +remained in the darkness. +</p> +<p> +The vision departed and the brazier bore once again the droopy-eyed +oozing visage of a Handmaiden of Lolth. The priestess bowed and the +messenger disappeared into the flames of the Demonweb Pits. +</p> +<p> +She looked down upon her pregnant belly. He would become her +weapon. It was the will of Lolth. +</p> +</div> +</div> +<div id="outline-container-sec-9" class="outline-2"> +<h2 id="sec-9"><span class="section-number-2">9</span> Visitations</h2> +<div class="outline-text-2" id="text-9"> +<p> +<b>Ik'lithslaelith</b> +</p> +<p> +The name woke him from his renewed slumber. He lay upon his +newly-heaped hordes of gold and pools of melted bones. The echo of the +name roared in his mind like a tempest. Like a wildfire. Like the roar +of ten thousand dragons. +</p> +<p> +The ancient Ik'lithslaelith, the proud Ik'lithslaelith, the noble +Ik'lithslaelith, the silent hand of death in the merciless Underdark, +Winnower of Worlds, and many more names long forgotten, cowered in +fear before his goddess. +</p> +</div> +</div> +<div id="outline-container-sec-10" class="outline-2"> +<h2 id="sec-10"><span class="section-number-2">10</span> Voices</h2> +<div class="outline-text-2" id="text-10"> +<p> +An ancient laughter hissed in the Abyss. +</p> +<p> +<i>The night is filled with voicess, so it seemss.</i> +</p> +<p> +She mused. +</p> +<p> +Time stretched out naked, and the darkness prophesied: +</p> +<p> +<i>Two minds.</i> +</p> +<p> +<i>Two goddesses</i> +</p> +<p> +<i>of mixed intent</i> +</p> +<p> +<i>and muddled vows.</i> +</p> +<p> +<i>Scheming over one</i> +</p> +<p> +<i>neither shall have.</i> +</p> +<p> +<i>The Nightmare smiled.</i> +</p> +<p> +<i>For even gods must sleep.</i> +</p> +<p> +<i>And neither see the</i> +</p> +<p> +<i>choices made when</i> +</p> +<p> +<i>nightmares reign.</i> +</p> +<p> +<i>Or hear the calls</i> +</p> +<p> +<i>of the forgotten</i> +</p> +<p> +<i>or the bound.</i> +</p> +<p> +Dendar smiled at the ironic cost of freedom. +</p> +</div> +</div> +<div id="outline-container-sec-11" class="outline-2"> +<h2 id="sec-11"><span class="section-number-2">11</span> jal'Bror-noloth</h2> +<div class="outline-text-2" id="text-11"> +<p> +The pregnancy was a wicked affair. Any news of it among the common +folk was quickly discredited, and to speak of it openly, even among +the family, was dangerous. Lady Ul'Ilindith spent her days under the +care of her most trusted subordinates in the priestesshood: the ones +with no ambition to speak of, whom she ruled with fear. She craved +meat, and so she feasted upon the flesh of exotic animals, taken from +both deep within the Underdark and from far above it, scoured from the +surface. Every day, the burden in her belly grew more intense, the +child growing much larger than any drow child. Every night the pain in +her abdomen became almost unbearable. But she bore it. She bore it to +term by force of will and the whispers of Lolth, promising her power +beyond her wildest imaginings. +</p> +<p> +Her time arrived quickly and with little warning. Appropriating a +hidden chamber deep beneath the complex–aptly, one often used for +summoning creatures from lower planes, and shielded against unwanted +magical intrusion–Ul'Ilindith labored for six days and nights. Every +second, the unborn child tore at her. She used up every spell of +healing from every priestess within the complex and more besides, +calling upon the aid of magical items and elixirs to keep the child +from tearing her apart. And the pain only heightened her +determination. +</p> +<p> +When the child was finally born, it was amid a spray of blood. The +child poured forth wrapped in stinking muck, an acidic darkness that +mirrored the hearts of its parents. His parents. Even with all of her +powers of healing, it was weeks before Ul'Ilindith recovered. She +named the boy jal'Bror-noloth, the Sudden All-Encompassing Darkness, +and kept him hidden from the world. +</p> +</div> +</div> +<div id="outline-container-sec-12" class="outline-2"> +<h2 id="sec-12"><span class="section-number-2">12</span> The Hold</h2> +<div class="outline-text-2" id="text-12"> +<p> +A sudden rush of fresh air and the sounds of grinding stone attracted +a small huddled group of kobolds to the cavern entrance. Large eyes, +well-adjusted to the darkness, peered towards the unblocked hatchway +and waited. From the other side of the hole in the cavern ceiling red +and purple faerie fire cast an eerie glow into the chamber. Usually, +if someone had rolled away the blocking stone and ventured into the +cavern, the kobolds would know if it, but these were dark elves, in +their domain, and fully prepared for stealth. All the kobolds saw was +a vague hint of motion and the sudden glint of steel at their throats. +</p> +<p> +They prostrated themselves before their cruel masters and whimpered +despite their better sense. Or rather all but one of them whimpered. A +young female, untested, but strong, remained unbowed. This was her +first encounter with the dark elves, and through either willpower or +through ignorance she stood and stared into the eyes of the drow +soldier that held her captive, brandishing a knife and scowling at the +ambush. +</p> +<p> +The soldier's face became a mask of rage. She was ibluth, a worthless +slave, a worthless kobold. He had certainly killed avenging lesser +slights. He moved quickly and knocked away her blade, pressing his own +in the space between her legs, preparing to cut her from stem to +stern, but a commanding voice held him at bay. From behind, a +weathered face, drained, but dangerous and beautiful, approached the +soldier and the kobold maiden. She carried a small bundle in her arms, +breastfeeding. +</p> +<p> +She stared down at the scaled creature, regarding her cooly. Then she +carefully lifted the baby from her breast. He began to cry. +</p> +<p> +"You. Raise this iblith." +</p> +<p> +She roughly handed the child to the now-wide-eyed kobold and stalked +away, the rest of her guard following her. +</p> +<p> +The boulder ground back into place and the cavern returned to +darkness… but not silence. +</p> +<p> +The sound of a baby's cry echoed through the halls. +</p> +</div> +</div> +<div id="outline-container-sec-13" class="outline-2"> +<h2 id="sec-13"><span class="section-number-2">13</span> The Pits</h2> +<div class="outline-text-2" id="text-13"> +<p> +The smack of sweaty flesh upon hard rock, and the crack of breaking +bones, and shattered maws, and the echoing bloodthirsty cheer brought +kobolds from all parts of the hold to witness the spectacle in the +pits. A pair of fighters were sprawled upon the ground, clubbing and +beating on each other with their claws or hands or whatever tools were +available. It was over quickly, the opening salvo of the contest. The +winner was cheered, the loser tossed aside to make way for the next +fight. This was the way of kobolds: fast brutal victory or slow +agonizing defeat. +</p> +<p> +A large kobold, round, his puffy skin bulging from around his scales +like fishnet tights, sat atop a large boulder overlooking the pit. He +called out for the next pair to enter the pit. Cheers erupted at the +first volunteer, a tall specimen, muscular, and well-endowed. His +reddish scales flickered brutally in the dim torchlight. He stood +proudly waving a spear to the adoring crowd, so he did not note his +challenger until the cheers turned to anxious whispers. A small boy +stood squarely in the center of the ring, head downcast. Few could say +the moment that he had arrived, but none could deny his presence now, +nor what it signified. The challenge had been issued. The boy's scales +contrasted greatly with the proud fighter that stood before him. Where +the champion's scales gleamed in the torchlight, the boy's seemed to +swallow it completely. Black. As the darkest night or deepest cave. +</p> +<p> +From the crowd, an adopted mother gasped as she saw her son standing +in the ring and not at her side. It was no secret that she had been +commissioned to raise the boy by the drow themselves, and the sudden +silence in the stands all but confirmed it. None knew for sure which +would win out, their customs: the right of challenge in the pits, or +their fear of the drow should anything happen to the boy. +</p> +<p> +Their internal war was ended by the sudden motion of the +challenger. He lifted his spear and lunged at the champion. The strike +was short, but the damage was done, the fight had already begun. The +champion returned the strike, only to have his spear deftly deflected +as it came down. The young half-dragon took this opportunity to charge +at the kobold before him, getting within the range of the spear and +clawing at the hands holding the weapon. Long thick lines of blood +appeared on the champion's forearms and he released the weapon in +order to block the continued onslaught and return the favor. He led +with a left hook that connected right under the boy's eye and sent him +sprawling backwards, and quickly followed it with a kick to the boy's +side, right beneath the shoulder-blade. The youth hit the ground and +dove into a roll to come back to his feat. He had no more completed +it, when another powerful kick knocked him back again, this time +against the cavern wall. More punches followed and the boy fell back +again and again against the wall and the floor, for support. His eyes +were swollen, his hands and knees bloody, his body aching from the +thrashing, but he did not signal his surrender. Instead he peered into +the champion's eyes with determination and smiled, a bloody broken +thing amid a silent crowd. The champion shook his head, but stalked in +one more time to finish it. +</p> +<p> +He never got a chance. +</p> +<p> +The only sound that could be heard for miles was his scream. Not a +person gathered breathed, nor heart beat for several moments, as their +champion writhed pitifully upon the ground clutching the wreck that +was once his face. Acid melted down into his skull and soon he could +no longer draw the breath to scream and just shivered upon the ground. +</p> +<p> +Jal'Bror'Noloth wiped the spittle from his mouth and looked up to +regard the assembled, but from his vantage point, could see but one, +the puffy chieftain upon the rock, as all bowed down to worship the +dragon-blessed. +</p> +</div> +</div> +<div id="outline-container-sec-14" class="outline-2"> +<h2 id="sec-14"><span class="section-number-2">14</span> The Return</h2> +<div class="outline-text-2" id="text-14"> +<p> +The hatchway was open and once again, the proud kobold mother stood +before dark elves. Though this time, she did not stand alone. Her +adopted son, nearly her height, stood, hands balled into fists, at her +side. He glanced protectively from his mother and the kobolds +cowering on the ground to the strange dark-skinned woman standing +before him, who began to speak. She spoke slowly, as if to a very +young child, and with an unfamiliar and decadent accent. +</p> +<p> +"You appear to have raised him well. Does he speak Undercommon?" +</p> +<p> +"Aks him yerself." his mother spat back. +</p> +<p> +The drow priestess held out a hand to halt one of her guards who had +stepped out of the darkness brandishing a knife. He stopped with a +quizzical look, and slipping his dagger back into his piwafwi cloak, +disappeared again. +</p> +<p> +"Do you know your name, little one?" +</p> +<p> +The boy looked to her suspiciously, but answered proudly "The others +call me Nightshade." +</p> +<p> +She smiled coolly. +</p> +<p> +"A fitting name I'm sure, but a child's name, a disguise at best." She +stalked closer to the boy, peering deeply into his eyes, and reached +out with a hand to trace the pattern of his scales. +</p> +<p> +His mother attempted to interpose herself, to shield her child from +the foreign touch, but instead found herself frozen in place +mid-step. Wide-eyed she tried to cry out, but found no words. The +paralyzing poison of the trio of small darts protruding from her back, +neck, and leg had done its task. +</p> +<p> +"I see it in your eyes little Nightshade. This place has made you a +killer, as I knew it would, but you shall become so much more. Follow +me, and rise to conquer nations! And you shall earn your true name! +Jal'Bror'Noloth!" +</p> +<p> +Jal stood dumbfounded at the revelation. He looked to the +ground. Silence fell upon the empty chamber and all eyes upon the +young half-dragon. He closed his eyes. Though he could almost feel a +thousand heartbeats all around him, the one in his chest was the +faintest. Here among the kobolds, he was revered, some kind of god to +the dragon-loving fanatics. Could the same be true of wherever this +woman would take him? +</p> +<p> +No, he decided, his place was in the caverns. And he didn't like this +stranger and her band. He took a deep breath and opened his eyes. +</p> +<p> +"I already have a mother." he stated flatly. "I have no need for +another one, nor your names for me." +</p> +<p> +Ul'Ilindith smiled, unperturbed by his response. She leaned down to +his ear and whispered "You do indeed already have a mother. But soon, +you'll have a goddess." +</p> +<p> +A hundred drow warriors appeared from the shadows, blades +spinning. Kobold blood splattered the ceilings, the floors, it +splattered the pair standing undisturbed in the midst of it. Jal found +he could not move his body, he could not open his mouth again to send +acid into the faces of the attackers. +</p> +<p> +It was over quickly. The cowering kobolds were all dead, cut into morbid +ribbons that covered the walls and floors. As were all the kobolds +that stayed in the darkness and thought themselves safe from the +spectacle. Any that saw the return of the drow or the fate of their +beloved dragon-blessed were left to feed whatever monsters that would +inevitably take up residence in the food-rich cavern. The Underdark +is not a place of wastefulness. +</p> +<p> +Jal watched as the only other survivor, his adopted mother, was put +into chains and levitated up through the drow hatchway. Still groggy +from the poison, he barely noticed when his own fetters were locked +into place. Ul'Ilindith leaned over his shoulder and whispered once +again, +</p> +<p> +"You shall know your destiny my little iblith. And you shall know the +futility of defying me." +</p> +</div> +</div> +<div id="outline-container-sec-15" class="outline-2"> +<h2 id="sec-15"><span class="section-number-2">15</span> Tastavi</h2> +<div class="outline-text-2" id="text-15"> +<p> +The aging Master of Arms, Elderboy Tastadraa D'Maelnor, looked over +the boy's head to his sister Ul'Ilindith. +</p> +<p> +"This? This is the one you bring to me?" +</p> +<p> +The boy appeared unremarkable in every way. Average height, build, +skin tone, hair style, musculature, almost a mockery of normalcy. +</p> +<p> +"He is." +</p> +<p> +"I take it then, he is some prodigy with a blade?" +</p> +<p> +"I doubt he's ever touched one." +</p> +<p> +Tastadraa sighed and slicked back his receding hairline. Despite his +position in the family, one can never take a demand from a High +Priestess lightly. He nodded his head, +</p> +<p> +"I will train him…" +</p> +<p> +"Very good." +</p> +<p> +Ul'Ilindith turned to leave. +</p> +<p> +"…assuming he passes the trials of course." +</p> +<p> +Ul'Ilindith stopped. Slowly turning around, venom oozing +from her gaze, she asked +</p> +<p> +"Trials?" +</p> +<p> +"Just a formality I