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+;;; tetris.el --- implementation of Tetris for Emacs
+
+;; Copyright (C) 1997, 2001-2013 Free Software Foundation, Inc.
+
+;; Author: Glynn Clements <glynn@sensei.co.uk>
+;; Version: 2.01
+;; Created: 1997-08-13
+;; Keywords: games
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software: you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation, either version 3 of the License, or
+;; (at your option) any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
+
+;;; Commentary:
+
+;;; Code:
+
+(eval-when-compile (require 'cl-lib))
+
+(require 'gamegrid)
+
+;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defgroup tetris nil
+ "Play a game of Tetris."
+ :prefix "tetris-"
+ :group 'games)
+
+(defcustom tetris-use-glyphs t
+ "Non-nil means use glyphs when available."
+ :group 'tetris
+ :type 'boolean)
+
+(defcustom tetris-use-color t
+ "Non-nil means use color when available."
+ :group 'tetris
+ :type 'boolean)
+
+(defcustom tetris-draw-border-with-glyphs t
+ "Non-nil means draw a border even when using glyphs."
+ :group 'tetris
+ :type 'boolean)
+
+(defcustom tetris-default-tick-period 0.3
+ "The default time taken for a shape to drop one row."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-update-speed-function
+ 'tetris-default-update-speed-function
+ "Function run whenever the Tetris score changes.
+Called with two arguments: (SHAPES ROWS)
+SHAPES is the number of shapes which have been dropped.
+ROWS is the number of rows which have been completed.
+
+If the return value is a number, it is used as the timer period."
+ :group 'tetris
+ :type 'function)
+
+(defcustom tetris-mode-hook nil
+ "Hook run upon starting Tetris."
+ :group 'tetris
+ :type 'hook)
+
+(defcustom tetris-tty-colors
+ ["blue" "white" "yellow" "magenta" "cyan" "green" "red"]
+ "Vector of colors of the various shapes in text mode."
+ :group 'tetris
+ :type (let ((names `("Shape 1" "Shape 2" "Shape 3"
+ "Shape 4" "Shape 5" "Shape 6" "Shape 7"))
+ (result nil))
+ (while names
+ (add-to-list 'result
+ (cons 'choice
+ (cons :tag
+ (cons (car names)
+ (mapcar (lambda (color)
+ (list 'const color))
+ (defined-colors)))))
+ t)
+ (setq names (cdr names)))
+ result))
+
+(defcustom tetris-x-colors
+ [[0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
+ "Vector of colors of the various shapes."
+ :group 'tetris
+ :type 'sexp)
+
+(defcustom tetris-buffer-name "*Tetris*"
+ "Name used for Tetris buffer."
+ :group 'tetris
+ :type 'string)
+
+(defcustom tetris-buffer-width 30
+ "Width of used portion of buffer."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-buffer-height 22
+ "Height of used portion of buffer."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-width 10
+ "Width of playing area."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-height 20
+ "Height of playing area."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-top-left-x 3
+ "X position of top left of playing area."
+ :group 'tetris
+ :type 'number)
+
+(defcustom tetris-top-left-y 1
+ "Y position of top left of playing area."
+ :group 'tetris
+ :type 'number)
+
+(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
+ "X position of next shape.")
+
+(defvar tetris-next-y tetris-top-left-y
+ "Y position of next shape.")
+
+(defvar tetris-score-x tetris-next-x
+ "X position of score.")
+
+(defvar tetris-score-y (+ tetris-next-y 6)
+ "Y position of score.")
+
+;; It is not safe to put this in /tmp.
+;; Someone could make a symlink in /tmp
+;; pointing to a file you don't want to clobber.
+(defvar tetris-score-file "tetris-scores"
+;; anybody with a well-connected server want to host this?
+;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
+ "File for holding high scores.")
