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// Copyright (C) 2023 Luke Shumaker <lukeshu@lukeshu.com>
//
// SPDX-License-Identifier: GPL-2.0-or-later
package typedsync
import (
"sync"
)
type cacheVal[V any] struct {
wg sync.WaitGroup
v V
}
// The techniques used by CacheMap are similar to the techniques used
// by encoding/json's type cache.
// A CacheMap is similar to a Map, but also has a .LoadOrCompute
// sibling to .LoadOrStore. This is useful for caching the results of
// computation where it is undesirable for concurrent calls to
// duplicate work.
//
// Compared to a plain Map, a CacheMap has both more space overhead
// and more time overhead.
type CacheMap[K mapkey, V any] struct {
inner Map[K, *cacheVal[V]]
pool Pool[*cacheVal[V]]
}
func (m *CacheMap[K, V]) Delete(key K) {
m.inner.Delete(key)
}
// Load returns the value stored in the map for a key. If the value
// for that key is actively being computed by LoadOrCompute, this
// blocks until the value has been computed.
func (m *CacheMap[K, V]) Load(key K) (value V, ok bool) {
_value, ok := m.inner.Load(key)
if !ok {
var zero V
return zero, false
}
_value.wg.Wait()
return _value.v, true
}
// LoadAndDelete deletes the value for a key, returning the previous
// value if any. The loaded result reports whether the key was
// present. If the value for that key was actively being computed by
// LoadOrCompute, this immediately removes the partial value from the
// CacheMap, but does not return until the computation has finished.
func (m *CacheMap[K, V]) LoadAndDelete(key K) (value V, loaded bool) {
_value, ok := m.inner.LoadAndDelete(key)
if !ok {
var zero V
return zero, false
}
_value.wg.Wait()
return _value.v, true
}
// LoadOrStore returns the existing value for the key if
// present. Otherwise, it stores and returns the given value. The
// loaded result is true if the value was loaded, false if stored. If
// the value for that key is actively being computed by LoadOrCompute,
// this blocks until the value has been computed.
func (m *CacheMap[K, V]) LoadOrStore(key K, value V) (actual V, loaded bool) {
_value, _ := m.pool.Get()
if _value == nil {
_value = new(cacheVal[V])
}
_value.v = value
_actual, loaded := m.inner.LoadOrStore(key, _value)
if loaded {
*_value = cacheVal[V]{}
m.pool.Put(_value)
_actual.wg.Wait()
}
return _actual.v, loaded
}
// LoadOrCompute returns the existing value for the key if present.
// Otherwise, it computes and stores a value using the given function.
// The loaded result is true if the value was loaded, false if
// computed. If a prior call to LoadOrCompute is still computing the
// value for that key, a latter call blocks until the computation is
// complete, and then returns the initial call's value.
func (m *CacheMap[K, V]) LoadOrCompute(key K, fn func(K) V) (actual V, loaded bool) {
_value, _ := m.pool.Get()
if _value == nil {
_value = new(cacheVal[V])
}
_value.wg.Add(1)
_actual, loaded := m.inner.LoadOrStore(key, _value)
if loaded {
*_value = cacheVal[V]{}
m.pool.Put(_value)
_actual.wg.Wait()
} else {
_actual.v = fn(key)
_actual.wg.Done()
}
return _actual.v, loaded
}
func (m *CacheMap[K, V]) Store(key K, value V) {
_value, _ := m.pool.Get()
if _value == nil {
_value = new(cacheVal[V])
}
_value.v = value
m.inner.Store(key, _value)
}
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