assure you, since he does not appear to be +of… noble birth. I shall train him if he proves himself superior to +my most recent student." +</p> +<p> +Ul'Ilindith smiled. She looked across the room to the gangly youth +attempting to lift a glave twice his size and nearly chopping himself +in twain as the weapon fell to the ground with a clatter–her sister's +son would prove no challenge. +</p> +<p> +"All right. He shall fight then." +</p> +<p> +But to her surprise the weapon master called out, "Tastavi! Come hither." +</p> +<p> +From behind a weapons rack, a lithe youth looked up and walked +over. His gait was one of practiced grace and noble refinement. +</p> +<p> +"This is my son Tastavi, he came of age just yesterday to start +training with the group. Tastavi, you will be fighting this one to +determine if he is fit to train against you." +</p> +<p> +Tastavi glanced at the new boy and smirked. +</p> +</div> +</div> +<div id="outline-container-sec-16" class="outline-2"> +<h2 id="sec-16"><span class="section-number-2">16</span> Trials</h2> +<div class="outline-text-2" id="text-16"> +<p> +Both fighters panted for breath. They dripped with sweat. From +opposite sides of the perfect circle drawn upon the floor, they stared +into each other's eyes, waiting. Tastavi licked blood from his +battered lip. +</p> +<p> +He had expected to finish the match quickly. He held his sword +delicately but firmly, gently gliding it into thrusts and parries, as +opposed to this stranger who held his sword like a club, and used it +like one. But he quickly discovered that what the newcomer lacked in +technique he made up for with ferocity. He looked so small and +unspectacular, but possessed the raw strength of someone much larger, +and the split-second reflexes of a master. The force and savage speed +of his swings was jolting. Tastavi was able to stay ahead of each of +them, but barely. +</p> +<p> +Tastavi had then moved to the center of the ring, expending as little +effort as he could, dodging as much as deflecting, to tire out his +opponent. Eventually the frustrated and slowing newcomer simply +started swinging out as a distraction and using his body to push +Tastavi towards the edge of the ring. Several times only his training +in gymnastics had kept him from being bowled over out of the ring, and +the last rush had been the closest yet. +</p> +<p> +Tastavi had to adjust, and began to counter the charges with precise +blade thrusts, forcing his aggressor back, but took a few flying elbows +to the face while perfecting it. +</p> +<p> +Now mutual respect and more than a little exhaustion had the pair +circling. Almost an hour had passed, with neither side backing +down. His father, the Weapon's Master, stood by the wayside trying to +look disinterested to Ul'Ilindith, while nonetheless remaining intent +on every second of the fighting. The other students held no such +reservation and watched the display with open wonder. +</p> +<p> +As the two dragged themselves around they ring they knew that whatever +happened here, it would be the last clash between the two. Tastavi +hefted his blade and focused on his breathing and his feet, on his +years of training with his father, and on his enemy: nearly collapsed +on the ground, hands clenched upon the hilt of his broadsword, knuckles +as white as the hair upon his head. +</p> +<p> +And suddenly upon him. +</p> +<p> +Tastavi stepped to the side, barely avoiding the downwards strike and +stabbed out, piercing flesh and striking against bone. The newcomer +fell past him landing with a dull thud against the floor, jutting out +halfway from the ring and retching in pain. His blood bubbled from the +wound on his side. Tastavi heard a strange sizzling sound and looked +to his blade, the blood was slowly eating away the metal! +</p> +<p> +The crowd cheered, but Master Tastadraa silenced them with a harsh +reprimand and they reluctantly began to disperse. Tastavi nearly +collapsed, but held his feat and his honor. Then nearly collapsed +again as Ul'Ilindith surprised him by personally moving forward to +tend to the boy. Tastavi found himself dumbfounded before Ul'Ilindith, +who reached down and touched the boy, instantly healing him and +vaporizing the bubbling blood before it burned into the ground. +</p> +<p> +The conversation between his aunt and father echoed far away. +</p> +<p> +"I shall teach him." +</p> +<p> +"But, didn't he lose your little challenge?" +</p> +<p> +"I shall teach him." +</p> +<p> +The tip of his blade fell to the ground with a loud clatter as the +acid ate cleanly through the steel. +</p> +</div> +</div> +<div id="outline-container-sec-17" class="outline-2"> +<h2 id="sec-17"><span class="section-number-2">17</span> Transformations</h2> +<div class="outline-text-2" id="text-17"> +<p> +He awoke to a Sending message in his mind. +</p> +<p> +<i>Jal, it is time to train with Master Tastadraa.</i> +</p> +<p> +<i>Yes Mother.</i> he replied. +</p> +<p> +Jal lay upon a thin bisected cot, the center of which was cut away +so that he could lay on his back without the ridge on his spine +cutting at the fabric. +</p> +<p> +He looked to the three other belongings his mother allowed him: a pair +of clothes for training at blades and bows, a small key, and a thin +mask of white velvet. +</p> +<p> +He reached for the key, but changed his mind at the last second and +went for the mask instead. +</p> +<p> +He carefully set it place upon his face and grimaced beneath it as +its magic began subtly changing him. He shrank, his thick arms and +legs shriveling into the spindly appendages of the drow. The ridges on +his spine disappearing into his back. His hair remained roughly the +same, resulting in an almost comical effect if anyone were +watching. However, if anyone were watching, they would almost +certainly be dead by now. His room was one of the best guarded places +in the complex. +</p> +<p> +He left his chamber fully drow–there was no illusion, his entire body +was changed–and made for the training complex. +</p> +</div> +</div> +<div id="outline-container-sec-18" class="outline-2"> +<h2 id="sec-18"><span class="section-number-2">18</span> Training</h2> +<div class="outline-text-2" id="text-18"> +<p> +Tastadraa leaned against a trident and watched Jal and Tastavi +spar. He marveled at the progress they made in such short time. Given +years, these two would surely become the best fighters in House +D'Maelnor, if not the best fighters in Llolethane-Mael'na'rath. But +which would predominate? +</p> +<p> +Tastavi represented perfection in discipline and form. He learned +every technique: line, parry, block, feint, it didn't matter, after a +few repetitions he would master them, and he followed orders to the +very punctuation. +</p> +<p> +Jal on the other hand, represented pure natural talent and +improvisation. He could find his way in any situation with no +preparation whatsoever. He always tested his opponents, challenging +their careful techniques and reactions, throwing them into +unpredictable patterns and unfamiliar lines. He was dangerous and +cared nothing for orders. +</p> +<p> +Only time would tell. +</p> +</div> +</div> +<div id="outline-container-sec-19" class="outline-2"> +<h2 id="sec-19"><span class="section-number-2">19</span> The Leader</h2> +<div class="outline-text-2" id="text-19"> +<p> +Flames billowed into the sky. +</p> +<p> +The sky. +</p> +<p> +Bright and blue, horrid and happy. +</p> +<p> +Ul'Ilindith shuddered. +</p> +<p> +"Why do you show me this?" +</p> +<p> +A caped rogue peered from the crystal ball to the priestess. +</p> +<p> +"We all serve the Queen according to her will." +</p> +<p> +He motioned for her to continue watching the silent scene unfold below +in the glassy