+
+;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-blank-options
+ '(((glyph colorize)
+ (t ?\040))
+ ((color-x color-x)
+ (mono-x grid-x)
+ (color-tty color-tty))
+ (((glyph color-x) [0 0 0])
+ (color-tty "black"))))
+
+(defvar tetris-cell-options
+ '(((glyph colorize)
+ (emacs-tty ?O)
+ (t ?\040))
+ ((color-x color-x)
+ (mono-x mono-x)
+ (color-tty color-tty)
+ (mono-tty mono-tty))
+ ;; color information is taken from tetris-x-colors and tetris-tty-colors
+ ))
+
+(defvar tetris-border-options
+ '(((glyph colorize)
+ (t ?\+))
+ ((color-x color-x)
+ (mono-x grid-x)
+ (color-tty color-tty))
+ (((glyph color-x) [0.5 0.5 0.5])
+ (color-tty "white"))))
+
+(defvar tetris-space-options
+ '(((t ?\040))
+ nil
+ nil))
+
+;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defconst tetris-shapes
+ [[[[0 0] [1 0] [0 1] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [2 1]]
+ [[1 -1] [1 0] [1 1] [0 1]]
+ [[0 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [2 -1] [1 0] [1 1]]]
+
+ [[[0 0] [1 0] [2 0] [0 1]]
+ [[0 -1] [1 -1] [1 0] [1 1]]
+ [[2 -1] [0 0] [1 0] [2 0]]
+ [[1 -1] [1 0] [1 1] [2 1]]]
+
+ [[[0 0] [1 0] [1 1] [2 1]]
+ [[1 0] [0 1] [1 1] [0 2]]]
+
+ [[[1 0] [2 0] [0 1] [1 1]]
+ [[0 0] [0 1] [1 1] [1 2]]]
+
+ [[[1 0] [0 1] [1 1] [2 1]]
+ [[1 0] [1 1] [2 1] [1 2]]
+ [[0 1] [1 1] [2 1] [1 2]]
+ [[1 0] [0 1] [1 1] [1 2]]]
+
+ [[[0 0] [1 0] [2 0] [3 0]]
+ [[1 -1] [1 0] [1 1] [1 2]]]]
+ "Each shape is described by a vector that contains the coordinates of
+each one of its four blocks.")
+
+;;the scoring rules were taken from "xtetris". Blocks score differently
+;;depending on their rotation
+
+(defconst tetris-shape-scores
+ [[6] [6 7 6 7] [6 7 6 7] [6 7] [6 7] [5 5 6 5] [5 8]] )
+
+(defconst tetris-shape-dimensions
+ [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
+
+(defconst tetris-blank 7)
+
+(defconst tetris-border 8)
+
+(defconst tetris-space 9)
+
+(defun tetris-default-update-speed-function (_shapes rows)
+ (/ 20.0 (+ 50.0 rows)))
+
+;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-shape 0)
+(defvar tetris-rot 0)
+(defvar tetris-next-shape 0)
+(defvar tetris-n-shapes 0)
+(defvar tetris-n-rows 0)
+(defvar tetris-score 0)
+(defvar tetris-pos-x 0)
+(defvar tetris-pos-y 0)
+(defvar tetris-pos-y-final 0)
+(defvar tetris-paused nil)
+
+(make-variable-buffer-local 'tetris-shape)
+(make-variable-buffer-local 'tetris-rot)
+(make-variable-buffer-local 'tetris-next-shape)
+(make-variable-buffer-local 'tetris-n-shapes)
+(make-variable-buffer-local 'tetris-n-rows)
+(make-variable-buffer-local 'tetris-score)
+(make-variable-buffer-local 'tetris-pos-x)
+(make-variable-buffer-local 'tetris-pos-y)
+(make-variable-buffer-local 'tetris-paused)
+
+;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar tetris-mode-map
+ (let ((map (make-sparse-keymap 'tetris-mode-map)))
+ (define-key map "n" 'tetris-start-game)
+ (define-key map "q" 'tetris-end-game)
+ (define-key map "p" 'tetris-pause-game)
+
+ (define-key map " " 'tetris-move-bottom)
+ (define-key map [left] 'tetris-move-left)
+ (define-key map [right] 'tetris-move-right)
+ (define-key map [up] 'tetris-rotate-prev)
