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authorguntasgrewal <guntasgrewal@gmail.com>2014-03-10 20:53:58 -0400
committerguntasgrewal <guntasgrewal@gmail.com>2014-03-10 20:53:58 -0400
commit7ec738af7af0682872d215f24cb29d0aed6710cd (patch)
tree451633053a3ef19d35f9f68a0168576ba7cc42cb /doc
parente56d0182f07111f133ec88b5a9d4c21eb18b24a4 (diff)
parent1324ca83e5b1e4de83e93f1ba2e29066f0e86f72 (diff)
Merge branch 'master' of https://github.com/LukeShu/leaguer
Diffstat (limited to 'doc')
-rw-r--r--doc/Sprint1-Retrospective.md59
1 files changed, 38 insertions, 21 deletions
diff --git a/doc/Sprint1-Retrospective.md b/doc/Sprint1-Retrospective.md
index 38d3a88..ece8c85 100644
--- a/doc/Sprint1-Retrospective.md
+++ b/doc/Sprint1-Retrospective.md
@@ -94,7 +94,7 @@ has been an impressive journey.
The entire team became familiar with deploying Rails in our rather
diverse working environments and successfully deployed a server
-instance located at demo.projectleaguer.net.
+instance located at demo.projectleaguer.net as well as on our local boxes.
## Login (back-end) {#login-backend}
@@ -109,9 +109,23 @@ designations (although for the demo some of the hooks were not in
place, this has been fixed).
## Tournament settings {#tourney-settings}
+<<<<<<< HEAD
+
+Tournament settings were implemented at a basic level, instituting those
+items which are similar to all tournaments, regardless of type, orginating
+from the game model.
+
+=======
+>>>>>>> 5f96d780def7c33a6d6e452b558ac136ee4d06bc
## Tournament registration {#tourney-registration}
+Tournament registration and the tournament contoller were completed which
+allowed users to join and participate in basic tournaments of several types.
+The tournament controller handled a variety of tournament related tasks,
+including creating and updating tournaments and validating tournament related
+operations.
+
## Match controller {#match-controller}
The Match Controller creates the separate matches for a specific tournament.
@@ -157,12 +171,7 @@ only had it working where the tournament host would decide who won.
## Server management {#srv-man}
-The server management software interface is implemented, and working
-fine. The other modules use it. However, what we didn't implement is
-an actual *page* to edit these settings. We had this task in the
-iteration because other items depended on it. Though we did not
-implement the full story, we implemented the core reason that we
-wanted it.
+
# Not implemented
@@ -178,20 +187,28 @@ It was decided to not be a priority for sprint one due to time constraints.
Also, we want to implement data entry for League of Legends through
Riot Games (TM)'s API for grabbing match data.
-# End
+# How to improve
+
+Peer reviews and testing were our biggest pitfalls.
+
-1. Each task must be mentioned under the right category (implemented
- and working, implemented but did not work well, or not implemented
- and the team must mention why/how it worked or why/how did not
- work: 3.5 points ( - 1.0) for each unmentioned task, ( - 0.5) for
- each task that is not properly described or placed under the wrong
- category.
+1. All testing was just manual, in-browser testing, rather than unit
+ tests. We really need write unit tests this iteration, as we had
+ breakages where we said "this is exactly why we need unit
+ testing." However, that happened late enough in the iteration that
+ we didn't have time to do anything about it.
-2. How to improve: Please mention at least 3 ways about how to
- improve your work. - 0.5 for each missing point. (Total: 1.5
- points)
+2. That leads us into time management. Our commit activity plotted
+ against time has humps each weak, each growing a little. That is,
+ we started slow, and ended with a lot of work. This wasn't exactly
+ poor planing, but we had a poor idea of how much time things would
+ take. We plan to fix this by front-loading this iteration instead
+ of back-loading it.
-3. For the tasks that were not implemented or did not work well, the
- team should implement or fix these as necessary in the next
- Sprint. We will use this Retrospective document in the next Demo
- Meeting.
+3. We had the approach of "show everyone everything" with peer
+ reviews, as we anticipated that this would be nescessary for
+ everyone learning Rails. However, in effect it meant that
+ sometimes information was spread very thin, or because things were
+ being done "in the open", we didn't ever explicitly review them.
+ We plan on fixing this next iteration by committing to do very
+ specific peer reviews with just a couple members of the team.