sphere. The sky came into view once again and then +shifted to a quiet village in the middle of a great yellow plain. +</p> +<p> +From the south a sweeping army of darkness crept upon the unsuspecting +village, at its head an imposing warrior. Arrayed in thick armor, not +much could be seen of his face, or much beyond the massive broadsword he +carried upon his back. With an unheard bellow he hefted the sword with +two hands and led the the charging army to battle. +</p> +<p> +A charge that faded from her view as the scene changed +subtly. Suddenly the army was on the road, traveling by the new +moon. Then they were at the gates of a great city, then inside it, +slaying indiscriminately. Then there was a throne, obsidian and +bearing the mark of the Spider Queen, and an ancient drow upon it, +casting traitors into the flames. +</p> +<p> +Ul'Ilindith struggled with the vision. +</p> +<p> +"We shall take to the surface? An army?" +</p> +<p> +"Not we, but see the mark upon the leader?" +</p> +<p> +"D'Maelnor!" +</p> +<p> +"Yes, he carries your crest. And another, of the first house." +</p> +<p> +Ul'Ilindith smiled. "Then it's true, the union shall take place?" +</p> +<p> +"Yes, but keep in mind" said the rogue, "there is but one leader +prophesied… not two." +</p> +</div> +</div> +<div id="outline-container-sec-20" class="outline-2"> +<h2 id="sec-20"><span class="section-number-2">20</span> The Contest</h2> +<div class="outline-text-2" id="text-20"> +<p> +Tastavi held his bow carefully and exhaling suddenly, sent a perfect +shot into the deep-rothe's eye. +</p> +<p> +"Twenty-three" Jal sighed dramatically, his face emotionless. +</p> +<p> +"If you hadn't wasted your shot on the bull you would be tied with +me. Next time." Tastavi patted Jal on the shoulder mockingly. +</p> +<p> +"I've got one shot left." Jal pulled the arrow from his dimensional +bag. +</p> +<p> +"Even if you somehow managed to kill two of them with that, you'd only +match me." Tastavi gave him a superior look and started packing his things. +</p> +<p> +Jal stared out across the cavern floor at the grazing rothe. Slowly a +half-smile spread across his face. +</p> +<p> +"I've got one shot left." he reiterated. +</p> +<p> +Tastavi stopped and just watched. He knew that look well enough after +all. It usually preceded something worth watching. +</p> +<p> +Jal lifted his bow, nocked the arrow and held out his hand encasing a +rothe in purple flames. +</p> +<p> +Tastavi gave him a disapproving look, "Now that's cheating!" +</p> +<p> +"No, that's not the target, watch." Jal replied. +</p> +<p> +At first the rothe seemed not to notice, and Jal lifted three fingers. +</p> +<p> +Two fingers. +</p> +<p> +One. +</p> +<p> +The rothe looked up and seeing the illusory flames encasing it, began +to panic. It let out a mooish-roar and bolted for the water. +</p> +<p> +It would have made it too, except for the very agitated bull rothe +standing directly in its path with an arrow protruding from its +hindquarters. The bull had almost come to accept the nagging itch in +its backside, but being bowled over by a frantic, and apparently +burning, female on her way to the water was not a good way to arrive +at acceptance. +</p> +<p> +He reared up and charged, looking to gore anything in its path. A +couple of plump females stood nearby and he charged at them +blindly. They looked up in time to see the horns, and bolted to the +side. +</p> +<p> +Jal fired. +</p> +<p> +His arrow whisked past the enraged bull, peeling flesh from his face +and changing his course to plow, horns-first into the escaping females, +skewering both of them before himself, crumpling to the ground. +</p> +<p> +"Ok, well that's just Twenty-three then. We're tied." Tastavi managed +to stammer. But Jal turned to him and smiled. +</p> +<p> +"Look again." +</p> +<p> +Tastavi traced the arrow's flight from where it had been +deflected… into the water. The startled rothe, no longer in faerie +fire, floated on her side, bleeding dark blood into the water from an +arrow between the ribs and into the heart. +</p> +</div> +</div> +<div id="outline-container-sec-21" class="outline-2"> +<h2 id="sec-21"><span class="section-number-2">21</span> The Cell</h2> +<div class="outline-text-2" id="text-21"> +<p> +Jal opened his eyes and realized that for the first time in several +years, his mother had not called him to training. His room was dark, +but there was no mistaking the time. She should have called by now. +</p> +<p> +He donned his mask and hesitantly took up the tiny golden key. +</p> +<p> +If she called, he would answer, but it was not often he had the time +he needed, and he decided that he would not waste it. +</p> +<p> +He dressed quickly and left his chamber, racing through the levels of +the palace to the great stair. He usually descended the stairs on +foot, but who knew how long he had to spare. He activated his house +insignia and levitated down the center. +</p> +<p> +Near the bottom, he jumped to the side and followed a narrow corridor +to the cell block. He counted his steps and arrived at the correct +door. He slid in his key and opened the lock. +</p> +<p> +Inside the room was a small cell, only a few inches taller than he and +only a few feet wider. It was empty. +</p> +<p> +"No." He said. +</p> +<p> +He had to have made a mistake. Where was she? He looked around, but +found no signs of escape, nor of capture. +</p> +<p> +"No!" He exited the room and looked both ways down the narrow +hallway. +</p> +<p> +He tried the adjacent doors, but could not open them. +</p> +<p> +"NO!" he screamed, the sound echoing in the long metallic corridor. A +second passed, then thirty. His head ached and his gut clenched and +burned. A sending arrived from his mother. +</p> +<p> +<i>Jal, come to the throne room immediately.</i> +</p> +<p> +Jal's rage flared inside him. The truth he suspected burned his lungs +and throat. He tried to be calm, to tread carefully, but couldn't help +but scream back <i>Where is she?! What have you done with her?!</i> +</p> +<p> +No response was forthcoming. +</p> +<p> +He screamed. An echoing anguish mixed among the cell-block moans. He +ran, dashing through the archway to the stair. He took no heed of +those around him as he raced fate to the throne room at the top of the +complex. +</p> +<p> +He arrived at the doors out of breath, and furious. Guards attempted +to bar his way to announce him, but Jal rushed deftly past them and +stormed into the throne room without announcement. +</p> +</div> +</div> +<div id="outline-container-sec-22" class="outline-2"> +<h2 id="sec-22"><span class="section-number-2">22</span> Motherly Love</h2> +<div class="outline-text-2" id="text-22"> +<p> +Ul'Ilindith reclined upon the throne. A drooling zombie stood guard +beside it, once a powerful priestess, she was now cursed to forever +stand as a reminder of what may happen to those who lose the favor of +the Spider Queen. +</p> +<p> +Guards lined the walls armed with hand crossbows. Tastadraa and his +son stood before the dais, waiting for the final addition to their +ranks. +</p> +<p> +It burst into the throne room. +</p> +<p> +"Where is she?! What have you done with her?!" Jal screamed. +</p> +<p> +Ul'Ilindith remained seated and unaffected. +</p> +<p> +Jal screamed again, "WHERE IS SHE?!" The volume and the timbre +contrasted dramatically with the unimpressive image of the drow +youth. An aura of fear radiated from him, slowly affecting the nearest +guards who stiffened and stood frozen beside the open door, mouths +agape. +</p> +<p> +"My my, Mother, what am impudent little pup I've raised." Ul'Ilindith +lamented to the zombie beside her. It responded to the attention by +lolling its head slightly towards the