+ (define-key map [down] 'tetris-rotate-next)
+ map))
+
+(defvar tetris-null-map
+ (let ((map (make-sparse-keymap 'tetris-null-map)))
+ (define-key map "n" 'tetris-start-game)
+ map))
+
+;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defun tetris-display-options ()
+ (let ((options (make-vector 256 nil)))
+ (dotimes (c 256)
+ (aset options c
+ (cond ((= c tetris-blank)
+ tetris-blank-options)
+ ((and (>= c 0) (<= c 6))
+ (append
+ tetris-cell-options
+ `((((glyph color-x) ,(aref tetris-x-colors c))
+ (color-tty ,(aref tetris-tty-colors c))
+ (t nil)))))
+ ((= c tetris-border)
+ tetris-border-options)
+ ((= c tetris-space)
+ tetris-space-options)
+ (t
+ '(nil nil nil)))))
+ options))
+
+(defun tetris-get-tick-period ()
+ (if (boundp 'tetris-update-speed-function)
+ (let ((period (apply tetris-update-speed-function
+ tetris-n-shapes
+ tetris-n-rows nil)))
+ (and (numberp period) period))))
+
+(defun tetris-get-shape-cell (block)
+ (aref (aref (aref tetris-shapes
+ tetris-shape) tetris-rot)
+ block))
+
+(defun tetris-shape-width ()
+ (aref (aref tetris-shape-dimensions tetris-shape) 0))
+
+(defun tetris-shape-rotations ()
+ (length (aref tetris-shapes tetris-shape)))
+
+(defun tetris-draw-score ()
+ (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
+ (format "Rows: %05d" tetris-n-rows)
+ (format "Score: %05d" tetris-score))))
+ (dotimes (y 3)
+ (let* ((string (aref strings y))
+ (len (length string)))
+ (dotimes (x len)
+ (gamegrid-set-cell (+ tetris-score-x x)
+ (+ tetris-score-y y)
+ (aref string x)))))))
+
+(defun tetris-update-score ()
+ (tetris-draw-score)
+ (let ((period (tetris-get-tick-period)))
+ (if period (gamegrid-set-timer period))))
+
+(defun tetris-new-shape ()
+ (setq tetris-shape tetris-next-shape)
+ (setq tetris-rot 0)
+ (setq tetris-next-shape (random 7))
+ (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
+ (setq tetris-pos-y 0)
+ (if (tetris-test-shape)
+ (tetris-end-game)
+ (tetris-draw-shape)
+ (tetris-draw-next-shape)
+ (tetris-update-score)))
+
+(defun tetris-draw-next-shape ()
+ (dotimes (x 4)
+ (dotimes (y 4)
+ (gamegrid-set-cell (+ tetris-next-x x)
+ (+ tetris-next-y y)
+ tetris-blank)))
+ (dotimes (i 4)
+ (let ((tetris-shape tetris-next-shape)
+ (tetris-rot 0))
+ (gamegrid-set-cell (+ tetris-next-x
+ (aref (tetris-get-shape-cell i) 0))
+ (+ tetris-next-y
+ (aref (tetris-get-shape-cell i) 1))
+ tetris-shape))))
+
+(defun tetris-draw-shape ()
+ (dotimes (i 4)
+ (let ((c (tetris-get-shape-cell i)))
+ (gamegrid-set-cell (+ tetris-top-left-x
+ tetris-pos-x
+ (aref c 0))
+ (+ tetris-top-left-y
+ tetris-pos-y
+ (aref c 1))
+ tetris-shape))))
+
+(defun tetris-erase-shape ()
+ (dotimes (i 4)
+ (let ((c (tetris-get-shape-cell i)))
+ (gamegrid-set-cell (+ tetris-top-left-x
+ tetris-pos-x
+ (aref c 0))
+ (+ tetris-top-left-y
+ tetris-pos-y
+ (aref c 1))
+ tetris-blank))))
+
+(defun tetris-test-shape ()
+ (let ((hit nil))
+ (dotimes (i 4)
+ (unless hit
+ (setq hit
+ (let* ((c (tetris-get-shape-cell i))
+ (xx (+ tetris-pos-x
+ (aref c 0)))
+ (yy (+ tetris-pos-y
+ (aref c 1))))
+ (or (>= xx tetris-width)
+ (>= yy tetris-height)
+ (/= (gamegrid-get-cell
+ (+ xx tetris-top-left-x)
