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author | tkimia <tkimia@purdue.edu> | 2014-02-10 10:40:36 -0500 |
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committer | tkimia <tkimia@purdue.edu> | 2014-02-10 10:40:36 -0500 |
commit | 0696a3e5d75f901a1d74565b9efa37c39e8d13bc (patch) | |
tree | 64c31255054243d225110d4e07d1863c66e8773c /ProjectCharter.md | |
parent | f64de0958583d3972390b6f43d8b8eb8e026da65 (diff) | |
parent | 2c9640b00d0de74fce98a5af511b7b08784b24b3 (diff) |
Merge branch 'master' of https://github.com/LukeShu/leaguer
Conflicts:
docs/DesignDocument.docx
Diffstat (limited to 'ProjectCharter.md')
-rw-r--r-- | ProjectCharter.md | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/ProjectCharter.md b/ProjectCharter.md new file mode 100644 index 0000000..f88ccd4 --- /dev/null +++ b/ProjectCharter.md @@ -0,0 +1,26 @@ +1. In team-based tournament sports, often individual contributions are + overshadowed by the binary end result: win or lose. This + winner-takes-all mentality may unfairly pair players in later + stages of the tournament based on the team's score rather than + their own in early stages. + +2. Project Objectives: + * To address issues of fairness in tournament orchestration and + * To create a general-purpose open source solution for organizing + team-based tournaments where individual performance matters + * by implementing an out-of-the-box open source server software + * capable of managing pairings, scoring, and statistics for a + variety of applicable game types + * accessable via an intuitive web interface. + +3. Stakeholders - the development team, testers, and a future community of users. + +4. A Project Leaguer server provides the user with everything needed + to run a tournament: regisration, pairing, scoring, and statistics, + right away through a simple web interface. Project Leaguer also + gives its users a unique option for scoring, not available through + traditional tournament management techniques: peer review. By + providing a forward facing, web-based interface for tournament + participants to score their teammates, Project Leaguer allows + individual ability and activity to be recognized within the context + of an all-in, win-or-lose multiplayer team game. |