sound. +</p> +<p> +Jal looked to the pair standing before the throne with suspicion. +</p> +<p> +"Where is my mother." he stated. +</p> +<p> +"Jal, Jal, do calm down. I have liked your 'mother' from the moment I +saw her. I believe that we share a certain… bond. But display an +attitude again in my presence, and I promise, she'll soon resemble +<i>my</i> mother more than yours." Ul'Ilindith casually gestured to the +guard zombie. +</p> +<p> +Jal deflated. The fire in his throat cut off any further words, and +tears threatened to well behind his eyes. But his anger wisely turned +to caution. He looked around the room and took in the situation, then +wandered to his spot beside the other two males. +</p> +<p> +Ul'Ilindith was not sure about what she'd seen foretold, and thought +about the rogue's warning. She had worried about the course set before +her, but Jal's continuing insubordination left no room for doubt. +</p> +<p> +She put aside her contemplation and said with a plastered smile, +</p> +<p> +"A special opportunity has come to my attention. The first house has +shown to me a great vision of the future. A great warrior, a son of +D'Maelnor, shall join with the first house and lead an army of +darkness across the surface world." +</p> +<p> +Master Tastadraa's mouth fell agape, Tastavi focused on calming his +excitement, Jal just strained against his rage, though there was dull +curiosity there too. Tastavi was the only "son of D'Maelnor" he knew +who could possibly wear the description of 'great warrior.' +</p> +<p> +Ul'Ilindith just watched their reactions to be sure. Yes, the choice +was obvious, but perhaps it should still be best left in Lolth's +hands. +</p> +<p> +"Brother, you're a bit too old to be our warrior. Step away from the +dais. I will address the boys." +</p> +<p> +Tastadraa bowed and stepped back into a line of guards at the side. +</p> +<p> +Jal felt isolated upon the dais. He looked to Tastavi uncertainly, but +Tastavi looked at his aunt with expectancy, ambition gleaming in his +eyes. +</p> +<p> +Ul'Ilindith addressed the room. "Before me stand two great sons of +D'Maelnor:" +</p> +<p> +A dull question thumped in the back of Jal's mind. <i>What?</i> +</p> +<p> +"Tastavi, son of Tastadraa D'Maelnor." +</p> +<p> +<i>Two great sons? Tastadraa isn't up here, just Tastavi and…</i> +</p> +<p> +"and Jal'Bror'Noloth, my firstborn son," +</p> +<p> +Jal almost fell from the dais. No, she had been his 'Matron Mother', +but he'd never believed that… +</p> +<p> +"whom I carried and delivered." +</p> +<p> +Jal's rage flared, but his voice was nowhere to be found it in. He +stood stone-faced and looked to the ground. +</p> +<p> +Tastavi looked to his newfound cousin with surprise, and sudden +jealousy. All this time, and Jal had never told him? There he stood, +embarrassed to have his secret revealed. Were they ever friends, or +only rivals? +</p> +<p> +"Both of you have surpassed my expectations with regard to fighting +prowess. But… There is but one great warrior." Ul'Ilindith stated +clearly. +</p> +<p> +She let the statement sink in. +</p> +<p> +Tastavi turned. +</p> +<p> +Jal broke from his focused denial and turned to look at his friend. He +shook his head, slowly in disbelief. +</p> +<p> +Tastavi reached his hands slowly to the hilts of his swords. +</p> +<p> +Jal made no move to match him. He looked to Ul'Ilindith. She smiled +wickedly. He looked to Tastadraa. He looked lost, a mixture of caring +father, and greedy coward. +</p> +<p> +He threw off his sword belt. It fell with a clatter to the ground. +</p> +<p> +"Tastavi can go. He can be your warrior." +</p> +<p> +Tastavi looked quickly back and forth between Jal and Ul'Ilindith. +</p> +<p> +Ul'Ilindith's smile became a sneer. +</p> +<p> +A muffled screaming came from somewhere behind the throne and an aging +kobold, bound and gagged, naked and bleeding, was brought before +it. The zombie drooled at her and strained at its magical restraints. +</p> +<p> +"No. You shall fight, my little iblith." She held out her hand before +her with an open palm. In it lay a small scrap of white velvet. Slowly +fire rose from her fingers and ignited it. +</p> +<p> +Immediately Jal was wracked with pain as if his face was being torn +off. He screamed, a primal roar, a dragon's roar. Guards around the +room stiffened. Tastavi's eyes grew wide. +</p> +<p> +Ul'Ilindith turned her hand over into a fist and crushed the ashes. +</p> +<p> +The polymorph spell of the mask was ended. Jal knelt on the +ground. He breathed heavily and shivered. His clothes were tatters. He +held the thin mask in his hands–his clawed hands. He looked up, his +white hair falling over his yellow eyes. +</p> +<p> +Tastavi looked upon him with a mixture of disgust, betrayal, and fear. +</p> +<p> +Jal shook his head, dropped the mask, and held his hands up +defensively, waving away the accusation in Tastavi's eyes. +</p> +<p> +"Kill him." Ul'Ilindith commanded Tastavi. +</p> +<p> +Tastavi drew his swords. +</p> +</div> +</div> +<div id="outline-container-sec-23" class="outline-2"> +<h2 id="sec-23"><span class="section-number-2">23</span> The Will of Lolth</h2> +<div class="outline-text-2" id="text-23"> +<p> +Though years had passed since their first fight, Jal found the whole +scene familiar. Tastavi would stalk forward blades drawn and execute a +perfect series of textbook thrusts and faints. He'd win. He usually +did, but this time he wouldn't stop. This was no practice spar; this +was life and death. +</p> +<p> +Jal snatched up his weapon belt, pulling his blades from it–a rapier +and a dagger–kicked it into Tastavi's face, and retreated. But +Tastavi responded by slashing down in a brutal 'X' with his scimitars, +cutting the tossed belt and bag into four even pieces. Jal tried to +reason with him, but couldn't get out more than a word against the +determination in Tastavi's eyes, and speed of his routine. +</p> +<p> +Tastavi came on in full. Emotions flooded his mind, betrayal was +nothing new or exotic to a drow, but this was something more than +that. Jal was a half-breed, a disgrace. He would put an end to this +traitor, this ibluth masquerading as a D'Maelnor. Only a true D'Maelnor +could lead an army of drow to bring justice to the surface world. Not +this abomination. Tastavi thought back to every fight against the +traitor, to the times he had beaten him. His training had always won +out in the end. He couldn't help but think of the good times as +well. But he violently rejected them. Lies, they were all lies. +</p> +<p> +Tastavi lunged forward, his whole body extending, uncoiling like a +viper. Jal managed a half-hearted parry, sending Tastavi's thrust out +wide, but lost space, as Tastavi dropped his blade below, tapped the +tip of Jal's rapier harmlessly upwards with the strong of his blade +and re-engaged. Jal managed to parry the first few blows of every +line, but barely held on as the sequences progressed. He was never as +good as Tastavi at feeling the parries and teaching his arms to +remember them. Jal relied on the space afforded by his greater +height, backing away, disengaging, dodging, and doing anything to +break Tastavi's muscle memory. Several times he tried to flee, but +whenever he came close to the guards, their crossbows forced him back +into the fight against his friend. +</p> +<p> +Jal looked into Tastavi's eyes, but saw nothing but pain there. Deep +welling emotion. Not regret, but pure righteous hatred. The look +festered like a wound on his conscience. He felt the bile welling in +his throat, preparing to send forth a blast of acid to burn away that +look. But he choked it back and continued to parry. +</p> +<p> +There had to be another way. +</p> +<p> +Jal felt strong. Free from