+ (+ yy tetris-top-left-y))
+ tetris-blank))))))
+ hit))
+
+(defun tetris-full-row (y)
+ (let ((full t))
+ (dotimes (x tetris-width)
+ (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y))
+ tetris-blank)
+ (setq full nil)))
+ full))
+
+(defun tetris-shift-row (y)
+ (if (= y 0)
+ (dotimes (x tetris-width)
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ tetris-blank))
+ (dotimes (x tetris-width)
+ (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y -1))))
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ c)))))
+
+(defun tetris-shift-down ()
+ (dotimes (y0 tetris-height)
+ (when (tetris-full-row y0)
+ (setq tetris-n-rows (1+ tetris-n-rows))
+ (cl-loop for y from y0 downto 0 do
+ (tetris-shift-row y)))))
+
+(defun tetris-draw-border-p ()
+ (or (not (eq gamegrid-display-mode 'glyph))
+ tetris-draw-border-with-glyphs))
+
+(defun tetris-init-buffer ()
+ (gamegrid-init-buffer tetris-buffer-width
+ tetris-buffer-height
+ tetris-space)
+ (let ((buffer-read-only nil))
+ (if (tetris-draw-border-p)
+ (cl-loop for y from -1 to tetris-height do
+ (cl-loop for x from -1 to tetris-width do
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ tetris-border))))
+ (dotimes (y tetris-height)
+ (dotimes (x tetris-width)
+ (gamegrid-set-cell (+ tetris-top-left-x x)
+ (+ tetris-top-left-y y)
+ tetris-blank)))
+ (if (tetris-draw-border-p)
+ (cl-loop for y from -1 to 4 do
+ (cl-loop for x from -1 to 4 do
+ (gamegrid-set-cell (+ tetris-next-x x)
+ (+ tetris-next-y y)
+ tetris-border))))))
+
+(defun tetris-reset-game ()
+ (gamegrid-kill-timer)
+ (tetris-init-buffer)
+ (setq tetris-next-shape (random 7))
+ (setq tetris-shape 0
+ tetris-rot 0
+ tetris-pos-x 0
+ tetris-pos-y 0
+ tetris-n-shapes 0
+ tetris-n-rows 0
+ tetris-score 0
+ tetris-paused nil)
+ (tetris-new-shape))
+
+(defun tetris-shape-done ()
+ (tetris-shift-down)
+ (setq tetris-n-shapes (1+ tetris-n-shapes))
+ (setq tetris-score
+ (+ tetris-score
+ (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
+ (tetris-update-score)
+ (tetris-new-shape))
+
+(defun tetris-update-game (tetris-buffer)
+ "Called on each clock tick.
+Drops the shape one square, testing for collision."
+ (if (and (not tetris-paused)
+ (eq (current-buffer) tetris-buffer))
+ (let (hit)
+ (tetris-erase-shape)
+ (setq tetris-pos-y (1+ tetris-pos-y))
+ (setq hit (tetris-test-shape))
+ (if hit
+ (setq tetris-pos-y (1- tetris-pos-y)))
+ (tetris-draw-shape)
+ (if hit
+ (tetris-shape-done)))))
+
+(defun tetris-move-bottom ()
+ "Drop the shape to the bottom of the playing area."
+ (interactive)
+ (unless tetris-paused
+ (let ((hit nil))
+ (tetris-erase-shape)
+ (while (not hit)
+ (setq tetris-pos-y (1+ tetris-pos-y))
+ (setq hit (tetris-test-shape)))
+ (setq tetris-pos-y (1- tetris-pos-y))
+ (tetris-draw-shape)
+ (tetris-shape-done))))
+
+(defun tetris-move-left ()
+ "Move the shape one square to the left."
+ (interactive)
+ (unless tetris-paused
+ (tetris-erase-shape)
+ (setq tetris-pos-x (1- tetris-pos-x))
+ (if (tetris-test-shape)
+ (setq tetris-pos-x (1+ tetris-pos-x)))
+ (tetris-draw-shape)))
+
+(defun tetris-move-right ()
+ "Move the shape one square to the right."
