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authornfoy <nfoy@purdue.edu>2014-04-07 19:45:00 -0400
committernfoy <nfoy@purdue.edu>2014-04-07 19:45:00 -0400
commit9abdb14b49e5d0b5447d99e7b40bc011c085b4b2 (patch)
treeaa3a0f3ba2aa214ce63d74294916d77d50fe280e /doc
parentbdcc8073f8fa0daa1413cdb5e5b6b4e8cc0c74f8 (diff)
Sprint 2 Retro almost finished
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@@ -76,6 +76,8 @@ several days.
## Define Specific Unit Tests for Security {#security-test}
+
+
## Implement Anti-spam measures {#anti-spam}
To handle potential spam problems, Project Leaguer has implemented Simple Captcha
@@ -85,24 +87,24 @@ E-mail verification has been pushed to Sprint 3.
## Implement Teammate Rating System (peer review view) {#peer-review}
-One of the more unique selling points of Project Leaguer lies with it's peer review
-system. This sprint covered both the database framework and actual implementation of
-the feature. Peer review was accomplished with both server-side processing and client-
-side manipulation of the DOM via a floating tactile dragable info-box interface.
+This sprint covered both the database framework and actual implementation of the
+peer review rating system. Peer review was accomplished with both server-side
+processing and client-side manipulation of the DOM via a floating tactile dragable
+info-box interface.
## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg}
-Several Scoring Algorithms were considered for demonstration purposes for this sprint,
-eventually a modified fibonachi peer review system was chosen as the most fair system.
-This was the only scoring algorithm implemented in this sprint. A single-elimination
-pairing algorithm was chosen for similar reasons (as well as for simplicity in SVG
-generation).
+Several scoring algorithms were considered for demonstration purposes for this
+sprint and eventually a modified fibonachi peer review system was chosen as the
+most fair system. This was the only scoring algorithm implemented in this sprint.
+A single-elimination pairing algorithm was chosen for similar reasons (as well
+as for simplicity in SVG generation).
## Implement game-type specific and tournament specific settings and preferences
{(#setting-and-pref)}
-The input for settings and preferences for creating tournaments are displayed dynamically
-in both the substance of the content and form in which it is displayed.
+The input for settings and preferences for creating tournaments are displayed
+dynamically in both the substance of the content and form in which it is displayed.
## Retrieve data from Riot Games (TM) API {#riot-api}
@@ -193,5 +195,13 @@ extra feature.
# How to improve
-Our biggest fault this time around was the lack of motivation before spring break.
-Our commits slowed to a halt the week before spring break.
+1. We can better document our code with proper commentation and indentation. The
+team has run into issues where we've become confused with our own code and wasted
+time reviewing code.
+
+2. Our commits slowed to a halt the week before spring break. In this upcoming
+sprint we plan to take a stronger initiative and take a running start rather than
+a last lap dash.
+
+3. We can more carefully push and merge. We ran into a couple issues where team
+members broke each others work. These mistakes cost a lot of time to fix. \ No newline at end of file