the polymorph, he was able to stand to his +full height, the chamber, the columns, even the other drow all seemed +so much smaller now. The passing thought gave him an idea. But he had +to act quickly. +</p> +<p> +Jal flexed his thick legs, turned, back to the enemy, and rushed +headlong into a pair of guards. He felt the wind of Tastavi's blade +barely miss impaling him. The guards paled at the sight of a large +black half-dragon barreling at them, and dodged behind a pillar, firing +crossbow bolts at him as they fell. But they were poorly aimed and +glanced off of his hard black scales. He followed them around the +pillar, screaming. Then silence filled the chamber. +</p> +<p> +Tastavi soon followed, breathing heavily from his furious assault, but +found nothing around the pillar but the pair of guards unconscious on +the ground. He darted around the other side of the pillar to find +nothing there either. He looked around behind him in frustration and +caught a glance at another guard from the other side of the room +staring dumbfounded at the ceiling. He turned to the pillar and found +deep scratches on the intricately carved relief. His eyes followed +them up, to find Jal climbing, tearing chunks of the porous stone free +with his claws to use as handholds. +</p> +<p> +Ul'Ilindith held out a hand to keep the archers at bay, amused by the +tactic. +</p> +<p> +Tastavi put away his swords and carefully followed him up. +</p> +<p> +The chamber's ceiling was crisscrossed with the webs of thousands of +spiders. Moths and flies, bats and even larger specimens struggled in +freshly wrapped cocoons or lay very still. Drow-made archways that +provided places for the webs to attach jut from odd angles. +Crisscrossing struts connected them in intricate patterns. Jal leaped +from the top of the pillar to one of these, sending its occupants +scurrying away. +</p> +<p> +He moved from strut to strut, displacing as few spiders as +possible–it was bad luck after all–running where he could, climbing +where he could not, and constantly dodging the think and sticky +strands. He reached the end of one strut and turned to see Tastavi +racing after him, swords drawn, hacking at whatever strands got too +close. Jal looked around and dove into the thickest part of the +webbing, directly over the throne. +</p> +<p> +In the confined space it would be much more difficult to dodge, and +impossible to run, but Jal took comfort in knowing that if he could +find the right spot, it would also be impossible to lunge. His greater +range combined with the sticky walls could then keep any advance at +bay. He found a large strut, disconnected from the one he was on, +probably two feet think, and curving from the ceiling like a +hook. Tastavi was nearly on him. This would have to do. +</p> +<p> +He took a deep breath, coiled like a spring and jumped. He tossed his +rapier into the air, spun around, back parallel to the ground, and +threw his dagger out behind him. He continued his rotation and found +the strut at the same time the rapier bounced against it. The blade +followed the curve upwards and then fell off to the side. Jal reached +out with his legs and caught it with his foot. +</p> +<p> +Tastavi turned the corner quickly, moving to follow him, but had stop +to knock aside the dagger inches from his face. He glared across the +gap. +</p> +<p> +Jal pulled himself up with a deep groan and the heavy rumbling breaths +of a dragon. More than forty feet below him from the throne chamber, +Ul'Ilindith smiled wickedly. +</p> +<p> +Jal watched as Tastavi's furious glare turned into a look of panic. +</p> +<p> +Several web strands twinged near Jal's head and a slight clicking +sound came from somewhere disturbingly close by. +</p> +<p> +"It's a spider isn't it?" +</p> +<p> +Tastavi's silence was telling. +</p> +<p> +"It's right behind me isn't it?…" +</p> +<p> +"…" +</p> +<p> +"Right." +</p> +<p> +Jal dropped to the strut just in time for the spider's jowls to snap +shut where he stood. He turned and sliced out with his rapier, tearing +away a thick strand of webbing. He wrapped it around his leg, then +jerked left and right, barely dodged the spider's next two rapid +attempts to capture him. He kicked out against it, not to hurt it, but +to use it as a springboard. He jumped back across the gap, sword +leading his way. +</p> +<p> +Tastavi saw the move coming and instead of falling back, he leaped +from the ledge as well in order to push Jal back into the line of attack +from the giant spider. They collided in midair and struggled over a +tiny ledge before both losing their footing and plummeting towards the +ground. +</p> +<p> +A sickening crunch echoed in the chamber. +</p> +<p> +Tastavi groaned upon the ground. Jal hung from the thick strand of +webbing just above him. They had fallen towards the center of the +room, nearby the spot where the fight had begun, before the throne. +</p> +<p> +Tastavi opened his blurry eyes to find Jal standing over him, or +rather, hanging over him, rapier at his throat. +</p> +<p> +"Very good, Jal. Now end it!" Ul'Ilindith cheered. +</p> +<p> +Tastadraa looked at her with disbelief. +</p> +<p> +Jal lifted his rapier, pressing it deep, drawing blood. Tastavi pulled +away, but winced at his multiple broken bones, some of which protruded +grotesquely and spouted little fountains of blood. He closed his eyes, +ready to accept his defeat if that was the will of the Spider Queen. +</p> +<p> +But instead, Jal shifted his weight to swing himself towards the +throne, brought his sword around, cutting the line holding him aloft, +and flipped over towards the dais. He landed with a roll, dodging the +lazy lunge of the zombie guarding the throne and sprang forward with +the grace of a cat and the speed of a scorpion. +</p> +<p> +A deep thunk and sudden rushing of air shattered the sudden +silence. Jal's rapier dug deeply into Ul'Ilindith's chest and blood +spurted from the wound. A second later, two dozen crossbow bolts hit +Jal in the chest and paralysis seeped into his muscles from each tiny +pinprick. +</p> +<p> +Ul'Ilindith's voice came through ragged slurping breaths, a spell of +some kind, and Jal found himself sprawling backwards, teeth chattering +and sword shattered into shrapnel in his hands. He landed roughly upon +the dais steps a few feet from the broken Tastavi who looked at him +aghast. +</p> +<p> +Ul'Ilindith's eyes changed to a deep black, and raven flames engulfed +her. She chanted with otherworldly power. Her wound closed. She began +to levitate and ripped off her stained clothes with revulsion. +</p> +<p> +"Once again you disappoint me my son. Watch what is borne of your +failings!" +</p> +<p> +Ul'Ilindith turned ruefully towards the bound kobold and sent forth +waves of necrotic energy that quickly tore her apart. Jal tried to +scream, but his mouth refused to open and his voice left him silent in +his agony. +</p> +<p> +Ul'Ilindith was not finished though. +</p> +<p> +"I'll show you the cost of your weakness! Watch as I cut it out." +</p> +<p> +Instead of turning her wrath on Jal, she turned on Tastavi, pointing a +rueful finger and chanting. Soon lightning arced between her fingers, +gathering for discharge. +</p> +<p> +"Noo!!" Tastadraa screamed, breaking ranks and standing between his +son and his sister. He held aloft a glowing shield emblazoned with +the lightning symbol of the surface god Talos, and in his other hand a +broadsword wreathed in black flames. +</p> +<p> +"I shall not allow this!" He called to her. +</p> +<p> +"This is not yours to decide, Elderboy." she spat back. +</p> +<p> +Ul'Ilindith let fly her spell, and lightning shot from her finger to +the waiting Tastadraa. Electricity sparked and crackled