+ (interactive)
+ (unless tetris-paused
+ (tetris-erase-shape)
+ (setq tetris-pos-x (1+ tetris-pos-x))
+ (if (tetris-test-shape)
+ (setq tetris-pos-x (1- tetris-pos-x)))
+ (tetris-draw-shape)))
+
+(defun tetris-rotate-prev ()
+ "Rotate the shape clockwise."
+ (interactive)
+ (unless tetris-paused
+ (tetris-erase-shape)
+ (setq tetris-rot (% (+ 1 tetris-rot)
+ (tetris-shape-rotations)))
+ (if (tetris-test-shape)
+ (setq tetris-rot (% (+ 3 tetris-rot)
+ (tetris-shape-rotations))))
+ (tetris-draw-shape)))
+
+(defun tetris-rotate-next ()
+ "Rotate the shape anticlockwise."
+ (interactive)
+ (unless tetris-paused
+ (tetris-erase-shape)
+ (setq tetris-rot (% (+ 3 tetris-rot)
+ (tetris-shape-rotations)))
+ (if (tetris-test-shape)
+ (setq tetris-rot (% (+ 1 tetris-rot)
+ (tetris-shape-rotations))))
+ (tetris-draw-shape)))
+
+(defun tetris-end-game ()
+ "Terminate the current game."
+ (interactive)
+ (gamegrid-kill-timer)
+ (use-local-map tetris-null-map)
+ (gamegrid-add-score tetris-score-file tetris-score))
+
+(defun tetris-start-game ()
+ "Start a new game of Tetris."
+ (interactive)
+ (tetris-reset-game)
+ (use-local-map tetris-mode-map)
+ (let ((period (or (tetris-get-tick-period)
+ tetris-default-tick-period)))
+ (gamegrid-start-timer period 'tetris-update-game)))
+
+(defun tetris-pause-game ()
+ "Pause (or resume) the current game."
+ (interactive)
+ (setq tetris-paused (not tetris-paused))
+ (message (and tetris-paused "Game paused (press p to resume)")))
+
+(defun tetris-active-p ()
+ (eq (current-local-map) tetris-mode-map))
+
+(put 'tetris-mode 'mode-class 'special)
+
+(define-derived-mode tetris-mode nil "Tetris"
+ "A mode for playing Tetris."
+
+ (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
+
+ (use-local-map tetris-null-map)
+
+ (unless (featurep 'emacs)
+ (setq mode-popup-menu
+ '("Tetris Commands"
+ ["Start new game" tetris-start-game]
+ ["End game" tetris-end-game
+ (tetris-active-p)]
+ ["Pause" tetris-pause-game
+ (and (tetris-active-p) (not tetris-paused))]
+ ["Resume" tetris-pause-game
+ (and (tetris-active-p) tetris-paused)])))
+
+ (setq show-trailing-whitespace nil)
+
+ (setq gamegrid-use-glyphs tetris-use-glyphs)
+ (setq gamegrid-use-color tetris-use-color)
+
+ (gamegrid-init (tetris-display-options)))
+
+;;;###autoload
+(defun tetris ()
+ "Play the Tetris game.
+Shapes drop from the top of the screen, and the user has to move and
+rotate the shape to fit in with those at the bottom of the screen so
+as to form complete rows.
+
+tetris-mode keybindings:
+ \\<tetris-mode-map>
+\\[tetris-start-game] Starts a new game of Tetris
+\\[tetris-end-game] Terminates the current game
+\\[tetris-pause-game] Pauses (or resumes) the current game
+\\[tetris-move-left] Moves the shape one square to the left
+\\[tetris-move-right] Moves the shape one square to the right
+\\[tetris-rotate-prev] Rotates the shape clockwise
+\\[tetris-rotate-next] Rotates the shape anticlockwise
+\\[tetris-move-bottom] Drops the shape to the bottom of the playing area
+
+"
+ (interactive)
+
+ (select-window (or (get-buffer-window tetris-buffer-name)
+ (selected-window)))
+ (switch-to-buffer tetris-buffer-name)
+ (gamegrid-kill-timer)
+ (tetris-mode)
+ (tetris-start-game))
+
+(provide 'tetris)
+
+;;; tetris.el ends here