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author | nfoy <nfoy@purdue.edu> | 2014-04-07 14:11:31 -0400 |
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committer | nfoy <nfoy@purdue.edu> | 2014-04-07 14:11:31 -0400 |
commit | 1d712e4e1de9696eb06b171d624a04d714f31b0d (patch) | |
tree | ca1971b34c4d88dc808e20739926affb783d9092 | |
parent | cad4346b441edbe54869de44ae3d2638c65af13c (diff) |
Retrieve data from Riot retro
-rw-r--r-- | doc/Sprint2-Retrospective.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md index 4f38ae4..9cbb33a 100644 --- a/doc/Sprint2-Retrospective.md +++ b/doc/Sprint2-Retrospective.md @@ -120,7 +120,17 @@ several days. ## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg} ## Implement game-type specific and tournament specific settings and preferences {(#setting-and-pref)} + ## Retrieve data from Riot Games (TM) API {#riot-api} + +Grabbing League of Legends user and match data from Riot's servers has been +implemented using their newly available API. A developer key is necessary in +order to retrieve data from their servers. We currently are using Davis's to do +so. Information is grabbed with HTTParty.get and the correct url. A hash of +information is stored this way. Grabbing information for a user requires the +user's League of Legends summoner's name or summoner id. Our current developer +key is limited to utilizing 10 pulls per 10 seconds. + ## Parse Riot data and attach to scoring subsystem {#parse-riot} ## Teach Andrew and Tomer AJAX {#teach-ajax} ## Make pages auto-update with AJAX {#ajax} |