as the shield +focused and contained it. What little hair remained on Tastadraa's +balding head stood straight but his look of determination and +concentration disrupted whatever mirth could be garnered from the +sight. He brought around his sword and rapped it against the crackling +shield and then with a wave of his arm, released the energy at the +ground beside him. Lightning arced into the stone and it exploded with +a deafening blast. +</p> +<p> +Tastadraa stalked slowly forward towards Ul'Ilindith. +</p> +<p> +"I'm sorry, Sister, but this is not how the D'Maelnor line shall +end–with an abomination." +</p> +<p> +Guards swarmed from beside the throne and drew swords–drow that +Tastadraa had taught. But he had not taught them everything. Two moved +forward to engage him. Their heads fell to the floor and corpses +turned to ash beneath his wicked blade. +</p> +<p> +The rest of the guards looked to the powerful siblings and decided to +refrain from allowing their duty decide their deaths. +</p> +<p> +Ul'Ilindith sneered. She began to chant again, her eyes rolling up +into her head. The air grew dense inside the throne room, thick and +stifling, beads of sweat began to form and run down Ul'Ilindith's +naked body. +</p> +<p> +Tastadraa stalked forward with the shield of Talos held high. +</p> +<p> +Beside the throne, the twisted and battered form of Jal's adopted +mother began to twitch. +</p> +<p> +She finished her incantation, but waited to unleash the spell to +gloat, "Lets see your blasphemous surface god save you from this one." +</p> +<p> +Her hand jerked spasmodically and green bile erupted from the air +around it in a stream and blasted Tastadraa to the ground. Contagion +spread across his body wherever the stuff touched and ate away his +skin. At the same time the kobold skeleton began to slowly shift into +place, ligaments forming, muscle growing upon the shifting bones. +</p> +<p> +But Tastadraa was not finished, he pushed with his rotting limbs and +triggered the levitation on his amulet. He rose, blade poised to end +the conflict with a single vorpal strike. Then his body fell limp and +he hung awkwardly in the air, his head crushed from behind by the maw +of a giant spider. +</p> +<p> +Tastavi cried out in anguish. +</p> +<p> +Paralyzed by more than just the drow poison, Jal watched the scene +progress in horror. Tastadraa was nothing more than a decaying pile of +flesh, Tastavi lay broken by his fall, his adopted mother under the +throes of some insidious magic. +</p> +<p> +Only Ul'Ilindith seemed unharmed, floating above them all cherishing +the moment. +</p> +<p> +The ground began to shake. +</p> +<p> +"Fool, don't you see? A traitor and his son are revealed and Lolth has +shown me favor! The dead rise. Even Toril trembles! This is the will +of Lolth!" +</p> +<p> +She continued, addressing the guards, "Now. Do as I commanded." +</p> +<p> +A crossbow bolt zipped past Jal's frozen face. The whole world seemed +to stop. But the bolt was not indented for him. Beside him, Tastavi's +scream became a gurgle as the crossbow bolt in his throat quickly +drained him of both the air and the blood needed to circulate it. +</p> +<p> +Jal retched involuntarily, and could taste the poison on his lips. +</p> +<p> +The shaking intensified in the chamber. A column came down in dozens +of jagged pieces. Guards ran about, dodging falling debris and +spiders. +</p> +<p> +Tastavi breathed his last, slumping against the broken stone. +</p> +<p> +Ul'Ilindith, levitating, but stationary in the air was pelted with +rock fragments and quickly began her descent. +</p> +<p> +Jal's anger flared within him, but fear helped him keep his head and +push away the worst effects of the poison. What was going on? +</p> +<p> +Ul'Ilindith reached the ground and began to hurry towards Jal, still +paralyzed upon the dais steps, but a curious laugh stopped her. +</p> +<p> +"Hahaha, 'da will a Lolth you say?" The scratchy voice became clearer +by the second. Ul'Ilindith turned to the living kobold slowly standing +up where her corpse should have rested. Her scales grew back in +patches, and she peered at the Matron Mother with one regenerated eye. +</p> +<p> +"No my dear, this…" she gestured to the chaos around her. +</p> +<p> +"…is the will of Tiamat." +</p> +<p> +The ceiling collapsed. +</p> +</div> +</div> +<div id="outline-container-sec-24" class="outline-2"> +<h2 id="sec-24"><span class="section-number-2">24</span> Doom</h2> +<div class="outline-text-2" id="text-24"> +<p> +Often a dragon's roar precedes its breath, but Ik'lithslaelith was too +cautious and too clever for that. When he roared over the shattered +second house of Llolethane-Mael'na'rath, it was a roar of victory. He +watched the wreckage from the shadows for a time, but his instructions +had been clear: leave nothing behind–and then leave. He disappeared +into the forgotten tunnel and was gone. +</p> +</div> +</div> +<div id="outline-container-sec-25" class="outline-2"> +<h2 id="sec-25"><span class="section-number-2">25</span> Destruction</h2> +<div class="outline-text-2" id="text-25"> +<p> +The palace fell. +</p> +<p> +A lone drowess rose from the ashes at the edge of the desolation. The +acid dripped from her hands, from her hair, and fell sizzling to the +ground leaving her unharmed. Lady Lolth had long ago given her a +defense against such poison, when she carried it in her womb. +</p> +<p> +Ul'Ilindith stood alone in the rubble and followed the only other pair +of footprints leaving the shattered homestead: her son's. +</p> +<p> +Jal limped through the wreckage, dragging Tastavi's body behind +him. It had to be around here somewhere. He hefted a door-sized piece +of slate from a shimmering object sticking out from underneath it. A +drained and blistered hand held fast to a broken sword, but what +attracted Jal's eye was a thin piece of white velvet. Jal took the +mask and dropped the slate back into place, reverently. +</p> +<p> +He turned to the body and rasped, "It doesn't look like either of us +will be leading any armies today. Please forgive me." He placed the +velvet mask on Tastavi's face and began the attunement ritual. He left +the cavern once again fully drow, wearing the face of his friend, and +carrying his inheritance, a silver shield of a strange surface god, +upon his back. +</p> +</div> +</div> +<div id="outline-container-sec-26" class="outline-2"> +<h2 id="sec-26"><span class="section-number-2">26</span> Dreams</h2> +<div class="outline-text-2" id="text-26"> +<p> +Three Years Later… +</p> +<p> +Jal lay on his back on a roof overlooking a bustling marketplace and +stared dreamily at the cavern ceiling. It had been years since his +flight from the shattered D'Maelnor estate, and he had managed to find +some semblance of normalcy in Llolethane, the central cavern of the +drow city of Llolethane-Mael'na'rath. He rested his head on his +shield, now mostly painted black to blend in with the shadows, and +wondered what life would be like without a thousand tons of rock above +your head. He wondered what it would be like to fly. +</p> +<p> +Below him he heard the telltale laughter of the fat merchant leader he +had followed to this inn. He picked up his bow and his shield and +stalked to the edge of the roof above a window. He carefully dipped +the inner edge of the shield below the overhang and watched the party +descending the staircase in the cool golden reflection. Then he pulled +it back up, turned with his back to the alleyway, and counted +dramatically, with a familiar half-smile. +</p> +<p> +Three. +</p> +<p> +Two. +</p> +<p> +One. +</p> +<p> +Then he flipped from the roof, dropping below the lip and firing an +arrow through the window. He landed on the cavern floor with a roll +and disappeared into the shadows–just another renegade drow in a city +of renegades. He did not stay to confirm his success or failure, but +fled to where he could most easily disappear: the bustling +marketplace. +</p> +<p> +He strolled easily through the crowded streets. Though his appearance +was quite a bit more handsome than that he had grown up with, he could +still blend in with a crowd if he so desired. But then again, where +was the fun in that? He was dressed in fine silks and jewels, not +rags. And with a small lump beneath his throat, unquestionably +covering a house insignia, he was obviously a noble and was given a +wide birth by the lesser folk. He casually examined the merchandise of +a few carts, but exuded little outward care for the whole venture, +particularly when several guards burst from the inn and sent rogues +into back alleys to seek an assassin. +</p> +<p> +He eventually made his way into this same inn, and dodging guards +carting some new lordling's inherited possessions from an upper room, +was addressed cordially by a concierge, "Ah, welcome back Sir! It +appears that you are in luck, a room has just opened up for you." +</p> +<p> +Jal smiled to himself and turned to dismiss the man with a "Thank You." +</p> +<p> +He never finished that thought. +</p> +<p> +The man was dead. +</p> +<p> +He stood, smiling pleasantly in demure house leathers with half of his +face melted off to the bone, dripping tar-like blood upon his fine +padded vest. A spider crawled out from where his ear should have been +and snickered at him. +</p> +<p> +Jal backed away slowly aghast, but everyone else went stoically about +their business, unperturbed. The room grew dark and Jal turned to the +window. A thick spiderweb had covered it with a hand-sized spider +hurriedly wrapping a struggling shape. A tiny dragon's wing jut from +the bundle. +</p> +<p> +Jal ran. +</p> +<p> +He sprinted from the inn and disregarding caution, fled through the +black alleys and twisted honeycomb and spiderweb streets. It was like +the passages were built to be confounding, and yet somehow mercilessly +efficient. In a matter of moments he was back amid the ruins of the +old city, broken homes and discarded people. Screams from behind him +followed, the sounds of the guards seeking an assassin. But much +worse, the sounds of shattering stone and a deafening roar echoed +through the cavern. Jal scurried through the final alleyway and dove +into his hideout in an abandoned sewer tunnel. He dropped his rich +clothes in the muck and crawled away on hands and knees. +</p> +<p> +He remembered the frantic cries of his mother being torn apart and +then her defiant laugh as the walls fell. Her last words echoed +through his mind, "the will of Tiamat!" Another vicious roar sent +ripples through the water and shivers through the very stone. He heard +the clicking of spiders in the distance, drawing nearer. Closing in. +</p> +<p> +He was being hunted. Franticly he drew the shield from his back and +over his head and grasped a small dagger in his hand. He was once +again a child, in loose-fitting kobold rags and with weapons he could +barely use. He huddled terrified in a dark corner. He closed his eyes +and begged whatever gods could hear him to escape. +</p> +<p> +A faint hiss cut through the clamor. Not a god, but a tiny snake, the +size of a little worm, crawled from the loose stones and looked up at +Jal, flicking its tongue inquisitively. The hiss grew louder, drowning +out the skittering of the approaching swarm and rumble of the +searching dragon. The serpent grew, coiling and stretching, always +watching. Jal found that he was no longer afraid, but curious. The +serpent grew to immense proportions filling the tiny sewer tunnel, +which became a great cavern, yet it still barely contained the +powerful creature. +</p> +<p> +Dendar, the Night Serpent, the Eater of the World, loomed over the +boy. She laughed with the might of thunder and the promise of +disaster. Jal found he could not move. +</p> +<p> +"Jal'Bror'Noloth, your dreamss are deliciouss." +</p> +<p> +Her huge tongue flicked in and out of her mouth, creating wind eddies +that buffeted Jal against the stone. Greasy spittle and half-devoured +bones–remnants of nightmares long forgotten–dripped from her +cavernous maw. Jal could not speak, not even think, as the stench of +nightmare overwhelmed him. +</p> +<p> +"Your nightmare though… tastess unique. Because it is true. And +closer than you think. Evil godss have planss for you it seemss." The +serpent hissed. +</p> +<p> +Jal shuddered. +</p> +<p> +Dendar laughed–a terrible rasping hiss. +</p> +<p> +"And yet… perhapss their planss are merely dreamss. Join me, little +drow-gon and while the godss fret for your fate, we shall feassst!" +</p> +<p> +Suddenly the world returned and Jal awoke from his reverie. What a +dream! What a nightmare! The details faded, chewed away from his mind, +but the image of the serpent and her strange offer lingered. +</p> +<p> +The quiet dripping of sewer water and occasional scurrying of rodent +or insect were the only sounds to be heard besides the dull pounding +of his heart. +</p> +<p> +He sat in the muck for hours. +</p> +<p> +They were never far behind. Staying in one place for too long was +dangerous, but something held Jal in place. Could he actually escape +it all? +</p> +<p> +Soon a distant splash alerted him to company. Heavy footsteps, +confident and strong, echoed through the tunnel. Throngs of rodents +scurried away from the sound, fleeing in terror they trampled on one +another. A light breeze blew through the stinking place from the +opposite end of the tunnel and the insects stopped their chattering, +frozen and reverent. Jal couldn't think. They'd found him. They'd both +found him. It was too late. +</p> +<p> +A lightning bolt streaked through the tunnel past him and a barbaric +roar answered it. +</p> +<p> +The wind began to howl through the tunnel like a cyclone and the +sounds of crumbling rock assailed him from both sides. +</p> +<p> +Jal grimaced and hesitated. But as the twin forms came into view, he +shouted into the clamor, "ENOUGH! Dendar! We are bound, now free me +from this place!" +</p> +<p> +<i>Wissse Choissce…</i> +</p> +<p> +Instantly a portal opened before him like a tear in reality and +brilliant light beamed through. Jal rushed into it and was transported +many miles away in an instant. A startled yell and the renewed sounds +of battle followed him through, but then there was nothing but +silence, the gentle breeze, and the burning light of the midday sun. +</p> +</div> +</div> +<div id="outline-container-sec-27" class="outline-2"> +<h2 id="sec-27"><span class="section-number-2">27</span> The Surface</h2> +<div class="outline-text-2" id="text-27"> +<p> +The blinding light of the Shaar's Summer Sun left Jal helpless. +</p> +<p> +He lay upon the ground thinking it maybe better he have died quickly +in the tunnels or upon his own blade. But such musings held no real +power, and with the setting of the Sun, and the rising of the lesser +evils of the moon and of the stars, he wept freely. For though he was +bound–and nightmares would indeed become routine while in service to +their master–for the first time in his life, he was free. +</p> +</div> +</div> +<div id="outline-container-sec-28" class="outline-2"> +<h2 id="sec-28"><span class="section-number-2">28</span> Credits</h2> +<div class="outline-text-2" id="text-28"> +<p> +[Thank you for Reading! I'm Andrew Murrell, an aspiring D&D author and +dedicated DM. Check out my blog at <a href="http://AndrewDM.me/">http://AndrewDM.me/</a> [WIP] for +updates or if you'd like to see more stuff like this!] +</p> +</div> +</div> |